What is the best all-in-one portable emulation solution OTHER than the PSP? I exclude the PSP because I hade one shit out on me, and the controls are shit. I kind of got over excoted about pic related, and wonder if its as good as the hype makes it out to be
>>4170178
Yeah, it's the best currently. Has a fantastic battery life and isn't a behemoth like the Win, making it the better portable. You also have access to various custom launchers which are MUCH easier to navigate than Windows on a handheld.
https://www.youtube.com/watch?v=bglqhx1HZVo
So yeah, if anyone recommends you buy a Win, ignore them. Go with the XD; it's great.
>>4170192
Do you know if you can download apks from sources other than happychick and the play store? I hate the free versions of emulators and I won't be paying for any.
>>4170205
Yeah, just use RetroArch or download the standalone emulator you're looking for modified to run on rooted devices. Tons of APK piracy sites have them, just be smart about which site you download from. I use RA so you'll have to do a bit more asking around to see which sites are safe.
This game is boring.
>>4167429
That game is shit.
...and so is your thread. At least gives us some context and tell us WHY you think the game is boring.Also, nice filters, you shitlord.
welcome to 1996 lawls
Help me revive this shit, /vr/
No. Fuck you.
>>4177654
listen ok
is it better than quake 1?
does anybody remember this game?
You're using the term "game" there pretty loosely. I had the first Catz and there wasn't much to do but throw it around and spray water on it. I can't imagine much has changed only now apparently you can put a hat on them.
Odd Ballz > Catz > Dogz
Garbage shovelware "pet sim".
I recently completed GTA 1. Is this worth playing or should I skip to GTA 2? The thing annoyed me in GTA 1 is kinda repeating because you've got 2 "chapters" for each city and that means that you must play 2 times seeing the same content(the city is the same and missions are not really very original). Does this shit present on London and 2?
>>4176783
London is just one city map there are two campaigns for it. The second one was a free download and was available only on PC.
>>4176783
You should play it just for the music alone.
>>4177056
As I understand second chapter is 1961? So there are no repeating bullshit? How does GTA 2 handle this?
What are the chances they can get this working with PS1/SNES/NES/Genesis?
Nothing about this controller is appealing
>one piece d-pad
Shit controller, already dropped
>>4177393
You bumped this old thread just to make this comment?
I can't find shit out there so maybe /vr/ knows, I've been putting a lot of hours into JA2 1.13 and one thing eludes me that I really want to learn how it works. How to disguise a mercenary as an enemy soldier, searching only turns up results on what you can do, or how you get caught but nothing about how to actually do it. This shit is frustrating, I only learned to how civilian disguise.
You kill an enemy, then use the knife on his corpse and take his clothes. You'll get pants, a shirt or both. You need to apply both pants and a shirt on your merc (just like the canteen or camo) to disguise him.
Once disguised, press Ctrl + . and use Check Disguise. You need to adjust your inventory so it's not suspicious. You can't carry too many weapons, too good weapons as redshirt or yellowshirt, have too many attachments on your weapon, or carry any backpack (the heavier one only, tactical packs are ok).
When you have the Spy trait, you can walk up to all enemies except Elites. Some mercs can be disguised without the Spy trait, some can't, but I haven't figured out why.
When disguised, you can't be spotted attacking or aiming (throwing grenades is ok though). You can't be spotted near dead bodies or carrying dead bodies.
Might make webms of disguise gameplay some time later.
I didnt even know this was a thing and I'm a vanilla JA2 and 1.13 veteran
>>4176425
So the clothes you buy from Bobby Ray's or any other vendor just disguise you as a civilian?
I'm buying this CRT from craigslist tomorrow for 10 bucks. Its 19 inches and they sent me some pics of it playing old nes games and the picture looked pretty good. anyone know if this CRT brand is any good?
>>4176136
pic of the screen hooked up to a WII
It looks pretty medicore, good enough but you could do better for 10 bucks.
I suggest getting a crt with s-vidieo and component, so any consumer tv after 2000
I have one and its TRAAASH
it has insane flyback whine and its blurry as hell. Not to mention theres only two video inputs, 1 cable, 1 composite and mono sound.
The Famicom was released in July 15, 1983. 1983 saw only 9 games released, and 1985 saw 20 games released. 1985 saw 65 games released, including Super Mario Bros. on September 13, 1985. Famitsu was first released in June 1986 as "Famicom Tsūshin", a magazine dedicated to just the Famicom.
Wikipedia says very little about his time period:
>The console was released on July 15, 1983 as the Family Computer (or Famicom for short) for ¥14,800 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. The Famicom was slow to gather momentum; a bad chip set caused the initial release of the system to crash. Following a product recall and a reissue with a new motherboard, the Famicom’s popularity soared, becoming the best-selling game console in Japan by the end of 1984.
So let's put this all together. The early Famicom launch titles were fairly crude mostly single screen games that lacked scrolling. 1985 is when it actually really picks up in sales, and really starts to get the software that wows people with SMB being the must get game everyone clamors for. It gets big enough that there are magazines dedicated to it by June 1986. The extremely strong library that we associate with the Famicom didn't really start until 1985, and most of the best games were from 1987-1991. The Famicom itself is a quite a weak system, and the quality titles we associate it are actually due to the additional Chipsets on cartridges which allowed the games to rise above what the Famicom was initially capable of.
https://en.wikipedia.org/wiki/Nintendo_Entertainment_System
https://en.wikipedia.org/wiki/List_of_Family_Computer_games
I never really thought about the timeline, but it's weird to me to think of the Famicom existing without SMB. It's just so cemented in my mind as a launch title.
I wonder how history would have gone for it if SMB never existed. I guess Zelda would've been the main "must have" game instead.
>>4176153
Fun fact: The sky blue levels in SMB wowed the Japaneses' minds. All games before SMB just had black backgrounds
A lot of the sellers were arcade ports that seemed old to us by the time (and if) they came out on NES but were hot in Japan including Tower of Druaga which really is a great game but there's no denying SMB was a juggernaut. Graphics, physics, level design it excelled on all levels. Truly a killer app.
Also, the NES doesn't have very fancy add-on chips the way the SNES has, it just has mappers that are mainly for just doubling (and double-doubling etc) the amount of data a cartridge could hold, and generating interrupts to fit more layers of sprites on scanlines. Most of the sweet tricks the Famicom/NES does late in its life cycle are mainly just black magic devs figured out over years of developing on the platform.
Anyone still plays Klax? How do you like it?
Extra questions:
>which version do you play?
>how do you get better?
>are there better alternatives to this game?
My pal got a Klax cabinet almost for free (he just had to pick it up). I've looked at it a few times and thought about playing but haven't mustered up the interest yet. Also, I got this for Lynx as a gift but never played it.
You know what? Fuck Klax
It is the 90s, there is time for klax
This game needs a remake
Remakes almost always ruin everything that was good about the original game, you don't really want them.
>>4176004
>I-it's shit if I can't play it on my crappy CRT in 240p!!
Kek.
Why?
Virus for SEGA Saturn (1997)
cool bro
virus for the saturn
>>4175719
The hybrid adventure spreading on a giganic scale
in the stage of cyber space in the near future.
There is an old Philips CDI game known as "The Apprentice". It's a pretty standard game from what I have heard, but that isn't what makes it memorable. Apparently, if you input certain commands at the Game Over screen, then your character will walk up to a woman, and then take her clothes off! I do doubt the validity of this claim, so I was wondering...
Is it a hoax? Or a cleverly hidden obscene secret that went past the ESRB?
From what I know the contraversial cheat just gives you 30 extra lives
>>4175602
It's actually true.
>>4175602
https://www.youtube.com/watch?v=qi-yTYRRbJg
4:38, next time look it up
What if we made a unique enemy, and tucked it away in one out-of-the-way corner of the map, and made that the only place it appears in the entire game, or really the franchise as a whole?
Sounds good senpai.
>>4175591
to be fair, that's what bosses are, but clearly you mean nonboss enemies.
i dunno, i think it can be pretty cool because it can make things more memorable.
post if you can think of anymore items/enemies like this.
>>4175591
So, was it just a little treat to give the game some extra variety? An enemy which was more prevalent in earlier iterations of the game (or at least intended to be more prevalent) but removed because it was stupid and they decided just to leave a single instance in because why the fuck not, it's already programmed and drawn?
There was an enemy like this in Super Mario 2/YK:DDP - the red Snifit.
What were they thinking?
-story is far far less believable than 1
- taunts you from the beginning that you will be in a open city but spend 90% of the game in a police station which has no reason to have crazy keys and things where in 1 it was entirely justified
- ab ba scenarios are just artificial length where 90% of the game is the same (unlike 1, where your choices impacted the game)
-Leon arrival makes no sense, like it wouldn't have gotten out on radio that zombies had over taken the city
- crazy amount of ammo and ribbons makes the game simple; and set the series on an "action" trajectory which it is only now recovering from (I am aware of nightmare mode but that's a poor counter argument)
-Some of the puzzles just seem a little out of place and might make more sense in a different setting...a police station that has a room with three large statues, one with a ruby in its hand, and some sort of pressure-sensitive floor that triggers the ruby to fall out of the statue's hand? C'mon!"
- rapist police chief xd lol fuck u
Hate this game. Hate
>>4175351
>story is far far less believable than 1
A virus outbreak in a city is less believable than a secret lab under a mansion?
>taunts you from the beginning that you will be in a open city but spend 90% of the game in a police station which has no reason to have crazy keys and things where in 1 it was entirely justified
Never got that impression even during my first play-through but even then you go all over the place. As for the keys you forget that Umbrella basically owned Raccoon and they had a fondness for obscure locks, as evident by their mansion so why stop in a single house?
>ab ba scenarios are just artificial length where 90% of the game is the same (unlike 1, where your choices impacted the game)
They give you an altered scenario that has you take a completely different route and experience a new Tyrant, far more re-playability than deciding whether Barry save you from that room or not
>-Leon arrival makes no sense, like it wouldn't have gotten out on radio that zombies had over taken the city
>crazy amount of ammo and ribbons makes the game simple; and set the series on an "action" trajectory which it is only now recovering from (I am aware of nightmare mode but that's a poor counter argument)
The first game was pretty action focused as well and the second the hunters hit the scene it becomes a full action game.
>Some of the puzzles just seem a little out of place and might make more sense in a different setting...a police station that has a room with three large statues, one with a ruby in its hand, and some sort of pressure-sensitive floor that triggers the ruby to fall out of the statue's hand? C'mon!"
Not that much different from a house that has a piano that opens a wall only when a specific song is played
>rapist police chief xd lol fuck u
Don't get so triggered
The worst thing about all this though is it's a very good game and a universally liked entry at that. You're either shitting on it because you're board or you're a hipster.
>>4175351
>-story is far far less believable than 1
Yeah because RE is so believable. Zombie viruses that make killer bees and plants and sharks and those fucking snakes that drop from the sky and poison you like the little faggots they are
What were they thinking?
-story is far far less believable than 2
- taunts you from the beginning that you will be in a open city but spend 100% of the game in a bunch of hallways
- only one scenario with choices barely changing the game
-Brads arrival makes no sense, like it wouldn't have gotten out on radio that zombies had over taken the city - why wouldn't he just take his helicopter out of the city?
- crazy amount of ammo, ribbons and gun powder makes the game simple; and set the series on an "action" trajectory which it has never recovered from
-Some of the puzzles just seem a little out of place and might make more sense in a different setting...a hospital that has a room with codes that can only be activated by pushing tray into corners of the room and needing randomly placed gems to open up a gate in town
- rapist russian guy xd lol fuck u
Hate this game. Hate