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Do your players know anything about strategy, tactics? Do they

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Do your players know anything about strategy, tactics? Do they exploit such knowlege?

What about other spheres like nobility, religon, politics, business, or something else?
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Nothing about strategy or tactics. One thinks he knows a lot about politics, but is a just a radical centrist with an inflated sense of his own intelligence. He doesn't know anything beyond the generally vague outlines of the two major American political parties.
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>>55330667
Basic tactics like ambushing and outflanking or recognizing either? Yes. Grand 'just as planned' strategies or understanding how to run legion sized units effectively? Very rarely.
>>
I have studied historical strategies and tactics, but personally I prefer to just use human wave tactics.
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>>55330683
>radical centrist
I'm not even going to ask because any and all /pol/ is just shitting up this board more then taking a collective actual shit in the actual computers that make up 4chan could.
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>>55330719
If something is remotely "leftwing", "rightwing", authoritarian, libertarian, socialist, capitalist, pro-religious, anti-religious, or anything at all leaning in any direction, it's bad-wrong-stupid, "unenlightened", and evil.
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>>55330667
>Do your players know anything about strategy, tactics?
Three of us know lots about historical stuff because we're big on history. Two of us know about tactics in a modern sense because we served together.
>nobility
Meaning aristocracy?
Yeah, that actually is pretty interesting in general and so a lot of us know quite a bit. HRE German aristocracy is pretty weird sometimes and I love reading about how that worked.
>politics
Two of us yes, one of us not at all and admits it, one of us thinks he knows a lot but was genuinely confused about how the Popular Election and the Electoral College worked, and the last actually believes what he reads on 4chan totally matters in real life despite nothing he ever does using 4chan's advice ever working out for him.
>business
Three of us.
>or something else?
Could you be more specific?
>>55330734
Wasn't an invitation to an explanation.
Was mostly he complaining about how shit /tg/ has gotten. I wouldn't pay much attention, I admit that sometimes I just like complaining.
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>>55330734
To simplify: He has tumblr's view of the right, and /pol/'s view of the left. He has anarchists' views of populists, and authoritarian views of libertarians.
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>>55330780
Still don't care.
No offense meant, I just already have a bottle of Drain-O under my sink if I want to start drinking poison.
>>
I employ tactics in the sense that I know everyone's abilities better than them and will find unorthodox yet incredibly effective combo attacks that we can pull off.
I'm going to kill my character and reroll an idiot so that they'll have to learn how to use their shit better
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>>55330780
If you really didn't care, you wouldn't have put out your fingers from your asshole to type your message, KYS
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>>55330974
They won't, anon, you'll just be making the party lesser.
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>>55330667
>Strategy/Tactics
Yeah roughly half the group are currently serving, all of which studied or practice IMT.
>Nobility
Not at all, apart from general hierarchy
>Religion
Eh, we have some broad knowledge but nothing specific
>Politics
I'd say we follow more international/national politics than the average person, but thats not a super high bar to set.
>Business
1 studied law, 1 economics, and 1 was a store manager, but I don't know how much we "know" about business.
>Something else
Everything Autistic we have down pat
>>
>>55330771
>I admit that sometimes I just like complaining.
You literally are the problem with /tg/.
>>
>>55330667
>politics and business
Knowing about these only helps in a game if your GM thinks they work in the same way you do.

The more useful thing is knowing how your GM thinks political and business theory work. Then you can cater to whatever is bouncing around his skull and he might even reward you for it.
>>
>>55330667
>1502389584632.jpg

More importantly they anything... where is the mods for those Slaaneshi warriors for Sigvald. I need it in my life!
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>>55332088
It depends if you can influence the GM in game.
I made sometimes character with noble or learned background and when I dealt with politics I exposed my plan to the party, saying he wouldn't do that because it's stupid, it makes him weaker because of X or Y, or he will do that because he has to take into account X or Y.

By doing that, I perfectly know that my GM is listening because he hasn't thought of even half of this shit and when we come to the negotiation or the action, he take what I said into account.

It's only effective if you GM listen and you have actually good argument tho
>>
>>55330667
My players are hilariously incompetent in politics, warfare, business, religion, etc. They're all good in science exclusively.
I ask them about engineering problems when I need it, sometimes. And for the rest, well, they slowly learn thing because they get caught by more competent NPC.

When I play, if I make a PC that know things about politics, warfare and the like, I use and abuse of my knowledge and it usually has good result.

My use of this knowledge when I GM and when I play make my players learn things slowly, which is very nice
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>>55330667
On the matter of tactics and strategy we are solid, not experts, but solid, two of us are really into history so we know a fair bit more than the others.
On politics we are meh, I am the most knowledgeable on the subject but that's mostly because I studied humanics (and I usually think I know more than I actually do).
On religion I am the only one with insight (catholic upbringing, catholic schools and a couple of classes on Islamic society and culture).
On matters of business and economics I am oblivious while most others are varying from solid to experts.
Concerning electronics, mechanics and engeneering we're all kinda knwledgable leighmen.
My party is comprised of following professions of people: sailor/naval officer, elementary school teacher, two economists, a bartender and a cultural anthropologist/ linguist (me).
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>>55332735
Forgot to say, one is kind of a munchkin oftentimes and I try to exploit my knowledge sometimes, but that's ok I guess as I mostly play Jack of all trades characters that have reasons to know some stuff that I know. None of our antics have ever been problematic. Had a thatguy but he kinda drifted off cuz of personal problems.
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We're all business types so economics get thrown in every so often.
No tactics but slowly becoming AGP-like in our approach to games. So far havent accidentally killed important ally NPCs. Keyword being important
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>>55330719
Imagine someone who don't think "truth is in the middle ground" is a logical phallacy. Ao contrarie, he/she believes that "Truth is in the middle ground" are words to live by.
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>>55330974
>Combo attacks

What system?
>>
>>55330780
So he watched too much south park?
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>>55333404
dnd5e.
Example, the druid casts spikey growth and whenever a creature moves through the area they take damage. This is usually used for keeping things from approaching you from a certain angle, but I ordered the party to try and force enemies to move through it.
>The paladin knocks people through the vines
>The warlock blasts people through the vines
>The bard uses puppet to run them through the vines
A bunch of other cohesive combo attacks are created by me but they're usually situational, like knocking someone up 20ft then having another person ready to smack them sideways during the apex of their ascent. Or using certain spells to wall-off the field and perform some advanced battlefield control, funneling the enemies and trivializing every encounter.
Its just nice to eschew the "Full attack every round" mentality that dnd5e presents you with.
>>
One of my players in an economist. I've had to alter the campaign so that if they defeat some bandits and make the road safer more trade occurs, thus lowering prices. He also chose chainmail armour in his character creation as the area the campaign started in had to import most metals so it would have a high resell value.

I honestly quite enjoy it. It adds a bit more significance to their actions if they improve the lands they're fighting in.
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>>55330667
Thanks to GOT and Trump everyone and their mum thinks they're a political genius nowadays.
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>>55330667
I know nothing, and I don't want to know anything about politics. It's like knowing about subgenres of guro
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>>55330667
One of my players is an attorney. About the only significant impact this has made on games is

A) He really quibbles whenever it comes to making deals with NPCs. He'll haggle for every glass bead and brass penny, and tries to get things spelled out in ridiculous detail. No "Go kill the monster and get a reward" here, he'll want to specify what is appropriate proof of monster slaying, and what penalties are to be expected if it takes too long of if the reward does not come through.

B) One game, a while back, I gave them a land grant and set them up as feudal lords. He went on this crazy binge creating a "charter" between sessions that was over 50 pages long detailing the rights and obligations of the lords (Them) to serfs, travelers, and anyone else who might accidentally find themselves in the area.
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>>55330667
Study historical battles! You can't not learn batle tactics if you study history: https://www.youtube.com/channel/UCv_vLHiWVBh_FR9vbeuiY-A
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>>55330719
Essentially the stereotypical "ha both sides are stupid and you are stupid for having actual political convictions."
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>>55333532
Have you heard of 4E?
>>
My dad made a geologist character in d20 modern, he bought the books and really wanted to play. I made a semi-retarded mystery that was going to end up a ripoff of halflife, I wanted to include some realistic geology but beyond the basics and the things he's taught me I know nothing about geology. Campaign fell kinda flat, I run a session every like six months for it.
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