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Archived threads in /tg/ - Traditional Games - 83. page

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Previous Thread: >>55285139
Archive and other resources: https://pastebin.com/vrqYhnpu
494 posts and 151 images submitted.
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B-but there's already a new thread up

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Have you ever gave thougyt to what the ancient civilizations in your setting would be like?
31 posts and 8 images submitted.
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>>55295920
Yeah, they're hedonistic dicks who made a bunch of animal-man races as slave labor and soldier castes and don't give any thought to the dark magic they're allowing to unspool into the material world because they just assume they'll be around forever.
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>>55295920
I wiped out High Elves in my setting because of a cataclysm of some kind that forced them out of their ancestral homes, to eventually branch off and become the "Wood Elves" people in my setting were familiar with, who were culturally, just Mongolians riding around in the plains.
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>>55295920
Yes, considering they're half the plot.

They created extensive structures in preparation for the ice age they set off to kill off other civilisations. They then shoved off to a demiplane to leave their home to it's fate, with plans to come back later and take over.

As a way of assuring they had somewhere to come back TO, they left instructions on how to prevent the astronomical catastrophe that might happen.

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What would a 4chan flavored RPG look like?
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It would taste like shit.
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>>55295457
Fuck off, frogposter.
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>rolling shitposting skill vs bait recieval levels
>secondary rolls for dubs and trips
>occasional stealth roll to dodge bans
>botched rolls get tl;drs
at the end of each day take a constitution roll to prevent suicide

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Let's talk about AD&D. 1.0 and 2.0 are both welcome.
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How does everyone feel about power scaling in ADnD?

My party recently attracted followers, and holy shit are these guys pure fodder.

-The bard attracted 48 level 0 soldiers

-The thief/cleric attracted 50 level 0 fighters, and 11 followers ranging from level 2-8 (all thieves or fighter thieves)

-The fighter attracted 60 level 0 fighters, 30 level 1 fighters, a level 3 fighter, and a level 6 fighter

The level 2+ guys are nice to have, but the level 0 fighters are just fucking trash. I know DnD is supposed to be about small bands of powerful heroes, but the fact that a seasoned soldier is a level 0 fighter just seems pathetic.
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>>55295526
>How does everyone feel about power scaling in ADnD?

This depends. Do you mean in regards to how AD&D was meant to be played, or how most people look at the PnP hobby now? As if the latter...

The first 1-3 levels heavily favor Fighters* and Clerics*. Wizards are squishy as all hell (and unless an... Abjurer, I believe it was, need to waste their one spell / day to be marginally less squishy), if very good at turning one encounter into a slaughter for the party if they don't mind a jaw of paper mache. Thieves and Bards meanwhile were still fairly squishy, but if you needed a face or skill monkey at least had some use outside a once / day wad. But back to the first point: Fighters and Clerics are better for prolonged engagements. That said, at 1-3 levels you aren't supposed to be having these unless it's either a rolling series of ambushes or something went wrong.

*Fighters and Clerics in this case refers to "Fighters, Rangers, Paladins" and "Clerics, Druids" respectively, since at this time they were more sub-types of the former than unique classes all on their own.

Continuing from this and being less verbose, you get the closest to a "modern" PnP feel from 4th through 6th or 8th level. A lot of classes distinct features begin to show, you get to enjoy the average "adventuring" day without worrying about a single lucky arrow wiping out half your Fighter's HP pool, and the classes are relatively close enough in balance that no one PC is going to dominate the scene or keep the others from having fun. After 8th level things break down in minutia and caster supremacy and lots of spreadsheets.

... Assuming, again, you're looking at AD&D from a "modern" PnP perspective.
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>>55295325
these edition seemed more dice orientated and used a lot of charts.

which was fantastic.

raised on ad&d 2nd ed.
the classes felt unique, not so much balanced, just unique.

i have no idea how i ever leveled as a mage with no specialization.

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>Aren't your "RPGs" just playing pretend?
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ye
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>>55295296
Yes, but with more rules because we're all autistic.
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>>55295296
Yes, got a problem with that?

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Alright /tg/ riddle me fucking this.

What the hell are you supposed to do with the hundreds and thousands of common mtg cards you accumulate over the years?

They don't hold their value, you won't ever need 15 of a single card, or multiple reprints from different sets. Hell some people just put them on eBay.

>so many what the shit
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>>55295259
Clean, print over, sell
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Stop buying packs, dipshit. Draft or buy singles. Packs are never worth it financially.

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Write a campaign with this guy as your BBEG
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>>55295189
Ok. All done.
Now what?
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>>55295348
Masturbate.
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>>55295348
What's his goal?

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If a new mtg cartoon is made, It have to be a commedy/adventure show with really simple shapes
You gotta start and build the Gatewatch, so you have your main characters going on goofy adventures that from time to time can get slightly serious
How would be the way to make it?
the more like TTG or funny pandering is the better.
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>>55295090
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>>55295090
I would make it an action show with plot. We need more action cartoons instead of random comedy.

The cartoon should have some goofy adventure but it shouldn't always be a goofy adventure.

Also have Mark Hamil voice NIcol Bolas
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>>55295090
I want the Weatherlight saga done in the style of a 90s low-budget live-action fantasy adventure show.
It just seems right.

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As great or awful as the game may be, I think most (if not all) the characters in Overwatch would make for some interesting encounters.

I'm gonna take a stab at Roadhog first since he seems pretty simple and go from there, you're welcome to join in.
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Roadhog
Medium humanoid, neutral evil or chaotic neutral
Armor Class- 14 (unarmored)
Hit Points- 250
Speed- 30 ft
Str- 17 (+3)
Dex- 9 (-1)
Con- 20 (+5)
Int- 10 (+0)
Wis- 12 (+1)
Cha- 8 (-1)
Saving Throws-Str +7, Con +9
Skills-Athletics +7, Intimidation +3
Senses-passive Perception 11
Languages-Common
CR-12?

Unarmored Defense- While not wearing armor Roadhog's AC=10 + Dex mod + Con mod

Powerful Build- Roadhog counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.

Hostile Presence- Roadhog has advantage on intimidation rolls and disadvantage on persuasion rolls

Actions
Multiattack-Roadhog makes one attack with his meathook and one attack with his scrapgun

Meathook- Melee Weapon Attack, +7 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage

Scrapgun -Range weapon attack, 5 shots, reload, one target. If target is within 30 ft, +7 to hit.
Target within:
5ft, 3d8 piercing
5ft-15ft, 2d8 piercing
15ft-30ft, 1d8 piercing
Scrapgun (extended range) +3 to hit
if target is within:
30ft, 1d4 bludeoning
30ft-35ft, 3d8 piercing
35ft-45ft, 2d8 piercing
45ft-60ft, 1d8 piercing

Chain Hook (Recharge 5-6)- +3 to hit, range 30/60, one target, 1d8 slashing damage. One successful hit, target must succeed a DC 15 Str saving throw or be pulled directly to Roadhog. Roadhog may then make a melee or scrapgun attack as a bonus action.

Take A Breather (2/day, costs 2 actions) Roadhog recovers 100 hit points, moves 15ft, and gains resistance to all non-magical damage until the start of his next turn.

Legendary Action
Whole Hog (1/day)-Roadhog uses fires a continuous blast from his scrap gun. All creatures within a 30ft cube must make a DC 15 Con saving throw. On a failed save, a creature takes 6d8 damage and is pushed back 30 ft, half damage on a successful save and is not pushed.

Let me know if you think this was a little under/overzealous, or if you just think this is a shit thread.

Think I’ll attempt Reaper next
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Reaper
Medium Edgelord, Neutral Evil or Chaotic Evil
Armor Class- 16 (Studded Leather)
Hit Points- 120
Speed- 30 ft

Str- 14 (+2)
Dex- 18 (+4)
Con- 20 (+5)
Int- 12 (+1)
Wis- 12 (+1)
Cha- 10 (+0)

Saving Throws- Str +6, Con +9
Skills- Athletics +6, Intimidation +4
Senses- passive Perception 11
Languages- Common, Edge
CR- 9?

Cursed Existence- When Reaper is killed, his body will become a mist of black smoke and recover in 3d4 days.

Weapon Surplus- Reaper does not have to take an action to reload. He instead discards the empty shotguns and summons two more at the ready.

Life Steal- Anytime Reaper does damage, 1/5th of damage done is converted to hit points

Actions
Multiattack- Reaper makes two attacks with his shotguns

2 Hellfire Shotguns- Range weapon attack, 8 shots each, +8 to hit, range 30/90
3d8 piercing at half normal range (15ft or less)
2d8 piercing up to normal range
1d8 piercing at long range. Pellet spread increases chance of hitting at these ranges, Reaper does not suffer disadvantage for attacking at long range

Shadow Step (Recharge 5-6, costs 2 actions)- Reaper teleports to a place he can see within 120ft. Shadow step triggers opportunity attacks.

Wraith Form (Recharge 6)- Reaper becomes incorporeal and is immune to all non-magical damage and may move up to 60 ft. Reaper may not make attacks or take any other action while in wraith form. Reaper will become corporeal again at the start of his next turn.

Reaction

Reaper may use Wraith form as a reaction.

Legendary Action

Death Blossom (1/day)- All creatures within a 25ft sphere of Reaper must make a DC 16 Dex saving throw or take 12d8 damage, or half as much on a failed save.
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>>55294926
He should simply be a large creature.

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Attention to all members of four this Branch, and assorted mobile Units. We have recently found out that one of the head researches for the Miskatonic University of the Paranormal And The Eldritch, has mysteriously turned up dead, and all of his research papers had been vandalized or destroyed. We are currently trying to uncover the reasons as to his death, but our primary suspicion is that he was murdered by a cult.

We advise that all Bureau members keep an eye out for any suspicious activities, and to report them as soon as possible in order to ensure that proper security measures can be taken. Stay safe everyone.
Welcome to the Bureau. Please, feel free to pick a name and join. All (potential) conflicts will be resolved through rolls of a d20. This Message Does Not Exist
21 posts and 16 images submitted.
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Nope. Absolutely nothing suspicious going on over here. I'll just sit and watch.
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Being the lead professor on cases concerning Occult imagery, rituals, or history. Obviously this strange insignia left at the scene must be evidence of cult ties.

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General done right edition

>Death Guard stuff
https://www.warhammer-community.com/2017/09/07/codex-focus-death-guard-part-2-special-rules-and-psychic-powers-sep-7gw-homepage-post-2/

>Top 5 Squigs
https://www.warhammer-community.com/2017/09/05/celebrate-30-years-of-warhammer-40000-top-5-squigsgw-homepage-post-3/

>Konor Campaign
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
450 posts and 135 images submitted.
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Hey Gamerz
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orks are post2
>>
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Oh, fuck son. It's time for an unboxing.

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How would a hotline miami rpg work? What system would you use? How would you stylize it? Heavy on combat and preplanning with brutal results for failure or more indepth stories of intrique revolving around secret organizations and politics?
I just finished hotline Miami 2 and the fans reminded me of a group or at least the potential for one
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>>55293958
Probably mix the pre-planning tactics style with a respawn and try again formula to emulate the classic game play.

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How long does it take to make a new General Edition

>Death Guard stuff
https://www.warhammer-community.com/2017/09/07/codex-focus-death-guard-part-2-special-rules-and-psychic-powers-sep-7gw-homepage-post-2/

>Top 5 Squigs
https://www.warhammer-community.com/2017/09/05/celebrate-30-years-of-warhammer-40000-top-5-squigsgw-homepage-post-3/

>Konor Campaign, fucken rigged
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
352 posts and 70 images submitted.
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Last chance for me to tweak this list before the chinaman order goes in. Thoughts?

++ Battalion Detachment +3CP (Adepta Sororitas) ++
>Celestine: 2x Geminae Superia [250]
>Canoness: Condemnor Boltgun, Power sword [50]
>Battle Sister Squad (9): 2x Flamer, Combi-flamer, Power maul [114]
>Battle Sister Squad (9): 2x Flamer, Combi-flamer, Power maul [114]
>Battle Sister Squad (5): Heavy Bolter, 2x Storm Bolter, Chainsword [59]
>Seraphim Squad (10): 2x Twin inferno pistols, Plasma pistol, Power sword [169]
>Dominion Squad (7): 4x Meltagun, Combi-melta [157]
>Dominion Squad (7): 4x Meltagun, Combi-melta [157]
>Repressor: Heavy Flamer, 2x Storm Bolter [92]
>Repressor: Heavy Flamer, 2x Storm Bolter [92]
>Rhino: 2x Storm Bolter [77]
>Rhino: 2x Storm Bolter [77]

++ Vanguard Detachment +1CP (Imperium) ++
>Inquisitor Greyfax [85]
>Vindicare Assassin [90]
>Vigilators (5) [95]
>Vigilators (5) [95]
>Null-Maiden Rhino [72]
>Vulture Gunship: Twin Punisher Gatling Cannon, Heavy Bolter [160]

++ Super-Heavy Detachment (Questor Imperialis) ++
>Cerastus Knight Acheron: Acheron Flame Cannon, Twin Heavy Bolter, Reaper Chainfist [495]

++ Total: [142 PL, 2500 PTS] ++
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Vote.

http://www.strawpoll.me/13889892

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>Group insists on bringing in a new guy
>Don't consult me (DM) on this at all and just bring him to the 5th or 6th session
>Had faith because the guy asked what edition and the setting etc
>ACleverRuse.jpg
>He doesn't know shit about how the game works
>His first in character conversation is calling the barbarian a 'nincompoop'
>A little annoyed but he isn't impeding anything
>Party gets back to the city they live in and undead are attacking
>He rolls initiative and checks out
>ON his phone, playing snapchats outloud, watching videos on Facebook
>"Anon It's your turn. ANON!"
>"Yeah I swing my hammer or whatever."
>"Roll your attack"
>"12?"
>You don't hit, as you pull back your hammer the swing goes wide as the wig-"
>"Yeah Yeah, Whatever okay."
>Rinse and repeat for every single time it reaches his turn
>MFW
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>>55292959
I have a player who doesn't quite understand that as the DM I declare what actually happens and that he only has to declare what he's trying to do and gets confused when what he wants to happen doesn't. Furthermore he goes into way too much detail in describing his attacks. I mean I'm talking 20-30 seconds of him describing his overly elaborate attacks. Example:
>That guy's turn
>"I cry out in shock and rage and grab my longsword and drive it at the beast's heart and wrench it off the ground and into the air over my head and on the other side of me as it groans in pain and dies"
>"Okay roll to hit first please"
>Doesn't hit
>"You swing your blade at the beast but it deflects uselessly off of its scaly hide"
>Guy gets frustrated and argues that's not what he said happened
>I try to explain that his first roll is only to determine his success in actually striking the beast and that instead of saying what 'happened' he should instead declare what he's trying to do
>He sits back and sardonically says "Ok-AYYYY"?
>>
whats 'nincompoop' supposed to mean
>>
>>55293421
It means idiot

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