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Archived threads in /tg/ - Traditional Games - 2026. page

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Last thread: >>51087895
Paste: http://pastebin.com/vrqYhnpu

Pls do not bully Cassandra
454 posts and 84 images submitted.
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>>51097282
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>>51097296
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>>51097321

Your current character gains a random superpower. What happens next?

http://powerlisting.wikia.com/wiki/Special:Random
55 posts and 10 images submitted.
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http://powerlisting.wikia.com/wiki/Astral_Premonition

Learn, and write down the winning lottery numbers from the future. Use powers to play the stockmarket. Invest, and become CEO of my own tech company. Create new tech to help the new world.

Watch as a group of cyberpunk PC shits with misconstrued notions about me, and my company; try and destroy my "EBIL" cooperation's plans.

“You Either Die A Hero, Or You Live Long Enough To See Yourself Become The Villain”
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>>51096904
http://powerlisting.wikia.com/wiki/Rodent_Swarming

I'll never stay in a conventional jail cell that's for damn sure.
>>
>>51096904
http://powerlisting.wikia.com/wiki/Death-Force_Beam_Emission?useskin=oasis

Well... Currently playing a Scourge Aasimar Blood Hunter (Ghostslayer) in a Curse of Strahd game. Good against most people but what about against the undead?

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Everyone and their brothers' have done some kind of "setting inspired by heavy metal" at one point or another.

We elegan/tg/entlemen crave more refined musical pleasures.

With that in mind, let's build a setting:

>Geography is inspired by the works of Mozart.
>Cosmology is inspired by the works of Chopin.
>The main kingdom/empire/whatever is inspired by the works of Bach.
>The main threat is inspired by the works of Beethoven.

How would it look?
25 posts and 6 images submitted.
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How would it be any different from pre industrial europe anyway?

>The main threat is inspired by the works of Beethoven.
So shepards are evil?
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>>51096777
Checked. The Gods have spoken, shepards are evil
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>>51096799
They lead a legion of demonic sheep people.

ITT: Post Magic cards that would make for great heavy metal album covers
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A lot of them would.
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>LotR thread taken by bump limit
Here's another. Finish you arguments here.
Question: why are Hobbits so comfy?
25 posts and 4 images submitted.
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>>51095464
>>51051483
Old thread, by the way.
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I like reading these threads for the arguments and citation of text. Very intriguing to see opposing interpretations battle it out.
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>>51095464
Was there ever a reason given for the mistrust Hobbits had for boats?

It seems odd given the number of rivers in The Shire.

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I feel like I'm going to regret asking this, but

I'm starting a campaign for four friends of mine in a couple weeks. I'm going to be using d&d 5e (please don't try to convince me to use something else) but I don't know what races to include. Which should I?
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Humans
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>>51094640
Everything in the players handbook
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>>51094671
That's a good start. Should I allow variant?

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Okay boys, I desperately need planning help. Goblins. I'm gonna greentext everything so you know my situation, but the general issue is goblin horde attacking town with 60~ guards and a wooden palisade in the next two days.

>Goblin village near town, every time I go into the dungeon there's goblins and wargs, wasting my resources
>besides that, want to destroy goblin village for character reasons
>too many goblins though, this is 2e
>know there's around 400~ goblins
>come up with plan, set up defences, hire civies and get guards to help, use Charm Person to attract horde of goblins to set point
>Horde arrives, they outnumber our defenders almost 2:1, more than I was expecting
>defences are strong enough, though, so I'm not scared
>DM pulls out mass combat rules from Rulecyclopedia
>"Roll a d100"
>things go... fine for a few rolls, but when the goblins manage to close, I flub a few rolls(20~), and things aren't going good, the goblins have climbed onto the hill.
>I move to the front, but I'm mostly running support(chant to give my side +1 to hit and damage and theirs -1 to both, unlimited duration but it's basically all I can do)
>spot major enemy commander reach top of hill, send the guard commander(like, level 8) to fight him, he takes him out before the next roll, and I switch up my chant to let people know
>got a few extra bonuses, time to roll another D100
>Natrual 100
>Bonuses are bigger than I thought, goblins only roll mediocre
>my boys push forward and kill like 70 goblins out of 100 in ten minutes
>win the battle, but there's still way more goblins out there, and I can't afford to pay for another battle(basically no money left)
>time to go into the forest to hunt goblins myself
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>>51094055

>reach the goblin village again
>last time I was here I fucked with some sentries in the forest
>want to capture goblins for various plans, but also just want to make an example so the goblins know they're on notice
>they have a warg rider this time. If I attack outright, he'll go warn them.
>instead, spend a few hours digging a pit and putting spikes in it
>goblin sentries go to go back to village, two fall in pit, along with warg
>kill all the goblins and the warg, commit a few warcrimes to make them know it's personal(recreate wounds from the fight that decided the battle at the hill earlier, take heads, carve names in their chests)
>move on, next day spot another patrol, just goblins, go for it
>attack, kill a few, but one blows a whistle and I hear wargs coming
>finish the fight, three goblins run, and four wargs arrive
>fight off wargs, things go well enough, but I have to rethink things
>time passes, go back to town for supplies, I have an idea
>go about three hours up river from the goblin town
>dig trench and block river to redirect it, cut off their water supply
>goblins come to investigate
>19 goblins, 4 wargs
>it'll be tough, but we can handle it
>lead them off so we can fight the wargs first
>Fight the wargs, things don't go well but I use my priest magic to keep everyone on their feet
>goblins arrive as we put down the last warg
>there's about 13 rank and file goblins, and 6 leaders
>things look fine, only get one kill but the thief hasn't gone yet and he's stealthed
>pops up for his backstab
>flubs the damage roll
>can't hide again
>immediately takes a slash across the chest then a spear to the chest
>gets thrown back
>down
>out
>probably dead
>not an auspicious start to the fight
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>>51094408

>Fight continues on from there
>relatively poor rolls from gobs, as expected, but we're taking them down too slow, and taking damage
>slowly whittle their numbers, but have to use my two remaining cure light wounds to keep me and one of the fighters standing
>no healing spells for the downed thief, who I can't get to right away
>takes SEVERAL rounds to do significant damage to the rank-and-file goblins, while the leaders stay in back
>eventually the leaders throw a volley of spears at us, mostly missing, but one manages to utterly destroy the fighter's shield and pierce his arm
>he goes mad, yells my goddess' name(he did not previously worship Athena)
>Draws his hand-axe and goes full two weapon HAM
>kills two goblins in the first round
>goblins mostly run, but three of the leaders stay
>he cuts down a fleeing goblin with his handaxe and starts fighting the three goblins, who quickly surround him
>me and the archer down one of the remaining goblins, he takes down a second
>last goblin decides to run, but I use charm person, and manage to convince him to burn down the warehouse
>run to the thief
>he's bad
>almost dead
>make a heal check, roll a 3, but it's roll under, so that's good
>stabilise him
>begin praying non-stop for spells, hoping Athena will aid me, since he won't last eight hours, and he has a spear still in his chest that I can't take out
>no dice yet
>suddenly, fighter kneels beside me and joins me in prayer
>he's been converted, fully
>Athena grants me one spell- cure light wounds
>go to the thief
>DM says to roll a heal check and cure light at the same time
>roll 3 under 13, excellent
>roll a 1 on the cure light
>he's not improved, but not worsened
>spend the next day and a half getting him back to town, local healers throw all their magic into him, but his arm's fucked, he'll never use it again
>he's done adventuring forever
>it was fun while it lasted, little guy
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>>51094621

now, what comes next might seem obvious, but it legitimately didn't occur to me

>night comes, giving thanks to Athena
>vision comes to me
>the goblin village, but the whole thing, from the homes to the wharehouse to the shitty, outer wall, is on fire
>they can't put out the fires that were started because I fucked up their water supply
>vision shifts, I see the town smith at the top of the tower lording over the dilapidated ruins of the castle that serves as the local dungeon
>an owl soars overhead as the smith holds two crowns, one of poor crafstmanship with chips and shards of bone, a goblin crown, and one of gold and fine craftsmanship
>I recognise the other as a circlet I destroyed earlier in the campaign that was designed to control undead for a specific wearer
>he reforges the two crowns into a single, greater crown
>the vission shifts again to the goblin village, but as it burns the image changes, and it's no longer the walls of the goblin village that burn, but the wooden palisades that protect the village I've taken up residence in
>the goblins are coming
>as the vision ends, I hear a commotion from outside, and a great plume of smoke is rising in the distance, from the goblin town
>I have, at most, two days to prepare

Please /tg/, I don't know what to do. My priest is only third level, and the fighters are second and third level respectively. I want to save the town, but I don't know what I can do in two days to turn ~150 goblin combatants into a battle we can win. The only plus is that, by the time they get here, most of them will be weak with hunger and thirst. I can only hope that'll slow them down, and not spur them on.

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Lots of Creatures? Lots of Fun Edition

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://www.magiccards.info

>Thread Topic:
What is the next card you really want to put into your favorite deck and why?
316 posts and 47 images submitted.
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>What is the next card you really want to put into your favorite deck and why?
Inspiring Statuary in Nahiri because now my swords can ramp into wraths and true conviction.
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When and why did Commander start being called Commander?
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Being monowhite is hard edition

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How many sages do you REALLY need to seal an ancient evil away for a thousand years? I've always felt like seven is overkill.
90 posts and 15 images submitted.
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>>51093809
It's a perfectly good prime number.
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>>51093809
One. The other are decoys, spares or backups. Ancient Evils don't like to go down without the fight.
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>not having nine sages

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How do you prefer your gothic horror: as a weakling struggling to survive against the darkness, or as the powerful beacon of light that can extinguish the darkness?
51 posts and 11 images submitted.
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Definitely not like your pic, OP
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>>51093599
Not liking Shanoa or OoE. Disgraceful.
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>>51093551
cut it down the middle I think, only gothic horror I even tried at was just a setting and not actually a game though.

there should be struggle but not all-encompassing, and the light should be less "powerful beacon" and more "certainly better than cursing the darkness"

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I want to start with 40K. I sway between Tau and Tyranids. What is more recommended for a beginner?
15 posts and 1 images submitted.
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>>51093311
Nids are extremely tough to play outside of their monobuild, Tau are pretty easy to play.

Mechanized infantry Tau is challenging enough to be fun (protecting markerlights while maneuvering) while still easyish for a newb to wrap their head around.
>>
For a beginner, Tau are better choice.
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>>51093348
>>51093377
What makes tyranids more difficult?

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Previous Thread >>51080877

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
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First for Battlefront 2
>>
First for Kylo.
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This is strictly headcanon speculation, but would it make sense for Wookiee warriors to not only braid their hair as a status symbol, but in the event of being defeated by their opponent, they present the victor with one of their braids, which would then be woven into their own fur?

It'd give them more of an honorable aspect that isn't as serious as a life debt, but still respectable nonetheless. Plus it would give the braids on Boba Fett's armor a whole new meaning as well, meaning he earned the respect of the Wookiees he's fought, even if they died shortly after. Doesn't mean that others don't pervert the practice, like trandoshan hunters and other bounty hunters taking them off of the pelt simply as a trophy

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Numenera seems like an interesting system, but every thread is just people shitposting and calling the system retarded. What's the issue? It seems fine.

if anyone can clean my torment tides of numenera pdf ill upload it
20 posts and 1 images submitted.
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>>51092892
http://projects.inklesspen.com/fatal-and-friends/tulul/numenera/
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>>51093135
some good points in there, but they're buried in all the biased nitpicking.

jesus christ the author really went in looking for blood.
>>
>>51093243
Monte Cook's blood fuels the inspiration of better game designers

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>GM or Player

>Timezone

>Times available

>System

>Setting

>Additional Notes
35 posts and 8 images submitted.
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RISE FROM YOUR GRAVE

...

Is there a RWBY system.
>>
>>51094214
I'm not sure, if there isn't then go full fanboy and make your own
>>
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Player here
GMT timezone, available at any time Sunday, Monday and Tuesday.
Willing to play most anything though I only have real experience in Fate Core and 5E.
Hoping to get into various different games so I can expand my pool of potential games, mostly hoping to get into either Pathfinder or Call Of Cthulu
Pic unrelated

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So, How was it, /tg/?
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Another good demonstration that the people running wargaming companies are phenomenally retarded when it comes to running a business.

For other entries in this series, see
>Rackham: Quality Miniatures are for Retards
>Games Workshop: Making Millions somehow nearly killed us
>Dust Studios: STOP LIKING WHAT I DON'T LIKE

and of course

>Spartan Games: Don't Ever Look Back
>>
>>51092454
I just thought it died because of the gradual lack of appeal. It's a solid game, but just a small audience+no advertising
>>
>>51093107

Poor format killed it more than anything.

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