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Let's get a commissar thread going, dedicated to the moral boosting, hard working boys and girls of the Imperial Commissariat. Post commissar art, stories, whatever.
110 posts and 65 images submitted.
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>>55360727
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>>55360727
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HERO OF THE IMPERIUM!

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>1:Make an interesting character
>2: Check the "Female" box instead of the "Male" one.

Frankly I don't see why this is a problem, unless you have a problem writing interesting characters in general.
115 posts and 12 images submitted.
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>>55360174
Well, you sure showed those trolls that you got so upset you made a whole new thread.
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>>55360174
Hey, it worked for Ellen Ripley. IIRC, she was originally meant to be a man before Sigourney Weaver was cast.
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>>55360174
>Ms. Male character trope
Fuck off, watch Feminist Frequency's videos on the matter of tropes first, then create a female character.

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Will Shadowsun be the next xeno girl in Guilliman ever expansive harem?

Will Kitten mind it?
92 posts and 18 images submitted.
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>>55351507
also why is Yvraine trying to turn guilliman into a blob?
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>>55351507
Absolutely not she she is with another all ready.
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Are you so bored of the lore that you have to make threads for your fanfiction?

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What the fuck was FĂ«anor's problem?
203 posts and 33 images submitted.
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>>55344156
He really really liked shiny things
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>>55344156
He fell in love with the Light of the Trees, and did everything he could to protect its last pure presence on the face of the earth. Since it was he who preserved it, his love quickly became a jealous one.
Those shinies touch the soul, man.
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>>55344156
repressed homosexuality

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WHEN EVERYONE'S A NAMEFAG, NO ONE IS SPECIAL EDITION

fuck the cancerous op. Let's talk about Iconic Masters. what reprints are dope as shit?
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was thinking of buying into UR Delver
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>>55296977
woah pal you're not a namefag
i'm very pleased about the Flusterstorm reprint
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>>55296977
I hope that Flusterstorm comes down to a reasonable price.

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So /tg/ I just ran into a situation at my friend's last campaign.
>Playing a custom system that a friend is making.
>In said custom system, magic ends if you're unconscious.
>Last session, party mage dies in one hit.
>Before death, cursed a monster to have a massive penalty to his rolls.
>Tries arguing that because he was killed, rather than KO'd, the spell is still active.
Now, we tried arguing with him about this crap for about ten minutes until the GM decided to end the campaign for the night and let us go our merry way.

Luckily, it happened around the time when we were going to end the campaign anyways but it got me thinking, is there a situation where magic can be dispelled from rendering someone unconscious but not if you kill them outright?
13 posts and 1 images submitted.
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>>55377059
that depends on how afterlife works there OP, imagine, for example if in the afterlife the dude was completely functional just disembodied

like if you go and chop a fuckers head off, does he go unconscious before he dies or does he just become a ghost?
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>>55377059
On a logical level, I'd say the spell obviously ends, as the intent is clearly that when the mage is disabled or killed, their magic is too. Given that the person making the system is probably available, why don't you just ask him his intention with the situation? It's probably just an oversight on his part in the letter of the rules.
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>>55377110
As far as my friend's system is concerned, we don't really have a good idea as far as what happens after death.

Then again, I also never really asked about it and I don't know if he's passing notes between other players between games or something so who know?

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Can he pull our beloved Emprah?
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>>55375748
I thought Chris was the emperor
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>>55375748
Looks more like Kurze
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>>55375748
Strap him to a golden throne and let's find out.

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New Codex has dropped
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>>55374933
>New space marines
Joy.
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>>55374945
Nice tiny weebum
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>>55374945
Drack was the only good part of that game.

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"Reastically", what psychological changes would be caused by living several centuries, assuming no forms of dementia?
Pic somewhat related, I'm not specifically talking about intelligent undead.
21 posts and 6 images submitted.
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>>55374909
"Realistically", that is an impossible question to know the answer to because the only examples we have of lifeforms living that long have very different brains and bodies from ourselves, like certain varieties of turtle.
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>>55374909
Probably nothing. The human mind already has a defense mechanism against gaining too much information or experience. It's called "forgetting". Consider that most people can't even remember what they were doing last Tuesday unless it was significant. Why should it be any different if instead it's Tuesday from 500 years ago?

Likewise, while losing loved ones would theoretically be hard, most people can "get over it". A man who marries at 20 but then loses his spouse at 21 isn't necessarily going to be perpetually consumed by grief. Yes, it does happen to some people, but plenty of others do move on. That doesn't necessarily mean that the love they felt was less "real", it just means that the human heart is made of stern stuff and can open itself to love again.

Basically, I'd hazard a guess that a significant number of people would be just fine. Look at Highlander, or Baccano!, for how immortals would act. Some would be crazy. Some would be perfectly well-adjusted. But that's not any different from how it is among mortals. So why draw a distinction?
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>>55374909
I'd expect them to be less tolerant of boredom outside their routine, driving them to seek new forms of entretainment as they get burnt by them, possibly going back in a cyclic fashion. (e.g. gamble because it's unpredicatability is exciting, then chess because they want to be more in control of what's going on, then theatre because they want to relax before going back to gambling to scratch the itch, etc)
If their memory is humanlike, they will forget things with time, so they won't have "too much information" problems, but that prevents them from being age-old fountains of wisdom. How they would handle having photographic or otherwise oustanding memory is up to you. It could cause madness or merely accelerate the speed at which they get bored. Or they might just not mind at all.
Going back to entretainment, they would have so much time to experiment that they might find entretainment in outlandish things, whether it's something as mundane as birdspotting or excessively elaborate proceedings.

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Stat Me /Tg/
8 posts and 3 images submitted.
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>>55374416
is that iron man?
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>>55374416
He literally turns into the Nameless One in that movie.
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>>55374416
He's the best there is at what he does, and the best there ever will be.

How, exactly, would you frame and do this as an RPG? What system would you use or would you create your own? Would it have fantasy elements at all? What period would you set it in?

Pic semi-related.
13 posts and 2 images submitted.
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I guess the classes would be jock nerd etc and that would decide your weapon of choice. I think the crux of the game should be how many kids you can shoot before the cops come.
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Ebin xDDD
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Would work as a board game / card game instead of an RPG unless you want to do something like that gang rape RPG.

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Stat me, /tg/.
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>>55373690
literallywho/10
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>>55373961
>literallywho
That's Messiah/Meshia from GARO. Mother/God of all Horrors (Demons) in that universe.
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>>55374108
ok.

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I'm beginning to realise p&p RPGs are not my thing. I've only got limited experience, but I'm not comfortable with the amount of interaction, trust and effort it requires. I still greatly enjoy the settings, even though some are considered shit-tier by literature standards. Wat do? Shall I pick up writing to build my own magical realm or begrudgingly engage in fanfiction? Don't think there will be much luck with drawing. Escapism is the goal
7 posts and 2 images submitted.
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>>55373667
Make maps and settings.
Perhaps get a piece of plywood and do a miniature city/ castle/ battle?
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>>55374131
Well I've got (rather) small 40k ork stronghold made out of spare bits with orks from the starter. The problem with that was the costs associated with GW-grade miniatures, which contribute more to the end result than my painting skills. I like the idea though, especially if I would be one day able to sculpt miniatures of my own
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>>55374250
Focus on building terrain and buildings.

Make a dungeon. Little treasure chest, traps, etc.

YouTube has methods that are basically free.

Streets, rock walls, an inn...

It's fun, I gotta admit. I don't mess with the figurines as much as I build little scenes.

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What would azathoth look like in a human form?

The rest of the mythos creatures?
13 posts and 2 images submitted.
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I don't think there is a reality where azathoth gives enough of a fuck to take human form.

If you want it for metaphorical reasons, imagine a grossly obese CEO who completely controls his company and his will is from aides interpreting his wheezes.
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>>55373491
I've often pictured a sleeping man who's features you can never quite make out
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>>55373491
I've always pictured him as a teenager who's almost always asleep, but when he -does- wake up, bad shit happens to everything around him I have also pictured him with pink hair for some reason.

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3 Duncan vids on one day edition

Previous >>55370055

Daily Duncan: https://www.youtube.com/watch?v=jmR4rPeRCZs [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

Another daily Duncan: https://www.youtube.com/watch?v=Ougd6l1FnLQ [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

More daily Duncan: https://www.youtube.com/watch?v=mMI88yOPGzs [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>Graia
https://www.warhammer-community.com/2017/09/12/forge-world-focus-graia-sep-12gw-homepage-post-4/

>Mars
https://www.warhammer-community.com/2017/09/11/forge-world-focus-mars-sep-11gw-homepage-post-4/

>Metalica
https://www.warhammer-community.com/2017/09/13/forge-world-focus-metalica-sep13gw-homepage-post-4/

>After weeks of a rigged campaign, Imperials win it.
https://www.warhammer-community.com/2017/09/11/the-fate-of-konor-imperial-victory/

>top 5 squigs
https://www.warhammer-community.com/2017/09/05/celebrate-30-years-of-warhammer-40000-top-5-squigsgw-homepage-post-3/

>top 5 catastrophes(especially for Carnac)
https://www.warhammer-community.com/2017/09/07/celebrate-30-years-of-warhammer-40000-top-5-catastrophesgw-homepage-post-3/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata

>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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First for Tau
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Waiter, this edition is bland. It's the Jeb Bush of editions. I'm sending it back to the kitchen. Tell the chef that I would like some spice.
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Nth for someone remove konor from the OP next time the make a thread since it's a dead meme

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