Why is horror so rare a genre in gaming?
>>44611537
Ever play Betrayal at the House on the Hill that has plenty of horror
Horror is hard to pull off because it requires a constant atmosphere. It's difficult to do when things like food/bathroom breaks exist.
Also it requires a sense of helplessness, something that needs some very real constraints on your character. This is accomplished in video games, but is often heavy handed. In table top games it requires a very specific sort of ruleset.
I find it is easiest when you have a player conspirator to help push your players in just the wrong direction. The horror of knowing a decision is final and that you made the wrong one is rather good. Also, body horror is something that can be easily done, but disliked by many groups.
People hate running away from danger. They want to dive headlong into danger and save the world, not skulk in libraries reading books that drive them slowly insane so the world can last a few more minutes before the inevitable onslaught of unknowable horrors from beyond perception.
Are there any ways in 3.5 to play as an an intelligent weapon that possesses a host?
>>44611533
I suppose. I don't have my DM manual with me, but IIRC the rules for creating intelligent objects allows for different power levels, that include starting PC level.
A cool DM will allow it, and an intelligent DM will find ways to make it balanced.
The biggest question IMO is : How do you justify the sword gaining levels ?
On a sidenote, there is a quest about an intelligent sword being run on /tg/ right now >>44610661
Why not just ask your GM and he'll handwave it?
>>44611928
I the sword just has whatever levels and classes the intelligence has. With a spell like ability to temporarily learn knowledge of the host, but no permanent knowledge of the host.
Malal, Zuvassin, Necoho, and Hashut!
I just wanna see marines of Necoho and Daemons of the Undoer.
I have some scattered ideas for them...like it's either an alternate universe where they ascended in place of the Big 4, or they overthrew them through a combination of their talents.
Zuvassin would be the anti-Tzeentch, his endless weaving plans revolving around giving everyone everywhere the shaft, otherwise really pretty similar. Like a post-Ironic lord of change. His Daemons might be called The Unraveled or something of the like.
Hashut would be a technological mockery of Nurgle, creating foul bloodstained mechanisms and exploring all the techno-horror it entails.
Necoho, The Doubter might be the Slaanesh of the setting. A newer, slightly weaker god with strange ways and strange actions. He'd be the Lord of Paradox, a reluctant master sitting on a throne of smirking madness. He'd be exploring all the hate and rage of doublethink and masturbatory intellectualism that permeates the internet. His Marines, the Faithless Zealots would be like chaotic warrior monks, feigning intelligence while being illiterate, ignorant bastards.
Malal is Malal, but with vast armies of contemptous, silent, hateful daemons. Imagine Khorne but with cold fury. Sons of Malice as the new Bloodthirsters.
Pretty sure Zuvassin is the Laughing God wearing a Groucho Marx mask.
>>44611476
Clown or laughter themed daemons or marines
As anybody else noticed the similarities and symbology of the Chaos Star and the Wheel of Emotions.
I'm going to be running D&D 5E for some new players on Thursday and I was curious if you guys had any tips or advice when designing an adventure for new players.
>>44611031
What do you want to run?
Have your players expressed any desire to have a particular type of campaign?
Are you more into combat or roleplay (don't lie; everyone says roleplay initially but quite a large number like the combat sections more)?
What types of enemies are you having?
What classes do the players want to use?
How do you plan to have them meet up? Or is that already going to be established due to the above question?
These are the questions we need answered before we can help.
Introduce rules as they become relevant, not all at once. A huge rules dump takes time and confuses them, but you don't need that for and RPG.
First off, character creation and the massive amount of rules will scare people away. Ease 'em into it. Let them know that the book is big because it's filled with so many options; and they only need to pick and understand their own. Help them make and choose their characters by summarizing the different races and classes.
Start with a very generous plot hook, or as /tg/ would call it, railroading. They're new to this, they don't know what the hell to do with being dropped in a tavern in the middle of Faerun.
Have a learning curve. The first one or two encounters should be very simple: one bear, two wolves. Slowly sprinkle in tactics, intrigue, exploration, open ends, etc.
Use inspiration, hand-outs, and in and out of game prompts to get them roleplaying. The important thing is to lead by example; if you want them to talk in character, you're going to have to too.
YMMV, but just a month ago I got my friends into the hobby, and the first session, that I had no idea how good would go, ended up lasting 8 hours and ended only because we were all tired.
Who would win in a fight between Guardsman with full magazine and five milion Tyranids?
>>44610800
Is there a commissar?
The Commisar is listening very intently to your answer, trooper.
>>44610817
PRAISE THE EMPEROR.
Hey there travelers. We have a barley harvest to bring in and we could use some help. Help us and will give you some pork stew, barley bread, beer and a couple pairs of socks.
>>44610085
You best start believing in highway robberies, you're in one.
>>44610085
Sure thing, sounds good. What's new in this neck of the woods?
>>44610113
Hey, these are my peasants who gather my barley and your a dishonorable bandit! Now I'm gonna cut your head off with my Katana! DAAAAGH!
Hey /tg/, I like to make CCGs as a hobby and I enjoy exploring different themes and mechanics.
However, when I want to prototype a game, I spend a lot of time mocking up frames in GIMP because I'm terrible at image manipulation. I wondered if some kind anon had a library of generic CCG card frames that I could use. I'm just looking for a grey or single colour bar at the top for a name, and a text box at the bottom with a typeline. Does any kind anon have something like that?
Pic related is what I've been using because it's all I'm capable of making. Looks like ass.
Bump for interest
>>44610070
You want something that works in Magic Set Editor?
>>44612090
No, just something that looks decent with a transparency window that I can put art behind and that's not actually copyrighted material.
Anyone like playing sociopath characters?
Nah, I mostly play Lawful Good these days.
>>44610075
I'm not constrained by your feeble morality systems.
>>44610198
And I'm not constrained by your feeble emotional intelligence.
>This world is entirely salt planes with islands that have small lakes of water on them.
>>44609549
>entirely salt
So /v/?
>>44609549
>everyone on the planet is really grumpy and gets butthurt about the smallest slight
>>44609549
>entirely salt
Much like certain boards WA HA HA.
Civ thread.
Top row only please, first three votes for race goes.
Rolled 37 (1d100)
Halfling
>>44609694
Sorry forgot to include forest vote
>>44609694
Second halflings and forest
Would it really break the game if Wastes had its own land type?
Yes.
get your radical ideals out of here
>>44609500
In what way?
Explain further. /tg/ is for plebs after all.
Wasn't sure where to go for this, so Icame here. I need help, and I'm guessing there may be some experienced storytelers here. I'm soon GMing a game of Edge of The Empire, and I need to think of a way for an NPC who is an Emperor's Hand to abandon their prior obligation as a fanatical secret assassin, and join the PCs as an ally NPC.
Here's my current premise:
The Assassin is on a mission to kill an Imperial Captain who is thinking about defecting. She pays the Hutt the PCs are doing missions for to give her passage on a smuggling ship so that it will be captured by the Captain's Star Destroyer (Technically, an interdictor). One the smuggling ship is brought aboard, the Assassin will be able to get close to the Captain.
So basically, Ineed to come up with a way for things to play out so that the assassin fails her mission, but survives. Ideas?
>>44609165
Ask the Star Wars General. They've got at least half a dozen NPC's built around that idea.
>>44609165
> choo choo here comes the space train
don't start the game out with this. Have the emperor's hand start out by chasing the PCs, you dummy.
You are a God of Dice. Each of you, I mean. All of you represent a number of the holy 1d20. Roll 1d20 and, in the same post, determine what fate awaits all the others to roll that number. If you roll a free number, congratulations, you are the Primary God of that Number. If you roll a taken number, refer to EVERY post that's rolled that number before to determine your fate. Even if it's terrible, at least you know your own contribution to the number may help/screw over the next would-be god. Also, if you somehow survive your fate, you become a Lesser God of that Number.
Rolled 9 (1d20)
>>44609046
You must take a shot or be struck with terrible luck.
Rolled 14 (1d20)
Good luck and fortune comes to all.
Rolled 14 (1d20)
>>44609046
A pile of candy of weight equal your own emerges from the ground beneath your feet; if there is no ground, it's poured on top of you. One percent of the candies, round down, is laced with a strong hallucinogenic drug, another one - with a strong sleep-toxin.
Indie rules-light RPGs are to mainstream rules-heavy RPGs what improvised banter is to Cards Against Humanity. The detailed, restrictive, and frequently absurd rules serve the same purpose of quickly generating good stories without requiring too much creativity (albeit stories that make no sense to someone who doesn't know the rules).
(This is not a criticism of anything. If you feel offended, that's on you.)
Cards against D&D thread?
White card: drow vagina full of spiders
>>44608789
I like where this thread is going.
Black Card: To everyone's great misfortune, the wizard's wild surge resulted in ___.
>>44612210
White card: forgetting how to calculate THAC0
What are you doing with your life on an imageboard, /tg/?
Post a couple pictures, get a couple laughs. The usual.
Going to college and waiting for class. [Spoiler]And thanking the heavens \tg\ isn't blocked on my phone by the BYU internet police.[\spoiler]
>>44608670
and that's all?