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Archived threads in /tg/ - Traditional Games - 4050. page

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Alright, gentlemen, last I remember captain Elizabeth wanted us all in a meeting about two hours ago. How come it hasn't started yet?
466 posts and 5 images submitted.
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>>46031134
I would like to be brought up to speed on... recent events.
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>>46031134
>the Eldar just shrugs as he eats an apple.
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>>46031162
Mylord. We dropped for a search of...
>Checks data.
Amelia, believed to be sorcereress of chaos, refound as sister.

Not much more than that, other events are classified under the big I's encription key

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Hello /tg/, I am going to referee D&D 3.5 battle between 2 lvl 1 characters in several hours.

Rules are:
1) ECL = 1, HD = 1 (class levels only)
2) Point Buy 32
3) Magic of Incarnum is banned, Regional (related to any specific setting) books are banned.
4) BO3, fight arenas are created by 3rd party.

The point is, I am interested in just how strong optimized lvl1 characters are. Post your builds for those restrictions, ideas, rough estimations of damage/turn, DC of almost SoD spells and other stuff you might find interesting.
17 posts and 3 images submitted.
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>>46030723
Tell us how it turns out. What sort of minmaxers are you getting to run the test?
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>>46030723
Optimized what?
Off the top of my head, some sort of Cleric that gets two Quickened spells with Divine Metamagic and Extra Turning while only having to drop a 12 in Cha sounds quite useful, especially because you could attack right after.
Winning initiative might be more important, though, so don't quote me.
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>>46031026
Haven't been at 3.5 in a while so I just remembered that that would take one feat above the two max (unless Flaw gives free feat bullshit is allowed)
Still, simply dropping extra turning and getting two spells for the price of one while wearing heavy armor sounds pretty decent.

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>TFW the GM says "Hey, roll for perception real quick."
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TFW I never invest in perception ever because everyone else in the group DID and usually gets better rolls than me anyway.
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>>46029834
>Tfw you do this too
>Tfw everyone thought the same and now no one has points in perception.
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>>46029733

>GM says to roll for Perception while the party is camping
>Suddenly the Fighter and Paladin in the party are just deciding to spar for a bit and start gathering their weapons and donning their gear
>The party Wizard says that he just though it'd be a good idea to cast Wall of Fire around the camp and Protection from Missiles, just in case
>The Rogue announces he's hiding, because he's a Rogue and he's obviously ALWAYS hiding. Even inside his sleeping bag

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First time to /tg/. I expected more traditional games and not all this new stuff.

Anyway, are mahjong threads common. I'd like a place to discuss intermediate strategy for Japanese rules, in English.

I am too readable with my richis. I want more spontaneous Rons with pinfu/tanyao combos and the likes. Any advice?

Attached is my recent lucky Koushi Musou.
27 posts and 4 images submitted.
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I'd like to help you but i have no idea what you just said because my brain is too filled with knowledge about elves and robots.

Best of luck on your search for fellow mahjong players.
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>>46029030
sometimes there are threads about chess, go or traditional card games
it's that too, you may find someone to talk to
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>>46029030
Sorry, /tg/ generally isn't lesbian enough to play Mahjong.

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Are Black Legion considered the chaos Ultramarines? Duo you like them Anon? Personally I love the color scheme and the fact that they're undivided.
36 posts and 5 images submitted.
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I always thought it was Word Bearers being the Ultramarines' equal.

That's mostly because I grew up playing Chaos Gate though.
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I think the failbaddon fluff gives them a bad rep
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>>46028252
They are an interesting faction. I like how they have their own inner cults since they're technically undivided, but don't split into seperate warbands. They just need to be fleshed out, as of right now, they're just stock chaos guys.

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Will it be good? Or is it too fragile?
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its been discussed many times but /tg/ is split on this one. they either love it or hate it.

I personally love it
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>>46027960
The payout is good enough that there's probably a deck somewhere that wants it. That said, it's hard enough to flip that it can't just go into all the delver decks, which would really hate to draw it after turn 2, and even on turn two it might be a little slow and all-in to suit their game plan. My guess is that there's a control deck somewhere that might want it as a finisher, since the front side is a decent and the flip trigger is pretty relevant.
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I'm so conflicted on whether or not this card is actually worth a damn.

Pros:
basically a three mana 7/8 bounce
Out of bolt range
Bigger delves of secrets

Cons:
No protection
Huge (let me stress HUGE) target and immediate threat
No self recovery

I think it has potential to actually see play, but I don't think it will be the new format breaker (even though I really really want it to be). The only way I think it could be super good is a storm/combo deck that relies on stupid early game kills.

Tell me stories of when your characters had major character development. I mean like the major stuff that your character had to sit down and deal with or think about when he or she realized how much he or she had changed.

Pic related, it's my favorite kind of character development. Her recent fall into feeling bad about how many people she has killed really makes me love the 3 point character development they've put her character through.
30 posts and 6 images submitted.
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>>46026460

I one built a character with the intent of such development occurring. I ended up hand-waving the part I assumed would be explored, but another one came up.

This game took place like, 6 years ago, and it was set in the world of Avatar the Last Airbender, 80 years after the events of the core series.

The thrust of the story was two-fold: first, that non-benders had developed guns, and this was changing the dynamic power between benders and non-benders, with non-bender resistance groups believing the Benders unfairly dominated the lands. (when Korra was announced the next year, we had a laugh. When it started airing, we were even more amused)

The other core conflict was the second avatar. My DM decided that, in the few minutes that Aang was "dead" in Ba Sing Se, the Avatar spirit moved on to another child, and was then pulled roughly back when Aang came back. So there was a young boy who had been host to the avatar spirit, and as he grew, found he could bend multiple elements. His family forsook him, and he was left in the spirit world, where he learned spiritbending, and turned it into an absorptive power: not only could he remove your bending, he could take it for his own.

My character was the young cousin of the Firelord, who was also a young man in our continuity. And he was a racist, angry seething pit of emotions. He was secretly the son of Azula, and had been raised by a Firebender Supremacist faction, having been brought up to be "strong" and "pure", and frequently abused by his family to be ready at any moment to defend the honor of his people. This turned him into a cynical and vicious teen. I wrote it a couple points of light for the character: He had a girlfriend who was more cheerful and kind, who had given him a Flying Fox for a pet for his birthday a few years before. He genuinely enjoyed teaching and helping other young firebenders, as it pleased his family's teachings and gave him a sense of control. And he liked Cooking.

(cont)
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>>46026460
>First time playing DnD. Choose Warlord cause we needed a leader/martial class
>Group members take ages to make any decisions so out of boredom I always rush into situations and improvise
>Use great Warlord charisma to make friends with everyone. Basically become a shonen hero, fighting people then making friends with them, being irresponsible and being reckless
>Campaign moves on, become king of Neverwinter due to being some lost heir or whatever
>Campaign skips ahead 2 years
>Kingdoms doing okay, mostly because my character let all his advisors do the actual leading (advisors are the psrty members)
>New massive Netherese army arrives to rape the Sword Coast
>Character loves the idea of a fight after years of boring beauracracy
>Army gets wiped due to my recklessness
>Character learns why great adventurers arent necessarily great kings
>Vows to smarten up to ensure such a massacre doesnt happen again and to save the kingdom
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>>46027411

So of course, I assume the arc will be him learning that other benders aren't evil subjugators of Firebenders' strength, and growing to understand other races. And the other firebender in the party tries to make that a thing, but there was never a real arc to it.

Instead, two big points happened: First, the anti-bender rebels used several critical phrases in their complaints about the benders. Just turns of phrase the DM used. They were the same kind of points the character (Ta, so I can write it shorter) had heard his parents use about the other benders keeping his people down. And mixed into it, there were the secret things he thought about his family's treatment of him. The rebels basically rolled a 20 on their diplomacy.

Suddenly, these weren't lowborn idiots forsaken by the Great Spirits, these were victims. People who needed help, like his parents had claimed the Firebenders needed, like he felt HE needed.

He took a purely martial Paragon path (yes, it was a 4e knock off system. We used it because it was simple), to prove he DIDN'T need Bending to succeed. That his bending didn't make him arrogant, or aloof.

In the final battle, with the armies of the Lion-Man (the second avatar wore a Lion's head headdress, so people called him that) the Da Li came and revealed a secret to my character: there was a site of great spiritual power in the heart of Ba Sing Se, the font of bending ability. And they trusted my character, a man of flame, but also a man of steel, to make the following call: A man could, with the proper reagents, destroy the font. With a brief ritual, the world could be cut off from bending. This would certainly break the Lion-man's strength, as he had slain many of the master benders. But was the reward worth the cost?

My character, raised and trained that being a Firebender made him better than anyone else, was presented the option to end bending, to FORCE equality.

(cont)

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The halflings have begun producing a new tonic which they are using to supplement or replace their field rations. They claim this potion is invigorating and give the nutrition of a full meal, and will allow a soldier to march further, longer. They warn it tastes disgusting when not cold, though, and has a bad tendency to eat through metal.
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Bitch, I get kidney stones.

Get that poison pain in a bottle away from me

Fuck
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>>46025978
>Half the army dead from diabetes in a year from chugging it every day
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Potion of endurance?

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There are 117 skulls in this picture.

Can YOU find them all?
23 posts and 3 images submitted.
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>>46025754

Fuck off, Dorelia the Explorator.
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>>46025754

I am up to 97 amazingly enough.
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>>46025823

I found 11 more and I can't find anything else.

I am missing 9 skulls.

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Inspired by Floors, >>46002754

I decided to try as well.

Feel free to brainstorm and discuss what you'd like from a new skirmish game.
47 posts and 2 images submitted.
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A what now?
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>>46025036
Check the link. >>46024933
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>>46024933
I think you need to start the ball rolling OP. Tell people what a skirmish game is, provide some example sets, tell us what your idea is to start.

You can't just post pictures of centaur skeletons and expect people to get it

Look up
>Ten Spades
>Epsilon Drive
>Skirmish Quest
>Iron Hearts

Provide samples and examples.

Don't be a Mymridon.

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So, question for you /tg/, both DMs and players. What's the biggest group of players you've ever played with on the tabletop? Was it an absolute clusterfuck? How often did you get everyone to attend? For DMs, how did you manage to keep everyone in line?
23 posts and 2 images submitted.
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>>46024101
I played in a group of ten players once. In a 4e game.
Game was a bit of a cluster fuck but we had fun in spite of everything.
I would only do that again with Swords and Wizardry or something lite.
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>>46024101
I've DM'd nine twice and I have played in a group of nine.

Both Groups I DM'd for were normies first time so lot of dumb shit. Only a handful of them get in character. One was always on his phone. In another group there was a that girl who would always derail to talk about tumblr shit.

Group I play witth, two players constantly try to steal each others shit. Another two are players girlfriends, one is shy,usually has to leave early but when she does something it's usually helpful. The other one always looks like she doesn't want to be there, always makes a druid,only heals her be and sometimes one of us will mention backstory stuff and will mention/complain she doesn't have one.

In all these groups usually only half the players show up so it can go either very productively or constantly off tracked but I usually have fun regardless.
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Fourteen players. It was a one-shot at a convention. The game was run by some White Wolf pros called the "Wrecking Crew", you should be able to google them.

The DM had an assistant DM and was very forceful - "You, what do you do? Okay! You over there, what are you doing? Okay! The rest of you, which one of them are you helping? Raise your hand for the first guy! Now raise your hand for the second guy! Okay! Second group, roll [dice]!"

It was like being in a game run by a Marine sergeant, only with far less profanity.

It worked, largely because the one-shot involved a series of episodic puzzles and any time someone got the right answer we moved forward to the next one.

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You've got ten words to describe the best NPC ever.
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>>46023454
He's the most compelling and most memorable character ever seen.
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>>46023454
1. The
2. Best
3. Non (shut up, it's a word)
4. Player
5. Character
6. With
7. The
8. Face
9. And
10. Such
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I heard the dude's got, like, fifty dicks.

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Jesus christ thats a lot of dragons, I mean I like dragons and dinosaurs and all sorts of reptilian beasts, but... I think we're reaching over saturation here
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>>46023244
So is AoS nothing but Sigmarines and Khorne?
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>>46023244
>a sea of bronze and jade
>those wings

Holy fuck, that's fugly.


>"I think we're reaching over saturation here"

Don't the rules allow me to just take as many dragons as I can afford to buy?
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>>46023317
there IS more, but those are the two that have so far have gotten the most attention, other factions have mostly just updated the nature of the models they got near or during the end times, AoS is really in love with big Riding Reptiles, with the Eternals all on backs of mini dragons or actual dragons, the stardragon model at least looks fully realized here though, but at the same time the Dwarves got big fires lizards and Archeon's horse fucking digivolved into a three headed dragon

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How do you make your players feel special, unique, and a useful part of the group, without making them overpowered?
28 posts and 2 images submitted.
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>>46023037
>special, unique, and a useful part of the group

You can make them special, unique and useful at a setting or storyline level. The 'Chosen Ones' theme is probably overdone but there are ways of doing the same basic thing without bashing your players over the head with prophecies, sacred bloodlines or divine intervention.

You can ask the players to specialize their characters so that each one has a distinct role. Shadowrun has this built in to both setting and class rules. It's usually possible with other games, except maybe highly narrativist ones.

You can work that from the other end (or in conjunction too) by offering challenges specifically targetted at individual players, or a larger challenge with sub-parts specifically targetted at individual players. This can be based on player background, not just mechanics, so there's a way around hyperflexible classes like 3.PF's Tier 1 Casters.
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>>46023037
Let them be themselves (in character I mean).
there is this inexplicable feeling when you are roleplaying and have to deal against something your own way.
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>>46023037
Give them something that stirs a little conflict in the party.

Not like, intra-party fighting. But something that player A and player B don't quite react the same way to, in-character, and cues a little bit of in-character back and forth to properly handle. Stuff to play their character over, basically.

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CG or LE?
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>>46021717
>lived by an explicit code of conduct that defines his life
>falls apart without it
>murders people
>but only when he feels 'justified'

LE to a T.
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>>46021814
Pretty much.

/thread for you Anon.
>>
>>46021717
LN, accept no substitute.

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