Rate the map I'm working on currently. Also map thread
>>49055920
My favorite part is the name you choose.
Everything else is shit.
Pretty good, what did you make this in?
I like it.
Do chaos lords care about their cultist subjects? Would a world bearer offer guidance to the grieving? They are religious officals and leaders after all.
Of course you would be silly to think not to you naughty boy you.
Talos from Night Lords treats his serfs well. Otherwise no lol who the fuck gives a shit about cannon fodder?
Does a penguin like meatballs? theres your answer.
Rate the following non-/tg/ communities and give your reasons why.
>GiantITP.com
>RPG.net
>ENWorld.org>tgdmb.com
>>49055730
>What
>Who?
>Eh?
>Who the fuck are those?
>>49055730
catgirls are cancer
What's the imperial guard verison of this tank?
>>49055449
A salamander
>>49055449
There dead comrades all piled on top of each other
>>49055449
A cardboard box with metal plates taped to the sides.
Did you know Dark Dungeons had got a movie adaptation?
https://www.youtube.com/watch?v=subQrEPKytA
>>49055327
THE RUMORS WERE TRUE
FUCK
>>49055340
It was fucking hilarous and just made Chick productions look stupid.
>>49055350
He gave the movie his approval, didn't he?
Which alignment is your favorite to play?
Chaotic Neutral here.
True Neutral, of the esoteric "does what must be done, no matter what" variety.
Torture a dude? Rescue an orphan? Steal from the king? Raise undead? Raise the dead? Slay the evil dragon? Slay the good dragon? Solve a puzzle? Meet a giant fish? Fuck his brains out?
What must be, shall be, and woe betide all who stand in the way of it being.
Chaotic Evil is the alignment that most reminds me of myself - intelligent, nihilistic and with a wicked sense of humour.
>>49054951
Are you boo?
What system would be best for a Sleeping Dogs style campaign? High-flying martial arts action in the streets of a modern city type stuff? I've meddled with GURPS, but if possible would prefer something a little less crunchy, and would rather not run it in Shadowrun because then I might as well just play Shadowrun. Is there anything else that fits the bill?
Feng Shui?
>>49054753
Feng Shui.
You could probably also modernize Legends of the Wulin if you really wanted.
>>49054780
>>49054788
Looks like it could work well, yeah. Any preference between Feng Shui and Feng Shui 2?
Tonight's question:
At what point does a feature/rule become boat to you? Everybody seems to be in love with accessible "rules light" systems, but you know as a designer that less isn't always more.
Examples of bloat vs helpful features?
Also, as always, tell us about your damn game design, /tg/. We are waiting to rip your dreams apart or lavish you wit praise
>>49054380
Tsk tsk, no links. very lazy.
Useful Links:
>/tg/ and /gdg/ specific
http://1d4chan.org/
https://imgur.com/a/7D6TT
>/gdg/ on Discord
Channel: #dev
https://discord.gg/WmbThSh
>Project List:
https://docs.google.com/spreadsheets/d/134UgMoKE9c9RrHL5hqicB5tEfNwbav5kUvzlXFLz1HI/edit?usp=sharing
>Online Play:
https://roll20.net/
https://www.obsidianportal.com/
>RPG Stuff:
http://www.darkshire.net/~jhkim/rpg/freerpgs/fulllist.html
http://www.darkshire.net/~jhkim/rpg/theory/
http://www.therpgsite.com/showthread.php?t=21479
https://docs.google.com/document/d/1FXquCh4NZ74xGS_AmWzyItjuvtvDEwIcyqqOy6rvGE0/edit
https://mega.nz/#!xUsyVKJD!xkH3kJT7sT5zX7WGGgDF_7Ds2hw2hHe94jaFU8cHXr0
http://www.gamesprecipice.com/category/dimensions/
>Dice Rollers http://anydice.com/
http://www.anwu.org/games/dice_calc.html?N=2&X=6&c=-7
http://topps.diku.dk/torbenm/troll.msp
http://www.fnordistan.com/smallroller.html
>Tools and Resources:
http://www.gozzys.com/
http://donjon.bin.sh/
http://www.seventhsanctum.com/
http://ebon.pyorre.net/
http://www.henry-davis.com/MAPS/carto.html
http://topps.diku.dk/torbenm/maps.msp
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
https://mega.nz/#!ZUMAhQ4A!IETzo0d47KrCf-AdYMrld6H6AOh0KRijx2NHpvv0qNg
>Design and Layout
http://erebaltor.se/rickard/typography/
https://drive.google.com/folderview?id=0B4qCWY8UnLrcVVVNWG5qUTUySjg&usp=sharing
http://davesmapper.com
I'm working on an E6 D20 Modern STALKER
. https://docs.google.com/document/d/1VbZBkOL9qJQyKNFhAyFG4_g9eiT5lYd1_hw7AprBo4U/edit?usp=sharing
I'm currently working on repairing of armor and weapons. I'm trying to ape d20 Apocalypse's parts system(everything you make uses just "parts"), but since the repair cost should be tied to the real cost of the weapon i'm not sure how much should a part cost. Should there be different tiers of parts? If there's less damage than a part is worth should a bit of it remain or all should be spent? what do you think.
Just reading that one urban fantasy noir homebrew thread and all that scathing advice actually really helped me out on my own system. Probably stripping an armor system out completely.
>>49054380
>tell us about your game design
Getting back to working on a homebrew that's sort of a mashup of 4e's formatting, RQ/WFRP's faster combat and persistent wounds, and the OSR's focus on adventures over encounters. Setting is generic fantasy with tweaks from the D&D formula (for example gods are more like you'd find in Hellboy or Princess Mononoke).
Almost anything you roll is going to be your ability score (0-5) plus a bonus for training (+5 if trained) plus your level, on a d20.
Class and race give you free 5s on a different ability score (you get to pick a second one if they overlap) but the rest are rolled. Skills can use different scores depending on circumstances and the character sheet is formatted to make that easier.
Combat is mostly standard D20 fare, but with active defense (there's a reaction action used for defending or AoOs), wounds (triggered by a single hit dealing high damage, randomly rolled), and armor as DR (it mitigates hp loss but more importantly reduces the odds of wounding). Also numbers are calibrated so that combat hopefully doesn't last more than 1 to 3 rounds. Partly because I want surprise rounds to be a big goddamn deal.
Instead of AEDU the power format is based on stances, at will stuff, and sometimes long "casting" times. Stance limits eliminate the need for duration tracking. Magic stances have kind of a different feel because they take a while to cast and can be interrupted if the caster takes damage. Gives them that "spell prep" vibe without as much tracking or brokenness.
Probably going to call it "A Fool's Errand" or something like that. Would probably pitch differently to a novice player or the general public, honestly. Otherwise, how does it sound?
Old Thread
>>48994495
>GM or Player
>System(s)
>Time availability
>Text or Voice
>Contact Information
>Additional Information
>>49053991
bump
>>49053991
>GM or Player
Player
>System(s)
D&D 5e, Symbaroum, open to anything
>Time availability
Monday, Tuesday, Wednesday, Saturday, Sunday
Preferably after 8pm Gmt+2
>Text or Voice
Voice
>Contact Information
Skype:slyrone.tothorp
>Additional Information
I'd be up to just join another group, but I'm looking for a group
where the primary language would be French. I want to improve my
French speaking skills so I thought this would be a good way to
do it. I was thinking I could probably justify it characterwise
by playing a recluse, or some druid that only talks with animals and
therefore doesn't speak the common language very well.
>HOW TO RUN A GOOD TEXT-BASED RPG: COMMON KNOWLEDGE FOR NEW GMS
1. Use roll20 (free) or a similar system that allows for text and map to be visible at once. Visual aids are incredibly useful for text-based games.
2. Use a chat system to keep in contact with players between sessions. Said chat system should allow private messaging, group communication, and preferably conspicious posting of information (such as times, events, etc). I'd recommend Discord (free), though IRC groups are a close second. Skype is acceptable.
3. Make a clear distinction between IC and OOC chat. The cleanest way to do this is to set aside the group chat (Discord, IRC, etc) as OOC; and make the group aware that the game chat window (roll20, maptools, etc) is for IC talk, descriptions of events, and dice rolls.
Has anyone played a red and pleasant land? Thoughts?
>>49053828
I've run it!
And I would have had a lot of fun too, if a problem player hadn't ruined it.
I was able to run it as a sandbox with no prep required (aside from familiarizing myself with everything beforehand). There was not need for rails. There was always weird, wonderful stuff for the PC's to encounter no matter where they went or what they did.
I just had some asshole in the group, was the only problem.
>>49053872
What did he do?
>>49053872
That's what I was hoping to hear, Im running curse of stahd and I need want something a little more free form and a lot less prep when I finish.
Are you satisfied with your gaming groups? Most of mine are college games with influxes of new players every time, so I never feel like I'm getting anywhere.
No because they're fucking, magical realm perverts.
>>49052636
Not really, for varying reasons, but they're all I've got.
For the most part, until they start shitting up our general skype chat with slurs and shit. I pretty much ignore it, but it gets tedious. I came here to play and talk about games. Not to get inundated in your rage.
Stat him /tg/
>>49052477
I thought we agreed on this already.
That's an space marine of the Imperial Fists chapter wielding a power hammer.
>>49052503
Now stat him for Deathwatch.
>>49052776
No.
I want a game to take place in the spooky deep south. Inbreeding, creepy families on falling-apart plantations, spooky swamps, all that. But one of my players is an autistic shit that won't play anywhere that doesn't exist in reality. Is there any city, like an actual city, where spooky crap like that would be readily accessible?
>>49052357
My hometown of Savannah, Georgia would be perfect for that. Most haunted city in the US.
>>49052357
Do you prefer all-but-abandoned or actually abandoned?
>>49052357
>But one of my players is an autistic shit that won't play anywhere that doesn't exist in reality.
So do you only play GURPS in modern day settings or some shit? Or only historical games?
Nah, nigguh. You and ya boi can fuck off
Underappreciated weapons
>>49052241
Can /tg/ make a better version of this using RPGs?
sure
>>49051783
No.
>>49051783
possibly