Omnissian Creed edition.
Actually helpful scale subedition
>Daily Dunc
https://www.youtube.com/watch?v=zQkMA1NLFMg
>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK
>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/
>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/
>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata
>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2
How do you people like your Superheavies? A lot of the ones with proper rules are based around one to four massive guns, but I like them with lots of relatively smaller ones, and prefer tanks and flyers to walkers.
Stormbird, Stormhammer and Manta all work quite well.
Titans seem to just be a little dull in terms of rules, honestly, since at best you've got eight guns, half of them piddly point-defence.
I prefer the Battlestar style, where you charge through the middle of a battle shooting death in all directions.
First for Yvraine is the best 40K character in the 21st century.
>>53210622
I used a knife to shave the shoulder pads, ankle guards, and pockets off, used a bit of greenstuff to smooth it out, then made a greenstuff scarf.
It's kinda grueling work but worth it in the end.
>elf and dwarf are in an argument
>drawf say that drawven women are better than elven women because elven woman are obsessed with the BIG ORC COCK
>starts chanting BIG ORC COCK
>half the party starts chanting too
As the elf, how do you respond to this situation?
Kill myself for there is no hiding the shame. They are right.
Join the chant
Swelfden Yes
"It follows that Dwarven women would not enjoy big orc cock, because their cunts are only just big enough for tiny dwarf dicks."
Why do unicorns seek out female virgins?
To be a stick in the mud, the lore of it is meant to be that unicorns are repulsed by the taint of lust, and the (flagrantly incorrect) assumption was that virgin women are not lustful, whereas nonvirgin women and all men are.
>>53213383
Purity. Virginal women are spiritually pure, and they haven't lost their innocence yet. When a girl has sex, she changes (on a spiritual level) from a maiden to a woman.
Unicorns are naturally attracted to that sense of purity. That's why unicorns are drawn to maidens: it's why we find innocence and purity as something to be cherished.
You know how they say that being pure of heart, being holy, has a spiritual effect? It's exactly like that.
>>53213383
Because they're a metaphor. That huge phallic horn on their head isn't there for nothing.
/tg/, the genre is called fantasy
ITS MEANT TO BE UNREALISTIC
>>53213001
Unrealistic setting, magic, laws of physics or lifeforms? Sure.
Unrealistic characters and/or motivations? Hell no
>>53213001
A human would never make a post like this. Thanks for ruining my immersion, you humanboo faggot.
>>53213001
>posts the guy who used a whole scala of academic skills to build up his fantasy world
>DM: you can't use gibberish as a name!
>mfw the first Mongol in space was called Jügderdemidiin Gürragchaa
>they let a Mongol in space
>nobody considered that the horde might still be out there, floating, frozen
>>53212532
Why would they be frozen? Mongols are used to living in empty spaces
>>53212539
top kek
>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/jPdZPCu4
>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>53206382
Rolled 338 (1d816)
>>53212509
>(Bio)Diversity Awareness
What's that mean?
Also rolling for thread's jump.
>>53212544
And the winner is... Grim Fandango!!! Tadaaa!I have no idea what this is.
>>53212544
The Grim Fandango. All I know of this jump is that it's not the grimmest but is probably the most fandango.
I'm just gonna leave this right here.
>>53212448
Wow, fucking thanks.
>>53212448
Please...tell me more
>>53212448
You dirty Fucking tease OP I swear to god
I can hardly wait for the upcoming abortion of a sequel to Fuck Tolkien: The Game so that you fuckasses from /v/ can once again ruin any Tolkien discussions with your "lore" insight.
>>53210799
Anon, you seem to be o the wrong board, we talk about tabletop games here.
You might have more luck over on /v/.
>>53210799
Tolkienfags literally believe Tolkien invented fantasy though so you kind of have to be Fuck Tolkien; I do feel bad for his legacy but the hardcore Tolkien fans are some of the worst fans going.
>>53210799
The game was fine, and the theme of 'vengeance destroys you and turns you into the monster Steve' is something Tolkien would probably approve of. It's just a non-canon video game at the end of the day though.
>so you kind of have to be Fuck Tolkien
>pic related
Tolkien's legacy is fine, and diehard Tolkien fans are generally fine too. Usually they argue with each other about the Children of Hurin or some shit, it's only passing fans that make that claim, because actual hardcore fans know each and every influence he had when writing. Though your salt is enjoyable.
So I'm making a homebrew universe where magic is based around four forms, that is, the classical elements. However, each element has a patron that grants those magical powers to whoever will follow its rules. For example, for air magic, the patron is the Eternal Wanderer. Its tenets involve not owning more than you can carry and not staying in one place too long. I was hoping yall would help me brainstorm some tenets for the other patrons.
Fire users must live with passion and verve. They must follow emotional whims and let their inner voice guide them. They must relish lingering destruction, aggressive creation, and the fierce animal side of human life. Without these primal sparks, they lose their ability to dance with flames. ~~ Just an idea. I would love to get your opinion.
>>53210736
You might try something with the four humors instead, it worked for the ninja turtles.
>>53210736
Jesus just rip off Dota, no one will notice or they will be amused. Or stop posting dota memes. O r you know Rip off monster girl quest for the luls
What's a good system for playing as gods?
What kind of God? That's a pretty broad range, from omnipotent divine forces to powerful conceptual avatars to powerful, ageless entities that aren't beyond the scope of mortal men.
>>53210431
Pretty sure it's the entire premise of Exalted.
>>53210453
I guess like Greek gods? Where they have enormous power over their sphere of influence but still have personalities and emotions.
Kasparov contested IBM's deep blue win and said that it did a "human move".
Do you guys think IBM cheated? or is it just Kasparov's ego?
Why did Kasparov think it made a "human" move ?
>>53211998
Deep Blue acted on what moves were most cost effective and how it could win by points. This had been true all its games.
As I recall, Kasparov frustrated by some differences to the normal strategy it used, tried to test it out and set up a bait trap for it. Like he put his queen or something in an easy position to be taken, but it was a trap. Normally Deep Blue should have just seen the queen and looked at only the point value and not seen moves ahead the trap Kasparov set. Instead though, unlike it was supposed to, it didn't fall for the trap and sought out much less valuable pieces.
>>53210325
Do you guys think IBM cheated? or is it just Kasparov's ego?
Yes.
Hello, fa/tg/uys, i'm thinking about making a military RPG setting (you could say sorta inspired by MGS Private military companies) , with heavy use of modern firearm combat and all that jazz. What TRPG should i use for it
tl;dr i want an RPG system that allows me to have full on firefights and fits into a military setting
>>53209221
Do you want action-movie, pulpy kind of firefights?
Or do you want something closer to realistic?
>>53209598
As newbie GM i think realism would be too much for me.
>>53209721
Savage Worlds then. Really freaking simple to learn and run - even if all your players absolutely refuse to read the book for themselves. And things will be akin to action-movie goodness.
Pathfinder General /pfg/
What build do you really want to play but have a hard time coming up with an actual character for a game for?
Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW
Current Playtests: https://pastebin.com/quSzkadj
Old Thread: >>53204571
Tell me about the time you were someone's tutor! Did your character have a tutor, and did they mean a lot to them?
For the anons who suggested I write something about a not!French dignitary in a not!Japanese country, I have pastebin notes for you
https://pastebin.com/vvcrDMSU
I'm gonna crash, probably gonna write that actual story tomorrow, it might turn out well
Hmm.
Arms Race is a game on a forum I frequent, created by one of the members there. I figured I might as well post it here to see what the opinions here might be.
Basic Ruleset:
The players all play as a number of engineers part of one or more factions (typically two), that are creating new weapons for their factions. Gameplay is divided into three phases.
The Design Phase:
The biggest phase, where new technology is designed. Each faction only gets one design each phase. After a design is chosen by a faction, you will see the results of your design, based on a die roll and a difficulty which is assigned by the GM (see difficulty, below).
The Revision Phase:
An opportunity to fix problems or make changes to your existing designs. This works like the design phase, but the changes you can make are smaller (see difficulty, below). You can also attempt to reverse-engineer enemy designs, if you have gained ground in a theatre where the design which you want to reverse-engineer was fought.
The Battle Phase:
A summary of the fighting which demonstrates how effective the new equipment sets for each faction are, and the armies will gain or lose ground across a number of fronts with different terrain (ex. three fronts, one jungle, one mountain, and one plains) affecting the effectiveness of weapons. There exist a number of ways to determine the outcome of a battle, which will be explained later.
There exist some additional phases, but these are the core three phases that make the game work. Others include an ability to conduct espionage to steal or sabotage a design, reduce the cost of one item for one turn, choosing which fronts to attack on, conduct research to make future designs of some type become cheaper (will explain in later post), and others.
Stuff gets really long after this, so I'm going to cut this post here to prevent this from taking up an excessive amount of room. Next post will be on Expense Levels.
Bumping for massive interest
>>53208999
Expense Levels, Part 1:
Most pieces of equipment have a resource cost, expressed in Ore and Oil. Ore represents the total amount of mining effort which an item costs, and oil represents its use of chemicals and fuel. If something is big, or uses rare metals, it will have a high ore cost. If something burns a lot of fuel, uses very high-grade fuel, or uses exotic chemicals then it will have a high oil cost. This can be expanded to include specific resources (ex. Wood, Aluminum, split Chemicals to be separate from Oil, etc.) if the GM wishes.
Costs represent what is needed to supply a company's worth of men, or about 100 men. This means, that prices given might be for 100 rifles, 50 motorcycles with sidecars, or 5-10 tanks or planes, or even a single ship.
Your nation has limited resources. These is also listed in the faction's Equipment section in each battle report. Resources can be gained by taking certain sections of the map, and then holding them for one turn without losing ground. A map or a simple list describes what resources are available for capture in different zones.
>>53209171
Expense Levels, Part 2:
If a design costs resources which you don't have, it becomes expensive, and can't be issued to everybody. The total amount of resources a design costs more than you have is called the Resource Deficit. A design with no resource deficit is Cheap (As an example, for rifles, this would mean it can be issued to every soldier.) A resource deficit of 1 or 2 makes a design Expensive (for rifles, this would mean it can only be issued to officers/1 in 10.) A resource deficit of 3-5 makes a design Very Expensive (for rifles, this would mean it is available to only about 1 in 100 men.) A resource deficit of 6-9 makes a design a National Effort, you can only field one at a time- so this is only worthwhile if it's something like an enormous battleship, a nuke, or mecha-godzilla. A resource deficit of 10 or more is Theoretical, and cannot actually be built. Some technologies Complex, being new and difficult to manufacture, and designs featuring them automatically increase one level of expensive. If you lose access to resources, any designs which become more expensive will immediately see the effects (ex. equipment which doesn't have enough fuel and spare parts will need to be decommissioned.)
The last thing about resources to remember is that you have a limited Transport Capacity, which determines how much resources you are capable of claiming from other territories you control. Your TC is given from the single vehicle which gives the highest TC in each mode of transportation (land, sea and air). Starting resources do not take up transport capacity.
D&D 5th Edition General Discussion
>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf
>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9
>5etools:
https://astranauta.github.io/5etools.html
>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
Last time on /5eg/...
>>53200740
So I'm trying to think of a way to make light sources more relevant and I feel like darkvision and cantrips kind of shit on that.
I was thinking of removing darkvision and things like the light spell, but then I realized it wouldn't make any sense for monsters to be hanging out in the dark if they couldn't see either.
Should I just straight up say darkvision is NPC exclusive? Should I not even bother with this crap?
I want to play this class. Is it OP?
How to include mind shattering horror into 5e?