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Archived threads in /tg/ - Traditional Games - 75. page

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GURPS General

Stop putting an edition tagline edition

Which is better: capping skills/attributes or having lower point totals?
317 posts and 45 images submitted.
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>>55242519
Lower totals works for me.
Gamers gonna game, and giving them a cap tends to invoke the salt. However, having a lower total to start with at least encourages spendthriftiness
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>>55242519

Point limits are always there, in general if I want to enforce enough balancing that I'd invoke caps it's easier to just make them take templates.
>>
>>55242519
Can someone explain to me how weapon breaking works? I feel like the rules for what you can and can't parry without your shit getting wrecked are confusing.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/ircrizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>55323213
587 posts and 92 images submitted.
>>
Can I get some feedback on this, please?

Or else I will be forced to make one of my clients review my shit.
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>>55330680
The only uncensored news channel in the multiverse!
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>>55330691
It...looks good? I don't know what else to say.

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Do your players know anything about strategy, tactics? Do they exploit such knowlege?

What about other spheres like nobility, religon, politics, business, or something else?
33 posts and 1 images submitted.
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Nothing about strategy or tactics. One thinks he knows a lot about politics, but is a just a radical centrist with an inflated sense of his own intelligence. He doesn't know anything beyond the generally vague outlines of the two major American political parties.
>>
>>55330667
Basic tactics like ambushing and outflanking or recognizing either? Yes. Grand 'just as planned' strategies or understanding how to run legion sized units effectively? Very rarely.
>>
I have studied historical strategies and tactics, but personally I prefer to just use human wave tactics.

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Orks have to do everything (including make new threads) Edition

>Death Guard reveals so far
https://www.youtube.com/watch?v=rGm23-GYHeI [Embed]

https://www.youtube.com/watch?v=munobZ7dUvc [Embed]

https://www.youtube.com/watch?v=8PcaBYP2xa4 [Embed]

>Konor Campaign still inexplicably a thing that is happening
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

Prev. Thread:

>>55325860
404 posts and 85 images submitted.
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First for Death Guard taking sexy back
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Second for Blight-Hauler best waifu
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>not grey babbys pls go edition
oh great

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Pasta edition.

Talk about botes, bote based wargaming and RPGs, and maybe even a certain bote based vidya that tickles our autism in just the right way.

Games, Ospreys and References (Courtesy of /hwg/)
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming

Models and Manufacturers
https://pastebin.com/LcD16k7s

Rule the Waves
https://mega.nz/#!EccBTJIY!MqKZWSQqNv68hwOxBguat1gcC_i28O5hrJWxA-vXCtI

Previous >>55069650
312 posts and 138 images submitted.
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I keep reading in various sources that IJN ships had poor damage control. Can someone elaborate on what they mean by that (and/or why their naval architects did not devote as many resources to it as in other nations)?
>>
>>55179287
>http://nws-online.proboards.com/thread/449/badnoughts-experiment

>oh boy do i have a treat for you

How do you find the high up space and weight on your ship to mount all the fire control equipment to put all those turrets to good use?

Also how do you process all the math especially from 1890 to 1925?
>>
>>55187956
In American ships (and most nations in general, but USN was one of the ones that put most focus on damage control) every crewman was trained in basic damage control duties and instructed to drop whatveer they were doing and go help with damage control if something bad happened near their station. Additionally, you had several crewmen whose main duty was to do damage control. Over a hundred in the battleships.
IJN did not train their crewmen in damage control and in fact told them that if there was a fire or something, they should just ignore it keep doing whatever they were supposed to be doing. They had some specifally crained damage control crew, but only a handful even aboard their biggest ships.

I'm not entirely sure why they thought this was a good idea, but it may have somethign to do with their obsession with the "decisive battle". Basically, their entire naval doctrine in the war was centered in weakening the USN fleet and then engaging them with every capital ship they had in one final battle. In that case, you wanted to get as much firepower out of your ships as possible, so you want as many men loading ammunition, doing fire control, operating turrets, etc., rather than running around putting out fires. Since you expect your capital units to only fight one battle where the enemy must be crushed utterly, it doesn't matter if they sink half an hour after the battle due to leaking or fire, as long as they sent the entire enemy fleet to the bottom first.

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Should I start playing 40k? I haven't played since the late 90's.
10 posts and 2 images submitted.
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>>55328400
Man, I'm in a similar boat, I'm getting back into it for the first time since ~2010 and it's in a pretty good way. Some of the new models are amazing, though there's a bit of issue in design balancing between being dynamic and visually interesting, like too many things all trying to be centerpieces.
It's a pretty good time to get back into the hobby I think with all the new stuff and fluff.
>>
>>55328400
Armies are balanced again, so I'd say go for it. Literally, any force you roll up should be "fairly" competitive. Expect this to go horribly wrong soon, however.
>>
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>>55328460
>expect this to go horribly wrong
kek, I assume you mean RIP my bank account?
Speaking of, what would be the most cost-effective way to get a ~1k army? Are some armies cheaper than others these days?
Along the same lines, what armies would be suitable for someone who's real rusty on the rules? Something not too complicated. I like spess marines, IG, grey knights, etc... but really anything other than fucking eldar or sisters is OK.

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You're not the kind of person that judges a player based on their character portrait

right, /tg/?
258 posts and 151 images submitted.
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>>55328131
I'd judge her with my dick
>>
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>>55328131
I am because if they all have extremely different art styles it ruins the immersion of it. and anime is strictly banned, especially loli. I have standards damn you and if you can't find good art I swear to the lord above ill fucking find it for you.
>>
>>55328131
Yes but I probably have a larger tolerance for people showing their power levels than most

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>Regeneration and extremely high pain tolerance quirk.

Could you build a superhero Career on that? (Boku no Hero Academia setting)
22 posts and 5 images submitted.
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No.
>>
why the hell not that one guy rips grapes off his head until he bleeds out
>>
Deadpool and Wolverine did. Just get some guns or knives or your mad scientist friend to make you a laser gun and you're good to go.

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October is fast approaching I need some help getting into a spooky mood for my next campaign. What unsettles you? What types of horror do you enjoy, and what sorts of things make you groan? How do you implement it effectively?

Post images of spooky things and I'll dump a few to get it started.
38 posts and 26 images submitted.
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>>55327825
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>>55327842
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>>55327852

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How would you do attributes / What's the best attribute system you've seen
42 posts and 3 images submitted.
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>>55327551
The fuck is that shit?

Elegant is better, Anon. Keep it fucking simple.
>>
>>55327551

Arbitrary attributes suck. Attributes and stats should be based on what matters for your game. By starting off from that point, it makes it a lot easier to make them all worthwhile and interesting. Arbitrary stat systems just tend to massive internal imbalance, see WoD as an endless example of this.
>>
>>55328772
Eoris Essence. A ttrpg funded by the Russian mafia

And if you think that's bad, you should see the character sheet for vehicles

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>dm and player arguing over female group member
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>>55327537
This fucking happens? What kinds of apes do you associate with? Disgusting.
>>
DM gets the fist dibs, nothing to argue about.
>>
This could be happening if she knew her GOD DAMN SPELL LIST and the goddamn fighter didn't have to be her encyclopedia.

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Pathfinder General /pfg/

Tough Choices Edition
What impossible choices has your DM forced you to make? How did you deal with the decision?

/pfg/ Link Repository: https://pastebin.com/JLu5xXML
Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>55302313
350 posts and 51 images submitted.
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Is there an option for me if I want to play an angry spell caster who taps into his rage to empower his magic, but I DON'T want to go heavy on the martial side so something like Bloodrager is out? I'm picturing something like a wizard who can empower his magic somehow when he's angry, becoming like a nexus of arcane fury until he's so exhausted from the exertion that he collapses, but he's still a twig of a man who wouldn't be able to swing around a heavy steel sword without falling over.

Or is this a concept that just can't work in Pathfinder right now?
>>
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>>55327445
None as a player.

As a DM, I would rather risk railroading than forcing players into an impossible choice. This way, the characters are the victims of fate instead of themselves.
>>
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>>55327445
My DM isn't forcing me to make a decision, my brain is because it's a dick. If I'm lucky, my DM will decide for me if he doesn't allow the new idea.

I had a character on the backburner for a while now that will fit the game, and am excited to play him, but now I've got something new I like stuck in my head too and I'm not sure which direction I want to go because these two ideas feel incompatible with each other.

This is Hell.

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C17 Gold Edition

Previous: >>55319234

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCH

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

Thread Question: How has Magic: the Investing screwed you over lately?
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>>55326598
>>55326498
>getting assblasted by Sol Ring in 2017
>>
>>55326983
I was sitting on some ancestral visions I got before they were unbanned, and now those prices are dropping. Sold my glimpse the unthinkables while they were 30$ though, so that's nice.
>>
>>55327324
Should have sold them a bit after the unban. Price was at its highest and wizards had already reprinted it once

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Meanwhile: In total War Warhammer

Zog it! Which of you gitz left da gate open! Der Squigz in me Melonz now!
14 posts and 3 images submitted.
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I'm gonna crump dem gitz rabbits wot been gettin' into me cabbage patch!
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>>55326473
Farming is fighting nature itself
>>
>Winland Saga.jpg

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I did it boys and gals! I got me a internship at the local gaming store, starting tomorrow. No more NEET life more me.

Ok, it's in the ass-end of nowhere but it has gone from the "literally what and where?" category to getting praised as the store of the month in short of three months and the new owners just keep getting more and more praise.

>inb4 easiest way to kill your interest for a hobby etc etc

Other than that, FLGS stories general i guess.
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>>55326027
Nice work.
>>
Who the fuck gets an "internship" in retail? That sounds even sadder than just being a NEET.
>>
>>55326368
Yeah, that's what I was here to say. You don't take internships for minimum wage shit jobs dude.

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