Does the Ecclesiarchy have a "bible?"
I mean, look at how Emperor Worship is done in the Imperium: you have cunts who are ministered to by the Ecclesiarchy, and there are those like in feudal worlds who have their own understanding of the Emperor, but isn't considered heretical.
>>47303132
The Lectio Divinitatus, but it is more of an argument for the Empra's divinity.
The Imperial Cult is more like a religion with an official doctrine, but shitloads of local intepretations founded on that doctrine.
The Leticio Divinitatus was definitely a sort of Bible-like holy book dedicated to the worship of the Emperor during the latter years of the Great Crusade and during the Horus Heresy. I'm unsure as to whether the Imperium still uses a version of this book, or if it uses a different text in M41. If I were to hazard a guess, I'd say that the Leticio Divinitatus is still used, but just like the Codex Astartes, it has been added to and edited throughout the years by senior members of the Ecclesiarchy and other branches of the Adeptus Terra.
>Lectio Divinitatus
They DO know Lorgar wrote that, right? It's like having the Bible written by Lucifer.
Hey new fag here. I recently started playing dnd with some friends. Nobody ever played pnp before but someone has to do the dming.
Now if got a question. I loved the concept of Sigil in Planescape: Torment. But there seems to be no Rulebooks for it and the Planes in Edition 5. But i want to read in the matter so should i start with the Manual of Planes from 3e or the planar handbook 3e.
Tormentfags are the worst thing to happen to planescape.
>>47302661
Honestly, just go for a wikiwalk and learn things that way.
>>47302700
Torment is probably the only good thing to ever come out of Planescape.
>>47302661
Neither, you should find scans of the books from 2e online. Reading those will really get you a sense of Planescape.
>>47302700
>Tormentfags are the worst thing to happen to planescape.
I disagree. As much as I love Di'Terlizzi, the Sigil of Torment has a crazy amount of variety expressed in it, more like something from Guillermo Del Toro. It also doesn't demystify things, which I find is the biggest problem Planescape as a setting has.
What actually gets classified as "fae" (or however you want to spell it) in RPG settings nowadays?Before you bleat out "Depends on the setting," think back to /tg/ yelling and yapping about "muh authentic folkloric fey are always harmful to human life 100% of the time, no exceptions."
>>47302044
But OP, even authentic faeries are not 100% harmful to humans.
>>47302044
You sound like an asshole. Why would I want to help you understand something?
>>47302072
Exactly the point.
Let's face it, 40k is a bloated mess. I love it, but it's time for a change. With the recent rumors of a new 'slimmed' down edition, there may be hope for its future. Love or hate Age of Sigmar, there are some things it did right. Lets discuss what would be a good slimming down for 40k. Let's not discuss the possibility of a setting tonal shift or end times 40k, this is strictly from the rules. I seriously doubt they will change the setting up.
Things to change:
>upon release of the new edition, all unit entries are put on single page dataslates, for free, released in data slate compendiums
>removal of all the USRs from the rulebook and all rules needed for that unit are on the dataslates
>armies have a dataslate that covers the special rules unique to the army, as well as wargear and relic tables
>change BS and WS values to static ones, WS would be listed simply as 3+, 4+, or 5+, and BS would be listed as 2+ to 6+, and units that normally have a BS higher than 5 would get special rules in their dataslate describing rerolls. Likely this will just be simplified to just getting rerolls in shooting.
>overall slimming down of all the rules. There are many that are rarely used but in the book for completion. tank shock, for example, could use a simplification.
>unit type benefits are listed as part of their special rules on their dataslates
>movement values listed on the dataslate, so you don't need to reference unit types or vehicle special rules to see how much a unit can move
cont.
>>47301176
Things to conserve:
>points
>detachments and formations
>strength vs toughness table
>turn order and reserves
>vehicles from regular units. vehicles should not be treated as big infantry with lots of wounds. Armour values and hull points should remain intact. The vehicle damage chart could be simplified.
>flying rules remain
>AP remains as is
There's much more, im sure. What would be ideal is a simplification that is somewhere between 40k and AoS. GW knows 40k sales are dropping, and I am betting they would want to make the game easier to get into for new players. To provide a simpler rule system that can always be added to with optional supplements, like Death from the Skies, Apocalypse, etc.
bump for 8th edition discussion/hopes/rage
>>47301176
>there are some things it did right.
Prices?
>The year is 999.M41. All of Ultramar is occupied by the Ultramarines. All? Not quite! A system inhabitated by indomitable Orks is holding out, strong as ever, against the invaders. Life is not easy for the space marines stationed in the fortified planets of Totorum, Aquarium, Laudanum and Compendium...
>>47300761
...go on...
>>47301148
no you
>>47300761
Gorketrix and Morkelix?
>Me: "The governor welcomes you to his castle"
>LE Paladin: "Where's the treasure chamber?"
>Governor: "I'm afraid, sir, I cannot tell you that"
>LE Paladin: "Samurai, kill him!"
>He does
JUST
>>47299867
I don't know what you expected them to do, but clearly you were not on the same page.
>>47299867
>not selecting murderhobos out of your gaming group.
>>47299867
>the governor allowed armed men of possibly questionable veracity into his castle
You brought it on yourself for being dumb.
SETTING
Magic-Space; nearly hard-science, but ye-old Event Horizon, i.e. "The FTL ripped open space-time and otherworldly beings started seeping into the universe from the void beyond." As such FTL is highly regulated and rarely used, so players generally spend the games on ships/stations as it generally takes days/weeks to get from planet-to-planet, and a few years to get from system-to-system. Run down mining complexes, adrift way stations, experimental moon bases, etc. A campaign could span multiple locals, but the trip would likely be between arcs/adventures, and/or be an arc in and of it's self.
30% 2001, 30% Outlander, 20% Deadspace, 20% Event Horizon.
ORIGINS
Humans - no bonuses, can heal/learn over time
> Yes, all humans can get prosthetics, and they have their ups and downs; any worth-while are very expensive too
Androids - tough, can't heal/learn, modular bodies
> arguably sentient; it's an in-setting controversy
Voided - tainted humans, lower vitality, higher psychic resonance
> embraced and despised, depending on local culture. Galactic regulations state that they are to be accepted legally and socially (and closely monitored), but lots of civilians blame them for any anomalies that come to their homes.
ARCHETYPES
> flat bonuses to certain kinds of actions
Basically occupations and specialties; more like a skill-kit than anything, maybe one or two special abilities depending on which ones you're talking about. EX:
Trader, Astronomer, Geologist, Astrologer (sociologist-magi), Slayer (anomalous hunter), Gun (Mercenary), etc.
>Androids can't learn
>arguably sentient
...yeah, no.
>>47300000
They can learn facts and retain information, but they don't get free skill points or bonus reaction dice like a human does. More precisely they lack ingenuity. "Can't Learn," like all other facets listed, is a very broad-strokes meta statement.
>>47300000
Quints speak truth, roundabout though it may be.
What are /tg/'s favorite bits of mythology/folklore to grab inspiration from?
Djinn are pretty badass. Beings from another dimension with their own politics, goals, and sense of morality that can't be understood by mortals, and they can be summoned to do bidding.
I usually go with the parts of Genesis before and immediately after the Deluge.
>Cain and Abel
>Lamech's children as the founders of civilization
>The Tower of Babel (although that's after the Deluge)
>People living for centuries and not giving a fuck
>Mosaic law hadn't been written yet, so morality and ethics were hazy
Pretty much the only time in the Bible when humans could really leave their inhibitions at the door and get some real advancement/regression done. Since there's not a whole lot in that part of the Bible aside from "X begat Y", there's plenty of room for fantasy.I draw the line at ancient aliens though. Kind of defeats the purpose of the whole "humanity fuck yeah" of that period.
>>47299704
> Lamech fathering civilization
> When his Great Great (etc) Grandfather Cain founded the first city and his sons were the first shepherds, musicians, and metallurgists
Goy please...
>>47300620
And Lamech was a descendant of Cain. Cain built the first city, but Lamech's sons Jubal, Jabal, and Tubal-(Cain) were the first shepherd, musician, and metallurgist respectively. Cf. Genesis 4:17-24.
In a game with both mechanical repair skill and medical skills (it's science fiction); would it make sense to put the 'repair' skill tied to intelligence but the 'medical' skill tied to Charisma? Trying to tie it to empathy and nurturing or is this too abstract or strange?
>>47299609
That actually makes perfect sense.Though may I ask why you have D&D attributes in a science fiction game.
>>47299609
i'd rather tie it with wisdom or intelligence, you have to know what to do
>>47299609
healing being about personal connection goes very much into the direction of magic. It depends on how much magic there is in your setting
what do you think is the generally better system? multiplying rolls with stats or adding them as a flat number?
>>47299563
Out of those two? Easily adding. Multiplying will make things way too swingy.
A roll that will succeed 50% of the time for someone with a 1 in the skill, becomes a 75% chance for someone with just a 2 in the skill, and inversely, if you set up a challenge to be moderately difficult for someone with a 2 in the skill, it becomes much much harder for someone with a 1, and these differences only get more and more exaggerated the more you broaden the "range" of potential skill levels. That means you have to either make it so everyone has like, a 1-3 in skills tops, or just accept that some people will utterly blow others away in some areas, and get utterly blown away in others.
>>47299602
if you use these values as comparison , one is of course twice as big as the other
it would make sense that has only half the chance of failure if the skill or stat is twice as high.
but i guess it would only work in a system where having 20 points in a stat literally means you have for example twice the physical strength of someone with 10 strength.
Multiplying
Because, this allow death by tousands papercuts, a thing needed to allow someone killing a way tougher guy
Give me some discount magic items, /tg/
Preferably something for Pathfinder
A cooking pan that cleans itself, a sewing needle that never runs out of thread, magic spices that prevent food from spoiling and an iron ring that works as a lighter when scratched
>>47299007
Potion of bears strength
It turns the imbiber into a bear for an hour
>>47299170
A waterskin that's never quite full, but not quite empty as well.
This kills the meta.
Darkness Reigns Supreme edition
>>47298999
That's fucking absurd.
>>47299576
I don't think the people making this game have any idea what they're doing anymore.
> the world is under threat
> only one thing can save the day...
> 'Merica
> all the other world powers either
> 1. join the enemy
> 2. fall like dominoes
> 3. wait with bated breath for America to save them
> it falls to a small group of American hunks
> (token female optional)
> (token Brit optional)
> to save the day!
>bonus points for when it's a 'historical' adaption of an event where the US was not/barley involved
When will this meme die?
>>47298829
When america stops being retarded
>>47298829
Well the U.S. is no longer the worlds largest cinema audience so expect this meme to bet replaced by one about china being the best at everything.
>>47298829
Meanwhile in Japan
> the world is under threat
> only one thing can save the day...
> Nippon
> all the other world powers either
> 1. join the enemy
> 2. fall like dominoes
> 3. wait with bated breath for Japan to save them
> it falls to a small group of Japanese pretty boys
> (token female optional)
> (token German optional)
> to save the day!
> bonus points for when it's a 'historical' adaption of an event where Japan was not/barley involved
When will this meme die?
>Super Cancer spread by an airborn plague is rampan outside the cities
>Everyone thinks it infects you and your flesh melts off your bones
>Mega-corps are hiding that about 1/1000 become symbiotes
>Regeneration on the level between Deadpool and Wolverine
>These people are captured and used as test subjects, see Ajin
>As the stages advance, they develop minor shape shifting
>As it continues to advance, they develop ????
Any ideas? Party is going to have to survive being hunted by these symbiotes after being hired to capture some and release others and generally getting fucked over by the mega-corps
>>47298459
>cancer from disease
that had better be metaphorical
>1/1000
even with megacorps in control, you're going to be hard pressed to hide the fact from the other corps that want to pry... which might be exactly who hired them. megacorps only play nice together if there's profit.
As for the last stage, maybe few of them survive that long, but they gain instinctual flesh warping, but lose conscious control? Like their features and limbs flow and flop like water when they sleep but they're mostly normal when awake
>>47298459
so it doesn't actually melt flesh off your bones?
and 1/1000 is way too high, try 1/10,000
>>47298459
google Prototype, cause you basically described it.
https://www.youtube.com/watch?v=JD1hMIsi74k
https://www.youtube.com/watch?v=6634EfsCKdQ
Tell us something interesting about your setting. Anything.
You know you want to, so just do it. And try to keep it within readable length.
>Magic in my setting is experienced as 'Mist'.
>There is our world, the world of the possible and the known, and the other world, of the impossible, all that is not.
>This is the world where gods and demons are said to reside, though it is hard to grasp how they can exist in the world of the unexisting.
>Wherever these worlds brush against each other, Mist is formed.
>Mist is not really a substance or a physical thing, more like a ripple.
>Channeling mist allows magic to happen.
>Heavenly condensed Mist means lot of magical bullshit, naturally occurring.
>Wizards are compressing Mist into magical fuck-all drugs
>magic isn't something you can learn, but you are born with it, approximately 2% of every race has those powers
>every race has its own sphere of innate power, to the point that the word "mage" is rarely used
>the dwarfs innate power is to create things that are better than ordinary things by sheer magical bullshit
>weapons created by blessed smithsI'm working on this nameare always sharp, are hard to break, don't rust
>talented blessed smiths can create blades that burn or cause wounds that never heal or shields that blind the enemy with bright light
>for this reason, every ruler wants to have one of them, they even try to kidnapp and imprison, bribe or blackmail them
>this is why you can find blessed smiths in the realms of the steppe elves
>the steppe elves treat smiths as holy men, regardless of their power, because they settle down in their holy groves and the steppe elves can't mine in their lands, so every bit of metal is precious to them
>they don't really like, but at least respect each other and the blessed smiths can live alone and in peace
>>47297578
Ugh...
I... have managed to make my players so paranoid of foxsquirrels they'll kill them in droves on sight. They fucking HATE foxsquirrels now, so much so that they saw a little girl feeding one, simultaneously attacked her and then threw her body down the well.
> pic related, their arch-nemesis
>>47297867
Whitesmiths?
>>47297905
Are they actually dangerous?