how do you make shops & shopping more interesting?
i would like to give my players lots of use for their money besides increasingly expensive/rare magic items.
give the shopkeeper some personality.
put in some magical trinkets that don't really do anything important, but they're convenient or fun.
make the shopkeeper chum lee.
>>53210322
Magic thrift store.
Bin of unlabeled potions. A sign on the wall that says "MANAGEMENT NOT RESPONSIBLE FOR CURSED ITEMS - TEST BEFORE BUYING." The jewelry case a particular necklace, the Amulet of What The Fuck Is That, whose bizarre, non-euclidean geometry prompts anyone seeing it for the first time to say "What the fuck is that?" A set of painted wooden figurines that are suspiciously similar to the PCs in shape, clothing, and equipment. A used spellbook that's been heavily annotated and scribbled in the margins by previous owners. The Flail of Healing(Have faith, my son, and hold real still!)
>>53210322
Do what videogames do, make the shopkeeper someone the party interacts with alot, who occasionally gives quests from time to time like retrieving stolen goods, protecting a lost shipment, or retrieving rare materials. Then, as the party does quests for said shopkeeper, have their inventory expand to offer rarer and more useful goods.
Aside from this, make the shopkeeper someone who's well connected. If the party needs information on anything happening locally (or possibly beyond, if the shopkeeper is part of a large trade work) they'll be the one to ask. News, rumors, advice, whatever. Make a shop that the players's "friend", that friend that knows a little bit about everything and can get what you need if you return the favor.
Previous thread: >>53202950
Archives and other resources: http://pastebin.com/vrqYhnpu
>>53210184
Previous Thread
>>53188490
RESOURCES
>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/
CARD SEARCHING
>Official search site. Current for all sets.
http://gatherer.wizards.com/
>Unofficial, but has GOAT search interface.
http://magiccards.info/
>Thread Question
What deck/s do you not know how to build?
>>53208000
Everytime i build a deck that can win its considered oppressive, every time i build a weaker deck it doesnt have enough answers. Basically Idk how to make a fair deck.
Fuck Sheldon.
>>53208000
>What deck/s do you not know how to build?
Boros. How the fuck are you supposed to beat removal in a 4 or 5 player game?
What music do you listen to while playing 40k?
none, because it's a social game
>>53208011
>>53207978
Michelle Branch
Natalie Imbruglia
Natasha Bedingfield
>The captain of the guard appears to be a woman
What might we conclude from this?
>>53206603
Did you just assume their gender, shitlord?
>>53206603
Since she's in the city guard, she's probably a huge racist with an itchy sword hand and no accountability.
>>53206603
Bitch clearly identifies as an attack helicopter. Check your privilege.
There's one thing - just one - left that I still like about Pathfinder, and that's rangers.
The hardened woodsmen, trackers, guides, special force commandos, animal friends, occasional mystics... the whole ranger thing has always been my favorite archetype, and Pathfinder allows them to do everything I want them to do and still not be too powerful for the system. I've been through a bunch of other game systems but never seen a single one that's done rangers in a way that's more satisfying to me, but obviously it's not enough to keep me in playing something that's otherwise so inherently broken.
So I'm looking to expand.
In your opinion, what system does the ranger archetype the best?
I'm not usually the guy to say it, but honestly GURPS always feels the most satisfying for playing a ranger type character. Plenty of wilds survival type skills, simple RAW options to take just about any type of trained animal companion, satisfyingly gritty stealth combat mechanics and a ton of ways you can use a bow to end a fight in any number of outcomes.
>>53206370
I feel so jealous of GURPS players who actually have real sessions and campaigns with other players. (I don't believe that you do, probably just own the books and pretend to play games as a group like I do.)
4e.
How would /tg/ structure a republic in a medieval fantasy setting?
I'm working on an RPG campaign, and a location the players will soon be journeying to will be a republican type state in a world where all other governments are the typical empires/kingdoms/other feudal thing.
Going with what's familiar I'm considering calling it a Commonwealth run by an elected Protector of the Realm. Perhaps in the past it was a monarchy but either the common folk or the nobility replaced it with a Protectorship.
I know there were some Italian city-states functioning as republics during the medieval ages so it's not like it's entirely alien, but for this commonwealth I was thinking a large, powerful state.
I'm also looking for ideas like governmental practices, cultural norms (would they have knights?), titles and such. Should nobility be dropped and republicanism be extreme with belief in the "common man" the fervently defended idea?
/tg/ is pretty much the best history board too so I'm open to historical examples and ideas to consider.
I try and keep it balanced, so every country the party travels to is a new experience politically. One run by the church, one run by a parliament, one run by a king ruling over loosly organised tribes Genghis Khan style, another with the most powerful army is steeped in bureaucracy making it next to useless and another is ruled by the most intelligent in the country, with the obvious class divides that make that up.
>>53205876
If it's Italian that you like, consider their old warfare protocol. See, Old Italy didn't have a standing army. They had rich individuals and plenty of mercenaries willing to risk life and limb for money. Well, the medium is a bit cringy, but for an idea on how one 'adventurer' tried to change the world you can check this out.
https://www.youtube.com/watch?v=kAfNQ_XiPjQ
You didn't really get proper democracy or accountability back then, it's just an oligarchy.
The 12 or so wealthiest merchants make up a council which make executive decisions.
New system is out. If there are parts you like about it, what are they? If there are parts you don't like about it, how long have you been a communist? (Submit your answer at the nearest Termination Booth. Not submitting your answer to the nearest Termination Booth is treason.)
Also, Paranoia General.
>>53204673
new edition holy fuck how when did this happen wtf
>>53204673
post pdf
>>53206893
Sorry, I only got the physical version.
Hey /tg/
So I'm going to run a metal gear game in gurps
>what would be the best way to run a game like this?
>whats a radical plot hook to start off with?
>>53201593
What metal gear are you going for? Action should be useful for all of them, with the crazier ones using Gun Fu and Powers. Martial Arts/Fairbairn for CQC.
In Metal Gear, you go big or go home. Don't be afraid to play it straight, either. I recall someone talking about a MGS game they played in where they were given a tutorial on the system they were playing in-universe. It sounded like a great time. Unfortunately, they didn't share any other information about the game with me.
>>53201593
>Going Metal Gear.
Throw common sense and good story telling right out the window and shoot it so hard the mass it takes on collapses in on itself.
Ghosts, psychics, backflips off rockets! It's all good here baby.
As for a plothook, go for either a VR simulation or going straight onto a minor espionage mission.
Op here I love spy movies and plan to do something in the earlier games.
What kind of bad guy should I make?
Is it possible to write a cruel character without being edgy?
Make sure he has a reason to inflict pain. It doesn't have to be a good reason, it can be as petty as someone stepping on his heels, but don't make him beat the shit out of people for no reason.
>>53198812
Write a female character.
>an evil king transforms the party into a princess
>>53194922
>Shit DM like OP can't keep his fucking fetishes out of the game.
>>53194922
>the party
>A princess
There's nothing cliche about 3-6 murderhobos all occupying the body of a single princess.
>transforms the entire party
>into one single princess
Shit that never happened. Would you turn your adventure into "everyone is John"?
When is it acceptable to lay the dragon instead of slaying it?
>>53190468
When you're the bard and the Dragon is hard.
>>53190468
All the time
>>53190497
Or even just if you're just the bard
>>53190576
Is it frowned upon to attempt to increase the people's life expectancy by flooding the kingdom's gene pool with draconic half-breeds?
Yeah! Aaron announced the open beta of Book 5.
http://themostexcellentandawesomeforumever-wyrd.com/topic/127657-wave-5-playtesting-read-me/
Question :
Which new coming are you interested the most in?
>>53177643
Probably the Grootslang, though Kandara and Ferdinand Vogel also have me eye.
>>53177643
Neverborn stuff is so OP ...
>>53177643
>it's a TT gets 3 more mediocre to terrible 5 SS models to throw onto the heap of never used 5 SS models episode
Thanks Wyrd.
I'm surprised at just how one note and uninspired the whole TT selection is in comparison to the other factions.
Dear /tg/,
William Gibson's Sprawl trilogy and Ridley Scott's Bladerunner are to two key seeds of the whole Cyberpunk thing.
Cyberpunk RPGs are certainly stuffed full of cybernetics, cyberspace, ex-military tech, etc found in Gibson's work... but what are the common element's learned from Bladerunner?
There's that noir detective, rainy city, neon shithole... but that's elements shared by both source-works.
Is Bladerunner that important?
>>53169194
It can be said that Blade Runner helped bring the Noire Detective flavor of cyberpunk, and the type of cyberpunk that doesn't rely so much on the technology and more the setting and tone. Blade Runner, and the book it is based on, doesnt contain the traditional decker, like Gibson's work. Mind you, I've only read Neuromancer, and D Androids Dream of Electric Sleep so I'm no expert, but I dont want to see this thread die
>>53169194
>bladerunner not Blade Runner
>>53172374
>Noire not noir
Blade Runner was about interracial sex.
thinking of working on a setting based off these pictures, where demons are not hellish souls but rather creatures of the world.
demons spawn in the world and cause mayhem, everyone knows about them, theyre a regular part of the world.
mages exist, and people have tamed these demons by turning them into familiars, some fail and get consumed by their demons.
Demons can consume a host to gain more powers, the most powerful ones are those who manage to consume a mage.
all this set in modern day. what else could this setting use? this in itself leads to a campaign where killing demons would be the main thing, but what else can be added?
will be posting pics