You were so close. You had cut a path through the BBEG's armies, assaulted his fortress and nearly killed him, but before the final blow was struck,he TWORE open a portal in time, flinging you to the future, where his evil is law. How does your foolish party react? Do they try to return to the past to undo the timeline or save the current one?
>>51123974
Jack
>>51123974
Past is the past, and the future will be.
SMITE NOW
>>51123974
ignore BBEG and spend campaign attempting to obtain the power of causality itself so I can stop this from ever happening by beating my DM over the head with the player's handbook dealing (1d4 + strength) x 2 damage because I have proficiency in unarmed weapons and multiattack and since our DM is level 1 I'd specify nonlethal damage and knock the fucker out for pulling such a BS trick
In the future of space, ships still need living pilots even though you could easily make a computer with vastly superior reflexes and knowledge, or even just copy the brain of a particularly skilled pilot and make it the base of the program. Why is this?
>>51122147
Machines can be hacked?Because fuck hard sci-fi.
>>51122147
Same reason we need real pilots as of now. Human intuition beats Computer Simulations every time. Maybe for straight shots and routines they use AI, but for things like dogfights and combat you need a human at the wheel.
Unmanned space ships are simply lost beyond a single solar system range. Nobody knows why.
FTL technology requires a psychic pilot, computers cannot generate the fields necessary for navigation through the not!Warp.
It's international space law to avoid too much automation and job loss.
Without a biological being to serve, machines lose 'morale' and break down.
Last thread: >>51107222
Pastebin: http://pastebin.com/vrqYhnpu
Here's version 2.0.1. Again, no mechanical changes, just some text fixes. And a little buff to Ouroboros but nothing major.
I'm not going to release the Cylorian Battlemage add-on until later as I'm still compiling them. I will also release the .psds for all of Battlemage later.
>>51121974
>>51121987
>>51121994
>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing
>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA
>Rules
http://pastebin.com/Gqj3iKyn
>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view
>Last Thread
>>51113860
>>51121528
Memories are irrelevant, only that the sequence of events occurred to the individual's body's. He'd effectively have to erase the time to now before the time loop, including any effects on individuals.
What is your favorite nerf that was applied in an update?
>>51121477
Perhaps Oramus if you can unfold him first. Having little bundles of anti-causality running around might get tiresome though.
Mini-Cytherea would make a good flashlight.
Maybe little autobots just to see what they come up with.
Pathfinder General /pfg/
How are you liking Spheres of Might, the Path of War replacement? What do you like/hate about its rules? What do you want to see from its new martials with non-combat utility? Does it make Vital Strike mandatory? Can it break us free from overPoWered?
https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!
Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU
Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing
Legendary Kineticists II Playtest: https://docs.google.com/document/d/11_w1o5dSef2tzu2GDLnJKElHY3uyETzuzFHDAjI6P6k/edit?usp=sharing
Spheres of Might preview: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Old Thread: >>51114730
I NEED CHARACTER IDEAS FOR A KINGMAKER CAMPAIGN!
>>51121763
Make a glorious all-powerful psychic character. As far as I can tell, they're great for things like illusions and trickery due to not having somatic and verbal components for their psychic spells.
>>51121729
>Spheres of Might
>Path of War replacement
>Vital Strike mandatory
>break us free from overPoWered
>A strange curse has given you the same vision as a mantis shrimp.
From a game play perspective how would this affect a player?
>>51121462
Slip some LSD in his drink.
>>51121462
Player finds out more existing colors exist, goes insane from this new found knowledge and viewing.
>>51121462
You start seeing things that are, to normal vision, invisible. You maintain the element of counter-surprise by pretending that you still can't see them.
Possibly supernatural entities operate on different wavelengths naturally. You start seeing magical auras.
>Latest News
New 5e book announced: Tales from the Yawning Portal
http://dnd.wizards.com/products/tabletop-games/rpg-products/tales-yawning-portal
>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>5etools
https://5egmegaanon.github.io/5etools/5etools.html
Old Thread: >>51109822
what are your favorite necromancer PC (or NPC) concepts /5eg/?
so what is the opinion on the artificer UA?
>>51120978
ACTUAL latest news
New UA class: Artificer
http://dnd.wizards.com/articles/unearthed-arcana/artificer
>>51120990
I still want a viable bladepact warlock.
Can we get a samurai character art thread now that they've got an archetype in 5e?
>>51120708
>>51120713
I guess this counts too.
>>51120744
What would a game based on Korean mythology be like? Japanese mythology is done all the time, and I'm imagining something similar aka how Polish the Witcher is to England.
>>51120148
Will there be sexy liver-eating kumiho?
>>51120148
Ghost kill you
Fans kill you
Having sex with bears is good
Mail armour is pretty sexy
dead knights leave their horse and gear at their wake, daring the living to take it and attempt to continue their personal legacy of awesome.
>>51121711
>sexy liver-eating kumiho
What?
>>51123700
>Having sex with bears is good
WHAT?
>dead knights leave their horse and gear at their wake, daring the living to take it and attempt to continue their personal legacy of awesome.
Alright, that's pretty cool.
Yo tg, I'm going to be running a Changeling game and am currently at the stage where I create kings and queens for the courts. How powerful would you say they should be?
Weak, because courts are just a city's local changeling government.
As powerful or as weak as they need to be. Think what kind of story you want to tell and what kind of rulers you'd need to help with that story.
If we go by the example of Grandfather Thunder (1ED Core Page 338), Changelings Kings and Queens tend to be immense badasses. Of course, nothing prevents you from having a frail but extremely cunning anf charismatic monarch.
As >>51124820 said, you need to consider what role they'll play in the plot. If you could give us more info about your Chronicle, we might be able to give better advice.
I Waited Because I Believed You Anons Would Do The Right Thing edition
I Was Wrong subedition
>A shitty little list builder that you all should stop ASKING ABOUT YOU FILTHY BITCHES
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI
>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Up to date FAQs
https://www.games-workshop.com/en-GB/Rules-Errata
>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>The Black Library (Watch out for Doomrider)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>51119836
No horsecocks, no Marine players, no posts.
>>51119836
Other thread came first, it's the correct one
>>51119755
>>51119755
>>51119755
>>51119934
>correct
Look again, anon.
Have you ever done a heist before? Like a well planned "hit" or "job" that involved all of the members having a specialty or ability that would aid them in their task
Like Ocean's 11 or the Italian Job. Something like that though not necessarily involving stealing money
I always like hearing these types of stories
>>51119216
Perfect heists only happen in stories and movies.
In tabletop rpgs it's always something along the lines of.
>Three hours of real world time of meticulous planning.
>Smooth entry.
>"Oh, we forgot to consider that they might have locks on their doors".
>Bazookas come out.
The Mistborn Adventure Game is actually perfect for this sort of game. Each player brings an integral ability to the squad. Whether that's muscles, thievery expertise, magical abilities, or simply having good connections, everyone working together makes the job function.
>>51119216
Nope, some pilfering here and there but never one big job
Gimme your single room puzzles to teach new players!
1. A bunch of water elementals coming out of the river to teach new players that sometimes they're better off not to engage enemies but to sneak around.
2. A wardrobe full of animated brooms, the doors held shut by an immovable rod. Showing them clearly what the item did and made sense as to why it'd be there.
3. A dungeon room where the door is locked, but a tapestry on the wall (Which is blowing slightly) with the key behind it. Teaching them to look around at the environmental clues and listen to what the DM describes, or to bring a rouge.
A large padlock with pictograms on it, and a riddle in elven, dwarven, or sylvan that implies the solution.
Teaches the player that learning languages is useful, and that the rogue can just bypass most of it via perception and disable device.
I really like ones that can be solved with a 10' Pole.
A corridor with a huge illusory chasm in the middle. Players that probe the illusion can tell that there is still solid ground beneath it.
>>51118997
The room has any sort of a valuable thing on the pedestal in the center of it. Once the players grab it, poisonous spikes show up in the ceiling which starts to come down, the doors are shut and the only spot where it seems to be safe is on top of the pedestal which is fairly small and unstable, so only one person can get there (maybe one person and a halfling). At a crucial point the ceiling stops moving and the part of it directly over the pedestal falls.
Teaches the players that camaraderie is a thing and no one should discard anyone's life easily just because you can always roll up a new character.
I'm curious as to what monsters, that you'd probably find in a D&D bestiary, would be the something that someone might be able to domesticate, whether it be for protection or for potential food sources.
>>51118677
no
stop
do not eat bulette
bulette is friend
dragons domesticate all sorts of shit to guard their lairs
goblins, ropers... you name it.
>>51118677
>>51118702
>>51119729
train =/= domesticate
>Your party enraged the local river/forest/nature spirit
How will his vengeance look like, /tg/?
Rape
>>51117525
I usually just sort this sort of problem out by introducing a very important part of nature to the ecosystem that isn't affected by deification spiritual bullshit that sets it off course.
And by that, I mean I kill the entire fucking forest using that canon Trick in Neverwinter Nights 1 which was detailed in a dragon magazine.
I've done
>Natural disasters
>Colossal forest beast rampaging in human settlements
>Plagues
>Trees get up and attack Ent style