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Archived threads in /tg/ - Traditional Games - 4173. page

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>Previous thread: http://suptg.thisisnotatrueending.com/archive/44847235/
>Twitter: https://twitter.com/TaskForceKaz
>General Pastebin: pastebin.com/u/TaskForceKaz

Given your current pacing, it wouldn't take more than thirty/forty minutes to walk back. Plenty of time to find some more demons to fill your COMP. Five more until you can't take any more in. Since you've got more than enough time before you have to report back to Alger, you decide to continue making your way through the deeper parts of the forest, Pixie and Centaur in tow behind you.

"Hey, Master," Pixie asks, zipping right in front of you. "Are you sure that it was a good decision to let the gryphon live? How can you be sure that it's not gonna ditch you at the first sign of trouble? Sure it's probably grateful that you spared its life and all, but probably resentful for the humiliation of being beaten by a human..."

Centaur grunts. "If the knave dares to strike against my liege, it will face swift and merciless retribution. Such dishonor will not be tolerated. It will either bend the knee and serve willingly, or face a swift and cold end for harboring thoughts of rebellion."

Your demons continue to debate about the pros and cons of intimidating the gryphon into joining you as the thick foliage of the trees begin to block out the overhead sun.

>Roll 1d100 + 30 for Deep Forest Encounter.
188 posts and 29 images submitted.
>>
Rolled 69 + 30 (1d100 + 30)

Rolling
>>
Rolled 84 + 30 (1d100 + 30)

>>44909070
Can we ride Gryphon like a pony?
>>
Rolled 36 + 30 (1d100 + 30)

>>44909070
Demons can rebel even after they are added to the phone? Loyalty system?

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Does anyone know if there's a splatbook with stats for the Lady of Pain? I'm about to run a campaign where the players defeat her and become the new kings of Sigil. It'd be nice to not have to make up stats on my own!
291 posts and 36 images submitted.
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>>44908618
Yes.
>>
>>44908618
>>44908706
Yeah at least one exists.
>>
>>44908618
That's stupid.

You're stupid.

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>Core rulebooks, adventure modules, Unearthed Arcana
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>OGL and SRD for 5e
http://dnd.wizards.com/articles/features/systems-reference-document-srd

>Dungeon Masters Guild, buy and sell 5e shit using Wizard IPs
http://dmsguild.com

Thread Question: Your Druid casts Speak with Plants! What do the plants say to him?
349 posts and 27 images submitted.
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>>44908464
"Stand out of my sunlight."
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>>44908464
"420 blaze me!"
>>
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>>44908464
"Kill the murderers"

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>Party: what a dumb quest, we don't want to do that
>GM: okay, you don't have to. the setting is open to whatever adventures you'd like. What do you want to do?
>Party: lol, I don't know

Railroading is appropriate for 99% of groups. Prove me wrong. You really can't.
85 posts and 7 images submitted.
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>>44908293
I wouldn't put the percentage that high. You don't even need a group full of people with their own vision. You just need one person with both vision and the charisma to get everyone behind him on it.

But then you get groups full of people who think all RPGs are JRPGs. And yeah, then you need some wide gauge tracks.
>>
I wouldn't say railroading is appropriate for 99% of groups. I'd say railroading is FUCKING MANDATORY TO PLAY FUCKING RPGS.

If you think otherwise, it's because you're one of those inbred player-centric "everything has to be a freeform sandbox hug group where everyone is a special snowflake and any form of narrative or story completely invalidates player agency and games should only ever be be plot-free improvfests where the DM just sits back and shotguns adventure hooks at the players because they are contrarian enough to fuck with any sense of a plot because it conflicts with their idea of freedom" faggots.

Sandbox games aren't a real thing stop pretending they are jesus fuck how long will it take you people to realize this?
>>
>>44908293
Railroading is appropriate for most groups.

What you need to do is make it subtle though.

Give them the illusion of choice, and have it impact shit when appropriate, but never just let them do whatever. That means you've failed to engage them.

To use a really shitty metaphor, you guide them to a crossroad, and then no matter if they head towards "Leftville" or "Righttown" the city will still be plagued by bandits.
Half the challenge is not letting them notice this.

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>Codex Space Marine Chapters are now 10,000 strong
56 posts and 14 images submitted.
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>Space Marines wield lightning and defend eight galaxies instead of one!
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Only 8 Legions, 4 traitor primarchs got possessed by each Chaos god to be personal avatars, the rest of their legions are possessed by demons.
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>>44907950
>Adeptus Astartes Chapters are 100 strong each, Astartes are all alpha psykers grown in vats and can throw starships.

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Welcome Back to Parasite Quest

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Parasite%20Quest
Twitter: https://twitter.com/toxo_para

You are a parasite. And your puppet not only got decently radiated fishing for robots, but also set off some sort of alarm. It's flesh has not fully regenerated, leaving seething fungal mass, scar tissue and robotic implants exposed. Nothing other than the flashing light and the obnoxious alarm has happened. You have a number of technological items unlocked. These will need to be returned to the core for integration into the Song. It will also take several minutes to evolve an infected puppet along with some materials. The siren continues and your puppet is afraid yet awaits the command of the Song.


[] Evolve the puppet: Risk detection: [specify modifications]
[] Hide the puppet: Safety in shadows: Time heals
[] Contact the Animals: Request Assistance: Lie
[] Write in
------------Facility Layout------------
[1] Docking Port
[2] Reception
[3] Office, Security and Tool Cage - 2 animals
[4] Waste Processing
[5] Barracks - 10 animals
[6] Reactor
[7] Storage

----------Puppet location----------
[Reactor]- 2 puppets
[Barracks]- 7 prey (infected)
[Waste Processing] - 1 puppet

-------Tech Available------
[Plasma Lance weapon unlocked]
[Machine Vision unlocked]
[Radioactive flesh unlocked]
[Submarine Engines unlocked]

------Materials Gained-------
[Nuclear Material gained]
[Scrap Alloys gained]
61 posts and 6 images submitted.
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>>44907721
hai
>>
THERE IT IS
>>
>>44907721
>[] Hide the puppet: Safety in shadows: Time heals
Can't let it be seen with it's skin hanging off and fungus growing out of it.

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What things do you watch out for in either new players or people you have never played with? I'm running a D&D 5e game for about 5 people I've never played with and I'm hoping to weed out the shitters before we're to far in.

We had a pre-game meet up earlier this week and got most backstories, stats, and class/race nailed down in the group so far we have.

>John Ton Anec
I'm aware his name is John not Cena but he seems cool and is a half orc monk other than the name 0 flags raised.
>Luna Oaken
Only girl in the group and my only worry is that she's going hard into special snowflake territory with her half-elf druid raised by wolves and killing the hunters who killed said wolves at 12.
>Serena Boreesh
Youngest guy at 16 playing as a female cleric human that used to be tribal but her tribe was attacked by a religion and she was taught the ways of said religion and the ways of her new leaders. Maybe magic realm as his words were "Reconditioned to her new religion and life"
>Tyranius Occisionis
Most potential for being that guy. Human varient rogue edgy backstory, charactor description, and I'm pretty sure his last name is slaughter in latin. My biggest red flag is he tried to first join in with stats I didn't see him role with two 18s and lowest stat at 13 and I had to argue with him to have a copy of his sheet with his excuse being it's all gonna be on his laptop and I could look at it whenever I wanted.

There's a little more minor stuff but this is what stand out the most to me so I'm just waiting until we play to see how they act ingame. So what red flags do you look for either ingame or In the characters themselves?
328 posts and 26 images submitted.
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>>44906289
A big red flag I feel is when someone appears to be going against the tone of the group/what the group is considering to be fun, so Not Cena might be a concern if everyone is going for a more serious game and he's being overly comical/memeish. Edgy guy might be a concern in the opposite direction. the other two seem reasonable enough for now (and really the first ones might not be a problem depending on how they are played.)

Possibly trying to fudge stats is definitely a concern though, it means he's likely going to be focused solely on what he wants to do and is going to bend and lawyers rules until it is done.
>>
>>44906289
Red flags

> CN allingment
> kender race
> anime is referenced at all
>waifu is mentioned
>"my character is gay"
>" I already rolled my stats"
> "can I use a katana?"
> " my character was raped"
> " my tribe/family/(x) was murdered!"
>" I want to play a druid "
> "catgirl"
>" I am half(anything)"

Any of the above, and they'll ruin a group.
>>
>>44908013
I agreen with this anons analysis.

I think its worth mentioning that rules lawyers in my experience are far more poisonous than memesters. If he wants to powergame it will fuck with everyone who isnt him.

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How many levels higher than a D&D wizard should a D&D fighter be at any given point in order to stand a chance of winning?
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>>44904663
About four levels higher than a level one wizard should just about do it.
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>>44904663
Depends.
>>
It radically depends on which edition of D&D you're talking about.

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>This is a quest taking place in an alternate version of the Naruto world during the same time period as the story, with a few notable differences. You will be playing as Kon Karagowa, a young Leaf Jonin. Your character is defined by your choices, so write-ins are always encouraged. And remember to have fun!

>Quest Info:http://pastebin.com/i5NqKBbr

>Previous threads:http://suptg.thisisnotatrueending.com/archive.html?tags=Leaf%20Ninja%20Quest
325 posts and 20 images submitted.
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>>44904424
hype
>>
>>44904424
Awww yeeeee

Time to cause some very sexy international incidents. Will we get to spar Lee, I wonder?
>>
https://www.youtube.com/watch?v=a8rQ6JFZ4hQ&list=PL4C928EAF7AA5B906&index=16

You wake up bright and early, ready to leave as the sun is still rising. Without waking your Uncle, you take your things and leave the room. You head down into the kitchen and grab a quick snack, eating as you head for the door. Before you can leave, you find Sasuke awake as well.

"Thought I'd see you off." Sasuke remarks. You two leave the house and keep chatting as you walk. "Don't you worry about things here. I'm sure my mother is enjoying not having to cook, so your uncle will be just fine while you're gone. Kiba's been making little headway with nature chakra, so he's been begging me to help him out. He's gotten himself all hyped about being part of what he calls 'The Three Sages of the Leaf'. Can you believe it?"

Sasuke chuckles lightly to himself. "Between that and clan duties, I think I'll be tied down for a while. So you just go out and do what you need to do. Akatsuki is still out there somewhere. My brother says he may have a lead here in the village, but... anyway, good luck, Kon."

Sasuke turns to leave as you arrive. Han and Roshi are at the village gate, accompanied by Tenzo.

"Morning, Kon." Tenzo yawns. "Looks like you three are ready to go. Knock 'em dead, kid."

Tenzo shoots you a thumbs up which you return before heading out of the village with your two guests in tow.

A few minutes into your trip, Han speaks up.

"So Kon, you wanted to learn more jutsu, right?" he asks. "I have plenty of them you could add to your repertoire. I could teach you how to use Fire Release too."

"A bit eager there, Han." Roshi speaks up. "Wasn't Kon the one that asked to learn? Not that I mind helping him out."

"Well, bit of a new lease on life now, I suppose." Han replies. "Plus no one ever asked me how to do anything before."

>A.I want to learn a new jutsu

>B.I want to learn Fire Release

>C.Actually, I want to learn Earth Release

>D.I changed my mind, I don't need lessons

>E.Other

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> commoner falls 30 feet and dies
> commoner goes and fights several dozen monsters
> can now fall 30 feet and keep walking

Do people still take D&D seriously in terms of game design?
555 posts and 18 images submitted.
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>>44904289
Yes
>>
>>44904289

I wonder where these protesters are now.

Do they have families? Are they still out fighting? Are they in a ditch somewhere?
>>
>>44904289
It was never meant to be more than an abstraction, but after lots of revision, the point got lost, and now a disconcerting number of the people that play it are min-maxers whose abilities to find and exploit loopholes would be better served as lawyers rather than as attempts to keep an aging system alive.

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>The walls of the dungeon become ultra-magnetic once you reach its center.

What now brave adventurer?
55 posts and 12 images submitted.
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>>44904219
But I'm a Monk
>>
I told you the solid gold armor would pay off!
>>
Once again spellcasters come out on top

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ITT fluff and/or retcons you will never acknowledge or accept for as long as you live (any setting)

>Black Templar being only slightly larger than a codex chapter
363 posts and 37 images submitted.
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>>44903875
I want my squats man :(
>>
>>44903875
Everything in the HH series
>>
>>44904218
This isn't a thread for sadness. It's a thread for stark defiance!
My squats still exist! Damn what GW says!

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Only the oldest among your tribe remember the wonders of the great city of Babylon. Your people, the Aldrymik tribe, have wandered the Eastern Forest since the confusion. Once a people of wealth and culture, you have been reduced to no more than a ragtag tribe of nomads.

The Eastern forests are a harsh and unforgiving place. The elders remember a time when it was not so, but most of the tribe was born into the endless winter.

You are one of the nine young men of the tribe coming of age in this year. Your father, a respected and proud member of your tribe, is eager to bring you into his trade.

He plans to teach you:

>The art of fungus cultivation. Your family is descended from planters of old, and have carried the secrets of selective breeding with them. You care for the fungi found in the many caves of the Eastern forest, returning to certain places every year to cultivate your hardy species.

>Elkvar hunting. The elkvar, a staple species in the diet of your tribe, live in large nomadic herds. Your family is adept at pack hunting, and works daily at physical training and hunting technique.

>The art of branch-felling. Armed with sharpened stone tools and strong arms, your family has developed the skills necessary to turn a pile of branches into almost anything. From baskets to firewood, you specialize in both the cultivation the the evergreen branches and crafts involving them.
79 posts and 1 images submitted.
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>>44903865
>The art of branch-felling. Armed with sharpened stone tools and strong arms, your family has developed the skills necessary to turn a pile of branches into almost anything. From baskets to firewood, you specialize in both the cultivation the the evergreen branches and crafts involving them.

chop wood nigguhs
>>
>>44903865
>The art of branch-felling. Armed with sharpened stone tools and strong arms, your family has developed the skills necessary to turn a pile of branches into almost anything. From baskets to firewood, you specialize in both the cultivation the the evergreen branches and crafts involving them.
>>
>>44903865
>Elkvar hunting. The elkvar, a staple species in the diet of your tribe, live in large nomadic herds. Your family is adept at pack hunting, and works daily at physical training and hunting technique.

remove elk

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Become The Vampire 32

As you stand before your carefully constructed summoning circle in the sport equipment shed, ready to complete the spell to summon Tellarie's victim, you think back on the last two days. It's been kind of weird, overall, and not just because they've been relatively calm. There's been this weird feeling in the back of your mind like everything is going according to a plan you thought up ages ago and forgot all about.

Things with Sammy have been getting better. She's finally getting over her jealousy after realizing what happened to Jennifer, and it's helped her insecurities a lot now that the perceived rivalry is gone. She's been getting along better with her mother as well, and her renewed cheerfulness has made things more pleasant between you.

Jennifer on the other hand has been a source of irritation and frustration since becoming a teacher. Not specifically through her own doing, mind you. It's mostly the reaction of the students. It's like she's being paid based on how many students she fails, and the combination of her strict demeanor and nearly-scandalous outfit choices has lead to some of the male students becoming infatuated with her. Toby, in particular, seems drawn to her, and in the interest of not revealing your connection to her you've sat in silence while he gushes about his crush on her to you.

Tobias has also been nagging you to agree to come to the next meeting of the occult club next week. Bradley is preparing something for the eve of the new moon, a few hours before you're due to meet with Tellarie. You've been trying to make sure that the timing won't mess anything up for your deal to advance your blood magic before you agree to anything, and you have a strange feeling that something is going to go wrong. It probably has to do with Angie's prediction that Bradley will die sometime next week, and it makes you hesitant to go to the event.
523 posts and 13 images submitted.
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Your magic training has been going fairly smoothly. Angie's slow hinting and mentoring at night combined with your own experimentation has led to a few small explosions around the school yard in the dead of night, one mutant cat and a crude telekinesis spell that only moves things to the left, relative to your perspective. It needs work, but it's your first rune magic spell that hasn't blown anything up, which makes it a solid basis for future work. The secret, you've realized, is in over-analyzing every last detail to the limits of what you can consider, all the possibilities your mind can conceive.

History class has been particularly fun, mainly because Catherine is coming out of her shell a bit. The pair of you have been working together in class to get everyone else in character for the roleplay events, as well as exploiting people who aren't taking things too seriously now to establish a broader power base later. Catherine continues to deny any sort of deviousness on her part, citing examples from novels that she's basing her tactics on.

Every evening you've been playing games with Athena and Meliora, when they aren't off patrolling the school or dealing with various issues. Falling asleep in the same bed as Athena felt a little off to you after spending the last two weeks on and off sleeping beside Sammy and Jennifer, but her love of her pillow fort led to her sleeping inside her comfy castle after being tucked in and read a bedtime story. You just told her your favorite one two hours ago, one your dad used to tell you when you were younger. She liked it a lot, and made up an extended ending for it.
>>
The vampires haven't been making much fuss lately, and have been giving you the cold shoulder a bit, which you guess is to be expected. You haven't had much to worry about in terms of supernatural shenanigans, although Presence has been nagging you on and off about hunting down the vampire who killed her. You've yet to come up with a suitable strategy for picking out her murderer and eliminating them. You'll probably have to pull a vampire-level manipulation to pull it off.

You look at the glowing circle on the floor and check your phone. One minute to midnight. You brace yourself for what's about to happen, your hands starting to move on their own. You grab the knife you brought with you and slice into your palm, just deep enough to get blood flowing, and you let the first drops fall into the circle as you chant. The spell comes from somewhere deep inside you, pouring out through your mouth and into the circle before you.

The air around you begins to feel thick and heavy, and the floor beneath the circle turns black as the symbols you marked out turn pale, and then stark white. The drops of blood form into a single black lump that begins to swell and twist, and you take a step back. With a single word you can cancel the summoning and send the devil back into the pit, and in an hour that word will erupt from your mouth on its own, so you sit back and watch the lump twist, writhe and swell into the form of a brutish figure, nearly eight feet tall and clad in a drab black clock and sections of ruined armor.

“You have great skill to have summoned me, human. Tell me your desires, and I, the mighty Velkinshar, will grant them to you. Do you desire a nation to bow before you? A worthy foe destroyed? Or do you wish to make war against the heavens themselves?”
>>
You know that he can't leave the circle or interact with you unless you wish it, but you also know that dealing with devils is risky business. You take a moment to collect your thoughts before proceeding.

>Character sheet
http://pastebin.com/YMGdCy7Q
>Rules
Same system as Become The Dragon Quest. If you don't know what that is, it's best of three d20 rolls. I name a stat that sums up what you're trying to do, and if I don't name a relevant skill, you try to fill in the blank based on what you're trying to accomplish. “Break open the door” might be Strength based, but if you've been playing baseball after school and there's a lead pipe nearby, you could apply your Baseball skill to the roll. A 20 on the die is a crit threat, and if either of the other two rolls is 20 or higher after mods, it's a critical. A crit fail is when you have two or more 1s. So far this system has worked out well enough. We'll get into combat rules as needed, but in basic terms you have wounds, not HP, and the worse the wounds, the more penalties you accrue while doing other things.

Most Important Rule:
Have fun.

>Kick back for an hour, let Tellarie ruin his shit and be done with it.
>Negotiate with Velkinshar, maybe you'll get a better deal here
>Reveal Tellarie's plot to seize power, earn brownie points
>Other (write-in)

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“Decisions decisions. I think I will choose the Celtic rune.”
“Are you sure? You cannot choose a different catalyst once you have begun the summoning ritual.”
“Yeah, I'm sure.” You nod your head.
“Very well, we will collect the rest of the artifacts and return them to the organization. Best of luck to you in the holy grail war; the summoning circle is just behind us. Your mentor will stand guard at the entrance to ensure that you have a...successful summoning.”

The hooded figures collect the artifacts and leave the room, leaving only the Celtic rune on a wooden table. You wait until you hear the door gently clicks before you sigh and got to work. Numerous amounts of mana crystals fell from your hand as you sprinkle them across the floor, the crystals pulsed. The symbol on the floor pulses as well, in time with the crystals. A scarlet red star, gently increasing the power and mana saturated in the air. With confidence, you place the celtic rune in the middle of the floor, and began your incantations.
416 posts and 49 images submitted.
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>>44901859
Thighs-sensei, here we cum.
>>
>>44901859
>>44901859
>>
>>44901859
The Lancer Wars: Thighs vs Bulge

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