Who is the most charismatic man in your setting?
His name is Z. He is a shopkeeper and a servant of an old god. He doesn't bring it up because it's rude to discuss religion at work. He's a genial guy who rides around peddling powerful magic items.
This guy gets mentioned in pretty much every game of shadowrun we play, we eventually just decided he exists and is universally beloved.
Once a character mentioned he didn't find the show entertaining and the rest of the team started harassing him. "Wait how do you not find it hilarious? Like the one time with the strippers and the prince of the elven kingdom and 'I'd buy that for a dollar!'" *every member of the party laughs except for the guy who says he doesn't like the show*
Probably the lich bard.
Sssup /tg/
How do I into yuan-ti? I've got a 5e campaign starting in two months, and I want these ssscaly sssumbitches to be my bad guys.
I don't much about yuan-ti though. Their god is asleep and the only wake they can wake him up is through fucked-up shit, apparently. What can we do with this angle? It makes yuan-ti brutal as hell without being emotional like humans.in b4 Snake Nazis
Also, how do I make yuan-ti an effective enemy in a world were Winter occurs once a year, for roughly 4 months?
>Yuan-ti thread.
Bump
bump
>>47249346
Racist shapeshifting psychopaths.
What the fuck is this part of Space marine helmets?
Looks like an air intake or something, but I don't see why you'd put one there since there's also a mouth grille.
It's an air blower that removes guts, gore and xeno shit from your eyes.
>>47249046
It's where a crest would be put if the helmet had one.
>>47249046
It's not an intake, it's a vent. Air blows out of it, not in, to equalize pressure and regulate temperature inside the helmet. It's a real thing that exists.
Help your new friend out - me.
Need a DnD 5e character to play with a bunch of people made in less than 3 hours.
Suggest some characters to play as someone who doesn't talk much/want to play game too much.
You need class and stats, or RP character ideas?
>Suggest some characters to play as someone who doesn't talk much/want to play game too much.
Wouldn't you prefer suggestions on how to talk more and tips on how to take a more active role in the game?
>>47248757
All of it.
How do we fix dwarves, /tg/? What are some interesting itterations of dwarves you've seen? What changes have you made tj dwarves, if any? Do you like to try to expand on the traditional stereotypes or change them up? There are a lot of different variations of elves, but not so many on dwarves, so I'd like to hear what people think
>>47248444
Why would you need to fix something that's already perfect?
Don't use them.
Or else play a setting that does them different.
Gloranthan "Mostali" are my favourite Dwarves right now.
They're the debased "Clay Mostali" creations of their remote metallic and crystalline ancestors, but still live in worker castes named for the progenitor Mostali races, the rock, lead, quicksilver, copper, tin, brass, silver, gold, and iron castes.
Their ancestors actually invented iron, no, I don't mean they first learned how to smelt it, I mean they straight up invented a new element with advanced sorcery.
They live lives of near ceaseless toil underground, with precious little free time, some go rogue, but most are quite happy with this, as they are all manufactured by their own communities in vats to serve the repair of the World Machine, which was broken in ancient times, and most or all Mostali strive constantly to repair it - to what end none can tell, though it probably wouldn't be good for anyone besides the Mostali.
>>47248599
Well, I do like dwarves. It's just that most settings do them as a race of gimli caricatures, so I was looking for any different variations of them to draw from
You have been put in charge of launching a new line for SoB at GW. You have to make them sell to people who just want to paint models and you have to revamp the army to be powerful enough to be competitive with armies like Eldar in order to sell more models because that is what the company head demand. How do you do it?
>>47248410
First, I remove them completely from the game. They are in the lore, but I cut them out from rules.
I keep them in such limbo for entire edition.
I then relaunch them as units with rules. And because I gave myself few years of rest, in the meantime I've collected the extensive data what people liked in them in the past, what annoyed them about SoBs and what should be improved. Also running a trial designs among both regular players, new players and people not playing W40k at all to see what pleases who and why.
In short - buying myself a lot of time, creating a demand and then delivering what people want to get, potentially in few different flavours, as there is no way to simply satisfy everyone with single line of figures.
>>47248934
>keep them in limbo for an edition
>run a year-long focus group
>not knowing the subject already
Welp ...
1. give them back their stormtroopers
2. let them run blobs of orange jumpsuit "penitent" fodder
3. unfuck faith points
4. give priests a nice Ld bubble
5. artefacts and anti-psi relic options
And, finally, make the new plastic range so beautiful that buying an army will be a Pavlovian response.
Give the faces some much better details
Which systems have fun combat mechanics that actually favour tactical choice over stats?
Are there any that go against the norm and try to do something unique and interesting?
Which combat system would you consider the best you've experienced so far?
What would you like to see a combat system do that hasn't not or has rarely been done?
What do you dislike in combat systems?
>>47248155
Honestly I've found most systems that go for "tactical" combat tend end up becoming overly-complicated and bogged down in rules. At this point I've given up on "tactical" systems and almost consider it a relief when a game has a "narrative" combat or something who's complexity could be compared to... say Paper Mario.
And this is coming from someone who HATES "narrative" games.
>>47248155
Riddle of Steel.
>>47248155
>best, fun (combat) system
GURPS
It can do anything, and wonderfully/elegantly so. Standard combat rules harshly favour tactical choices, but this can be modified using cinematic approaches.
Made this as a visual example for a DM. It is supposed to be a magic circle and eventually a magical symbol. I am wondering what I could do to give it a more magic type of feel and or could you give it a try? Anything would be appreciated, Thanks!
>>47247764
Get more minimalistic. The shapes and colours look disjointed on that thing, like you're just mashing different mage circles into a bigger meta structure that really doesn't look great.
>>47247764
>>47247808
I mean, jesus christ, you've got futhark runes on some of those and then this other nonsense fantasy script on others. It looks dreadful.
>>47247808
Alright, I'll give making one from scratch a try. I did rip the runes from Google without looking further into them, oops
Do you think we’ll ever reach a point where the 40k universe tips from the grim dark to the “not-so-grim-dark”?
I’m not saying we’ll see a happy ending in my lifetime, but in just the near decade that I’ve been into 40k (2007-2016) I can definitely say that the canon universe is nowhere near as hopeless as it once was.
You think that in another decade’s time we’ll see an Imperium that can honestly say that it holds more peaceful worlds than worlds stuck in unending war?
>>47247098
I honestly think it could afford to be even more dark. I'd prefer it to be darker and more hopeless.
The AdMech and Scion codexes were grimderp as fuck though
>>47247098
>the 40k universe tips
No.
What's your favourite core mechanic and why? D20? D100? 3d6? Jenga?
>>47246129
Percentiles roll under because you just can't fuck it up.
Bell curves. 3d6, 4dF, pick highest die pools.
I started playing with second edition DnD. LOL at wanting games to have a core mechanic. Back in my day every type of action used a different mechanic and we liked it that way!
These three separately approach you and want to join your party, but you can choose only two.
Which will you choose?
>>47246041
They're all shit. They were better in Pokemon form.
>>47246041
I reject them all and take the burliest Mercenary instead.
Brethren before weird jailbait-ey wrenches.
>>47246041
They're all just androgynous enough that I'm not confident they're girls. I cast Detect Penis.
Have you unleashed your eleven barrels of hell today anon ?
>>47245779
I count ten.
>>47245801
One side mounted bolter is obscured
>>47245801
it's a boy
Hey, /tg/
I'm paranoid schizophrenic and I tender a different delusion every few months to add to my collection of pointless bullshit to obsess over.
But, basically, have you ever seen Men in Black? The dude played by David Cross basically says that old ass movies and whatnot are like a key, or map or something. They have hidden, secret information in them, and show a timeline of events involving extraterrestrials.
I was thinking what if the same were true for pnp RPGs. How much real esoteric knowledge is stored in just D&D alone?
So, my question to you is this - what game has the most accurate depiction of alchemy and hermeticism, and delving further, demonology and ritual magick.
I want to know the name of the system so I can pore through the books.
>>47245463
This isn't exactly what you want, but on the topic of shit with hidden meanings, Unknown Armies is all about that.
Unknown Armies is about modern occultism and conspiracies, it's a setting where a lot of scenarios where paranoid thoughts you might have turn out to all be true simultaneously and wrong at the same time.
Fans of Unknown Armies tend to collect weird news articles for inspiration for their games. Here's a collection of things found by fans:
http://ua.johntynes.com/content.php?id=C0_15_3
>>47245463
For pnps take on this you want Unknown Armies
For vidya, check out The Secret World
>>47245463
Here's an index of primary texts from just about everything crazy, plus some real religions. Most of which are also crazy:
http://www.sacred-texts.com/alc/index.htm
How do you sword?
http://imgur.com/gallery/lx3rD
Charging centaurs
https://www.youtube.com/watch?v=4vP2XqzUorU
https://www.youtube.com/watch?v=hFDcoX7s6rE
Or less flattering; indecisively.
Anyway, Chinese was it? I really wish there'd be more of them showing up at the local arms auctions so I could molest them. The few dao I've gotten my hands on so far have all been very hefty pieces, with the centre of balance way out. This particular one being the most extreme I've encountered so far, with the CoM being almost exactly in the middle (pommel to tip, not middle of the blade).
I've yet to run into a jian which wasn't obvious tourist bait or sized like a not very large dagger, so no personal experience there, but the notions I've gotten from forum.grtc.org is that things are somewhat similar for them as well.
So much (relatively) for the light, nimble Kung Fu weapon. (Let's ignore the sword-shaped ribbons sued in modern days rhythmic gymnastics wushu.) In a way it's kinda like the deal with the katana I guess. And aren't scimitars [SIC!] usually portrayed as light slashing things too? Seems like a running theme with oriental weapons. Perhaps simply the result of the old "20lbs knightly sword" myth? Let imagination run off to one side, and all of reality will suddenly appear as if sitting on the other.
So you and your party are out in the edge of the forests and then you encounter some alraune. She/it is calling over to the only male teammate of your three person group. Your methods?
>>47245286
Put on a gas mask if it's a sci-fi setting to counteract the pheromone manipulations or any other aerially dispersed bio-chem effects.
Fantasy setting with low to no magic, trip the party member if it's not going after my PC and drag 'em away to replace the manipulation with booze and women that are less likely to make him into a fertilized bone soil bed.
Fantasy setting, our PF Kingmaker group hired her as a guardian of the woods and periodically toss a few condemned prisoners her way if needed. We also danced that Fey Bard-type person into our court. It's sort of like how if you got Charmed in some games the ideal solution is to tackle-hug the spellcaster who you now recall is your best friend and noogie that nerd into submission just like you did with all your old pals from back home.
>>47245286
As the only male character, I pass my will and fort checks because my saves in those regards are fucking ludicrous, then I stab it to death, gods willing.
>>47245286
Gas Mask? Check. Weapon? Check. Ammunition? Check. Stand back guys, I is gonna shoot the plant bitch, from a distance so its 'tentacles' won't reach me of course.