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Archived threads in /tg/ - Traditional Games - 2896. page

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Sup /tg/.

I'm planning a high level dungeon run for a party that's all multiclassed - into various caster classes. Well, save for the fighter. But the fighter is a dick in and out of game.
The anti-caster filter is there to get rid of their NPC followers.
They refused to get any teleport spells or really any other form of mobility, so I've decided to punish them for it.


Anyway, is this a good dungeon design? Put a lot of thought into it, so don't be too harsh.
13 posts and 1 images submitted.
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>>49077914
>Anyway, is this a good dungeon design?
> backtracking: The Dungeon
No.
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>>49077949
>Making throw-away scenery
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>>49077949
One way leads to a TPK the other doesn't fag.

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Hey, all. I'm considering doing a game where everyone is OP. Generic anime style fantasy world, with players optionally having reincarnated from elsewhere. Each player should have a single power of great magnitude, and the potential to go to Ainz level might.

Has anyone done this sort of thing before? Would folks be interested in such a game? What kind of thing should go in such a setting?
15 posts and 3 images submitted.
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>>49077572
>Generic anime style fantasy world, with players optionally having reincarnated from elsewhere. Each player should have a single power of great magnitude, and the potential to go to Ainz level might.
This is called isekai fantasy.

You should read some web/light novels in the genre for inspiration. Manga are okay too, but they miss out on a lot of the detail that you'll need to make this anything more than a shallow experience.

I would recommend reading Kumo Desu Ga Nani Ka? and/or Arifureta as they both feature very detailed explanations of the mechanics behind their respective settings.
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>>49077899
>You should read some web/light novels in the genre
Considering the OP image, what makes you think I haven't?

>very detailed explanations of the mechanics behind their respective settings.
Not really looking for that, honestly. I'm thinking I'll play more fast and loose in that regard.

I'm also thinking I'll use FATE, because it's good for OP powers without actually breaking the game, though I'm not actually that familiar with the use of the system myself, which could be a problem.
>>
I would probably put in some kind of hindrance or something. Cause being op is fun and all it just gets kind of boring when you realize you can do anything with no opposition. Perhaps add in a curse or something that forcibly limits their power level and they have to defeat bosses to unlock their power.

It also give a good reason to say LIMIT BREAKER

How would you handle the Mordhau technique on 5E rules? Do you just turn the slashing damage into bludgeoning? Diminished damage or same? Disadvantage? What if the sword was magic?
22 posts and 3 images submitted.
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>>49077531
1d6 bludgeoning weapon.
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>>49077531
i wouldn't. not on d&d
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>>49077531
There is no purpose for the murder stroke in 5e or DnD in general, because hitting a heavily armored knight with a sword isn't any different from hitting him with a hammer.

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Why isn't tier 1-only mythic Pathfinder used more often as one of those demigod games like Exalted, Nobilis, Godbound, and Gods of the Fall?

>start everyone at level 5
>arcanist, cleric, druid, shaman, witch, and wizard only
>mythic tier 1
>archmage and hierophant paths only

Voile, a demigod game! You can pull bullshit spells out of your ass with your default path abilities, and you can even grant spells. You don't even need 3pp like DSP to do this.
27 posts and 4 images submitted.
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>>49077478
Because that sounds like a complicated and restrictive way of playing a novel concept in a game that is unsuited for such antics.
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>>49077567
/thread
>>
Some games are simple and flexible, and can be easily adapted to many different genres and styles of play.

Pathfinder is not one of those. The only reason to use Pathfinder as the system is if you want to play Pathfinder.

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Warrior + shaman = ?
13 posts and 3 images submitted.
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>>49077395
Waman.
>>
3.5/PF's 3/4 BAB casters, like clerics, druids, and... shamans.

Wow, it's nothing.
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>>49077395
Warrior shaman.

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>near future
>pre-machine war Matrix humanity tech level
>01 or equivalent machine city exist
>tensions rise, diplomacy fails, war erupts
>humans laugh and are already celebrating their imminent victory
>…
>fate worse than Judgment Day

Where did the humans from Matrix go wrong in their war against the machines? How is it possible that though they had ludicrously superior numbers and resources and (pretty much) equivalent tech, they just got roflstomped by robots? Arrogance aside, I always had a feeling while watching Animatrix that humans were willfully represented as relatively incompetent – if not outright dumb – in their approach to the war effort…

So the question here /tg/ is, what they could have done better? How to fight effectively against such an enemy?

I need a bit of a brainstorming on the possible options/paths we as humanity can take, because I want to set up a one shot game dealing with the theme. My players are going to take on the various roles of mankind leaders – politicians, corporate CEOs, religious figures, scientists, military commanders and even media celebrities, and they will have to deal with all the political maneuvering and intrigue on a global scale, on the eve of a robot uprising. I as a GM will represent the robots. The players will be able to work together or use the emerging chaos as a tool to establish a better position for their nation/corp/agenda, but as the time passes the machines will surely get the upper hand if a joint intervention doesn’t happen – the machines are simply too strong/advanced if left to their own devices, when compared to humans. And even then it will be the biggest challenge humanity has ever faced.
11 posts and 3 images submitted.
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cont.

I’ll structure the game in such a way that every ingame turn will count for a month of time. During each turn, events will happen to which the players will respond in various ways – with special actions, characters, resources, more events etc – something like Illuminati cg. Now, creating detriments and happenings my players will have to face was relatively easy, but I want to give them as many options as I can to fight back, so I’m interested how would YOU deal with a situation like this if you were in a position of power? Any and all ideas are welcome, because the system I’ll be using is homebrew and will work more like a boardgame/rpg hybrid (the events for example will be drawn from a deck of cards) than a regular role playing game with character sheets etc.

So /tg/, how would you go from humanity fuck you to humanity fuck yeah?
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>>49077053
It's clear from the shorts that machines were far more efficient at industrial production. When they were banished to their own nation-state (in what looked like a part of Arabia), they simply built massive factories that out-produced and out-competed human factories to such a degree that human stock markets collapsed and the Machine State accounted for a large part of the world's economy, especially in high-tech industries like semiconductors and software.
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>>49077252
Ok but it's still one city-state vs the comparably advanced industries of the planet, humans still have a head start. Still the question remains, how would humans effectively counter that without resorting to war?

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I have reached a problem in my sandbox game. My players are mostly neutral and only one of them has a goal that isn't money making. While doing a job for a Silver Wyrm, using a magical staff with extreme random effects, my players have managed to turn a Beholder into a giant gold sphere worth over 16 million gold in weight. If split evenly among the four party members, that is 4 million gold for each of them. With that much money, who needs to go on an adventure anymore?

Now, how should I go about dealing with this? Should I just have the Silver Wyrm offer to give them a bunch of legendary magical items in exchange for a good portion of the gold being added to his lair? Should I try to convince my players to become the kings of their own nation? Should I have the interdimensional mafia come and steal the gold, thus making the player's new quest to shut down the mafia? Should I try to get the players following the one player with a non-monetary goal? Or should I just be simple and start a new campaign?

Also, what would you do with a share of 4 million gold? Or even 16 million gold?
35 posts and 7 images submitted.
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>>49076742
Try and push them into DOING shit with their money. They must have ambitions.
>>
The solution is simple, OP. Now that they have shit tons of money, their challenge is no longer to obtain more money, it is to stop others from stealing their money.
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>using a magical staff with extreme random effects, my players have managed to turn a Beholder into a giant gold sphere worth over 16 million gold in weight

Why did you homebrew a wild magic table with that effect in the first place?

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What classes would you fat/tg/uys have in a RPG set in the present day? Would they be different careers? Personality? Upbringings?
26 posts and 5 images submitted.
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>>49076082
IN a modern-day sim it would be careers.

In a modern-day action game it would be action movie archetypes.

In a modern-day horror game it would be age groups and personality types.

It really depends on what kind of game in the modern day.
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>>49076337
This. The setting really is what crafts the classes and archetypes you portray in a game. I like how Chaosium takes the approach to it. You have a skillset based upon the career path you've chosen. No two career paths will have the same skills and values entered unless the players intentionally did that.
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>>49076082
soldier, scientist and spy. they upgrade to super-soldiers, super-scientists and super-spies. very alliterative.

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>>49075826
Oh good, another unnecessary scene.
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>>49075826

>It was just a rock hitting the underside of the hull of our flying ship
>Oh, okay

What?

Why is Burlew so fucking bad at writing?
>>
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> There was a time when I was a fan

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Imagine that you've recently gotten a job GMing for high-schoolers after school hours. The pay is good, the hours are easy and the only thing you have to do aside from roleplay is turn up to a monthly meeting and send in a few quick reports.
When you turn up, however, the room is full of edgelords - there's no one in the room who doesn't have at least two out of a black longcoat, fingerless gloves, a fedora, long greasy hair, occult symbol necklaces, death metal T-shirts, jeans with chains on them or sunglasses indoors when the blinds are drawn. The only thing these people want to play is Vampire: the Masquerade, and if they start bitching too much about you, the principal would be of a mind to fire your ass to look good in front of the parents. You're there to please the problem kids so that they don't set fire to goats and sacrifice Dumpsters, and if you want that sweet twenty-dollars-less-than-a-normal teacher monthly wage, you need to play Vampire: the Masquerade and make sure to keep the kids happy.
How do you handle this? Do you fuck with the kids and get fired while laughing at the last glorious explosion? Do you teach them to play proper roleplaying games through only the medium of Vampire: the Masquerade? Do you indulge your inner FATALite now you're in the perfect company?
47 posts and 7 images submitted.
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>>49075774
You are paid to provide a service. You better deliver. And there is nothing wrong with edge, you fucking post 9-11 millenial faggot who watches tumblr spaghetti arm cartoons.
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>>49075774
The guy who gives them most of their tasks will be the most upbeat, optimistic, and cheerful fucker alive.

I might also take a page from that one M&M gm that ran all of his player's characters in the most silver-age setting possible
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>>49075774
>GMing for high-schoolers
Sorry, when I GM it's 25 years and upwards.

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>GM or Player
>System(s)
>Time availability
>Text or Voice
>Contact Information
>Additional Information
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>>49057395
Turns out im not creative enough for GMing.
I am however running a pre-written adventure, however finding players is a bitch.
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>>49075621
>Turns out im not creative enough for GMing.
Man, every human alive is creative enough for GMing, but I'll take your word for it.

You're running a pre-written adventure now? Still Mutant Epoch?
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>>49075633
Yep, still on TME. Im using the Day One Digs.

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I know we get a Lone Wolf thread here once in a while; has anyone got this book yet? Is it any good and are there any plans to continue the series?
12 posts and 2 images submitted.
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>>49074951
Is he slashing the ocean?
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>>49074951
>Storms of Chai

Cardamom everywhere
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>>49078064
Man I was gonna make the Chai joke.

>be a rather smart young adult green dragon
>find a cosy spot in a large forest
>plan to keep it low and slowly grow large enough to challenge the real competition in the region
>one day enjoying your small yet glittery hoard when a group of humanoids pops up from among the trees
>a few melee fighters, a few casters
>they are not instantly hostile yet inquisitive

How to react, given the fact you want to keep a low profile? Is there any other way then killing them all?
11 posts and 2 images submitted.
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>>49074460
>Hey niggers you look like adventurers
>Go do this quest for me and I'll give you some gold and you can keep all the loot from the quest
>Send them to fuck with some local goblins or something since everyone knows adventurers can't resist a quest, have them bring back some bauble they won't have any value for but it's shiny so you want it
>When they come back pay them what you agreed to
>Keep this up until they're mostly loyal to you
>Send them to fuck with the other Dragon competition
>Either they die off and you can rebuild your hoard with relative ease since they significantly weakened the locals and stuff so just go rob them or they somehow succeed and you can fill the power vacuum they make

Every Dragon knows a bunch of Adventurers that consider you an ally are a great resource to have.
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>>49074531
hm.

>The most cunning and treacherous of true dragons,
green dragons use misdirection and trickery to get the
upper hand against their enemies. Nasty tempered and
thoroughly evil, they take special pleasure in subverting
and corrupting the good-hearted. In the ancient forests
they roam, green dragons demonstrate an aggression
that is often less about territory than it is about gaining
power and wealth with as little effort as possible.
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>>49074531
/thread

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Do you have any desire to? Do you have anything interesting ideas for an adventure?
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Tried to, but the gm changed the game to text only half way into the second or third session. In the same session he surprised us with a very long and very autistic guide on how to type like a 40s person. Neither the gm or any of the players were a linguist.
I played a gaunt, chain smoking old sea captain who always carried his wife's pearl earrings in his pocket.
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>>49074297
All the time, pal.
>>
The 40s are split.

They start with WW2 in full swing all over Europe, Asia, and the Atlantic. Especially the Asian WW2 has been mostly ignored by genre fiction. By 1942 the Pacific has joined in. And it concludes in 1945, almost seamlessly beginning the Cold War.

At that point you basically get a proto 50s setting, the Atomic Age, and an international power structure that mostly holds even today.

It is an age of change. The old world has ended for good, politically, socially, economically, and technologically.

It will be hard to convey exactly where in this process their part of the world is in right now to the players - not impossible, but it will take a little work.

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You are on a quest with the waifu you got from hard work, when the greatest warrior in the quest's world slaps your waifu's ass.

What do you do?
21 posts and 4 images submitted.
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>>49074220

...doesn't Lu-Bu have his own smoking hot, empire-destroying waifu of his own?
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>>49074220
Slap Lu-Bu's ass.
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>>49074232
I think her name is Red Hair

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