You are Kline Bueller, and you are currently well-rested after your nap. After the bandit fiasco, you decide to take the time to relax in the big city of Kaste with Deila Havar and...Maria.
You really didn't want her tagging along, but she insisted that she accompany you, in order to prevent you from taking advantage of Deila. Just because she was a rank higher didn't mean she had the right to boss you around.
The three of you are at a cafe, waiting for your orders to come.
"S-so, K-Kline, is it?" Deila asks you, with a blush on her face. "H-Have you ever been to Kaste before?"
"No," You say. "This is my first time here. I've never had the chance to visit a town like this." Which was the truth, you've lived in the village of Asrun when you were younger before you moved out to Grandale.
"Hmph. Commoners are always fascinated by every single thing they see." Maria quips.
You ignore her and decide on what else to say to Deila.
>Ask Deila does she live here.
>Ask Deila does she come here often.
>Ask Deila if there's a guild here.
Voting time is extended.
>>44901788
>>Ask Deila does she live here.
>>44901788
"So, Deila, do you live here?" You ask.
"Well, no, I live in Redvale, a town on the border of the country of Frendan." Deila says. Frendan? If you recall, Frendan was the neighboring country of Heral, the country you live in.
"So, you've visited Kaste, then?" You ask.
"Oh, yes! Several times, although some of them were for business." Deila nods.
"Where's the waiter already? I'm growing impatient," Maria growls.
"Is there a guild in Kaste here?" You ask Deila, who nods.
"I wanted to ask them for help, but they said they weren't interested." The brunette looks downward.
What do you ask?
>"Why?"
>"Were they busy?"
>"Did they think your request wasn't good enough?"
Of course more serious quests are always fun, especially those that are properly planned and ran by experts. And of course we all remember the old Monsterhearts quest; but this is neither of those things.
Since this is the first post, we need a bit of worldbuilding, and I'd like you to help me along. Since it's still a quest, we're doing it on a voting system.
Setting:
[ ] An all male/female boarding school.
[ ] A small town with a big, secret history.
[ ] A big city, bustling with supernatural activity.
[ ] College.
Work on our character if you want. I'd need just a bit of info:
Name:
Gender:
Age:
Looks (Can just use a pic. Drawn or photography):
Personality:
And finally, I need you to vote on one last thing. Should I pick the Skin we're using but let you choose the moves in a narrative way, or let you pick the skin?
>>44900724
>[ ] An all male boarding school.
>name: Elias
>male
>20
>looks: not detailed
>personality: make it up as we go
>yes
Are you THE MH?
>>44900724
Eh, I'll throw a vote
>[ ] A big city, bustling with supernatural activity.
let's ride the metro
>Age
the prophetic youth
>Should I pick the Skin we're using but let you choose the moves in a narrative way, or let you pick the skin?
you choose according to setting
>>44900724
[ ] An all female boarding school.
Name: Ellie
Gender: Female
Age: 16
Looks (Can just use a pic. Drawn or photography):
Personality: Timid, moe
Hey guys new to /tg/
I read a few stories on here and i gotta say they were extremely intertaining.
Any want to share some stories funny,cool,interesting about the games youve played?
If you want to make a story request thread, then I advise you to not start with Sir Bearingtion; along with the dragon wrestling story, it's the story most posted around here. and everyone gets annoyed by it after a while.
>>44900689
Do you want caps or stories ?
'cause we don't have enough story threads in my opinion
Some of these bitches
Haven't seen one of these in a while, so let's get this thread rolling. Got a rules question about the new set, ask away! Got a question about some bit of policy that happened to ya, I can try and help you! Want help on a deck build hahahahaOn the real. There are so many other better threads for that stuff.
L2 from US here, gonna try n get gA in when he can.
Bump for questions
>>44900606
I was wondering, do activated abilities have converted mana costs?
>>44903258
No, only spells have cmc.
You all knew it was me starting the threads up anyways.
Once the world was nothingness, and then with Domina the Star Mother, She Who Remembers, the first WORD was brought and it was light.
Then came the world with Lorshian, the first moon with Udros the Steadfast. From the rays of Domina’s firstborn, the sun, and Udos’s moon, Molinoth the Remaker, the World Serpent, was born.
The gods of shadow, darkness, death and decay; The Lurker, Nihil None, Ralet and DARK awoke.
Sleazus appeared and made wine, long before life itself, and began a party of godly proportions that would encompass the first and second ages of the world.
And thus ended the first age of the world.
http://archive.4plebs.org/tg/thread/44488684/
Caliban the architect created the second moon.
Naturasta, Amrito and Zatheens appeared and spread water and life across the barren world.
The gods fought against DARK as he entered the world once more and declared war on creation. He was imprisoned within the third moon, crafted by the efforts of Caliban, Zatheens and Heroicus.
Thus, the second has ended, and at the dawn of the third age, Molinoth and Heroicus walked amongst the mortals.
http://archive.4plebs.org/tg/thread/44505421/
The frosen cyclops Urgös usurped Frackt the frost god's power and invoked eternal cold upon the world, but was beaten back by the combined forces of Domina, Frackt, Caliban, Molinoth, Regolith and Veraiitus the deciever.
Domina damaged her own divinity birthing a pair of frozen stars and was nurtured back to health by Regolith, Molinoth and Heroicus, where she fed upon and almost devoured Heroicus in his entirety.
Thus, in a flood of dick-sucking jokes, the third age ended.
http://archive.4plebs.org/tg/thread/44670048/
>>44897969
Witness returned to us, and became Witness-that-was, as a god of Balance who set up the Great Wheel, where the souls of mortals travel through to be reborn.
Golgadath the Maw outside Matter fed upon the souls travelling the Wheel, and was set upon by Heroicus, Regolith, Witness-that-was and Veraiitus, who drove it out of cosmos once again, where it hungers and feeds upon the few souls that fall off the wheel.
Herocles the mighty ascended into godhood and fought Domina in a dream of grandeur caused by Veraiitus, and was devoured in the end and remade into a giant yellow star.
Thus ended the 4th age.
http://archive.4plebs.org/tg/thread/44731492/
Frackt created his own planet of frost and worked on it as a sideproject. Barastran, the demigod of stars, crafting and courage, was forged from Herocles's broken armor and a little of Heroicus's and Caliban's essences.
Domina set her sight on the great wheel in her hunger.
Regolith spawned his own line of demigods amongst the mortals, and the fact of demigods being much weaker than gods and yet much greater than their kin was proven.
The gods have begun to coax select mortals onwards through Heroicus's Labyrinth for a new god of courage to rise in his stead as he prepares for his last battle, one which even his son lost, to re-stabilize the great wheel and the cycle of rebirth.
http://archive.4plebs.org/tg/thread/44819687/Select a tripcode to become a God, and roll 1d100 to speak the WORD and make things happen. Anonymous players form a Choir to praise or scorn the works of these Gods as they see fit.
I didn't know it was you starting the threads up...
>>44898063same trip every time+ my announcements
The holy grail war: a magical ritual that has been ongoing for two hundred years. Established by the three great magic families: Tohsaka, Matou and Einzbern. The holy grail allows the victor to have any wish granted, and it is for this reason that seven mages are selected by the holy grail and with support from the holy grail, they are allowed to summon servants: heroic spirits and legends from the past. Masters chosen by the grail are granted three command spells.
This takes part during an alternative time-line from Fate/Staynight during the fourth holy grail war. the three main magic families still exist, with certain characters also existing within this timeline.
You were chosen to become a master, however: who are you?
Are you a
>Male or Female
>Do you belong to one of the three great magic families? If so, which one?
>If not belonging to one of the great magic families what are you? >Mercenary, Mage etc.
Your choices affect what type of catalyst you are given in order to summon a servant although there will always be more then one type.
Combat will be rolled by first three rolls of 1d20, your servants stats will also pay apart in determining combat rolls, for example: a servant with A strength will have an easier time to pass check compared to a servant with only C strength. I plan to develop this as I go along and we will see how it works out.
Different backgrounds & upbringing will allow you to gain unique perks:
Tohsaka: CONVERSION OF POWER: Allows the storing of mana in objects, usually jewels. You may use these jewels as a one-time consumable for a spell / write in. You start with 3 C-Ranked Jewels, 2 B-Ranked Jewels, 1 A-Ranked Jewels, higher ranked jewels will be more effective then lower ranked ones, occasionally opportunities will arrive during the quest to obtain more jewels.
Matou: 500 YEARS OF DEDICATION: Thanks to your grandfather: Zouken Matou's extensive library of intensive sorcerous knowledge you are able to decrease up to two of your servant's stats by one rank and to increase up to two of the servants stats by one rank. (For example you may decrease your servants Luck from D to E and to increase your Agility from B to A, if the stat is A or higher it simply gets a A+, Noble Phantasms cannot be upgraded or degraded). Stats upgraded or degraded this way will stay until the following day, you may choose to redistribute stats, keep them the same or revert back to normal.
Einzbern: UNIQUE HOMUNCULUS: The Einzbern family has been creating homunculus for years, you are one of the two homunculus to be born to a human mage and a female homunculus. However, you and your twin were separated from your parents at birth and raised by the Einzbern family to become a master to fight in the holy grail war. Thanks to your homunculus abilities, magic comes easily to you and you possess much more magical circuits then your average mage. Using your magic, you can reinforce all your servants stats by an additional grade. However, this reinforcement may be only used once a day, once used it lasts for a single battle and resets the following day.
If you guys do not wish to be one of the great families then let me know and I'll create some classes for you e.g.
Member of the church (Think Kirei)
Mercenary (Think Kiritsugu)
Foreign Mage (Think Waver)
Rolled 1 (1d2)
Here, have a vote, though I may not stay long.
>Flipping a coin for gender. 1 for male, 2 for female
>Foreign Mage
>the three main magic families still exist, with certain characters also existing within this timeline.Does this include Golden Boy and Angry Manjew?
>>44897668
Male
Member of Nanaya family
Deep in a rather uncharted sector of an unpopular arm of distant galaxy #015323, your ship has stumbled across a lush alien world. Most of the planet is covered in sprawling green jungle, or scintillating blue seas. Your captain orders you down via shuttle as part of an away team.
Who are you?
>I am a soldier, part of the Unity Federation. Our mission is to bring peace and order to all corners of the universe... whether they want it, or not.
>I am a trader, part of the Unity Corporation. Our mission is to bring wealth and prosperity to the company, and all of its subsidiaries... regardless of the impact of those who we are doing business with.
>I am a missionary, part of the Church of the Unity. Our mission is to spread the word of Unity across the stars... despite the thoughts, philosophies, or previous faiths of those we encounter.
>I am a settler, part of the Unity Federation. Our mission is to inhabit a designated far-flung planet, to act as an outpost for UF vessels... even if there are already locals inhabiting the planet.
First choice to three.
[ Hello again, /tg/. After trying out a couple of /civ/ quests, I found my attention wandering, especially since there was limited means to reach out to dedicated players. To remedy that, I have set up a twitter @AlienWorldQuest. Enjoy! ]
>>44897559
>I am a missionary, part of the Church of the Unity. Our mission is to spread the word of Unity across the stars... despite the thoughts, philosophies, or previous faiths of those we encounter.
CONVERT
FILTHY
HEATHENS
>>44897559
>>I am a settler, part of the Unity Federation. Our mission is to inhabit a designated far-flung planet, to act as an outpost for UF vessels... even if there are already locals inhabiting the planet.
PURGE XENO!
>>44897559
>I am a soldier, part of the Unity Federation. Our mission is to bring peace and order to all corners of the universe... whether they want it, or not.
War.
War never changes.
What do you prefer, soft or hard science fiction?
I prefer both in the classical sense of their definitions.
If you're using "hard" to mean autistic shit like "FTL is imaginary space magic and therefore can't exist in hard SF" then please fuck off and kill yourself.
I like a bit of hard fiction. I like space ships that can kill the occupants if not piloted properly. I like high stakes ship-to-ship combat. Weapons based on our physics with technology that, with time, can actually perform the way they do in the future.
Beyond that, I love interesting and well written alien races. Other humanoids with their own cultures and survival techniques. I never get into ferocious aliens who are evil for the sake of being an easy antagonist.
>>44896608
Soft. Hard is autistic and dull.
An evil as fuck lich becomes a god and chooses Death as his portfolio.
He is now the god of death
He realizes that, when someone dies, he gets power based on how long a life they lived, as if they had been accumulating energy through their life. The more they have experienced, the better for him.
Would it make sense to start worrying about extending the life of mortals and giving them happier, more fulfilling lives? what would he think about baby sacrifices? they give him a tiny boost, but are effectively insignificant compared to the death of an old man.
Did he... did he just became the god of long happy lives, if only because of selfish reasons? is worshiping an evil asshole that wants you to live a long and happy life for selfish reasons, an evil act?
Picture unrelated
>>44895972
>Oh no you don't mother fucker, you don't get to die yet!
>Now you better go talk to your crush, before we talk again, Don't waste that damn life of yours, you fucker
>Find every last baby murderer and put them in a permanent sleep, here's the spell I made just for that, remember It only works on fuckers murdering babies, I even made some extra wands with this spell which anyone can fire, even babies!
>Goddamn those fucking orphans, It takes so much of my precious time, making each and everyone of those shitstain's happy
>How am i going to rationalize this "Cure All Diseases and Disfigurments ever" spell to that asshole god of pain/disease"
>>44896065
>Dammit mortals I'm EVIL, stop worshiping me you GOOD FUCKS
>>44895972
>Heavy metal
I see what you did there.
Also I suppose him being evil relates to what the lich was doing before he ascended? Unless he's using his god powers for evil now, then it makes sense to want to overthrow him even if he's getting people to live long and happy lives as a side effect. Plus he might come to conclusion that he should bind all the people into some sort of fantasy Matrix to insure they can't sabotage their long and happy lives with their individual freedom.
Pathfinder General /pfg/
Unified /pfg/ link repository: http://pastebin.com/53QiHfcU
Previous Thread: >>44889142
Artifical races general
>>44895902
Gonna post warforged pics
also, if anyone could look this over and give an opinion, it would be great
https://sites.google.com/site/eberronpathfinder/conversion-info/classes/artificer
>>44895916
>>44895902
We shouldn't all have to be bipeds.
Quad-Mechs Good!
Bipeds bad!
Do you prefer your elves to be immortal, merely long-lived, or similar to humans in lifespan?
Why?
>>44895147
I prefer my elves to be long-legged.
>>44895147
Extremely long lived/borderline immortal, particularly for more comedic or high fantasy games
Otherwise just long lived is fine
>>44895147
Long lived but not absurdly so. Not like standard DnD elves where they're considered young adults at 200 years. I prefer them to live for about 200 - 300 years, although they spend a comparatively longdr time of their lives in peak condition than humans (ie. their childhood is only slightly longer than humans and they only suffer the effects of old age shortly before death).
In MtG, planeswalkers can go through the Blind Eternities since they have a small shard of the Æther in their soul.
A really small subset of powerful entities can world-walk between the worlds because they are powerful enough to tank the magic-quantum-foam-unmaking effect that the Eternities have — amongst these are the non-planeswalker Elder Dragons, Marit Lage, and the black uber-spirit from Kamigawa, "Myojin of Night's Reach" (and possibly the other Myojin, but that is unconfirmed.)
A planeswalker from the older times made a planar barge from a corpse of Chromium, one of the Elder Dragons, after his demise, and used it to ferry troops across worlds.
1. Is it possible to use Darksteel to create a similar plane-moving Æther-worthy vessel? According to a Wizards article, reforging darksteel takes bullying the world into retconning the shape of a particular piece of it, so...
2. There, originally, were a lot more Elder Dragons around than five, they were mostly crippled and their wings and sanity stripped away by Elder Dragon sealing magic during the Elder Dragon Wars. They became the Elder Wurms. Would it be possible to unbind one to ally with it? Kill one and make its corpse your mobile base?
3. Can you make sangrite/etherium from non-Jund dragon blood?
>>44894724
Not sure about the others, but anyone who attempted 2 with any degree of success would have Nicol Bolas on their ass in a heartbeat. He doesn't like having competition.
As for 1, I don't think so because anything that deals with the aether and shit tends to involve exile, and Darksteel is 'only' indestructable. It wouldn't break, it would simply sort of cease to be.
>>44894724
> Return to return to Zendikar
> "Wait, we got two eldrazi titan carcass lying around..."
> All aboard the Interplanar corpseships!> And the smell is toasted.
On Zendikar, when it come to exploration, even the sky isn't the limit anymore!
>>44894724
There's more than that many ways to make a vessel that can travel the planes. The Weatherlight, the Predator, and all those portal ships from Phyrexia 1.0 were all made without darksteel or elder dragon corpses. So the answer is probably that you could make a ship with those, but you don't have to.
Post your favorite Lord or Hero modelthat you paintededition
>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)
>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)
>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S (Wargame)
www.pastebin.com/0e6RuQux (WHFRP)
>Total War: Warhammer
https://www.youtube.com/watch?v=lL7pBMxdX6o [Embed]
https://www.youtube.com/watch?v=ZKPw86ivR7A [Embed]
store.steampowered.com/app/364360/
>End Times: Vermintide
https://www.youtube.com/watch?v=G1rdqUZlx7s [Embed]
store.steampowered.com/app/235540/
>Mordheim: City of the Damned
https://www.youtube.com/watch?v=-o1H-qXAnO8 [Embed]
store.steampowered.com/app/276810/
>Bloodbowl 2
https://www.youtube.com/watch?v=URMfC-scXF0 [Embed]
store.steampowered.com/app/236690/
>Endhammer
http://1d4chan.org/wiki/Endhammer
>9th Age
http://www.the-ninth-age.com
>What happened to Warhammer? Let based Priestly tell you.
http://unpluggedgames.co.uk/features/games-workshop-the-origins-of-a-tabletop-empire/
http://unpluggedgames.co.uk/features/blood-dice-and-darkness-how-warhammer-defined-gaming-for-a-generation/
>Sweet concept art
http://imgur.com/a/SiscI
>WD archive for all your nostalgia needs
https://www.mediafire.com/folder/tx4hcy4u487pv/WD#cac9eh9m52bdq
>>44894626
Why open with such a shit picture?
>mushy, undetailed background
>No colour differentiation between the sides - both are dark grey with gold, accantuated by red
>Simgmar(?) suffers from tiny head syndrom
>tiny hand syndrom
>looks completely emotionless
>terrible hairstyle
>Stands like the armour is four time ystoo big for him
>Chaos lord got his eyes about a quarter eye with close together
I could go on
>>44894651
The only thing wrong with it is that it's reversed. The Everchosen and the reincarnation of Sigmar ain't no damn lefties, not in my Empire.
>>44894671
Reincarnation of Sigmar is dual-wielding like a boss.
Archaon is Antichrist, he's supposed to be leftie and stuff.
>Humans are the "charismatic" race
Why does every RPG system do this? Is it because CHA is the blandest stat out there, making humans bland so all the other races are unique by comparison?
What do you want OP?
>making humans bland so all the other races are unique by comparison?
Well, this is kinda how you design the races stat-wise. We see those games from our own human eyes and thus judge them from our perspective. The other races are extreme version of ourself.
Though this is not an excuse for making the human cultures and factions boring and mundane.
If I would design a game, I would give humans the best staminaand also incorporate stamina as a game-mechanicand something like +1 willpower, making them a save choice and kinda jack-of-all-trades that still can have an edge in something above other races.
>>44894143
That's not true.
Any other race can be charismatic in one of your games, you just need to get good.
What is it with elves being immune to ghoul paralysis in earlier editions of D&D? Like, I don't mind that, it's just on a curiosity level. It's just a weirdly specific ability, even for a game that felt obliged to note that "only dwarfs can use the +3 magic hammer". What's it even based on? Some book? Was it in the Lord of the Rings? Is it some anecdotal gameplay experience of Gygax'?
What's the story?
>>44893810
thats a good question
>>44893810
IIRC, it was a simple balance issue left over from the days of Chainmail. Or at least that's what I've been told. The reason it seems odd is that the world is so big with so many monsters that why would you bother with something so specific and small. But if the world weren't as big, and there were a lot fewer monster-types you had come up with, it makes more sense.
>>44893810
elves were op back then