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Archived threads in /tg/ - Traditional Games - 59. page

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Has anyone played this yet?

Just found it, and it looks pretty damn cool.
8 posts and 1 images submitted.
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>>55358220
I played in a one-shot of it, it's pretty cool, the way team moves and flashbacks work makes the party feel like a proffessional gang who know what they're doing while still keeping the pressure on.

There's quite a good Rollplay series for it: https://www.youtube.com/watch?v=QNzpg-qdZ0g
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>>55358298
Oh shit, the gm is the creator?
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>>55358472
yep, on his channel there's another campaign of it he's running with a different group

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I'm trying to remember a martial arts RPG that gets mentioned here every now and then. The only major thing I can remember about it was a "laughter and fears" system where doing certain role-playing things gives you a bonus when fighting. Does anyone remember the name of it or have any experience with it?
6 posts and 1 images submitted.
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Legends of the Wulin
The Editing is terrible, it's easily broken and the dude that wrote it never looked at the math. One or two guys on here shill it constantly, but it's not half as good as they want to make you believe. I ran and played several sessions in it because of the shilling, but it really doesn't work out as well in practice.
If you want to take a look for yourself, I think there's still a mega link that you can find by searching for lotw and /tg/. An archived thread should pop up with the link.
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>>55358229
Oh, in that case do you have any other martial arts RPGs to recommend. I've run L5R and enjoyed it but was wondering if there was any system that supports more martial arts and less samurai
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>>55358253
Depends on how in-depth, involved and autistic you want it to be. Depending on whether you want a game with billions of options in combat or something that has more of a pulpy, handwavy playstyle, the answer is probably going to be very different.

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Now that the dust has settled, is Fate Core a good game?
7 posts and 1 images submitted.
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Sure
>>
Yes, it's very good at what it sets out to do. Issues only arise when people start using it in ways it's not meant to be used (like shilling it as an all-purpose rules-light system when really it's a rules-medium highly-abstract-narrativist system).
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S'alright.

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No wroom wroom for Ad Mech edition

>Graia is put into the spotlight, but Mars is a hard act to follow.
https://www.warhammer-community.com/2017/09/12/forge-world-focus-graia-sep-12gw-homepage-post-4/


>After weeks of a rigged campaign, Imperials win it.
https://www.warhammer-community.com/2017/09/11/the-fate-of-konor-imperial-victory/

>top 5 squigs
https://www.warhammer-community.com/2017/09/05/celebrate-30-years-of-warhammer-40000-top-5-squigsgw-homepage-post-3/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
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First for Slaanesh
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First for tau learning melee
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Third for Lion.

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Hey /tg/
I made a thread about creating stat blocks for encounters with characters from Overwatch so I ( an possibly other anons) could use them easily in encounters. A very helpful anon directed me towards http://imgur.com/a/G7PWT which proved super helpful and lessened the work I'd have to do.

That list was missing Orisa and Doomfist, so I figured I'd make them and see what you guys think I should change. Bear with me since i made the stat blocks in 5e dnd format, since thats all I've played.
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and there we go, let me know what you think
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>>55356773
I think you should post all of the others you did in this thread.

did you do pre or post rework Mercy or D.Va?

how'd you adjust these to 3.5e?
shadowrun?
or 40k RPG?

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As you all know, the September Unearthed Arcana provided the first ever look at PC stats for Githyanki and Githzerai in D&D 5e. But, personally, I found the stats incredibly underwhelming. Any anons out there interested in seeing if there's a better way to handle the Gith, and maybe if we can even bring back the Duthka'gith as a PC race?
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Since it'd be kind of stupid to come here and not have some thoughts on the matter...

For Githyanki, let's see... we started as a Dex/Int boosting race, then a Dex/Con, then finally a Con/Int race. So that makes the ability scores hard to decide upon. One could always go with just giving them +1 to all of those stats, but isn't +1 in three stats usually considered inferior to the +2/+1 split approach?

If you look at their two more recent statblocks, there's a certain focus on mobility. 3.5 gave them Dimension Door and Planeshift spell-like abilities, 4e gave them Telekinetic Leap, and 5e gives the monster versions Jump, Misty Step and, for Knights, Plane Shift SLAs. So that's definitely something worthy to preserve. Heck, even back in AD&D, their monstrous incarnations could Plane Shift at will, an ability too potent to give PCs of course, but which emphasizes that githyanki should be capable of unearthly mobility.

Telekinetic abilities, to support their psionic nature, are also a feature in both 3e and 5e.

Not directly referenced in their statblocks, but githyanki are heavily associated with combat (hence the Fighter favored class in 3e), arcane magic use (they invented the term "gish" we still use today for martial/caster mixed characters), and the use of greatswords, which are their most iconic weapon, as iconic as the dwarf with his axe and his hammers.

It has no tradition, but I really like the 4e version's Danger Sense and, especially, its Githyanki Willpower trait - the githyanki are culturally defined by their obsession with freedom and their hatred of the illithid, who rely heavily on Charm & Stun effects. It makes sense, doesn't it, that githyanki would be resistant to effects by others to sway their minds?
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With a Githzerai, I think everyone immediately leaps to "+2 Wis, +1 Dex" as their ability score modifiers. Despite their Dex/Int origins in AD&D, they've become so iconically associated with monks and sages that it's hard to think of otherwise - I really liked 4e's version for giving us Dex or Int as the "flexible" racial modifier, since it actually harkens back to their tradition of training Zerths - warrior-wizards - as stand-ins for priests of Zerthimon. Alas, we can't do fluid ability modifiers anymore.

Looking at githzerai across the editions, you'll notice that their recurring theme is, surprisingly, mentally-bestowed toughness. They had Magic Resistance back in AD&D, when magic was king, they had Inertial Armor as a psi-like ability in 3rd edition, and they had Iron Mind as their racial power in 4th edition. Even in 5e, their "Psychic Defense" trait and Mage Armor SLA means that githzerai are surprisingly tough foes despite rejecting armor, which is itself a reference to their monkly aspects.

Mobility's another recurring theme; Catfall as a psi-like ability in 3.5, Shifting Fortune in 4e, and access to Feather Fall and Jump SLAs in 5e. Again, this fits into githzerai and their strong post-AD&D association with the Monk class. They're the iconic kung-fu arsewhuppers of D&D.

Putting all that together... now that's the tricky part...
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Of course, it'd probably help if I provided references TO the statblocks for both races across the last few editions...

https://1d4chan.org/wiki/Githzerai
https://1d4chan.org/wiki/Githyanki

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what if 40k were monty python?

>Wot? You got no arms left!
>Yes I have!
>No you haven't! Look!
>....merely a side objective!
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WHAT....is your name?
>I am Ahzek Ahriman, leader of the Prodigal Sons!
WHAT...is your quest?
>I seek the black library!
WHAT...is your favourite colour?
>Red...no, Blue! AAAAAAAAAAAAAAAARGH
>>
Who are you who can summon a baneblade without a teleport beacon or a tesseract?
> There are some who call me...Creed?
>>
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THERE IT IS!
>Wot, behind the Tau?
It IS the tau...
>You silly sod! You got us all worked up!
That's the most foul, cruel, bad-tempered xenos you ever set eyes upon!

>>You tit! I, Cato Sicarius, soiled my power armor, I, Cato Sicarius, was so scared!

Look, that tau has a Khornate streak a mile wide! LOOK AT THE BOOOOONES!

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D&D 5th Ed. General Discussion

>Unearthed Arcana: Eladrin and Gith
https://media.wizards.com/2017/dnd/downloads/UA-Eladrin-Gith.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck (embed) (embed)

>Previous thread:
>>55350687
429 posts and 34 images submitted.
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First for wizards should pick 2 schools and shun all others at character creation.
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>>55356088
That feels too specialized, more of what a sorc should be doing. I was always okay with the old losing out on opposing schools schtick.
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What are the best mutliclass options for a jack of all trades character?

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Anyone remember this magnificent lady? I would love to see her story continued somehow.

Maybe when we return to Dominaria we'll see her again?
9 posts and 1 images submitted.
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I think it resides scattered somewhere along the blind eternities and phyrexia.
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>>55355781
She's gone, anon. The Weatherlight was part of the Legacy, which was destroyed when it was used to destroy Yawgmoth. Only Karn survived, due to sparking. Nothing else of the Legacy endures.
>>
As much as I adored the whole story of the Weatherlight and its crew, I almost don't want to see the skyship or her crew again. They ended the way they should, sailing off to another adventure and fates unknown. I'd want it mentioned in myth or legend, old stories spoken in wonder, while preserving the mystique of never knowing the Weatherlights final destination.

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Are Warlocks/Witches just Clerics but for evil (or just less pompous) entities?
26 posts and 2 images submitted.
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>>55354715
No.
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>>55354715

a) no
b) depends on the setting, but probably still no
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>>55354715
Depends on the setting

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How cruel is your GM, tg?
10 posts and 3 images submitted.
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>>55354504
He frequently roleplays npc's as non-plussed and embarressed at our actions, rather than give us a heads up or common sense save on medieval life. Making our party the most socially awkward group of outcasts in known fiction.
We can't all be history majors, cut us some slack.
>>
He insists on running Gygaxian Meat Grinders like Tomb of Horrors, discourages "minmaxing" and is the poster child for 3.PF caster supremacy "martials can't have nice things". I've probably not made it through a session as a fighter without low level mooks knocking me into negative HP.

NPCs often steal the show and frequently stab the party in the back, yet we're still reliant on them because every fucking monster basically beat the tar out of whatever unfortunate sod gets into their reach.

Magic items are flavorless and weak as well as hotly contested by NPCs who want the best gear as well.
>>
My last 2 characters in Shadowrun have been incarcerated before completing their first jobs. Actually the only reason the last one wasn't killed after being shot by 6 Lone Star cops with APDS was because of his ludicrously high armor.
Also he basically told me I won't be able to get any of the stuff that was stashed in my car, or the car itself.

I think he's trying to get me to do something, but I can't tell what.

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ITT create fantasy races or creatures that would exist in a world mostly comprised of desert.

Bonus points for naming and giving a history
12 posts and 3 images submitted.
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for some additional information on the world:

nearly everyone is a magic caster of some sort, making access to water a nonissue. However, this has caused technology to develop differently. for instance, pottery developed from earth magic forming containers, and glass production started much sooner because of fire magic. The land that isn't desert is either mountainous ranges or oases, and there is a singular ocean which surrounds the 3 continents wide enough that bridging between them is unfeasible.
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>>55354229
Sandworm-people/graboid-people
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>>55354229
Desert elves. They're a race of beautiful dark-skinned dancers who entice travelers to their tents then cut their balls of.

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Stat him
20 posts and 3 images submitted.
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>>55354147
1.21 niggawatts
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>>55354147
His name is StatIC, OP
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>>55354147
Depends On The System
D.O.T.S.
dots
....

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Are Knarloc legal in 8th. If not, what rules could I use for them.
8 posts and 1 images submitted.
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I don't think they got written out? May need to wait for the Tau codex isn't that out soon?
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Have you tried looking in Forgeworld Index: Xenos book?
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>>55353993
Yes, sadly no results there.

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This is your party wizard.
How do you react?
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>>55353842
I ask him to cast us a spell.
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>>55353842
I ask why he's not a sorcerer.
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>>55353964
Because he's a role player, clearly.
He'd rather die than break his theatrical honor.

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