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Archived threads in /tg/ - Traditional Games - 2135. page

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Is this the worst super-popular board game of all time?
I played this with my family yesterday and realized it is just an awful game. There are a lot of rules and things to consider in the game, yet they offer no depth whatsoever. Player agency is extremely limited, 90% of the game depends on dicerolls, the few elements that offer some degree of strategy (when and where to build houses/hotels) are extremely basic and whether or not they pay off still depend entirely on luck. On top of that it's a totally tedious slugfest that can take forever and it always ends not with a bang, but with a whimper as the winner is easily predictable once things have settled and everyone is just waiting on the money extractions to finish.
42 posts and 5 images submitted.
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>>50867271
It was deliberately designed to be awful to illustrate the problems of monopolies. That it caught on is purely marketing and people having no idea of what makes a good game.

Exploding Kittens is another contender, though in this case it's because the mechanics can be summed up as 'draw a card, eventually you'll lose'.
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>>50867469
To play the doubles advocate, Exploding Kittens at least has the advantage of laying it's cards on the table, so to speak, as well as being brief.

Monopoly fools you into thinking you have anything more than a modicum of choice, and takes absolutely fucking ages, whereas You'd have to be a fucking retard to think EK is anything more than luck of the draw, and the fact that it's over in 10 minutes at most doesn't give people the time they need to flip the table.
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Is this the worst super-popular tabletop game of all time?
I played this with my family yesterday and realized it is just an awful game. There are a lot of rules and things to consider in the game, yet they offer no depth whatsoever. Player agency is extremely limited, 90% of the game depends on dicerolls, the few elements that offer some degree of strategy (what units to take and where to move) are extremely basic and whether or not they pay off still depend entirely on luck. On top of that it's a totally tedious slugfest that can take forever and it always ends not with a bang, but with a whimper as the winner is easily predictable once things have settled and everyone is just waiting on the money extractions to finish.

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> Tell me about your Ogres, what are they like? What is their place in your setting, and what kinds of encounters have you had with them?
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>>50866992
That's the Fifth Edition Monster Manual Hill Giant, m8.

The Ogre in 5e has a more orcish/apelike face.
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That's a hill giant, though they do share pretty similar roles in general
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Never actually fought one in a campaign. Little disappointing. I was planning on using some as minions for a few boss fights in my campaign, though, as small obstructions while a vampire flits about doing vampire shit to individual PCs

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Hello /tg/. That time of year has come and the christmas spirit has overwhelmed me to the point where I want to buy some of you lovely anons a few presents in the form of Steam games.

The rules are the first 15 people to post with their steam accounts will be put on a list. The list will then be randomized and a random number selected. That person who's number has come up gets to choose which game they'd like bought for them from my selection.

This is what's on offer.

1x Fallout 4
1x Darksouls 3
1x Arma 3
1x Stardew Valley
1x Mount and Blade Warband
1x Neo Scavenger
1x Caves of Qud
1x Stronghold Crusader 2 Spec. Ed.
1x Rocket League
1x The Forest
2x Binding of Isaac collection
1x Overlord
1x Super Meat Boy
61 posts and 11 images submitted.
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http://steamcommunity.com/id/DarthWeezie/

Merry Christmas ya filthy animal
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http://steamcommunity.com/id/Lokastay

Happy birthday all
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>>50866823
My id's Fartman51. Thanks OP, you magnificent stallion! Enjoy your Christmas!

I might be really late in responding because I have work in an hour

Do you have any interresting thoughts about the difference between priests and wizards in fantasy settings ?
I'm not specifically talking about DnD but a lot of fantasy settings have both priests whose source of magic are Gods, and profane mages who can do magic without any help and most of the time there is mechanical differences between the two kind of magic users, druids-like magic casters also tend to have "divine magic" like priests at least in DnD and J-RPGs.
Why are some humans (and quasihumans races) able to do their own magic ?
Do Priests have any magical ability or everything come from the Gods ? if the former, then is it the same as Wizards or just a rare capacity to connect to the Gods ?
26 posts and 6 images submitted.
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>>50866376
Divide to clerics and wizards is a gamist abstraction. For example in Western tradition mages work within Christian gnostic framework i.e. occultism is just a continuation of theology.
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>>50866442
Interresting.
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Nope ? no ideas ?

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Why didn't they make her into a planeswalker, /mtg/?
50 posts and 5 images submitted.
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>>50865162
Too white.
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>>50865162
Because seek and destroy programs can't be Planeswalkers.

Also they needed cheap drama for return to Best Plane to aid in their ruining it.
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>>50865162
Angels don't have souls, ergo, they cannot be Planeswalkers. Read Karn's lore if you're not sure why he gets to be a special case. I suppose if Sorin wanted to he could sacrifice his spark and give it to Avacyn but instead he destroyed her because he's a failure.

The king is literally retarded and can't father children, but still legally has the right to choose his successor. He's chosen someone important in a foreign nation whose ascension to the throne could cause an actual war with other nations worried that the two countries might unite. What happens?
99 posts and 13 images submitted.
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The war of spanish succession.
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He doesn't win the popular vote, but he still wins the electoral one
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>>50864437
You kill him duh.

People killed kings all the time

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Need pictures of cool rooms. Help me Anon.
87 posts and 85 images submitted.
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scraping my PLACES folder.
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Yo guys, can we get an Oldhammer/Rogue Trader thread up?
264 posts and 151 images submitted.
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I have nothing to contribute, but will be watching closely.
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Obligatory Land Speeder converted from an empty deodorant container.
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>>50856031
This artwork made quite the impression on my fragile middle-school brain.

/tg/, help me with input and suggestions for the mono-green deck that I'm building before I buy all the cards. What can be added to make it better? What should be taken out to make way for better cards?
51 posts and 8 images submitted.
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>>50846577
What fucking format are you playing?
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>>50846784
Vintage by the looks of it
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>>50846577
>77
is this kitchen table ... playing with friends op?

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Another Character Art thread. Looking for Men in Black secret agent type dudes, but post whatever you've got
180 posts and 151 images submitted.
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>>50844782
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>>50844787
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>>50844782
>Black secret agent type dudes
Got you covered.

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So it looks like a few Spanish RPGs finaly get a English translation, especially Walküre looks promising.

/also general thread for, damn I wan't that RPG in a civilized language thread.
58 posts and 18 images submitted.
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>>50842665
What about?
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>>50842665
I've been running GURPS games based off that image series for a year now. I didn't even know it was a game.

How is it?
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>>50846373
>How is it?
Pretty bleak from the looks of it.

Walküre is an RPG sci tough , realistic, simulationist and militaristic fiction, with hints of espionage , infiltration, intrigue, suspense, noir ... and exploration , space exploration . The setting of an elaborate counterfactual history developed from an alternate ending, but plausible , the Second World War, where the Germans lost the war ... nor the win, really , everything is in tables following the signing of an armistice in 1944.

The world is divided into three sections: Allies ( USA and UK, among others) , the Soviet Union and the Third Reich and its Axis allies . Humanity is plunged into a cold war that seems eternal , extending beyond the twentieth century , to an era of early space exploration, where the three main competing for supremacy between political intrigue , disaffection , betrayals, wars low intensity , espionage, terrorism and fabulous technological advances.

Players will be involved in the intrigues , struggles and struggles of a world divided into ideologically irreconcilable , immersed in a cold war that struggles both on Earth and in space , launched with the human race to the exploration and colonization of the system blocks Solar, around the year 2075 . There are stable bases on Mars and the Moon, cruisers and frigates stellar , orbital stations , space elevators , and the huge battle station of the Third Reich , in Walküre name , you might see the end of the video. All this , and more, will find in the game.

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How do you explain the normal guy keeping up with the actions of superpowered people and robots and stuff?
113 posts and 29 images submitted.
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>>50841253
Powerlevel don't mean jack, Jack.
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>>50841253
In Cid's case? Anger and a pile of shattered dreams.
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>>50841253
>>50841323

I know I've asked this before. It takes me a lot of musing before moving forward on a thing.

How do you run a game that feels like Dark Souls? Specifically, in the setting, and the way that you unveil information?

I've been wanting to try running something Soulsian for a while now, but after finding a system that does a thing I've been wishing for (BasicD20, which would let me do Pathfinder with no classes or levels), and I'm thinking about how to actually run the game. Here are a few musings. Which are too long for even two posts, so I'm just going to split it up.
100 posts and 19 images submitted.
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>>50834662
● DaS2&3 provide a pretty good structure for running a game in the actual Dark Souls setting without just redoing any of the games. DaS3 in particular is good with the whole "the Bell of Awakening has rung and now the Unkindled Ash must defeat the Lords of Cinder who fail to fulfill their duty" and DaS2 really hammers home (to the point where it's fucking obvious) the fact that Drangleic is Lordran and has been many other places throughout history. DaS2 also gives the option for stuff with the Soul of Manus, though I think that's stupid, since it misses the point of how and why Manus was the way he was in DaS1. Still, the *concept* of the Soul of Manus is good, even if I don't like "and they're evil because Dark".
Time is convoluted in Lordranglothric, and space, too.
● Character creation should be done by giving the players a handful of very basic character packages to choose from, complete with equipment. I'm not sure how to handle things like Feats and talents and whatnot. A lot of the more meaningful growth in games is done with that, so it'd probably be good to have.
● Currency and Experience should be the same thing. This is pretty core to the Souls series, but it's worth mentioning. This also means that level based systems probably aren't a great way to go. Experience should be used to buy equipment and consumables. Whether you want Experience to ONLY come from killing things is up to you, but I'd advise against it. Some things work better in a video game
● Experience should be lost when characters die, but retreivable.
● To that end, it would be useful to actually have consumables that give Experience, like the Soul items or Coldblood. If you want to only have Experience come from killing monsters, you can reward players with Experience consumables diegetically. You could also go a very OSR route and have gold be experience, with character advancement directly purchased from a character like the Maiden in Black/Emerald Herald/Doll/Yuria
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>>50834668
● Magic--and also perhaps special abilities--should be treated like equipment. In d20 terms, everyone is a Wizard and needs to prepare spells for the day, and Spells are found throughout the world. Preparing spells can only be done during an extended rest, and...
● "Extended rests" can only be done at the specific savepoint. Whether you choose for that to be a Bonfire, Lantern, or "Save Point" is up to you. Here characters full heal and rest. I'd say that they shouldn't actually reset the world like they do in the game proper. That's fine for a video game, but tedious in an RPG. If nothing else there should be a "Dungeon Cleared" aspect to it.
● Character death should be a thing. But it should also be used a lot more sparingly than the games, since it's a lot less tedious to start over and go back to where you were fighting all the enemies on the way in a video game. Death should also be costly, and grind your character down emotionally. To that end...
● Characters should slowly lose their grip on themselves. Whether you want this to be Hollowing or something similar, characters should have some kind of Sanity meter, and dying or suffering setbacks should make it tick lower. The idea isn't to be arbitrary craziness, even in a Bloodborne inspired game, but instead the slow grind that can only be countered through hope and determination. Lower Humanity should have drawbacks, but ultimately it's about showing the trouble with being Crestfallen. The CofD morality systems (particularly Humanity, for Vampire: the Requiem 2e) is a good way of doing it.
● Stealing this from something I saw posted here, but Covenants should replace deities and Alignment, if your system of choice uses those. The poster who linked his player packet was inspired by VtM's Paths, but I'm running out of space to make this post.
● I'm still thinking about how to mimic the way that the backstory is told through the items. I may just outright steal that with no explanation.
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>>50834662
Unrelated, sorta, but are there more covers like this? Retro stuff but for modern games?

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This is a continuation of >>50620632

This is an ongoing addition to Love and Krieg. Hope you enjoy.
294 posts and 39 images submitted.
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neat
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Excitement!
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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where everyone needs some time to relax between the interstellar wars and endless subterfuge.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous thread
>>50700056
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First time playing against a TAG, specifically a Jotum. I struggled with that shitbag on the first two turns but I managed a Madtrap up its exhaust pipe at the bottom of the third round.

But on the way there the webm summarizes (All those Kuang Shi).
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>>50764570
ah, christmas Pan O style.
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>>50764313
why are they in two groups?

>>50764570
>That chimera's smug amusement
Truly best girl(cyborg beyond recognition)

>>50764792
Being a walking brick wall is its deal. No MLs/hackers?

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