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Archived threads in /tg/ - Traditional Games - 4169. page

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Can a setting work where large armies are armed with flintlocks, or even something more primitive, but melee and mounted combat are still used? I know different countries in the real world had differing levels of technology, but were early guns really so superior as to totally decide a wars outcome?

Mostly I ask because I want to run a campaign where a group of adventurers try to retake a fort from a garrison of zombies, but the zombies still remember some basic training. Most likely there would only be a dozen or so gun users in the lot, first firing from the walls as they try to get in, and then later in the yard. I don't really plan to have the PCs make much use of the guns if they don't want to, but I wonder if there's any precedent for mixing heavy armored fighters with very early firearms
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>>44924235
https://en.wikipedia.org/wiki/Tercio

Just go slightly earlier with the arms-tech; guns and swords and armor co-existed for hundreds of years.
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Sure! In the real world there was a long 'pike and shot' era in the 16th-18th century where the primary weapon in war was the pike, supported by men with matchlock muskets and cavalry.

The musketeers were expected to 'prepare' hostile pikemen by shooting them, protected from cavalry by their own pikemen. The battle would be deiced by pikemen closing to melee combat.

The musketeers would also carry swords, as their weapons were slow and clumsy in close combat.

Even after that, with flintlock weapons in the 18-19th century the weapon of choice was the smoothbore musket. They could reload much faster and more relabily then older weapons, and with a baoynet the flintlock musket made a good enough spear that armies no longer needed pikemen to protect men with guns from cavalry.

Those guns were used a lot, but most battles were still deiced by close combat. Line infantry would close with the other side, fire into them, then charge with bayonets. It's quite possible that the Brown Bess killed more people with bayonet and butt then with bullets.
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>>44924235
>what is pike and shot
lrn2/his/

https://1d4chan.org/wiki/Imperial_Knight_House_Creation_Tables

First roll: What is the Nature of our Vow? (d10)
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Rolled 9 (1d10)

>>44924161
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>>44924161

I just paint mine DarkAngels
>see https://www.youtube.com/watch?v=aLYmEJEElgg&list=PLy55WVLwDMPlyr7qFDehv8aCI9wnuDvZd&index=26
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>>44924924

Hi my name is The Collector. I go around collecting and helping poor threads that have been forsaken by their OP. These loving threads have been cruelly thrown away and left to die but it doesn't have to be this way. With a simple donation of 99 cents to Sarah McLaughlin we can save these threads and give them loving posters.

But enough with the sob story, LETS FIGURE THIS KNIGHT HOUSE OUT.

WE WERE FOUNDED FOR A CRUSADE. LIKE BADASSES.

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You have (most likely) grown as a roleplayer. Either as a player or a GM, odds are that you have some sense of what is and is not okay for a given setting or game. You probably shouldn't be making Card Captor Sakura in D&D, or a Tzimisce fleshcrafter in Maid.

But you had to start somewhere- and odds are that it was somewhere mired in shit. Be it a brooding edgelord or an anachronistic anime reference in an otherwise average fantasy setting, what are your own personal worst offenders?
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>>44923366
Starting off the thread with the first character that comes to mind.
When I was new to P&P RPGs in general, I made a drow assassin who would brood on rooftops to avoid the city guard. Everyone else in my party was clearly playing just for shits and giggles (seeing as how we had another rogue who disguised himself as a stalk of corn), while I was busy being 2deep4u and pondering my cursed existence as a drow on the surface world while simultaneously thinking everyone else was beneath me. I basically played the D&D version of Shadow the Hedgehog.
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Does it count if it was intentionally bad character in a bad game?
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>>44923727
I meant more along the lines of cringy "oh god I can't believe I was such a 12 year-old dumbass", but hey, whatever keeps the thread a-rollin'.

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Describe to me your perfect alternate history scenario /tg/
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you were never born.
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>>44923889

>>44923343
Lenin's will was read out to Soviet Congress.
He didn't want Stalin to be leader.
Trotsky is chosen instead.
Very minor purges, no famines.
Cold War still happens, research into PSI pays off in a big way.
2016 rolls around, American MK-Ultra Agents and USSR Progressive Citizens are trying to suppress ISIS True Believers in Syria, while the US Department of Science tries to deal with growing levels of spontaneous psychic outbursts among adolescents.
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>>44923343
Scandinavia Christianisation never happened. The Norse faith formed into an official Church that united Sweden, Norway, Finland, and Denmark into one nation. Scandinavia becomes a Super Power in the world stage

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PREVIOUSLY: http://suptg.thisisnotatrueending.com/archive.html?searchall=Star+Wars%3A+Fortune+Hunter

Kuvasz is quick to shove you out of the way and blast the lead droid right between the photoreceptors. The other droids retract the blasters out of their hands, and start marching towards you. “Get behind me!” he yells. You’re not interested in getting some new breathing holes so you listen to him. The droids start blasting away at him, their shots exploding and bursting right off the heavy shell of Kuvasz’s armor. “Agh! Sunava…”

“Are you okay!?” yells Misri.

“I’ve had worse!” he yells as he lifts his free arm over his face. With blaster in hand, he slowly advances underneath the withering blaster fire, sniping B2s left and right. For your own safety, you and Vikker keep back until the blaster fire starts dying down. And in a short minute, it does. When only a few stray shots ring out around you, you and Vikker pop out and put the remaining droids out of their misery. Finally, Kuvasz collapses to his knees, groaning in pain. “Augh… I haven’t had a beating like that since my wife left me.”

“You alright?” you ask. He rubs his chest, still grunting in pain. Nothing appears to have penetrated on closer inspection. What he’s probably going through is just some shock and concussion from the force of the blaster bolts. He nods. “Tough armor, old man.”

“It’s Mandalorian, of course it’s tough.” He points ahead. “Get to that control room.” The Engineering Bay starts shaking once more. Out of the floor you can see more pods start drilling their way in, and out of them more B2s come to permanently sabotage the power. Misri and Vikker are quick to help your stricken Mando friend up and get the party moving. As B2s start landing every whichaway inside the Bay, they start blasting at everything.

[1/2]
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>>44922662
[2/2]

“Hey!” yells an Imperial Engineer from one of the upper catwalks. “You down there!” You all look up to see him and a squad of Stormtroopers caught up in blasting apart more droids. One of them is blown back by a droid’s barrage of bolts. “The Control Room door’s been sealed shut! You’re closer to it than we are!” He grabs an arc welder from his belt and drops it down to Misri. “Get that door open and turn the power on, we’ll distract the droids!”

“Good luck!” you yell back. The Engineer goes back to leading the Stormtroopers in the defense in the upper catwalks. More scattered fights are bursting across the entire Engineering Bay as you all hurry down the main walkway. The Control Room is lit up by the only non-emergency power here. But it appears that Black Swan in her amazing thoroughness had the door welded shut. It must be why that Engineer gave you his welder, to undo it. That’s a simple enough task.

Suddenly, behind you more B2 droids land. This time though, they aren’t the old standard B2s. They wield gigantic grappling pincers on their arms instead. Their former blue coloration was painted over by orange and forest green camouflage. Oh. You know these guys. “Oh great. These guys again.

“Who?” asks Misri, Kuvasz, and Vikker all at once.

“The Orange Panthacs.”

> The Orange Panthacs <
> Rebel Alliance Elite B2 Grapple Droids <

“Had a run-in with them on Dantooine,” you say.

“They look like they mean business,” says Kuvasz. He cracks his knuckles, setting his neck and standing straight. “Leave them to me. Get that Control Room door open.” Vikker and Misri quickly run down the walkway, hurrying to get the door open.

What about you though?

> Help Kuvasz. He probably doesn’t need your help but these droids are not as stupid as they look.
> Cover Misri and Vikker. Honestly, you don’t trust Vikker with Misri’s life.
> Other
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>>44922686
>> Help Kuvasz. He probably doesn’t need your help but these droids are not as stupid as they look.
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>>44922686
>> Help Kuvasz. He probably doesn’t need your help but these droids are not as stupid as they look.

Flank and distract them with blaster fire so Uncle Badass can suplex them easier.

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What are some red flags you see when playing with a new GM that immediately turn you away from the group?
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They don't actually play RPGs and just vomit up memes they saw on /tg/
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>Blatant favoritism
>DMPCs (NPCs are fine)
>Setting is "sandbox"
>Setting is Fantasy medieval England except everyone is furry.
>Pushes something onto players that they are clearly uncomfortable with.
Feel free to add on.
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>Thinks that players knowing the rules and building effective characters are bad things

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I read all of Foundation and the Robots series a while back. Since then I've been trying and failing to find a space opera book series on that level of quality, with that amount of depth and ideas. /lit/ is useless. Is there anything like Foundation?
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Perhaps the Ender series and perhaps Dune.
They both have the galaxy spanning plots, though I admit I've only read about hlafway through each of the three series (Foundation, Ender, and Dune).

Also, of course, those are the easy answers.
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Go read Dune.

You won't be disappointed.
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>>44921752
You've read Isaac Asimov.

The other greatest SF writers are Arthur C Clarke, Frank Herbert (GO READ DUNE) and Robert Heinlein.

Fuck, Clarke invented the communication satellite!

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Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. Taking place in 284AC a year after the Rebellion has ended you are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy.

House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. The new Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.

If you’ve played the one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.

Google Documents Mastersheet:

https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing

Twitter:

https://twitter.com/RevengeGoldQM

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy

And now without further ado.
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In truth it felt like it had been a lifetime ago since your last prim and proper wedding, those of the Westerosi fashion at least. The affairs of the Essosi that the Second Sons had provided security detail for were far more… Extravagant, lacking a better word for it. Throwing your mind back to your days as a squire the very last you could properly remember was a small occasion held in King’s Landing, your mother’s younger sister was marrying a household knight of King’s Landing and you had been drug along with her and your Uncle Ser Dontos Malroy, far against your wishes.Your sponsor, as rarely as you had thought of him, Ser Rolland Manning had been invited as well. It was one of the last times you had seen him infact before he died, of what you never knew, a wasting sickness is what the maester had told you while rushing you from his quarters, and while it was a tragic affair it still allowed you the opportunity to make your flight, so you were thankful for it all the same.

As you sat stewing upon the high dial your mother had spoken to you in rare form, the wines of the event plying her tongue far more than in should have. She had been far more amicable to the idea of you having a child, even if it was a bastard, all of her natural born children sans Pastorn, who was himself soon to leave, had left Steadhold, and she had grown bored and lonely as your father poured over the wealth and power of his House. She had offered to take Lysa and your child in, give them place among the Household, he would be recognized, and raised proper. You could see him whenever you wanted, her as well, and for much of the night, you had considered.
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The torn feeling of fleeing from your home and instead staying wrestled inside your gut, threatening to overflow the evening’s meal at a moment, until she had said a final thing, “Of course we would still expect you to marry proper Brynden. A lowborn girl is no match for a Malroy,” it was phrase which had hardened your resolve, and you had decided your flight was the only true answer. It was also the last time you had spoken with your mother.


You shake your mind of idle thoughts, pushing away the remembered last pains of a boy fresh into his manhood, you were a Lord now, that of Steadhold, of your House. Not a tool to be used and thrown away, not a sellsword across the Narrow Sea giving his sword to the highest bidder, but the man responsible for bringing your House back from the brink. You breathed deeply, watching yourself in a mirror, a gift Illiad had brought with him from Myr, the rest waited quietly in your storerooms below, bolts of myrish lace, panes of glass, and mostly importantly a brother that was overseeing the retrofitting of an old forgotten room into his new workshop. You brushed out the rest of your silver hair, pulling it back into your half ponytail as you often did, and run your hand over the soft bristle of your van dyke, giving the sides of your moustache a bit of a curl as you did so. You weren’t sure when you had obtained so many clothes, at best you guessed Dontos and Maester Benjin had something to do with it, but today’s wardrobe was perhaps your finest, the doublet with the golden stitches and ornate pattern work on the onyx and details of purple actually fit your chest properly and for that your lungs were thankful.
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A soft rasp upon the door calls your attentions away from your last bit of grooming and you throw a, “It is open,” casually to it. It creaks and a silent step comes from behind, you look into the mirror, expecting one of the servants that often attended your room, only to find a stout man cloaked in drab brown, a worn dagger upon his side giving the faintest glint in the morning sun, and his hood drawn up so as to only allow your eyes to see the thin lips of this unknown man. You sit in quiet, watching him in the mirror, your hand raises to your breast, the hidden dirk above Isis’ braid, comes loose to your touch. He closes the door, locking the deadbolt and drawing his hands up in his sleeves, his voice as thin as his lips, and sharp as a whip, “My Lord. I would advise against such actions.”

Your hand does not remove itself from the grip of your dirk, your mind races, that Red Bastard would not dare send an assassin, in broad daylight no doubt, your thoughts of Illiad return, perhaps another attack by the would be Magister, like the one in Sunspear. You watch, eyes beginning to burn, like wildfire, the man standing idle making no attempts to attack or move closer to you.

He speaks again, voice a low tone, “Calm the wrath in your eyes my Lord. I mean you no harm. I bring you a gift in fact.”

You’ve heard that before, in a morning of casting your mind back to moments in time it appears you must do so once more. To the day you arrived in King’s Landing.

Roll 3d6 for Memory.

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>HHG FAQ - http://pastebin.com/iUqNrrA8

>Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>HHG RULES
>- https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
>- http://www.mediafire.com/download/deadtdf0y47k59k/The+Horus+Heresy+Legiones+Astartes+Isstvan+Campaign.pdf
>- https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/

>Xenos in 30K Homebrew - https://1d4chan.org/wiki/Warhammer_40,000/Xenos_in_30k

>HH Black Library
>- https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg

What do you guys think of Zone Mortalis games? Making a gameboard for it seems fun.
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Where are the rules for Zone Mortalis? Is it in a certain HH book?

What is the average point value and what limitations are there?
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>>44921482
Its this, its also in book 3 I think but the rules are the same.
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Sent my my first ever order to z

Excited for HYDRA DOMINATVS and Destroyers

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Previous Thread: >>44872329

http://pastebin.com/mxLKGGi9

You know those guides that places like /co/ and /a/ have? We should compile something like that for the thread. A bunch of good sources to go for inspiration for your chronicle.
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>>44920659
can someone tell me what happened in the final days of owod Vamp with cain and lilith and Owod oblivion
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>>44920644
>>44920599
>>44920508

Okay, so we should probably spoiler this discussion, since this is all based on stuff that's in the Storyteller sections of the Mummy books (And the Book of the Deceived, which spoils practically everything). Mummy is the only gameline in CofD that actually cares about players not knowing things about the setting, so if you want to play Mummy one day (and care about setting spoilers) don't read this discussion...

To start with, we're not sure what the Judges of Duat actually are. In the Book of the Deceived, we learn that the Shan'iatu were created by "The Judges", but that these judges (The "Judges of Life") did NOT reside in Duat, but elsewhere. They created the Shan'iatu with the intent of teaching humanity so that they could pass on properly to the next life. The Shan'iatu were barred from this, though, as they were essentially "Living Nomenclature", spells (in the Mummy sense, not the Mage sense) made manifest as living beings.

So the Shan'iatu were pissed, rebelled against the Judges of Life, and made a deal with Ammut, the embodiment of entropy and destruction. They created Irem essentially as an engine to exalt themselves in the Underworld, and the Rite of Return that created the Arisen was a sacrifice that allowed them to break free into Duat and (this is never explicitly stated but I think it's the most reasonable implcation) BECAME the Judges of Duat themselves.

The problem is that the Shan'iatu can't actually create Sekhem, only manipulate it. Thus, they made the Arisen to continually send them Sekhem and maintain their power in Duat.
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>>44920859
I've always been of the notion that secrecy between player knowledge and Storyteller knowledge is something that doesn't really work well. "This is the Storyteller section, don't read!" only really works for the first time you have a game anyway, and is already based on the assumptions that you're going to play, and that when you do play you're going to know in advance whether you're the ST or a player. On top of that, knowing about setting aspects allows you to better create your character.

Also, man, nothing you said makes sense to me. Mummy is like one of those post-DVR shows where the first five episodes are a slow burn where nothing really happens, but the next ten episodes are really great and some of the best storytelling on television... but first you have to get through the first five episodes or you won't know what's going on.

When a Paladin and an Antipaladin touch, do they explode?
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They just disappear.
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No.

They annihilate.
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>>44920438
That's a big sword.

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In the Grim Dark future of 40K...

Who is the purest?
Who is the least corrupted?
Who is least Grim Dark?
Who will survive the final battle?
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>>44919079
>Who is the purest?
Lorgar is purely devoted to the True Gods.
>Who is the least corrupted?
Lorgar is not at all corrupted by the Anathema.
>Who is least Grim Dark?
Lorgar pursues the noble goals of universal enlightenment and truth.
>Who will survive the final battle?
The disciples of Lorgar.
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>>44919079
Well assuming we know how GW operates either these guys.
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>>44919197
Or these guys

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Is Scion any good? I kinda want to run a game where the players are children of gods and do epic quests à la Herakles.
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>Untouchable Opponent
>epic attribute scaling
>the entire boons system

Into the trash it goes.
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>>44918889
>Is Scion any good?
No.
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>>44918904
>>44918889
The setting is great!

The system is horrible. Like the worst system I've played. It's just SLIGHTLY above unplayable. And as the group gains experience and meets tougher opponents it goes below unless everyone builds into the exakt same kind of things as their opponents.

I mean, the exalted game with solars and dragonblooded in the same gorup was nowhere near this unbalanced. The dragonblooded could contribute team buffs and using his powers openly.
The level 18 campaign with a monk and a wizard and a druid was basically fair in comparison. A monk could hit opponents and deal damage.

But in scion. None of this would apply. You're the same kind of creature. Just one of you might REAAAALLY suck and be at mortal level when your enemy throws a hangar ship at you. Or be literally unhittable. Because you need about 30 successes on your shitty dicepool of 13. Because you're only as good as the best normal human ever (or even better!). ANd you CAN'T. Ever. Even when he sleeps. He dodges you.

Hell. If he's into that kind of shit, he can become immune to attacks he's not aware of.

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Realism has no place in rpg and should die.
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>>44918349
Go fuck yourself
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I'm going to save everyone a lot of time and say verisimilitude
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OP has no place in rpg and should die.

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are necromancers inherently evil? (D&D 5E)
Perhaps a thin scraggly hermit who doesn't sleep much. If his entire goal is focused on learning ancient arcana and lore and he uses necromancy as a tool to get it, is he inherently evil? Perhaps his long term goal is resurrecting wizards of legend to learn lore from them. Maybe with a higher goal of trying to create cures for diseases etc using ancient knowledge? Could you swing that as CN or CG?
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>>44918174
Yes necromancers are always evil because popular culture demands it to be so, deal with it. As long as you play shit gamed like D&D there are no exceptions, no grey area allowed! Shut your whore mouth you are not supposed to ask INTELLIGENT QUESTIONS.
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>>44918174
How many times do books, shows, and theater have to say it before you necronominiggers finally understand that trying to beat death is a fucking bad idea that leads to suffering regardless of the end goal?
>>
Is the Evil spell descriptor still present in undead creation/summoning spells in 5E?

Does it exist anymore in general (now that classes aren't restricted by alignment anymore)?

Basically, OP, in any edition of D&D you can become an Evil magic user simply by casting spells that happen to be Evil.

A Good necromander in, say, 3.x could exist but wouldn't be using several spells that increment the amount of undead in his plane of existence. The fundamental principle being that negative energy is inherently bad an so is undeath, that is a crime against life and nature.

A Good Necromancer could freely use a number of Necromancy spells that do not have the Evil descriptor, but I do understand that they're not the coolest.

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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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