Has a princess ever fallen in love with a peasant in your games?
>>49084238
That art looks weird and pretty suspect. I'm sure it's a reference to something, but I don't know what.
At any rate, no. I've always stressed, in my games, that the nobility have standards. A Princess wouldn't fall in love with a peasant, because - to her - he's a different species entirely. She'd have to give up her life of comfort and privilege, because her family would certainly disown her if she didn't marry advantageously.
Also, the guy she'd be arranged to marry would be a lot more attractive and competent. I think I upset a PC pretty badly when they rescued a Princess and she clearly didn't give a fuck about his attempts to flirt with her. Like, it just wasn't going to happen because, really, what could he possibly offer her?
>>49084667
You did good, anon. A PC should not be able to seduce anyone with a good word and some diplomacy rolls, at the very most she might give him a handjob.
Did he ever successfully flirt with someone else?
Define a princess? I've had a megacorp heir decide to elope with her fukkboi, and paid my crew to extract them to somewhere safe.
A lot of medieval fantasy games have rations, sometimes referred to as "iron rations", listed in their equipment sections. But what's in a ration anyway? What sort of food keeps for a really long time and travels well in an adventurer's pack that can keep a warrior fueled for an entire day?
>>49062975
Hard Tac, Portable soup, Salted/dried meats, Cured Things, pemmican. Mostly anything that wont spoil.
Probably something similar to Chunky soup.
>>49062975
Pemmican and hardtack
For House & Dominion: Civil WarQuest
http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion
https://twitter.com/ThatSlowTypingG
You are Sonia Reynard, Viscount of Rioja and you're not staring down the barrel of a gun. Or more accurately a torpedo tube.
The local allied fleets of the Run Alliance, Ruling House, Ber'helum, Helios and even Kharbos are now locked in battle with your opponents in the Dominion's Civil War.
House Nasidun, Bonrah, Xygen and forces from their own vassal Houses are hoping to win a decisive battle with you here and now to strike down major resistance in the area. Every available warship each side can bring to bear are here now, though some are yet to be committed.
You're less worried about that at the moment than you are about the enemy Veckron Torpedo cruiser beginning to charge its weapon. You know from experience that the frail and spindly looking ship is capable of launching a weapon that can cripple or destroy a super heavy cruiser in a single shot.
As if this wasn't bad enough the weapon's detonation could have serious long term consequences. This Nav Relay already has widespread damage to subspace as a result of such weapons being used en masse in the Faction Wars four centuries ago.
More going off is something you don't need.
"We need to stop that launch!" you declare.
Fortunately these weapons take a minute or more to charge, giving you enough time to make the attempt.
>Cont.
Knight Captain Kim Yu Chung and his cloaked fast battleships are armed with heavy Antimatter torpedoes. Veckron torpedoes disrupt antimatter containment but with new stasis tech there is a chance their warheads might reach the launch ship before premature detonation.
Arron is also standing by in his Nocturn Class advanced cloaked ship. He has eight stealthed SP torpedoes but he's not confident his shit would survive the attack run through the enemy fleet. His ship is built to stay hidden, not take damage.
The Siege Array you went to such trouble to repair could try to punch a shot through the enemy formation, overwhelming the launcher and its escort. You haven't had the best luck with the Array so far but it's still an option.
The Helios fleet and their siege weapon equipped medium cruisers are standing by in reserve to perform a flank attack. They could reach the launcher but much of their first strike will be wasted on it rather than damaging the enemy's heavy assets.
Lastly is Knight Commander Myrish Avun who commands a Heavy Carrier and their attached assault corvette units in the enemy fleet. Supposedly they're waiting for the best moment -or your signal- to turn on the Nasidum fleet.
One of the allied Barons suggests charging your own sides Veckron weapon as a counter but at this point that would only make things worse. If charged beyond a certain point both sides would have no choice but to fire their weapons.
Consider your options or suggest your own.
>>49062517
Oh man I feel like we should go all in on disabling it.
Target with Siege guns on any of our supers, an Array shot, and AM torps at max yield.
Could we also open a communication with them and promise to return any VT attack tenfold if they carry through with this attack?
>>49062517
Can we block the v-torp with one of the local asteroids?
Ask them to stop charging?
Give me your though guys, the people who saw death close enought for her to leave a mark.
Give me the warriors, the barbarians, the soldiers who all have a story to tell.
Why are Masters print runs so fucking small?
Seriously, why? It can't seriously be because of Chronicles, right? I accept that there should be some concern about flooding the market and cratering singles prices, but surely anyone looking at (a) current singles prices and (b) how Masters sets tend to do could tell that they could print a ton more Masters and make singles more affordable without cratering them?
The other explanation I can see is that they don't want to emphasize Modern/Eternal too much because then people won't play Standard. But that doesn't make any sense, either, because they have an obvious mechanism for making money off of Modern and Eternal. It's Masters. Are they really under-printing Masters packs because they're afraid people will buy them instead of Standard packs? Isn't that insane?
>>49100788
It keeps the availability to cards low, which makes the autistic collectors happy
>>49101254
Chinamen's """""""""""""proxies""""""""""""" get better by the day, and soon it won't matter.
It's partly Chronicles, and partly because they desperately don't want to print excess and have unsold boxes lying around.
My dad's coming to visit me this weekend and I want a 2 player game for us to play. He really likes Settlers of Catan fyi.
Is pic related a good choice? What other games do you guys recommend?
Thanks brahs
>>49099210
Iv never played dominion with two player, not sure how that world work out.
Does he normally do /tg/ related things or does he just like settlers?
>>49099210
I'm not really into card games, but I did find Dominion to be pretty fun, if that tells you something. I always played it with at least 3 people though. Honestly, most of my experience is games with more than 2 players. Kahuna and Octi are both pretty fun for 2 players.
With the former, you build land bridges between islands and take control of an island when you have the majority of bridges (you can also remove enemy bridges, though it's a bit trickier to do so). Play proceeds in three different rounds, and it's very straightforward, but still quite fun.
In Octi, your goal is to capture your enemy's starting squares. Your playing "pods" each have 8 holes in them, into which pegs can be stuck to indicate which way they can move. On any given turn, you can bring a pod onto the board on one of your starting squares, you can place a peg in one of your pods, or you can move one of your pods (one space in the direction of a peg it has). You can capture enemy pods by jumping over them, at which time they are removed from the board and you get any pegs they had in them (which adds to your otherwise limited supply). You can freely stack your pods on a square, but if they are jumped, you lose all of them. However, if you choose to move the stack, you can move any or all pods in it (individually and simultaneously, in directions consistent with their pegs). There are options for an edgeless board (you go off one side of the board and you loop around to the other side) and a single "super-prong" for each side (that gives the pod you stick it in a free movement in the direction the peg indicates before your regular movement) that I think make the game more fun.
Aztec dwarves
What are they like?
>>49099148
Bloody
Short
Love gold.
TCG-Shifted Custom Cards round 2.
Need a proper op image edition.
Literally just swap the image onto Progenitus and add a retarded summon clause.
So would anyone be interested in making a MtG set for Yugioh? I could eventually put all the cards in ygopro after we finish.
If I do it alone, it would toake a long time.
Also, I don't actually play Magic, just Yugioh.
>>49098950
If I had any idea how yugioh worked I could help. As it stands, I'm only good for converting amateur rules text to proper mtg formating.
What's the best way to handle a party leading a group of NPCs through the wilderness
>>49098736
Has my party been paid yet?
This is the basic determining factor for whether we cut their throats in their sleep and take anything worth the weight and keep moving or not
NPCs have needs, and they have resources (tangible and personal).
Travel intensifies needs and strips away resources.
NPCs in need are hard to get along with.
Writes itself.
>>49098799
The ship crashed on a mysterious island.
>>49098807
Mostly worried about combat. Bogging down things with low level NPCs. I guess I'll let the party direct the survivors? Should most NPCs try to get to safety?
Okay, so two things I want to ask as I'm wanting to start a campaign here soon with some friends.
1. How would you rule various anomalies? Just reflex save when near them or spot checks and stuff like that? How do detectors and artifacts factor in?
2. I want to make the STALKER world a bit more populated and with that I need ideas for common areas and bigger anomalies that could be seen. I would think that the recent conflict in Ukraine would also have a big effect on the politics of The Zone, too.
Might be worth mentioning I'm either running this in D20 Modern (what we're used to) or Ops and Tactics
Well, I liked the book and it's idea of anomaly as unique thing, having it's own, curious effects, not simple hitpoint-taking area. Game handled it differently, yet think of playing some suprise on your players. Some anomalies may be magnetic, some may sport time anomalies, others have pelicular effects on health, prevent igniton of fire (and thus, ammo) in the area, change metals into other ones (boom, you have a golden equipment- good luck with bringing your riches to traders/out of the Zone, as it's useless in a fight now, and you have bandits and mutants on your back).
Also some artifacts were curiosus items that were unexplainable by human sciences, not just diablo styled gems.
Think of such items (for example two discs that are not connected, yet always remain in the same position in relation to each other, separated by few meters- actual one from the book), and US, Russia and China in a race to grab it and study in a basis for a anti-grav tech, that may turn the tide in the oncoming war. You can have some players as actual Ukrainian patriots as they try to give it to Saakaschvili supporters in order to trade it for American intervention. In the meantime China jumps with simmilar offer, and Rusia tries to outbid them in promises of personal gain for other players in order to preserve it's intrests. Also Ukrainian Colonel/G-man that was to help them turned to be corrupt sell-out all along...
>>49098806
Thank you for reminding me of the "empties", those are cool. It also reminds me I need to reread that book.
Other than that, though, I'm looking at what exactly I need in order to get a good anomaly ruled out. For example, a simple acid pit is easily spotted and avoided and if you do happen to fall in it, you take damage over time. But what happens when dealing with the nearly invisible gravitational anomalies? I REALLY want to avoid using the ones that pull you in and insta kill you. Little minutia like that
Let's have a nice little post-apoc art thread, be it character art, scenery, monsters, mutants etc.
Imma dump some for starters.
>>49098298
>>49098310
>>49098325
>Your character is struck by non-magical lightning one stormy night.
Nature's bitchin'est tattoo right there
>tfw you will never have a real life Katawa Shoujo GF
>>49097558
Kind of reminded me of that picture of the giant blood clot they pulled out of a guy that was the shape of his lungs
What's the creepiest thing about Magic the Gathering?
What's the creepiest thing about Warhammer 40k?
That little girl is awesome
And look up old Black cards in Magic. Those things get fucked.
>>49097171
I find Enslavers in WH40k to be incredibly disturbing
The fact that they're real
Would your character wear heels as high as these if they were SLIGHTLY magically better than their current footwear and they were enchanted to be easy to walk in?
>>49096056
Only if she was forced to, like having to go to a fancy dinner party or something. She'd hate every second of it though, and probably mumble curses under her breath and stand in the corner awkwardly with her occult trinkets.
>>49096056
They'd go great with his Jorts and blue hair
>>49096237
But what if they helped out in adventuring too?
>>49096262
Are you playing a JRPG protagonist?
Have you ever, intentionally or unintentionally, gone full edge?
How did it turn out?
>>49095717
One of my characters was a mysognistic serial killer. Pretty good character, put everyone onedge[\spoiler] when dealing with women. I was only able to pull it off because I'm relatively charismatic outside of games. Otherwise the other players would have probably though I was a fucking freak.
>>49095717
>>49095986