>fighting swamp wyvern
>character is kitted out with expensive armor and magical weapons
>wyvern spits on me and I fail to dodge it
>take a tiny bit of damage
huh that weird
>my armor melts
ahh shit didn't account for that
>DM tells me I have to lose one of my pristine sword or my magic axe
>pristine weapons aren't special in anyway other than being immune to acid and magic weapons only damaged on a natrual 1 savings throw
>tell him this and instantly calls rule 0
>lose my armor, my rings of protection, and my shield and my pristine sword
>kill the wyvern without any trouble and we look for a magic bow that we came fore
>magic bow didn't exists and we came for nothing
>I was gonna make you lose everything but I thought that was too much
I'm lucky then huh
this is why we have rules for shit like this, inexperienced DM's are the worst. I stocked up on magic items to avoid just this.
>>53231114
Rules were never going to help you.
The DM was trying to TPK.
>>53231114
>When GM's have a petty personal vendetta against you or your character
>>53231114
Two things.
What is your character?
Make sure you sell that Wyvern skin, or turn it into clothes.
I smell a magical realm coming along.
I am in need of your wisdom, /tg/.
It's been a few thousand years and entombed mummy of ancient times(standard D&D powers) had her slumber disturbed by a schoolgirl.
How would mummified undead priest from 4k years ago look upon modern schoolgirl?
Chill touch, Create undead? Or something different? More inovative?
thanks
Update: Inb4 muh fetish and stuff ... I am DM-ing for a group of not-Indiana-Joneses, who paid a few coppers to a local schoolgirl to investigate a specific room in a tomb. Yeah, not entirely good party.
>>53230828
Assuming ancient egyptian, probably wonder why she's dressed so conservatively.
Then assume she's a tomb robber and murder her
>>53231283
Assuming ancient egyptian, probably wonder why she's dressed so conservatively.
Then assume she's a tomb robber and murder her.
This. Splendid. Could you elaborate a bit on "dressed conservatively"?
So last week I hosted my first custom campaign with my group (we are all fairly new to tabletop) and one of the (many) problems I realized was that none of the npcs had any personality. So my question is how do you guys make your characters memorable?
Add a visual quirk (one eye, moustache that covers half the face, a purple bandana, etc.), accents, personality traits (greedy, hates race x, loves hearing stories, can't stand the color yellow), etc.
Make everyone with at least a tiny speck of plot significance distinguish themselves from the rest of NPCs.
>>53230715
>1. Start with a clearly defined and memorable trait.
"Bill the barkeep as a knife lodged in the side of his head. He seems not to be bothered by it."
>2. WRITE THIS SHIT DOWN
"Bill? Who was that? Oh- yeah... knife-in-the-head. Yeah, i totally remember"
>3. Vary up your initial responses to the players.
"Dude, why do all the shopkeepers hate us? We've never robbed anyone, but they are all just so antagonistic."
The other thing I had trouble with was making their speech anything more than just exposition bots , any advice for this as well?
DMing a crusade themed campaign
So i started off by hitting them with Jackelwares in varying squad numbers as early trash.
But now i'm bored of the desert furries and i need some not trash that fits the setting.
Help me /tg
What the fuck is a Jackalware
Gnolls are always good.
>>53230673
Like werewolf but with a jackel.
They're trash
my group calls them desert furries
https://www.warhammer-community.com/2017/05/14/new-warhammer-40000-stratagems-may14gw-homepage-post-4/
Ne article up.
>>53230267
Farseers give 1CP, Eldrad gives 3CP. thanks geedubs
Holy hell, Insane Bravery looks bloody nice for large units. I can see Orks/Guard saving the points for that.
How do you deal with your group dissolving?
How long was the group active?
I make a new group somehow, by separating the wheat from the chaff until I get a new one. Will it be the old one? No. But I hope the new one will bring me another kind of joy.
>>53229798
Figure out what I could have done better.
Determine if I want to keep in contact with anyone.
Start studying a new system to get over the time I put into the last one.
What's the lowest-status job in the traditional game industries.
>>53229728
Dice tester?
Being THAT guy.
>>53229763
Are those guys paid?
What sort of power themes/superpowers has a GM used in your games that have been memorable?
What sort of powers do you think it would be fun to face in the hands of a creative GM?
Personally I think a character that uses different kinds of barries could be really interesting to face.
Please, I wish to hear your stories and ideas.:´(
>>53229553
It really depends on if you're playing in a tactical game or in one without a grid, I think. I once had a GM try to use the idea of combined robots that could turn into vehicles against me, and while his take on it was... very flat and boring, I really like the idea and will probably use it in the future.
Basically, our fight with a giant robot ended when we cut through the knee joint and jumped in through a passage the damage revealed. We found the chest cockpit. (the execution was boring because it was empty, and any attempt to control the robot ourselves was met with "your commands are overriden remotely).
I'm not sure how much I like the idea of a bad guy making barriers, because breaking them has no payoff if they can just make more, and it feels like it could turn the fight into a slog. The only good payoff for multiple barriers is when the main character manages to overwhelm them all at once after a powerup or something, I think.
One idea I've never seen used is evil speedsters. I think it'd be interesting to have an enemy who can completely wipe you out through simple action economy, even in a narrative context. How could you even deal with that?
>>53230730
>One idea I've never seen used is evil speedsters. I think it'd be interesting to have an enemy who can completely wipe you out through simple action economy, even in a narrative context. How could you even deal with that?
I think, for that to work, the players would have to have had an encounter with the villain, or atleast a good understanding of their power.
Then they make a huge trap (that activates fast enough), probably a group of traps, and try to get the speedster to spring them.
Pathfinder General /pfg/
Couldn't think of something to put here edition.
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>53223656
>>53229530
I can think of a few things I want to put in there, anon!
>>53229530
Non shit question
Have you ever made any faustian bargains? Tell us about who got screwed and how!
>>53229569
>Be prudish Azmodean cleric
>Bestiary 6 has come out
>I need to go into Nirvana for extract a source for craft an anti-demon wondrous item
>Plane shift
>State that I don't want trouble and for corroborate it I'll sign a legal document
>"Who is the highest ranking around here to make this contract possible? "
>Arshea appears
>My PC hates casual sex, is a virgin until marriage and is lgtb turbo phobic
>Notthisdegenerate. jpg
>The contract is simple. I can extract as much ore I need as the resulting item is used against demons, I don't proselytize Azmo's faith and not assault any being in Nirvana.
>I sign.
(cont.)
What is the most marketable monster?
It's scientifically proven to be an orc.
>>53229049
Pokemon.
>>53229049
I'm pretty sure dragons win hands down.
can a world that has a full strangth Space Marine chapter with a Fortress Monestary also house a Imperial Guard regiment?
And if so how would this effect the both of them?
the fortress of the salamanders can house most of the population of their planet during peak volcano season, so at least a few are certainly spacious enough to do so
the space marines wouldnt mind too much, as long as the guardsmen dont mess with their stuff
>>53228684
macragge does this splendidly
>>53228704
Came here to post this
So what are your opinions about this?
https://www.warhammer-community.com/warhammer-40000/
Is it safe to interpret that Tzeench daemons won't have the possibility to get rerollable 2++?
>>53228626
yes
but also, no
>>53228638
well spoken
>Daemons get nerfed because Tzeentch tournament players abused the shit out of summoning
>guys khorne is realy cool with muh blood and gore xD I hope you like it if we shove it down your throat like in AoS
I hope daemon players can sell their army in time
So, I'm going to be running a Persona campaign using a home-brewed system that I made based off P3/Q/4/5. It is influenced heavily be P4 and P5, (my friends and my own hype have drove us to it) I have a ton prepared for the campaign, such as characters, art, etc. however I am having some trouble with the layout of the first dungeon. I've done quite a bit of dming but have never mapped out a dungeon that would fit my current standards, mostly just procedural generation aka improve. I have a theme in mind but could use some help with execution, things such as traps, puzzles, loot (like what a player might find as valuable or more interesting than just money), etc.
The plot synopsis of the campaign is as follows:
The player characters go to stay at a family friend's/relative's place due to various circumstances. In this town there is a mysterious heart virus that has been afflicting the residence. No cure has been found yet. The pcs discover a search engine has been installed on their phones, allowing them to enter a person who has been afflicted with the heart virus's "Domain". Their self-appointed mission is to help cure the town of this heart virus that corrupts people into evil caricatures of themselves, who then have influence on the hearts of those within their real-world domain, its "users"; by injecting a cure to eliminate the "malware of the heart" before it claims the victim's life and makes its effects on those within the domain permanent.
The theme is internet/cpu based. Mid-bosses are called "Moderator's" and the main boss is the "Admin". A strange little cat girl is found inside the first domain with a strange item that has a cure, but only they can activate it. In order to inject the cure, they must find the Admin's user name within the Domain, then find the password in the real world to gain administrative privileges which then leads to the boss fight and access to the person's heart to inject the cure.
Their first target is their school's vice principal who has been getting much more malicious towards the students. His Domain is the school, however it is in the form of a hospital/quarantine zone. Due to the virus he now views youth as a plague, they leach off adults and destroy the society that those before them created. The students therefore start to act more sluggish, lethargic, sickly, etc. in the real world. The hospital/quarantine zone is performing experiments to "cure" the plague, so like aging them up and whatnot. The vp's boss form is of a shadowy top hat wearing plague doctor. So as I said, I have a concept but no floor plans, any help with execution, gimmicks, puzzles, scenery, etc. would be appreciated. Thank you!
>>53228532
I know literally nothing about persona, so this could be entirely contrary to what the setting is about, but I'd suggest using medical equipment/staff as traps and enemies. Biohazard waste containers being turned into environmental hazards, have the enemies be doctor/nurse themed. Alternatively you could expand on the computer concept and adapt computer terms into physical hazards, like firewalls being actual walls of fire.
Whoooooaaa! Looking good, Joker!
What is the most bullshit roll you've ever seen, /tg/?
>>53228459
rolling for Initiative.
>a total of 6d10 rolls on the table
>4 1's , 2 2's
on the other hand, we have that kind of bullshit almost every session
Every role that has plot significance
My last game I failed to roll anything above a 5.
I missed every attack, broke my weapon, ate every spell and then got arrested for something I didn't do.
Gimme ominous logo for Evil Organisation/Guild, /tg/!
>>53228078