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Archived threads in /vr/ - Retro Games - 86. page

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>Releases the 6th collection of old games
>Cancels every new game

What did they mean by this?
15 posts and 2 images submitted.
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>>4180242
capcom does this occasionally.

the point of them is to test the waters to see if anyone even still wants new games...

>they did it with street fighter for SF4
>they did it with with marvel vs capcom for MvC3
>they did it with resident evil for RE7
>they did it with darkstalkers which is why the series is still dead
>they did it with devil may cry but the jury is still out on how that did

...as for why they cancelled the new MM games i have no doubt in my mind it had everything to do with spiteing keji for leaving
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>>4180242
not retro
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>>4180436
fuck off, it's more retro than discussing fucking dreamcast

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GOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLEGOBBLE
18 posts and 3 images submitted.
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>>4180159
I watched one of cousins play this game when I was really young. The turkeys terrified me.
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>>4180159
"Shut up, fat ass!"
>>
I FAHT ON YO GRAVE

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How come Zelda II was the only LoZ game to have a dedicated jump button from the start? Did Miyamoto just not understand how to do platforming from a non-sidescrolling perspective?
17 posts and 2 images submitted.
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>top-down platforming
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>>4179567
Shit controller design forced jumps to be automatic.

It was an elegant solution to a problem that didn't need to exist.
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>>4179570
Just because not many have done it right doesn't mean the concept is bad altogether.
StarTropics for instance pulled it off pretty well...

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Why people consider this game as the best metroidvania?
>Painfully easy, braindead easy, holy shit there are a dozen ways to break the game and they're not even that hard to stumble upon.
>Platforming aspect is very quickly made boring because you can turn into a bat and fly.
>Inverted Castle is a chore because the platforming is boring. Consider the Super Metroid Rotation hack and how interesting the platforming challenges are since you can't just fly around right off the bat. You have to use the tools you have and gain in interesting ways while in the same environment. SotN is just, fuck, the levels are so bland it just feels like an aesthetic change. The maps are not memorable.
>Have to beat the game to play as the fun modes
>Can chow down on health items and shit on a whim
>There are dingy RPG elements that just bloat the menus and barely matter at all
I have no clue why people rank it anywhere close to Super Metroid. Must be the graphics and music.
49 posts and 7 images submitted.
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Hi /v/, welcome to /vr/. This a slow board, please use the catalog, we already have a SOTN thread.
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>>4178851
Musics kinda good i guess. And like always nostalgia for something that handy really been done much before.
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>>4178851
Beby's first syndrome

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How are you guys controlling Quake 2 for N64? I find scheme 2 the best, although it has its drawbacks.

#2 basically has the same layout as Goldeneye. #1 seems like it might be ideal, except it messes with years of motor memory on twinstick shooters. Is it worth it to learn #1?

Check the manual for the different control layouts:

http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/manual/Formated/Quake_2_-_1999_-_Activision.pdf
17 posts and 1 images submitted.
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Just get a GameCube to N64 adapter and configure the sticks to be swapped
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I can't play Quake 2 without strafe jumping.
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>>4178783
Uhm..... NO?!

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i'm sorry guys
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>>4175251
It wasn't your fault, DC. The world just wasn't ready for you.
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>>4175257

This list was clearly made by someone who just browsed Wikipedia.

How does /vr/ feel about the new cartoon?
I thought the generic music and demon designs were the only things keeping it from being great.
100 posts and 9 images submitted.
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>>4174327

I liked it but only 4 episodes kills me. Wtf netflix
>>
>>4174327
Bad: goat talk, generic designs, really strong focus on "church is sooo evil" agenda, using SotN Alucard design. Music as well.
Animation was good.
>>
I like what's out so far, but I really want more.

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There are a lot of King of Fighters games for the Neo Geo and other consoles. I wanna know which is the best and why?

I heard some people say 98 is the pinnacle of the series but I wanna hear other opinions.
266 posts and 34 images submitted.
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94/95: crude oil
96: the game that defined KOF
97: nonexistent music, cheap infinites, huge damage
98: the norm
99: backroll lol
2000: bori bori bori uppa
2001: honk honk
2002: second best
2003: mahvel babee
XI: slide slide
XII: incomplete lol
>>
97 is unbalanced as fuck, Benimaru dominates the game
98 is more balanced, there's a ton of viable characters
Each game of the striker era (99~2001) has some sort of cringy shit, I think 2000 is the better one. 2001 is a non-game.
2002 is mostly like 98, no wonder it got chosen as the "final" version for tournaments (there were tournament versions of KOF 2002 until 2012)
>>
I always felt 99 was underrated. Flawed and certainly not deserving of the best game title but it was a fun game.

Awesome as fuck OST too

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Currently doing a Fallout 2 Sneak/Unarmed run, and at 103 % Sneak I can't seem to manage to get behind my opponents at all, I keep getting detected.
How much Sneak should I have to even consider getting behind my enemies?
110 posts and 13 images submitted.
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Fallout 1 has better stealth design as they have enemies doing patrols for example, Fallout 2 the characters are a bit more static. I think the best way to get past things is to smash the combat mode button and using your action points to run past them
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>>4170880
Stealth is almost useless for what you want to do. It's for engaging enemies on your terms, stopping the whole map from aggroing all at once, and for stealing items from lockers, not for ninjaing past everything.
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>>4171029
>>4171026

I want to fight enemies, but I want to be able to start the combat once I'm next to them, not having them detect me from 5-6 tiles away, preferably start the combat while behind them because I have silent killer perk now.

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SNES and Genesis are among the greatest game consoles ever. Turbografx was also a major console during this generation, and while it was a bomb in most places, the console was more successful than the Genesis in Japan.

However, despite the console's Japanese success, it has nowhere near the acclaimed software its competitors had.

On the Turbo Chip/Hu- Card format, the best games are regarded as:
Bomberman 94
Soldier Blade
Bonk's Revenge
Devil's Crush

With there being a big dropoff after thoses titles, and even those titles do not get anywhere near the heights on the Genesis and SNES for their respective genres (Bomberman 94 is probably the best Bomberman game aside from Saturn Bomberman though).

On the Turbo CD side of things the software is stronger bit still shallow:
Ys Book I & II
Castlevania Rondo of Blood
Lords of Thunder
Gates of Thunder

Aside from Rondo (which while incredibly strong and great, had equals on the SNES and Genesis in terms of Castlevania titles).

Is there any other great software for NEC and Hudson's sole successful console? Are there any genres that this console was strong in relative to the SNES and Genesis?
156 posts and 17 images submitted.
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That was kind of a long way to go to ask for PCE recommendations lol.

The PCE was brilliant and actually was responsible for the entire direction of the 4th gen. Nintendo had such huge success with the Famicom that it rested on its laurels so Hudson and NEC realized that technology had progressed and cheapened enough for something that was a "better famicom" to basically be a sure thing so that's exactly what they built, a faster famicom with more memory and better graphical hardware and that's exactly what the hu-card games play like. Just go through a romset, they're not that big, and you'll see. I recommend checking out Neutopia 1 & 2 for extremely obvious examples of what I mean.

Then they were also the ones to realize that CD-Rom was going to be a thing and to release a proper, successful CD add-on something Sega rushed to copy and Nintendo ultimately had to accept being behind the curve on. Rondo is the perfect example of a game that is a solid basic type of game plus awesome CD enhancements. Check out Dragon Slayer too.

THEN they realized that their card slot wasn't doing much when games were being played from CD so they released memory expansions that continued to expand the life of their console. Having the best quality ports of mega-hit arcade games was an important thing back then but you might look at Mad Stalker or Brandish to see how the tech remained very comparable to late SNES games of these genres.
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Pc Engine was ultimate in shooters and strong in RPGs. It was decent for platformers and poor for beatemups.

Parasol stars, salamander, liquid kids, air zonk, super dodgeball and sonson ii are all extremely impressive hucards
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>>4171083
Only Air Zonk is on the Virtual Console. Its a shame considering I would have probably have gotten Parasol Stars and Liquid Kids had they been available.

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ITT: retro tropes you're glad aren't very popular anymore

>replaying levels but this time with a different "goal/objective"
200 posts and 19 images submitted.
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>>4166424
Nigga thats exactly what open world games have you do
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>>4166424
>replaying levels but this time enemies one shot you, while your damage output is halved
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>>4166426
right, if anything it's more popular in modern games

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Dragon Quest

Favorite game and why?
Favorite party member and why?
228 posts and 48 images submitted.
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>>4159856
Only played IV and V, but loved both. Any recs? Also loved FF IV, V, and VI. Favourite party member is obviously the fat merchant guy from IV, just because of the way the game really puts you back at zero for a while.
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>>4159856
Favorite personally is VII. I love the episodic style and the job system a lot. The cast is fun and I honestly never feel bored despite the length of the game.
>>
desperate attacks can suck my dick

Was Ellone a Sorceress?

Can a Sorceress receive powers twice?
22 posts and 2 images submitted.
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>>4191006
The child laguna and that one woman from Winhill, right? Wouldn't that make her not a sorceress?
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>>4191010
Ellone could make people see the past, so actual sorceress wanted to take advantage of this
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>>4191006
No. No.

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Can /vr/ please explain to me how someone could not only enjoy the US version of Sonic CD's OST, but actually like it more than the original version?
23 posts and 1 images submitted.
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>how do people have their own taste?
This is what you sound like. Fuck off to >>>/v/
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>>4189165
music is subjective
usa ost is alright, but no usa "past" tracks kill it
>>
the same way people can like pro wrestling or gangsta rap I guess

This game needs a fan translation and patch to revert all the shit Working Designs fucked up.

>difficulty balanced back to how it was designed
>remove 90s anime dialog
>a font that's actually readable
35 posts and 8 images submitted.
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>anotha day, another muh-fuggin' WD hate bread

shiiieeeeeet
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>>4189009
>a font that's actually readable
You might want to consider investing in a pair of glasses instead.
>>
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>>4189009
>unbalanced difficulty
>pop culture references that didn't exist in the originals

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