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Archived threads in /tg/ - Traditional Games - 4252. page

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Could we get a 40k lore dump please?
ill start with a short comic but im specifically looking for something like damnation crusade
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im pretty sure there was a mega dump for stuff like this but i think a large chunk of the comics were taken down
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Warhammer 40k Figure Selling Question.

Is it possible to print your own figures and then sell them on them internetz, or is that "illegal" since I do not own the warhammer concept?
Anyone has any experience with this?
43 posts and 7 images submitted.
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are you retarded?
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>internetz
http://lmgtfy.com/?q=painted+warhammer+for+sale
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>>44622536
>Printing miniatures

Wuuuut

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"...And in a conference over slave rights and privileges, the spokesman for Ryloth said 'Our women are not whores, they are ardent promoters of the entertainment industry'.

And in later news, its just been announced that the First Order have completely devastated the Galactic Republic with the destruction of the Capital. We sent our camera crews onto the streets to find out just what the public think about these events."
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>>44622450
As a pwoud ambassador fwom Wyloth, eet pains me so to leesten to ze atwocious libel spoken of my home planet. My peeple are non who'az, we seemply do what we must to thwive een ze moderrrn galaxy. Now, eef you weel excuse me, I do ze sexy naked dance now, non?
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Since Legends is, well, non-canon I'm seriously wondering how they expect the new republic to not fall apart.
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>>44622571
Movie magic. OR maybe is supposed to fall so it represents the old movies and the old fans but now, 'new faces' are going to take over the tale.

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>bustan caskets
>huntan demons
>never actually having time for real life because the next conspiracy's just next door

https://mega.nz/#!GNhiWbaZ!pulG6rPIRHkoQLt9qsKUB1ONwhOQXSYPioYRCMqx9NE

http://www.mediafire.com/download/3ubsz9f12jepxp1/Night+Wizard+3E.zip

So this came out a while ago, has anyone read it or perhaps even run a game so far? Core mechanic is 2d6 + mods, combat simple and while it's not rules-lite the crunch seems easy enough for almost anyone to pick up.
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bump for OP
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>>44621828
>>44623471
Did the guy who said they'd run it ever do it?
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>>44624107
Nope.

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What's the use of holding the should like that in the second picture? I tried thinking of every scenario, the terrain, if the user is on horseback. But the teardrop shape was made for protecting the legs and not much else. Even though it's covering more of the forearm, wouldn't be that much useful for shield bashing either.
34 posts and 8 images submitted.
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For bashing faces while protecting your bashing arm.
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Maybe it's for better control of the shield so the user can move it up or down to block a sword strike from a opponent?
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>>44621799
Lrn 2 shield.

Pic 2 is more stable than pic 1.

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ITT: /tg/ decides the ultimate battle. SciFi vs Fantasy

http://strawpoll.me/6471938
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>>44621482
Sauce?
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Could we maybe not?

How about we instead, i dunno, post 10/10 waifu material like pic related?
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>>44621482
Fantasy, definitely. The problem with scifi is that becomes caught up in its own ideas rather than telling compelling stories. Of course, then you also have people who write fantasy as if they were writing scifi and spend more time explaining every minute detail of their made up societies rather than actually telling a good story -- GRRM, that one was directed entirely at you.

Stat Me.
17 posts and 3 images submitted.
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Large magical beast
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>>44621405
It would be more scary without the lower jaw visible which is broad and has big flat teeth that make it obvious that that thing can only chew plants.

herbivore/10
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>>44621405
Size/Type: Large Magical Beast
Hit Dice: 10d10+70 (125 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 19 (-1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +10/+20
Attack: Bite +15 melee (2d6+6)
Full Attack: Bite +15 melee (2d6+6); 2 claws +10 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, rend 2d6+9
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +14, Ref +7, Will +4
Abilities: Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8
Skills: Hide +2, Spot +10, Survival +3
Feats: Cleave, Power Attack, Improved Bull Rush, Track
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Usually neutral
Advancement: 11-15 HD (Large); 16-30 HD (Huge)
Level Adjustment: +5 (cohort)

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Hey tg, short time no see. I've been working on a setting wherein a classical fantasy world has been completely devasted by magical and draconic warfare some 300 years hence. Nature, albeit in rather extreme forms, has reclaimed most of the world. Summers are hotter, winters are harsher and the woods have grown wild, unruly and terrifying.
Ruins of once-great cities and fortresses stand as a testament to the former might of the three former kingdoms of yore, whilst the remains of the population remains hidden beneath the surface in vast underground dungeons that just barely skimmer the egde of the Underdark.
Now, who are the adventurers in this setting?
I've had in mind to make them the agents of an organization not unlike that of Isaac Asimovs Foundation - their quests would be about regaining the magic and power of the previous age in order to ensure the survival of their people, all the while finding more and more underground cities to ally and protect.
In a setting like this, what would you like to see included? Think of magic as a sort of nuclear energy - extremely powerful, but incredibly volatile in the hands of the untrained, able to warp and corrupt those who use it without a degree of safety.
Any and all suggestions are appreciated, I suppose.
16 posts and 4 images submitted.
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>>44620970
Put some Metro 2033 elements in there as well.
>The surviving population has formed factions in the undergrounds that can span between different underground cities.
>Could be a conflict between one or more factions over the scarce resources underground.
>The adventurers can find both friendly and hostile scouting parties on the surface, as well as animals that has been twisted by magic: A blood thirsty 2 feet tall 600lb Rabbit.
>Find lore bits here and there in both items and books scattered across the kingdoms, detailing the war and other good bits. (Think Dark Souls' way of showing lore)
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>>44621218
Sounds nice, will do. Was kinda thinking I'd let it play through and slowly reveal that a second organization with the exact same original goals has claimed the greatest city left on the surface, but fallen prey to ambition, the corrupting power of magic and maybe a dark god or something. They'd definitely be using magically corrupted beasts (gnolls, orcs, kobolds, whatever) as their main force, with an elite cadre of "pure" warriors as the core. They'd probably be warring with Drow raiders for slaves and other resources.
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>>44621218
And the rabbit would make it rather Pythonesque.
>I'll just a young white dragons stats with no flying.
>And make it a rabbit.
>What could go wrong?

Got a question for you, nerd.

Struggling to think of or find a good boss for a
Pathfinder campaign I'm currently writing.

>party are members of a kingdom's special forces of sorts
>party has just been given orders to do recon on a recently discovered temple from a forgotten temple
>2spoopy4me temple was used by an ancient self destructive kingdom that fell into chaos and evil bla bla bla
>temple was specifically used to preform horrific and illegal necromancy, biomancy, psychomancy, etc and would convert enemies of the state or criminals into horrific spawns of evil

So super ancient temple that they gotta get into and scout. Already doing the easiest route for fodder; spoopy skeletons. However, I want something pretty awesome for an actual boss. A leftover experiment or something like that.

Not too familiar with the newer (cooler) Pathfinder bestiaries so if you could also slap a image of what it looks for me ( I use pathfinder art from the codex's in my campaigns ) that would be super sweet senpai.

I'll give an example of what kind of art I'm talking about with a nifty and slightly surprised shark man.
19 posts and 7 images submitted.
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Go with a logical extension of the theme - skeletons. When the party opens the final room, they will expect a boss monster, but there will be none. Instead, the entire chamber is made of animated bones, out of the walls grow skeletal arms wielding weapons, floor is made of skulls that cackle and rattle and bite the adventurers' feet to trip them, and such. In the centre, there is a ribcage on a pedestal. It contains a half-withered, but still beating heart. To destroy the room, you have to pierce the heart. The hard part is reaching it.
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>>44620944
Ye old stand by
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Incorporate pic related. Also, there was a copypasta about a pit of cutoff and reanimated hands, and one of them was the hand of a giant. Can't seem to find it atm.

So, I recently joined an RP group that are in the midst of a League of Extraordinary Gentlemen style game. Essentially, a Steampunk universe where classic british characters are re-imagined in a Steampunk WW2. We were, apparently in need of transportation, so I couldn't help but put on my biggest shit-eating grin as I filled out the Character Sheet for "Sir Topham Hatt"

Essentially, he uses his magical top-hat to infuse the souls of the near-dead into inanimate objects, his trains.

Unfortunately, for some odd reason, there is very little artwork for "Thomas the Tank Engine battle-locomotives" or anything of the kind, or at least, I couldn't find any. I'll post up what I havve, but ultimately, all I need is some good inspiration for the different kinds of ridiculous, train related shit I can get up to.
35 posts and 27 images submitted.
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>>44620459
Look to the core, ceiling-licker. Squats have the best Land-Trains in the galaxy. Even if most of them were derailed by Tyranids...

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Post when your players have either done some shitty things in-game or have made you accept that you have to make some major changes to the way the campaign was going to do. Bonus points if the party was happy or excited about how the situation happened.
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>evil wizard asks party to kill a unicorn and bring its horn to him so that he has everything he needs for his world-destroying ritual
>they actually do it, the absolute madmen
>>
We captured and split in half a tribe of orcs. The DM was and still is pissed about it and the game had to really change because we didn't just kill them for revenge like we could have and were supposed to.
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>players act like a bunch of sociopathic mercenaries
>get angry at me when the world treats them like a bunch of sociopathic mercenaries
I don't even know what they expected, the guards to NOT defend themselves?

My favorite is when I tell my players something is going to be very dangerous and likely get them killed, and they try to fucking call my bluff. Like I'm just gonna roll over and go "nah, you're PCs, you're invincible". If I say something is fucking dangerous it is FUCKING DANGEROUS.

I'm still mad at my last group over an incident like this.

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I need to keep my players sidelined in a major city for a few weeks while story events unfold enough to actually move the plot forward. My only hard rule is NO TIMESKIP.

So I'm soliciting you for ideas. Things I can keep my players occupied with in a big, fantasy city in a completely generic fantasy setting.

No dungeon crawling, no adventures to the mountains, no chasing down an evil cult, just stuff to pass some time.
26 posts and 4 images submitted.
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Tell us about the party.
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>>44620281
Parties, festivals, trips to the library or market. Make some effort to craft a new item or uncover a new technique or spell.

It's time to roleplay and relax.
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>>44620301
There's not much to know about them. There's a young Cleric who's family is gonna feature later in the chapter, there's the Swashbuckler who has no real connections to anyone, the Barbarian who's only friends are a drug dealer they just rescued and a Guard who hates him, a Fighter who doesn't know what he wants other than to make his own armor, and an Occultist who has no major connections to the city at all.

>>44620316
The city is barely stable after huge riots and civil unrest. There are no festivals or parties to be had. And if I could keep them occupied for multiple weeks with shopping trips, I wouldn't have anything to worry about.

They're gonna have some downtime to spend as they want, but I know they don't have anything to spend it on, and after that I still need time to set up the next events, since they start rolling in slowly.

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What's the fastest you've ever rejected a character, /tg/?

Mine was right from seeing the guy's name.


>Obiwancanblowme.
239 posts and 30 images submitted.
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This reminds me of my best-worst Star Wars name.
A pink-skinned calamari with thin blue mottling named:
>Scrotal Testicus
>>
>Hottpantspalpatine
>Butt saggius

I feel like I shouldn't have bothered playing with these people in the first place.
>>
I'm still surprised my character wasn't rejected.

The more you read about him the worse he gets, but at least he had a character arc unlike half the characters in that campaign.

Why was the Ravnica block so fucking good?
34 posts and 3 images submitted.
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>>44618820
It was last block made before the idea of Modern and MaRo's NWO started influencing development.
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>>44618820
It wasn't, Kamigawa was a million times better
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>>44618820
Dredge 6

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>devs get license to make a 40k mobile game about the Horus Heresy
>all the promotional art features Sons of Horus fighting Emperor's Children
Did the devs literally just see "Emperor's Children" and assume that they're the posterboy loyalist faction in the Heresy? Seriously, what the hell?
21 posts and 3 images submitted.
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>>44618712
Have you heard of Isstvan III?
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>>44618712

ALL the legions in the game are the Traitor ones, this game is based on the action where they purged themselves in a three-month war against the Loyalists in their own ranks.
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>>44618712
EC fought SoH.

EC kicked their ass, like always. Best legion.

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