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8th Edition - Stratagems

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Thread replies: 231
Thread images: 34

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https://www.warhammer-community.com/2017/05/14/new-warhammer-40000-stratagems-may14gw-homepage-post-4/

Ne article up.
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>>53230267
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Farseers give 1CP, Eldrad gives 3CP. thanks geedubs
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Holy hell, Insane Bravery looks bloody nice for large units. I can see Orks/Guard saving the points for that.
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>>53230303

Where did you see that? Considering the only one mentioned there is Bjorn giving you an extra point.
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>CP

MODS!!!
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I wonder what special stratagems the guard will get. Full throttle? Shoot-and-scoot vehicles? Off-map artillery?
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>>53230267
Even after the explanation I'm not sure what the counter-offensive does.
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These look cool.

Doesn't appear that any factions are going to have unique options outside of narrative games. Was hoping there would be.

Are we going to see nuMarines tomorrow? Can't really talk about much else regarding the new Crusade without them.
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>>53230336
In the heart of Eldar-loving geedubs. You know it will happen.
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>>53230396
It lets you interrupt the normal Fight sequence.
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>>53230396
You can hit first before charging unit after one charging unit has made its attacks. So you can weaken a charging unit first before it hits you.
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>>53230399
It specifically said Factions will have their own. They'll probably be right next to the Warlord traits in the Faction-wide special rules pages.
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>tfw Creed gives 5 Command points.
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>tfw Ultramarines will double their CPs from their detachment
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I kinda prefer the Age of Sigmar method where you just play an army made up of say [Beastclaw ogres] and you get passive shit representing their strength on the charge or the blizzard that follows them, etc. Basically passive racial rules like Mob rule or Reanimation

I guess that could still exist. not a big fan of 'auto pass' battle-shock for free though.
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>>53230303
Eldrad might give 1 or 2, 3 would be insane.
I think the only things giving 3 would be shit like Primarchs or equivalent.
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>>53230515
Eldrad won't give 3 because he's a badass, he'll give 3 because he's a top Farseer and Eldar strategems will be Farseer psychic powers-like, as if it was Eldrad casting them.
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I guess pic related will also grant you a command point by showing up, then.
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>>53230503
Resource management is infinitely more interesting for a game than just getting free automatic shit.

I don't like the trend of pushing bigger armies + more special characters though.
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>>53230594
I hope they remove that shit stain all together
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>>53230649
Fuck you he's great
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>>53230469

I do rather hope that they give each faction the same numbers.
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>>53230396
Normally all units that charge that turn get to strike, now if 2 units charge, you can wait for one to finish striking, use 2 points, and the unit that the 2nd one charged gets to strike first. Doesn't really seem nearly as powerful as they're making it out to be.
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>>53230600
>Resource management is infinitely more interesting for a game than just getting free automatic shit.


Goes against the supposed 'simplification' of 8th though. And you just know there will be BOTH since GW can't help but bloat rules all the time.
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>>53230399
O hope we get some info on the new Marines as well, but I fear it'll just be some geography, explaining where Guiliboy is leading everyone and MAYBE a tiny reference to the new Marines.
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>>53230667
He's incredibly bland and their shitty attempt to give him a personality actually makes him less characterful than weirdo monsters like Old One-Eye and the Red Terror

also, physically he's just a generic tyrant with more swords and more tails. How fucking unimaginative. It's like they tried to make him as unexciting and boring as possible. He's just stronger than other tyrants.
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>>53230303
Autarchs should be the CP mine for Eldar really, their whole deal is "I spent a really long time learning how to be a good commander".
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>>53230722
They never tried to give him a personality, lots of people misinterpret and overexaggerate one little bit of fluff.
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>Acts of faith use command points
>Command points are regenerated when units with the martyr special rule are killed

Back to the glory days of faith points please geedubs
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>>53230470

Honestly, I wouldn't be surprised if it was something like:

>1 for a badass hero with notable faction command/precognition (Bjorn, Celestine)
>2 for a badass hero known for being a great tactician/having strong precognition (Aun'shi, Eldrad, Fateweaver)
>3 for heroes who have mastery of tactics as the #1 defining trait of them. (Creed, Rowboat)

With non-special character that grant them being exceptionally rare (Maybe Tau Ethereals at most)
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>>53230729
Eldar Strategems will be very much like fate-fuckery Farseers love. Rerolls, auto-pass rerolls
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>>53230540
Pic related will need a lot of CP to do his job.

Kharn will probably not follow the, for he doesn't care about some puny high command.

Lucius will give you one when he dies, because his reborn form infiltrates the enemy.

Ahriman can probably debuff the enemys CPs

Abbadon gets -2 for incompetence
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>>53230729
The average Autarch is not Bjorn-tier though.
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>>53230764
This would make me almost as happy as new models
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>>53230704

I don't recall anything about 8th Edition being simple, but instead streamlined.
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>>53230765

Addendum: I could also see characters changing how many points something costs.

Like Eldrad giving you 1 free point a turn that can only be used for a reroll or Ethereals dropping the cost of Insane Bravery to 1 while they are on the board but draining your CP pool dry if they die.
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>>53230667
>>53230736
>>>/out/
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>>53230722
He's Tyranid General Grievous, moron. The old, badass Jedi-killing one from the first cartoon.
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Are we Drop Zone Commander now?

I'm kind of of with it.
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>Ghaz grants 3 CP, can force armywide immunity to Battleshock and/or reroll to hit+wound
>Badrukk grants 2 CP Shootas, Flashgitz and Tankbustas unleash the Dakkastorm, shooting twice but with Gets hot!
>Zagstrukk grants 1 CP, can call in a bombing run from the Vulcha Squadron overhead, dealing D6 Mortal wounds to any unit within LoS
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>>53230770
>N-NANI!
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>Greater Daemons will probably bring 1CP to the field
>named Greater Daemons 2CP
>Fateweaver brings 4CP because 2 for each head
I don't want them to do this, but they probably will.
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>>53230267
Anon, behind how much CP did you plan your army?
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>>53230963
Who?
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>>53230704
Streamlining. The game looks like it will be just as complex, just all the fat and bloat will get removed. That doesn't say 'simplifying' to me
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>>53230770
Abbaddon gives you 8 command points, but because he has to jump through so many hoops and pull so many strings just to get the Chaos factions to cooperate, he also requires you to spend 11 command points just to deploy the army.
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>>53231005
>changling reduces opponent's CP by 1 due to confusion and misdirection
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>>53230667
>Caring about Crud's OC donut steal nid
I'm so sorry for your mother today
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>>53231057
>not recognising the most fabulous of bills and his supreme power over multi-wounded armies
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>>53230873
the one whose only personality trait was having four lightsabers?
Sure. The problem is that in 40k terms that's massively unimpressive
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>>53230765
>Da Finking Cap adds +4
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>>53230470
So that's why Trazin kidnapped him.
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>>53231179
>but it costs 1d6 CP
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>>53231191
I'm okay with that
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>>53230722
>it's bad because it's too special
>it's also bad because it's bland

Look, we've discussed this even in other threads, I understand your frustration towards everything cruddace, but your arguments against the swarmlords mostly boil down to strawmen and arbitrary assumptions on the limits and methods of a hivemind.
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>>53230765
>Fateweaver
>Knows everything that will and has happened forever, Tzeentch literally gets his future sight from him
>"Strong" precognition
Boi
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>>53230920
>Tfw no 32mm Heroic scale Drop game
If they made a Alexander in that scale I'd be a happy boy
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>>53230920
Just wait until they release BFG
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>>53231236
Seeing as he sees the past and future at the same time but never the present and is never certain which is which, he should give d6 -3.
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>>53231293
Wouldn't he know whats going to happen the day before the fight?
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>>53231236

Sounds pretty strong to me.
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>>53231115
>The great thing about genetic engineering isn’t creating a superior race of man, it’s showing everyone in the materium that I did.
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>>53230722

I actually rather like the swarmlord as a monster, he's basically the template that all hive tyrants are based off of, every tyrant is specialised for a specific style of combat and command for efficiency's sake, but for the time that they absolutely need a tyrant who's good at everything they make the swarmlord instead.

Its pretty cool.
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>>53231307
Fateweaver would know all the infinite possibilities that could take place, and then try to sort through the most likely to occur. Easy to see why the bird is insane
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>>53231234
Swarmlord has a fucking "soul", that's more than a reason to hate it. That's fucking Space Yiff snowflake tier shit
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>>53231307
He can but one head sees the past and the other the future but he cannot tell which is which, nor can he perceive the present, also one head will always tell a equally plausible lie to the other's truth and it's impossible to tell which head is being truthful at any given moment.

Not a very useful general.
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>>53231236
>didn't catch that Lion was thinking of stabbing him before he got stabbed
>was reading Lion's mind at the time
fateweaver a shit
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>>53231576
The thing is Lion wasn't thinking. He acted on animalistic impulse. He usually does.
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>>53231533
>his hivemind does not have a backup folder containing all data relative to a single warrior strain
pleb
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>>53231591
So what you're saying is fateweaver is literally
>tfw to smart to read minds
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>>53231622
More that Lion is too dumb to outsmart, but it can go either way, yes.
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>>53231591
That's Russ. Russ' entire fight with Lion was based on Russ wanting to charge in like a retard as usual and Lion getting pissed off because Russ fucked up his plan then had the nerve to sucker punch him over it.
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>>53231167
An unstoppable, unrelenting force of destruction that is *also* a frighteningly competent commander. That's the Swarmlord.
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>>53231533

he doesn't have a soul, he has a mind the same as every other hive tyrant

the only difference is that the swarmlord has endured since the beginning of the tyranid race, its fought seven galaxies worth of races before invading the milky way, its been fighting for longer than any other tyrant and its biomorphs are of a much better quality, thats all there is to it.
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>>53231597
Mate, there's a difference between persevering the neural structure of the brain and having an incorporeal form
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>>53231644
We animes now
https://youtu.be/kJSKb58Z_E8?t=58
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>>53231681
>he has a mind the same as every other hive tyrant
[Citation needed]
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>>53231696
Who talked about hardware? I was referring to cloud stored software

if each tyranid has always been described as forming the hive mind, the hive mind has always been described as being a collective soul, and there's never been an instance of the death of a tyranid destroying part of the hive mind, then it must mean that each tyranid has a soul-unit stored away from the hardware.

>tfw to intelignet to hate the swarmlord
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>>53231696
And even if there was and you needed a physical version of the Swarmlord's brain to get the full tactics, why wouldn't you just gloop him out and have him direct things on the Hive Ship instead of dropping him down in the middle of a battle with 4 swords where he can be shot?
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>>53231764

>As I looked into its dead black eyes, I saw the terrible sentience it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the alien's mind I perceived what I can only describe as an immortal hunger. We can slay the Tyranids on our worlds, blast their fleets from the space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay.

>Chief Librarian Varro Tigurius

every synapse creature has a mind of its own, thats why they project synapse, because a consiousness gives them the mental capacity necessary to act as a conduit for the hive mind

a single tyranid warrior can instinctively lead a swarm of gaunts, turning them from a animalistic rabble into a well honed killing machine, a hive tyrant can do better, using warriors cultured from its own DNA as relay nodes to see through their eyes and combat the enemy

hive tyrants have always been unnaturally intelligent and sapient, they're just a single piece of the overwhelming consiousness of the hive mind

people seem to think that nids are a billion bodies and a single mind, but this isn't true, every synapse creature makes up a single chunk of grey matter in the synaptic web that is called the hive mind.
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This is just a carbon copy the the lord of the rings might point/heroic actions phase.
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>>53230765
>Pic related
>4 command points (But only 1 when playing against Orks).
>HYPERLOGICAL STRATEGIST
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>>53231236
Missed Skarbrand springing Guilliman.
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>>53231886

additionally, every synapse creature is born with a specific purpose, and hive tyrants are tailored to be good at certain tasks, some hive tyrants may possess instinctive knowledge on the lightning raids of the space marines or the mobile firebases of the tau, but its inefficient to teach them every form of combat ever utilised or every enemy ever faced because specialisation is far more cost effective than any kind of super proficiency, why would a tyrant fighting necrons need to know how supression works? why would a tyrant fighting ultramarines need to know terror tactics?

they don't at least not 99.999% of the time, so keeping them focused is better than giving them access to every strategy possible and letting them fuck up trying to micro too much shit

of course when specialisation isn't working, and cost effective generals cease to be cost effective because they're losing the war, then the hive mind builds an upgraded tyrant chassis, gives it the best weapons and biomorphs it possibly can, and uploads every scrap of combat data the nids have ever gained, every tactic ever learned and every strategy from every foe that they have ever fought, and more importantly, the psychology of the foe, not just how they fight but how they feel, how they think.

thats the swarmlord, a tyranid organism made based on the principle that to defeat your enemy, you must know them. so it does
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>>53231591
>>53231646
I think they were showing how secretive the Lion's autistic mind really was.

That or he 'outsmarted' the daemon by not thinking.
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>>53230699
Could be useful to allow your large models to strike early before they start losing effectiveness through the damage table.
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So do these CP recharge at the start of every turn, or do you only have a limited pool the entire game?
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>>53232484
seems to be limited
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With all this tyranid talk, I wonder if units that are currently synapse creatures would give CP instead. Like a warrior could give 1 and a hive tyrant could give 3 to represent the hive mind's level of control over the army.
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I like to think of the Swarmlord as purely a Tyrant designed to beat the heroic characters that seem to prevail and dominate in the galaxy, not as an individual character in and of itself. All this talk of it having a "soul" and "character" I just take as the flawed perspective of those who've encountered it and attempted to humanize it and "understand" it.
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>>53232589
>bjorn gives 1

>lol lets give one for each synapse

No
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>>53232589
You could spam the fuck out of warriors / zoanthropes and amass a great collection of CP lel

I'm going to assume it's related to HQ units. Tyrants yes, warriors no.
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>>53232589
Nah. CP are clearly way more scarce than that, especially when it comes to characters.
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>>53232709
I seriously doubt any unnamed characters will give CP. Otherwise it would be easy to spam a unit and get tons
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>>53231428
>that pic
>'get one for yourself, too'
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>>53232589
hahahahahano.
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>one half of the game is designed with a more casual approach
>the other half is designed by tournament WAAC faggots who minmax the shit out of everything and make sure that noone touched their muhrines and eldar
>daemons get fucked because those players abused tzeentch summoning
>sssshhhhh guys, just take khorne now, like in AoS. He is realy cool u know...
>CSM will be forced to play DG now
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>>53232589
No, what might be more possible is the swarmlord giving you one for every synapse creature.
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>>53231428
That's really stupid. Why not just always make the swarm lord?
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>>53233196
for the same reason trygons don't also fly
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>>53233196
It's resource intensive, so if you can get away with less you do.
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>>53233196
Too many resources invested to justify the cost when lesser versions can do the same job for less resources invested.
Thus why it's only brought out when necessary.
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>>53233196
Make one worse at everything but in X situation for a 10th of the biomass makes sense if you're in X situation.
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>>53233275
>>53233368
>>53233383
>>53233393
Although, how much can the cost outweigh the use, if they end up eating the planet faster by virtue of conquering it faster? I mean, he's just a single dude, and they do eat whole planets. And supposedly have galaxies worth of biomass lurking outside the galaxy anyway.
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>>53233196

because its unnecessary?

an organic brain can only hold so much information, and several million years of warfare is significantly over what a generic normie can contain within their brain meats.

even the tyranids would have a lot of troubles making a brain capable of storing that much info, especially when you take into account the creature you're building is also gonna be a combatant and that everyone and their mum is gonna want to murder you to stop the nids from being so killy.

so it has to be a lot stronger and tougher too, and it has to be better armed, and those fucking swords are apparently coated in this wierd super psycho-reactive substance which isn't native to the galaxy and basically runs on space magic, I'd say making a swarmlord would be a monumental undertaking, even for a hive ship because of the exotic materials it takes to make one.

and making a synapse creature must be ordinarily very difficult, otherwise focusing them wouldn't work if you could churn them out like gaunts and every tyranid defeat ever would make no sense.

so yeah, its probably a combination of difficulty of production and exotic material requirements that cause a bottleneck in swarmlord production, his brains probably the second hardest thing to make after the swords as well.
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>>53230281
>you can reroll any single dice
RAW, doesn't this mean I can spend a CP to reroll a die of my opponent if I don't like the result?
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Man this new mechanic is perfect to bring back Vows for the Emperor's Champion, just have him choose between 4 extra stratagems and you can use it if you bring him to battle, I could see him giving 1CP too.

What are the chances Chapter/Legion/Regiment/Clan rules might be replaced with unique stratagems? I think it'd be the right way to go as you could make rules for a lot more armies that way.
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>>53233457
Going by a similar thing in AoS, yes, exactly.
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>>53233443
They conquer it faster because the biomass goes to more creatures. You may as well ask why termagants exist when Hive Tyrants are better than them at everything.
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>>53233449
>the creature you're building is also gonna be a combatant and that everyone and their mum is gonna want to murder you to stop the nids from being so killy

So why make it a combatant? The Hive mind means it can just see everything through the eyes of other creatures anyway from orbit, so it can just psychically issue commands from there.

The Swarmlord should be a giant Zoanthrope or something
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>>53233443

also, why would you ever need more than one swarmlord? the best thing for a hive fleet the swarm lord brings to the table is retarded amounts of experience, if you have two swarmlords you're not gonna have them be any more experienced because they both lived through the exact same shit and act in the exact same way.

and though the swarmlords a much better fighter than a hive tyrant, its not so much more effective that you wouldn't get more mileage out of a titan scale foe like a hierophant, and it would probably be cheaper to build a titan scale nid over another swarmlord (which as previously mentioned contributes nothing over the first that a CC tyrant couldn't do for cheaper)

one swarmlord makes sense, but three really doesn't
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>>53233196

All the answers for this are dumb.

>It would cost too much
>Even though Tyranids have no problem shitting out literally billions of smaller of smaller nids every single battle
>It would be too hard for the Hive mind!
>Even though the Hive mind is basically a chaos good in it's pwn right, with the ability to smother the warp for thousands of light-years around

The only reason the Swarmlord and all the other "special" nids don't just get spammed on every fight is because their existence is nonsensical to begin with
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>>53230923
Very optimistic of you
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>>53230699
Seems like it just lets you punish if you opponent makes charges in a dumb order.
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>>53233275
That's a bad example. Trygons are meant to burrow not fly. A better example would be about why they don't make all warrior alphas.
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>>53230923
I was hoping that Orks would get something special to help them avoid battleshock, but it looks like they'll have to use the same thing as everyone else since they got namedropped as specifically wanting to use that rule.
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>>53233702
Why doesn't the Imperium field nothing but custodes?
Cost efficiency.
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>>53230267
Re-rolling a die a turn is going to help a lot with deep strike/outflanking.

I'm glad to see there's incentives for playing an actual army instead of just as many LoW/deatstars as you can fit in the points.
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>>53233530

its gonna be a combatant because the second people realise that a swarmlord has been spawned everyone and their mum is gonna go after it.

add to that the fact that a swarmlords direct synaptic presence doesn't extend that far out, and that tyranid starships are actually the worst starships in the galaxy AND that any powerful psyker can find exactly where it is (dante could tell the difference between a synapse hive ship and a ship without a synaptic field using his minds eye during the shield of baal fiasco for example) and keeping them in orbit isn't really a good idea

and if you keep them on the ground, but hidden. same problem of strong psykers tracing them back to their source and a crack team getting sent in to kill the defenceless creature

the strategy you're proposing would only really work against the tau because they wouldn't be able to tell which swarmlord is which, but the tau are one faction out of a couple dozen so its irrelevant

AND for your information, the swarmlord DID hide out on a hive ship once, and chaplain cassius and friends boarded the ship and killed it

so its been demonstrated in universe as an ineffective strategy
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>>53233624
This.
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>>53233725
If MoM is correct then it's because daddy emps has to oversee the process personally
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>>53231358
Nice.
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>>53233753
>tyranid starships are actually the worst starships in the galaxy
wut?
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>>53233725
This, desu, the reason why [insert thing] isn't always a dominate strategy usually in real life come down to non-linear cost/production scaling.
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>>53233797
Well that's clearly not the case as they've definitely been replenishing their numbers since the Horus Heresy.
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>>53233871
>citation needed
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>>53233624

synapse creatures are obviously difficult to make otherwise tyranids would be literally unbeatable because they'd be able to bury their enemies in an ocean of zoanthropes, this is the only reason that any synapse nid bigger than a zoanthrope could POSSIBLY exist otherwise the nids would be led by nothing but waves of zoanthropes.

therefore, since a regular tyrant must be so hard to make that targeting them HURTS the hivefleet, I can only assume that a Tyrant+ must be significantly harder.

SYNAPSE CREATURES DON'T GROW ON TREES, HOW IS THIS HARD TO UNDERSTAND
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>>53233753
>demonstrated in universe that it can hide out on the hive ship anyway
>a handful of dudes with plot armor will still kill it no matter where it is

And this is why the Swarmlord is stupid. They'd literally be better off just making a big brain bug, since all that combat potential means fuck all against space marine plot armor.

Plus, a giant Zoanthrope would also be a crazy good psyker and could defend itself that way.
>>
>endlessly adaptive hivemind comes to a new galaxy
>Galaxy is a place of warrior-kings, its races destinies having been shaped again and again by supremely willful and intelligent cutting their legacy into it with a sword, back and back all the way to the war in heaven before the dawn of history
>the endlessly adaptive hive mind answers this by calling forth the shadows of heros within itself, to serve its own purposes

REEEEEEEEE! HOW DARE MY ENDLESSLY ADAPTIVE HIVEMIND ADAPT TO THE SITUATION IT FINDS ITSELF IN
>>
>>53233811

yeah, they have awful range, awful durability, awful mobility and are only really dangerous in boarding actions

an imperial vessal can usually claim a 10/1 K/D agains tyranid vessals of a similar tonnage, with eldar and crons scoring even higher

the only reason this isn't an issue is because tyranid fleets number in the tens to hundreds of thousands, so it doesn't matter that imperials can get a 10/1 K/D if they're outnumbered 1000/1

that and the fact that tyranids have good forward acceleration, which stops them from getting kited by other fleets
>>
>>53233926
>hivemind metagames that it needs a big character model with an elaborate backstory in order to take advantage of plot armor
>Still loses, because like the Avatar of Khaine, everyone else just has their characters kill one to look cool
>>
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>>53233047
Im sorry all I heard was "waaah I bought 100 pink demons, 200 blue, and 200 brimstone and all I wanted was for my unbeatable bullshit to last forever."
>>
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>>53233899

we've already got a giant zoanthrope though
>>
>>53233047
>CSM will be forced to play DG now
>now
>>
>>53233047
Tzeentch is retard strong in AOS right now. Don't be a moron.
>>
>>53234072
You Ugly Motherfucker
>>
>>53233894
Never seen that artwork before.
New plastic Lucius when?
AP3 om his sword was always his bane but maybe 8th will help him.
>>
>>53233047
member the 5th ?
>>
>>53233047
Meanwhile
>Nurglings got buffed
>>
>>53234537
Even if his sword were only AP -2 in the new edition (and it'll probably be AP -3) then the nature of the new AP system alone would make that so much better.
>>
>>53230267

Not too sure if I'm keen on these, seems like another layer of complexity that we can't trust GW to effectively manage. You know there's going to be lists with like 20 re-rolls.

I would have preferred if every army had to be 'battle forged' in pointed games but here's 14 force organisation charts that everyone can use.
>>
>>53235202
>like 20 re-rolls.
sure, but you can't use more than one command reroll per phase on each turn.
>>
>>53230368
this, hehehehee
>>
>>53235230

You can, it only says you can't use the same one twice in a turn.
>>
>>53233624
The Red Terror and OOE can be explained by them being prototypes for future strains (Regeneration is a quite common for Carnifexes now) and Deathleaper was a gimmick terror weapon/assassin. With better writing they all could be easily justified, with the exception of Swarmlord. You would have to start from scraps for it to make sense
>>
>>53235336
I think Red Terror was a victim of scales getting wonky. It was just described as a huge Ravener, but now we have double-huge Raveners in the form of Trygons and Mawlocs
>>
>>53235368
Well yes that's kinda the thing, you can think of the Red Terror as the proto Mawloc/Trygon the same way the Doom of Malantai was the proto Neurothrope.
>>
>>53235312
Right, that's what I meant to say, I'm just retarded. Anyway, it seems like the real power you could get out of your rerolls is greatly diminished by not being able to throw a bunch of them at one crucial thing. Like you can't just reroll all shooting from a unit, effectively giving it TL, or something like that.
>>
>>53235428
As a TS player, I'm saving my rerolls for peril of the warp.
>>
>>53235368
Yes, but it is important to remember that all the "special" Tyranid biomorphs are named by the other species, that they are from specific campaigns and most of them are never heard from again. Most of them are like any other Tyranid, it's just that their rarity makes them stand out
>>
>>53235616
There will be faction specific strategems, so we'll almost certainly get one that let's you ignore or reroll perils by itself.
>>
>>53231428
>he's basically the template that all hive tyrants are based off of
he's really not
>Its pretty cool.
it's really not
Just being good at everything isn't an interesting gimmick for a character. You need at least a very specific way to be good at everything.
>>
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>>53235616
>he doesn't cheese with Magnus and his auto-passes
>>
>>53235880
I got foockin' standards m8.
>>
>>53235667
yeah about that, one thing that bothers me about the Swarmlord is that his name sounds like something XXI century British game designers made up after writing its rules, not like something soldiers made up after encountering it.

I mean on the one hand you got
Old One Eye
the Red Terror
the Doom of Malan'Tai
the Parasite of Mortrex
Deathleaper

and on the other hand you got
"the swarmlord"
That's, like, the title a really unimaginative Nurgle sorcerer would give himself because of all the flies he attracts. Not the name a bunch of tacticians or soldiers would give to the big scary bug who's fucking up their plans or killing their buddies.
>>
>>53235965
Yeah, you'd think they'd call it 'The Tyrant Eternal' or something like that.
>>
>>53235931
JOY DIVIJON WOS SHITE
JOY DIVIJON WOS FOOKIN ROBBISH
>>
>>53235880
Magnus can't hog all the spellcasting this edition
>>
>>53235931
I used to have standards. I played Tsons before WoM, and it was fun, I played a fluffy army, it was alright. Then a GK player showed up at our store with Inquisition allies and proceeded to fuck with everyone with his massive cheese. In the end I only bought Magnus for a chance at beating this douchenozzle, but once I got a taste of the power of Strength D Beam weapons, I was already corrupted.
>>
>>53236023
Good thing I don't play cheese-meisters, don't even give those fuckers the time of day is my policy.
>>
>>53235992
to be fair it's pretty hard to come up with a characterful name for a nid whose only character trait is being *better*.
>>
>>53236087
Why not make it an upgrade to a regular Hive Tyrant? As in, you can buy all the options for a Swarmlord-tier Hive Tyrant, but it will not be called this way. Upgrades must be represented on the model of course, so GW can get behind the idea as well and make the rules for it. Or you just homebrew, if you really want.
>>
>>53236242
>Why not make it an upgrade to a regular Hive Tyrant?
Might as well ask why aren't the other named tyranids upgrades to their cousin units? OOE and Deathleaper would see a lot more play if they could be played as part of a brood with the ability to look out sir
>>
What was the most recent poll of peoples armies?

A friend wants to start 40k, he's looking at being IG DKoK specifically, but he doesn't really want to play the most popular faction since it means he'll be fighting his own faction frequently.
>>
>>53237475
Marines are the most popular faction, look around your local meta because thats going to be the most relevant answer.
>>
>>53237475
you're fighting space marines most of the time
also local scenes can differ
>>
>>53237475
This >>53237509

The stats you'll get from /tg/ are skewed. Apparently, we have a disproportionately large number of Guard, Chaos, and Tyranid players
>>
>>53237534
I'm not surprised at all. tg is filled with hfy, contrarians, and grumpy folks.
>>
>>53237475
I thought DKoK is really expensive though
>>
>>53235368
Trygons existed in Epic before Red Terror.
>>
>>53232684
This. to defeat the hero/ protagonist, it was necessary the only life-form for combating the hero: A Villain. The Swarmlord, is merely the title given to this very unique Hive Tyrant strain. To defeat creatures full of personality, they would need something with its own individuality, the only thing a Hive Mind does not posses. The Swarmlord is the antithesis of the other mortal creatures, Hope. If Every battlefield in the Galaxy could recognized a single Tyranid mounstrousity, in every campaign ever fought against them, you'd definitely feel how endless they are, how unstoppable their numbers, how futile your efforts. The Swarmlord. an Envoy to the Hand of the Hive Mind.

I mean if you do something so many times your bond to do it "perfect" way. maybe even a couple times. and I'm pretty sure people will notice.
>>
>>53238551
Then ho come the Swarmlord isn't characterful and full of personality and individual quirks?

He just has more of everything. It's bland as fuck and underwhelming, so even your cheap-ass, dishonest, transparent bullshit fanfiction excuse for uninspired bad writing isn't sufficient to account for it.

Also holy shit you really suck at that "ADB redeems Ababdon with a badass dramatic blogpost tirade" shit, it's pretentious, clumsy and embarrassing to read. No upvote and no reposts for you.
>>
>>53237475

>>53237509
>>53237532
>>53237534

Oh fuck oops, I thought I had typed that in /40kg/. Thanks though.

>>53237600
That won't stop him from getting a WW1 German trenchline
>>
>>53231022
the addition of the command points is gonna make fbi filters go crazy from now on.
>>
>>53238835
well it's not like we'll ever get a definitive answer from a nids point of view. the idea of writing a book from the hive minds perspective would be incredibly retarded.

I just hope he wont be completely useless in 8th
>>
>>53233729
Don't worry, there's going to be a LoWs only FOC that gives 50+ command points. We can't invalidate those knights now.
>>
>>53239622
>running knights
>when fabius bile exists
>>
>>53231576
>>53231591
>>53232229
Every Primarch has magical powers. The Lion's power is sucker punching/stabbing people. See Kurze, see Russ, see Fateweaver. If you give the Lion and opportunity to attack you while you aren't expecting it, he's gonna shank you.
>>
>>53233047
>the other half is designed by tournament WAAC faggots who minmax the shit out of everything and make sure that noone touched their muhrines and eldar
It's being play-tested by tournament guys, not designed by them, shitposter. GW is the ones that fucked up the balance of previous editions, tournament players just noted and responded accordingly.
>>
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>>53230281
>single dice
*single die
>>
>>53241453
Go roll your dices, anon.
>>
>>53230769
I might have to collect some Eldar...
>>
Is it just me, or is 8th edition looking a lot like dawn of war iii?
>>
>>53242830
Just you, to me it looks like a simpler 2nd edition.
>>
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>>53242830

The fuck does that even mean?
>>
>>53242830
>>53242839
>>53243089
40k is a MOBA
xDDDDD
>>
I hope marines are the faction focus tomorrow, I need to know whats going to happen to my Templar bros.
>>
>>53230649
nah he's in. he was mentioned in an earlier article as one of the few things to get WS 2+
>>
>>53243341
Marinelets are squatted, sorry.
>>
>>53241453
"dice" is acceptable as a singular noun, particularly in British English. Haven't you learnt that by now?

Now go put on your favorite coloured armour so we can go to the theatre. Honour demands it.
>>
>>53233723
Yeah, I'm actually starting to worry now about 8th ed orks. You would think they'd be like "orks would want to use it to avoid battleshock if X thing fails" but it just straight out says that you will want to use your CP for that. I still have my fingers crossed.

Don't fuck orks up again GW, don't you fucking dare!
>>
>>53243443
>"dice" is acceptable as a singular noun, particularly in British English.

Unless you have audio recording of the queen using it, it's just people being wrong.
>>
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>>53243126
>40 is a multiplayer online battle arena
I bet you also misuse the word literally to.
Even ignoring that. 8th ed being streamlined is nothing like how mobas raped and kills rts
>>
>>53230492
>detachment

Someone's not been paying attention I see.
>>
>>53233723
>>53243758
We currently know literally nothing about Orks' special rules and army formation. What >>53230923 has posted is at best his wishlist
>>
>>53243798
There are words you use regularly that were at one time considered "just people being wrong."

Languages are living things and change over time. Or do you still say "God be with ye" instead of "goodbye"?
>>
>>53243945
>Or do you still say "God be with ye" instead of "goodbye"?
Get off tumblr you faggot
>>
>8ed isn't out yet
>no real details about Orks
>Orkfags already incessantly whining
Sasuga.
>>
>>53243945
>language is a living thing means I can get shit wrong and you can't tell me I'm wrong

For all intensive purposes, I could care less. You people are diamond dozen on the internets.
>>
>>53243882
>Too drunk to properly shit talk
Guess its bedtime, but 1 last thing
>>53243945
Is a shit argument, living things can get sick or become weak and frail. Which is arguably what's happening to english. A generation of kids spouting memes and listening to that shit that passes for rap these days
>>
>>53243994
Being worried about the future state of your favourite race is not the same as whining, anon.

That is, for some reason I was 80% sure that next race faction spotlight were going to be either orks or nids, to show that GW acknowledges problematic codexes; Instead we got spotlight of daemons when chaos was already touched upon through CSM faction spotlight. It caught me off guard, as I was sure that orks would be perfect to finish that line of "mainstream" factions like Imperium, Eldar, Chaos and Orks. I guess I was mistaken.

All in all, I'm happy about 8th ed state so far, but the main thing I'm interested in is the state of my favourite faction. I guess you can relate.
>>
>>53231801
>Intelignet
Pottery.
>>
>>53243994
>blessed is the mind too small for doubt
>>
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>>53243443

Jokes on you.
My armour's aluminium.
>>
>>53244155
And this is why working with nerds is so fucking awful. They will see ghosts and phantoms everywhere. Everything little thing a company does is attributed some secret malicious meaning.
>>
>>53231110

It's debatable if Cruddace is responsible for the creation of the Swarmlord. The GW desing process for models is/was that the sculptors create something and then they show it off to the Design Studio whose job it is to then fit it into the lore and come up with rules for it. So the Swarmlord could have started off has a Hive Tyrant alternative that was viewed as too unique and thus made into a character or it could have been intended to be a character all along.

It is sort of weird though in how it differs from other Tyranid characters in that it actually seems to be a single organism, while the others are either Tyranids of whom there could be more, existing Tyranids that adapted or mutated in some way to take on new abilities, or Tyranids who've simply been named by another race.
>>
>>53244155

They have already confirmed that every main army (meaning shit like KDK or Tempestus are exempt) is getting a faction spotlight before the 8th's release.

You need to chill the fuck out.
>>
>>53244155

I don't understand how covering CSM also covers Daemons.
>>
>>53244692
I prefer the Tyranid Special Characters like the Red Terror, Old One Eye, Doom of Malan'Tai. Just spooky bugs that are almost like urban legends among the Guard and other armies.

Swarmlord never really did anything for me.
>>
>>53244710
I wouldn't be so sure about KDK
Tempestus most likely will not be featured, because they simply have too few models, but they have for example confirmed that there will be an Harlequins article, and that one has less models than KDK

Techically KDK just has units from the CSM and CD books, but they can just talk about unit or rules that have not been explained in those two army focus articles, like their own stratagems, the special rules or stats of those bloodletters riding rhinos (whatever they are called) etc.
>>
>>53244155
Many people had already guessed they would have gone with the sequence Chaos - Imperium - Xenos

It's not really GW fault, as you said it was just you guessing wrongly about it
>>
>>53244739

I think my problem is mainly that it isn't really like the others and is an actual unique thing and not merely a one off design from a specific Hive Fleet or some kind of progenitor.

At the moment it suffers from the implication that there can only be one at a given time, which begs the question of why that is.

>>53244759

I wouldn't be surprised if KDK gets eventually replaced with World Eaters. Thousand Sons have become a faction, Death Guard are going to be a faction, and there are numerous hints that the Emperor's Children are going to be a faction too, no reason to leave World Eaters out.

It also kind of fits with what GW has been doing in AoS where the focus hasn't so much been on Chaos as a whole but instead on the factions within it devoted to each of the four gods.
>>
>>53244801
>numerous hints that the Emperor's Children
Where?
Not saying that there aren't, but I must have completely missed them if there are and as a Slaanesh player that would make me really happy
>>
>>53244832

It's not exactly concrete, but there was talk before or around the Thousand Sons release that GW was going to be doing the Daemon Primarchs and focusing on the god aligned Legions like they were in AoS. There was also the FW sculptor who when asked if FW would be doing Daemon Primarchs for the Horus heresy said that he'd be interested in seeing what GW could do in plastic.

To me the thing that sort of confirms it is the fact that for no real reason both the reactions of Fulgrim and Mortarion to Guilliman's return are given in Rise of the Primarch and Fulgrim even tries to trick Guilliman with some kind of magic crown.
>>
>>53244874
That there will eventually be Fulgrim is pretty certain, but from the message I thought you meant that it would have been relatively soon

Instead it will be decades from now because GW hates Slaanesh
>>
>>53244922
It'll be this year or next.
>>
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>>53233926
>endlessly adaptive hive mind
>gets canonically out-adapted by the Tau
>>
Will Necrons ever be good senpai?
>>
>>53245176
RP might work like the nurglings ability to ignore wounds

not sure how gauss will work though, maybe mortal wounds on a roll of 6

in exchange necron get less movement speed
>>
>>53244922

AoS releases could actually be a decent indicator of when the EC will come out. Slaanesh missing is one of the plot points in AoS and a lot of people seem to be convinced that when GW decides to release the new Elves range for AoS they will answer what happened to Slaanesh and have him return.

The Daemon range is increasingly becoming all plastic and one of the rumors from GW pointed to what could very well be a plastic Beast of Nurgle. Off the top of my head, Keeper, Masque, and Fiends are the only Slaanesh daemons not in plastic. On the other hand I could see GW do a mixed Daemons release not tied to anything since Flesh Hounds still need a plastic kit.
>>
>>53244769
>Many people had already guessed they would have gone with the sequence Chaos - Imperium - Xenos

So Marines today, Orks after that?
>>
>>53245504
Maybe. Or it could be Mechanicum - Tyranids. Or Space Wolves - Harlequins. Or Imperial Knights - Genestealer Cult
>>
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>>53230368
>>
>>53245575
[opening intensifies]
>>
i wonder what kind of goodies the IG might get
>>
>>53231179
orkimedes gets a model, he has all stats 1, but he adds 5w10 CP
>>
>>53230765
>no mention of the Swarmlord
BRUH.
>>
please keep in mind we don't know that formation bloat is dead

it may well just be renamed to "detachments with unique strategems"
>>
>>53247424
It's not going to be as bad as it is right now because formations will cost points.
>>
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>>53244100
Thread posts: 231
Thread images: 34


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