ITT: /tg/'s armchair generals and historians speculate on what might have happened if events had turned out differently.
Today's Episode: What if Germany won the FIRST World War?
Enjoy your caliphate in Europe
what if hitler had done something wrong
>>35813401
On the plus side, No WWII and German Imperial Hegemony in Central Europe means peace and stability for generations. On the negative side, Colonialism is still going strong, Monarchy is still the dominant form of Government and no Holocaust means Racism and Anti-Semitism are still respectable belief systems.
Thread thread?
>>35672273
/thread
>>35672446
I kek'd
My favorite
Hi /tg/,
I'm going to be running the D&D 5th campaign "Hoard of the dragon queen", and I'm relatively new to DMing. Playing a preconstructed campaign will make this easier, because the story hooks should be good, but I'm still very concerned with players running off in 'the opposite direction' or 'wandering aimlessly' or something else that takes them at least marginally outside the scope of the campaign. A few of the players a very familiar with forgotten realms, esp. the relative locations of important cities, etc. How do you reign players in and keep them on track without being as dramatic as "Rocks falls on the party and everyone dies" nor as boring as "You've continued walking, for the 500th day and STILL found nothing".
Also generic DM/GM advice welcome.
>>35543970
I'm running my players through HotDQ right now, and the best thing to do is roll with it if they get off track, but find a way to bring it back in through story.
Example: in the chapter after they rescue Leosin, he asks them to double back to the camp and get information regarding the cave's contents. Upon arriving and seeing the only people there (aside from the mercenary hunters) that would recognize them and destroy them completely, they decide to fuck off in the other direction and find something else to do.
Ok, well they run into the hunters as they are heading out to collect game to eat for the camp's remaining guards. The PC's stop them, recognizing them from earlier, and probe a bit, trying to learn about the camp cave.
They wind up challenging the hunters to a game of hunting, where our ranger was pit against their best hunter, and the reward for winning was information, the mercs not really caring about the camp's security.
As the hunt progressed, with the party and hunters waiting outside a forest as the competitors hunted deer for points, it turned out that the hunters had secretly recognized the PCs from a previous adventure and began to attack the party on 2 fronts when they let their guard down. Now, the ranger is running around in the forest in a 1 on 1 deathmatch against someone with his own skills, and the remaining party members get a fun fight instead of sitting around waiting.
Theu eliminate the hunters down to 1, and when the ranger returns, they all get the information out of their prisoner before letting him loose and heading back to Greenest.
Did they follow the premade campaign? No.
Did it work out in the same way? Yes.
Adapt and move on, but don't railroad for the sake of the book.
>>35544114
Wow thanks anon, this is exactly the sort of advice I was looking for. If anyone feels like posting similar examples I would appreciate it. Do you find that cheatsheets & note cards are helpful in this regard?
>>35544408
>>35544114 here
And yes, cheat sheets and note cards are a must. I like to have my players fold an index card in front of their seat that has their name, AC, and total/current HP displayed. This way everyone can see, less question asking, generally smoother play.
Also, even though it's a premade campaign, ensure you read through it fully before playing a chapter so you are prepared for scenarios as I described above.
It doesn't hurt to figure out which combat encounters are going to happen, and write them all down in a way where when the fight starts you can just pull the sheet out and roll as opposed to taking time to make a sheet with initiatives, enemey AC/HP, all that stuff.
Let's take a trip back in time to when chainmail bikinis and Conan rip-offs were socially acceptable.
A time before "realism" and Wayne Reynolds fucked things up.
Is that from any particular setting?
>>35459483
Both are from one of the AD&D Forgotten Realms Monstrous Compendiums
Your paladin's (or cleric's) goddess reveals herself to him, as a succubus who reformed some hundred years ago and ascended to divinity. Her followers now preach a gospel of unconditional love and support for everyone, far and wide, with the exception of those who throw away their chance at redemption, in favour of spreading misery and evil.
But upon investigation, it is very plausible that the supposed redeemed Goddess is still a full-blown succubus who is just playing a long con so she can devour souls of her innumerable followers and adherrents.
What we know so far:
1. Her name is Lilium, and her domains are love, devotion, polyamory, motherly care, emotional bonding, good vibes, true love, cooking, gentle domination, and redemption.
2. She lived roughly 700 years as a succubus, killing and consuming the souls of every last one of her victims.
3. Her clergy are "sacred whores" dedicated to lending a friendly ear or helping hand to the lonely that need it. These sacred whores are either other "redeemed" succubi or Lilium's divine servants. These divine servants were the few select souls who were unbirthed into loyal divine succubi servants after getting devoured.
4. Her version of an afterlife is consuming the souls of her followers and having them live on eternally as fat on her ass/tits, making their goddess more beautiful and powerful in the process.
5. There are statues of her scattered in the wilderness that when hugged, grants the hugger Lilium's divine blessings.
What would your party of adventurers do?
Immediately begin drafting a plan to smite this impostor.
Lawful stupid paladin shitposter detected.
>>35452823
>Irredeemable Succubus Vore Goddess Thread
Well, time to make a new thread.
>>35452840
STFU samefag.
All my lore is useless because I'm only knowledgeable up to spellplague times. Getting into 5E and loving it, going to DM Phandelver and HotDQ for some people who have never played before, and I'm trying to figure out what's been going on, and finding out I can't into the Sundering. Got no clue what's going on there. Neverwinter's gone? But LMoP has the adventurers start in Neverwinter...Can some kind anon explain the Sundering, and perhaps the states of the major Swords Coast cities? Uploading 5E pdfs in exchange.
>>35435579
Here's LMoP for those who'd like.
I'm working on altering some bits and adding hooks to Hoard of the Dragon Queen.
Making the Black Spider be a member of the cult, for example, and adding in HotDQ hooks to PC backstories.
>>35435636
Here's Defiance in Phlan pdf, haven't looked it over yet.
>>35435636
Didn't actually give link, my bad: http://www.mediafire.com/view/9ddqn88b40h15q8/Lost_Mine_of_Phandelver.pdf
What's the kindest thing your character has done for another?
57 Orc cocks
helped a fellow pc come up with the money to free her mother from slavery.
Accidentally NTR'd the Party's Paladin with his fiancée.
If I wouldn't have shown him what a filthy slut his fiancée is that sleeps with random men who save her life he would have had married her and found out later!
Oh yeah, apparently they were childhood friends too.
Hey, /tg/,
I'm planning a sky pirates campaign of roughly early-to-mid-19th century tech level, and I wanted to see if I could come up with a compendium of unique firearms with mythical origins. Nothing too game-breaking, but enough that my players don't feel like all the good weapons are swords and bows. Unfortunately I have hit writer's block, and am requesting your assistance. System is Pathfinder.
tl;dr mythical guns thread. I'll start.
>Hand-crafted by a master hunter at the beginning of the second era, this carbine was used to hunt increasingly large prey. By the time its owner passed, its bullets had pierced some of the largest mortal creatures in existence- including, according to legend, a dragon or two. Now that its owner is gone, it passes from hunter to hunter, itching to once again fire upon the biggest beasts in creation.
>>35354687
>firearms
>DnD
you sure, anon?
>>35354786
Unfortunately, yes. Thankfully, there's stats for revolvers, muskets, rifles, etc. on the Pathfinder SRD.
Shameless self-bump
How does a centaur wipe its ass?
The same way a horse does
How does it use a toilet?
>>35327430
Extreme flexibility, tools, rubbing against other objects, help from other centaurs. Take your pick, I guess.
How do I show my players that world is full of horrors and dangers?
How do I induce paranoia?
Mimic and shapeshifter come to mind. Ideas how to apply them are very welcome.
World is Hostile and Nasty and no, returning to CRPG-like Willage at the end of the day does not mean encounters are over. That is what I want to get across.
But not by just tossing more and more monsters at them.
thanks
>>35316780
>How do I induce paranoia?
Get meta.
Make them roll perception for things that aren't there. Make rolls behind the screen with no meaning. Pass a note to a player telling them not to share the contents of the note with any other player. Ask them questions about EXACTLY how they're preforming an action. Ask them what one of their saves are, or if anyone has ranks in a particular skill.
>>35316780
I feel like this is a pretty good example
http://suptg.thisisnotatrueending.com/archive/12130366/
>>35316780
Rule One: No dungeons. No fucking dungeons!
Having dungeons segregates the world into "Monster space" and "Not-Monster space." Sure, there can be random encounters when you're headed to dungeons, but that's part of the dungeon experience.
Rule Two: No stupid monsters.
Now, I don't mean the monsters have to be erudite, or even capable of speech. But they can't be morons. They need to be cunning. Hunt the PCs whenever possible. You want to use zombies? Fuck you, you're not using slow, shambling movie zombies. They have to have that spark of human cunning that allows them to hunt properly. Make them fast and agile.
Rule Three: You can never go home.
There should never be a space that feels like "home." Either the players are itinerant, in which case they need to be constantly denied the chance to form social infrastructures, or they stay in one place. If they stay in one place, that place must be infiltrated. You mentioned returning to a village at the end of the day. Fuck that. Either they show up somewhere new, or they don't leave the village in the first place because the horrors come from within the walls.
I need ideas for a 3.5 or PF Halloween one-shot.
We did silly werewolves last year.
I was thinking maybe this guy?
Spawn of Kyuss.
>>35258738
What about a slasher one? Can your players survive the wrath of jason?
Something lovecraftian?
Paizo's got some decent horror modules that would be easy to run. Carrion Hill is basically the Dunwich Horror.
Something involving hags, witches, and stolen/switched infants?
DIS 'ERES AN ORK THREAD. POST ORKS YA GITS.
>>35139655
OI, DON'T TELL ME WOT TER DO
YOU AIN'T ME BOSS
A lich kneeling next to a headstone.
>>35099371
A Paladin, crying before a burning town.
I rolled a 1 vs a disjunction.
>>35099371
A DM, his campaign up in flames.
Fuck it I'm lazy, copy pasting from yesterday's failed thread:
I have returned /tg/.
It's been quite some time since I last posted, but I believe these are all the archives from the last threads:
http://4archive.org/tg/res/34513132
http://4archive.org/tg/res/34536191
http://4archive.org/tg/res/34560640
http://4archive.org/tg/res/34592493
Basic premise for those unfamiliar: Centuries after humanity has perished from the world of Pokemon, select few species of Pokemon have become intelligent and have begun rebuilding civilization, building towns and villages, forging swords and armor. The game is currently set in the Kanto region, where most of civilization has modeled itself after Feudal Japan, roughly around the Sengoku period.
I'd mostly like to discuss fluff and world building. As well as plot hooks, character ideas, etc.
Additionally, if anyone would like to contribute art / images/ maps, etc. that would help illustrate the world that'd be great. In particular, I'd really like a Japanese brushwork / calligraphy looking map of Kanto, with little writing or something so I can add stuff to it.
For those who may remember previous discussions, I've since started the game, and we've just finished our second session.
I'll start things off with the PC characters I rolled up, as well as where the game has progressed to thus far.
Lastly, if any of my players happen to stumble upon this, I warn you now, look away. You know who you are. Spoiling any surprises will make things less fun, and meta-gaming will be severely punished.
I'll start things off with some of the sprites I edited for the PC tokens. We use MapTools, and taking inspiration from this Reddit post:
http://www.reddit.com/r/rpg/comments/1bm6co/i_love_using_roll20_for_gaming_but_i_horrendously/
I took some tilesets from the Pokemon games to make some maps, as well as the aforementioned sprites for the PCs.
That said, I introduce Tsukuda Kuro, the noble Pikachu Samurai, and leader of the party.
Next up, Mizushima Satoshi, scholar, biologist, healer, poisons expert. He joins the party on a quest for knowledge, and to gather and study poisonous Pokemon in the wild.
I couldn't find or think of any actual, historic Feudal Japanese analogue to this class of character. I imagine him kind of like a Maester in ASoIaF / GoT, except he actually adventures and shit. Maybe like a medicine man? I don't know, it doesn't bother me if this kind of person wasn't real in feudal Japan, but it'd be cool if there were people kind of like this in reality as it gives me more ideas to work with.
Yamaguchi Katashi, Samurai Sandshrew. Hotblooded, cocky, party-tank. Wields a massive Odachi.
We have WOKEN up in a strange, YET comforting bathroom. As OUR vision ceases IT'S blurring, we realize our PANTS are coiled around our ANKLES and our left hand is filled with PERHAPS A THIRD of A liter of CHEAP SCOTCH.
Why did we pass out DRINKING this foul EUROPEAN concoction? Do we MOURN for SCOTLAND'S misdirected ATTEMPT to earn FREEDOM? Or is this ALL part of some conspiracy?
>>35094240
Jerk off
>>35094355
Erection STATUS: INHIBITED.
There is STILL TOO MUCH scotch in OUR body to SUCCESSFULLY MASTURBATE.
>>35094384
Finger our asshole then