>awful model
>with awful rules
>released after an awful codex
>In a bid seemingly hoping to create the most awful race in 40k
why does god hate us?
>>51048363
How is that worse than the pyrovore in any way
>>51048363
do anyone at games workshop actually likes nids? armies liked by the dev team usually get good rules (tau, some mehreens flavors) everyone else gets shit and the occasional OP unit due to lack of balancing
perhaps now that the genestealer cults are a better army than nids GW will update nids during 2017 not to lag behind
>>51048382
the Pyrovore model has the redeeming quality of being a decent biovore stand-in
What is your favourite uncommon race in fantasy tabletops, /tg/? Forget the dwarves, elves and hoomans. What unusual or unique race do you like the best, and why? For me it's Goliaths. Fair, lawful and pragmatic, as well as ridiculously strong.
>inb4 kender
Muls sterile cross breeds between Dwarves and Humans in D&Ds Dark Sun Campaign setting.
Bald pride world wide.
>>51046910
Minotaurs, but very beast-like minotaurs. Not just humans with the head of a bull.
And 4e Tieflings and Dragonborn, but I'm not sure if they count as uncommon.
>>51047017
Breh. Are you me?
Character art thread since the old one hit its image limit.
I'm looking for pictures of career adventurers. This is kind of a hard flavor to pin I think, like I'm looking for folks with ropes, backpacks, crowbars, lanterns, nice sturdy pair of boots, those kinds of things.
Sadly I don't have a whole lot to start off with but I can try and help with other requests.
I can dump later when I'm at my computer.
In the mean time I need all the Druids you can spare
Last thread:
>>50987345
Pastebin:
>http://pastebin.com/NA2W929q
What classic/essential games do you keep in your collection? Which fell flat with your group? What's in your collection that will be a classic in 5-10 years?
Most importantly what do you own that should be a classic, but just doesn't seem to get played/noticed enough to make it into the spotlight? We need more hidden gems /bgg/
I've heard some people say that the additions to the Old World deck from the horned rat expansion are pretty shit.
Are the new spell/upgrade cards alright, or is playable skaven the only thing worth using.
>>51046288
The new spell/upgrade cards homogenize the Powers and make Khorne OP. Only Skaven is worth using.
The Old World cards are also worth using, but in far less numbers than the rules say.
>classic/essential
Cosmic Encounter, Avalon Hill Civilization, Pandemic, 7 Wonders
>potential classics
Kemet
>games that should be in the spotlight
as far as less-divisive games go in my collection, Quartermaster General. I picked that up a couple days ago and everyone who played yesterday was keen to play it again
PREVIOUS THREAD: ( >>50874097)
http://suptg.thisisnotatrueending.com/archive/50874097/
Wiki (CURRENTLY BEING OVERHAULED):
https://1d4chan.org/wiki/Nobledark_Imperium
THREAD FOCUS:
history n shit
>A LOT of writefaggotry last thread, most of which went completely past me.
>Finishing Lion and Horus would be good, though, before the unfinished stuff disappears into the archives.
>More normal peopleeeeeeeeeeee
>Some things about the Old Ones and C'Tan? Tyranids being bioweapons of the former to scour the galaxy and eat everything so the warp would calm the fuck down, I think. Haven't had a good chance to give a thorough read because I'm lazy as shit.
>Might start working more on the Technocracy if the original writefag is okay with it.
>New 1d4 stalled because I'm lazy as shit.
>Still need non-Battle of Terra WotB stuff
>Still need Weebs
>Still need Bugshahaha fuck I can barely keep up with all this anymore
>>50992723
did you catch my fulgrim stuff?
>>50992723
>>50990076
fwiw, I'd rather not fuck up the background lore too much either. Of course recent (Imperial era mostly) history'll need to be changed to accommodate the Last Alliance shit, but there's no need to add excess confusion by delving into ancient history. Personally, I was drawn into this thing because it was a 40k AU that WASN'T a total conversion (at least not compared to Hektor or Asunder)
Copying this from the last thread.
>normies in this AU
Trying a more story teller type writing rather than my standard codex entry writing.
It was five years into this ‘Imperial Civil War’ where cousin fought against cousin and child against parent. Here on this distant tropical feudal world in the far ends of Ultima Segmentum was a regiment of Guardsman raised from Craftworld Bien-Tan and death world Myr. There the human Marshal Layan Harb sat around with her platoon doing anything to pass the time while waiting for order. In the middle of the most unusual jungle she had ever seen, these so-called ‘rebels’ were doing nothing but fooling around.
The Eldar troops were doing something to keep their attention like either guarding or meditating in most cases. Some were entertaining the human troops by answering questions while a very few were surprisingly partaking in activities like knife throwing games or showing off acrobatics.
“You know, I believed participating in a rebellion would be much more exciting than this.” said the Eldar officer who stood almost two heads higher than Layan and offered her hand. With the help of the Eldar, Layan stood up to brush off some dirt from her uniform after sitting for Gods know how long next to the sandbags.
“Why thank you for the hand, Lady Elatyra” Then taking a formal bow.
“Human muscles degenerate after prolong amount of time resting so you should be moving around now Layan”
“Umm… Why don’t you accompany me on exploring the ruin with my squad?”
“Again?”
“Come on, you’re one of the few here I can hold a long conversation without losing interest”
“I’ll be going only because you are the second least annoying of the human troops”
“Wait, who beat me?”
“Sargent Sind, he is always quiet and don’t talk for long”
So is this "super smart" dragon just a scrub compared to any planeswalker?
>>51091367
Compared to oldwalkers yeah, compared to neowalkers he can probably hold his own. He ran like a bitch from the nephilim back in the original ravnica novels, so he's not actually that strong in direct combat.
>>51091367
Nope. He's probably able to crush the majority of ordinary planeswalkers, being an extremely powerful and intelligent dragon and wizard.
He's just bound to Ravnica.
>>51091367
He's mostly just a Mary Sue for nerds who liken themselves intelligent.
hi there!
me and my rpg group are playing dnd 3.5. (and i love it )
we have a special player in the group... and today i will tell you about him.
he is plaing a...1/4 Wild elf, 1/4 Wood elf and 1/2 Drow. his classes are 3 sorc, 2 Cleric (of elistrey) and 3 ranger. he wants to go mystic theurg for dual progression. He is allso going stong on the alchemy skill and is trying to get the DM to make it stronger, so he can use a lot of alchemist fire to do dmg.
i sometimes want to kill the char... just so he has to make a new char O_o
i once dmed a session, just for the heck of it with the group (dm has a dm pc... so he just played his char)... during this session the hald drow did some amazing things. he is chaothic good and wants everyone to get along and stop racism against drow, because they are missunderstood and there are good drow. but when i made them fight alongside a orc, that helped them, he tried to kill it riht away, because orcs are EVIL! and need to die because ALL ORCS ARE EVIL. at the end of the evening the village where they where fighting some random culd was burning down and there where some kids in burning buildings... he saw them but thought "everyone here is a cultist and needs to burn! even the kids!"...is that good?
i just dont know how to deal with that char and player O_o
what the fuck
>>51089584
Amazing! Why don't you tell us more about this campaign and that player so we can help you..
sry for the spelling mistakes, my english isnt the best and i just typed it out of frustration without checking again.
Which ancient traditional game is the most enjoyable?
Lets say that "at least 200 years old" counts as ancient.
>>51088248
The game of love, either left or right handed.
200 years old counts as ancient? Sounds like a colonial American...
Roleplaying. Oldest fucking game there is.
Is there any system that allows you to do things like throw sand in people's eyes, trip, disarm and so forth that aren't retarded and with huge penalties?
Should you have to sacrifice an attack to do it?
Legends of the Wulin sorta does this, but it heavily abstracts it. LotW uses a dicepool system that lets you take multiple actions on a single roll, rolling your pool and then assigning dice to what you want to do.
On an attack roll, in addition to attacking you can use Marvels, three simple actions that give everyone a degree of combat utility, that are made with your Skills rather than combat stats.
Disrupt and Disorient are debuffs, penalising an enemy stat or skill respectively, while Knockback allows you to force an enemy into an adjacent zone.
Tossing sand in someones eyes might be a Stealth or Finesse based D/D (Disrupt or Disorient) targeting an opponents Strike or Awareness, as an example.
Mine goes:
Roll to hit twice.
If both hit, it works!
If both miss, an ironic reversal!
If one hit and one miss, partial success or success at cost.
This covers anything that's not bog standard I-hit-the-man attacks.
So trips, blinding, disarms, etc etc
For example, you want to trip a dude.
Roll to hit twice.
Both hit - he's tripped!
Both miss - you're tripped!
One hit one miss - you either knock him off balance (partial success) or you're both knocked to the floor (success at cost).
It means classes with higher BAB are better at combat manoeuvres while making the system vaguely self-balancing (I want to knock him off the cliff! But if I fail he knocks me off the cliff. Decisions)
GURPS has a specific rule for cheap tricks like throwing your drink in someone's face or kicking up dust.
Say Conan the Barbarian accidentally stumbled his way into 40k
What would happen to him? His strength and endurance surpass most men however he obviously is not as strong as a space marine.
What kind of lifestyle would the barbarian eek out in 40k?
gets shot for heresy because worship of Crom is not recognized by Imperial Creed
>>51087776
He actually DID stumbled his way into 40k.
And absolutely not accidentally.
He is the Almighty Emperor of Mankind. Once hi was also known as Conan the Cimmerian.
>>51087810
this or he uses cunning, wit and protag powers to best anything. rule of cool
Hey /tg/. Sometimes you want to roll up a child character or you need one as a DM for your PCs to encounter. Well, here's some good art for 'em.
SYSTEM FINDER THREAD.
You say what you want to play, anon recommends you a system to do it in.
Systems:
NEMESIS is a free horror system, designed for CoC-esque adventures. Good if you have a horror setting but no rules!
Into The Odd is a weird fantasy setting that's just begging to be rolled up into a campaign on the spot. Use some OSR resources (like Goblin Punch) to fill the gaps.
Requests:
I'm looking to run a mech western. A western where operating giant walking robots is a central mechanic.
>>51086915
I imagine you could probably use Battle Century G pretty easily, or maybe use Strike! RPG, or even use Remnants RPG with some modifying and reskinning
>>51086915
GURPS
I want the most gurp-like rpg that uses linear dice
I recently discovered 3 very short sci-fi stories I wrote as a 15 year old and I thought I would share them here. They're poorly written for the most part, but it's always interesting to see creative things you came up with when you were younger.
Without further ado, here they are.
These are all written in an anthology format, so nothing is related.
>CHAPTER 1- Quarry
A ship, endlessly floating in the dark void of space and never once leaving it’s lifeless grasp, thinks to itself about the nature of time. How long has it been travelling? Has it traveled far? Why are there no more stars? Never once does the ship ponder it’s destination or anything concerning the planets it frequently passes. To the ship, designated VEN, there is no life besides the life that matters. That being the ship designated VEN, the shelled husks of the phantom stars, and the space swallowing that life. It floats, ever-present of the now. Questions quarry in and quarry out, never receiving an answer, but always provoking thought in the .000000000000001 milliseconds before another quarry is received. Fluid, liquid is the ship. Full of life is the ship designated VEN. Another quarry-in. Thought. Quarry out. Another quarry-in. Thought. Stop. Something has gone wrong. The ship designated VEN receives a new question. A forbidden quarry, seemingly having pushed itself to the forefront of the micro-brain.
>“What killed the stars?”
>CHAPTER 2- Nebula
“How many of them are out there, Ghalla?”
A boy in a tattered, brown cloth stared out into the swirling, hypnotic nebula. He observed, partially in fear and partially in amazement, the intricate threads of plasma weaving in and out of the space-creation. He wondered how deep it was, and what secrets lay within. A moment of sadness came to him when he thought of the similar space-creations that came and went as this one would, never to be seen again. He became aware of his Ghalla’s presence when he moved his large hand away from it’s resting place on the boy’s shoulder. With a sigh that could only be described as one of longing, he began to explain the creation story of the nebula. How the Astra-Nauvta waged war against the Uton, their pools of blood seeping into the space-creations known as the nebulas. Beauty derived from violence. It was moments like this that Lucas, Ghalla of the boy, cherished. He would have loved to explain the nebula for what it really was, but Lucas didn’t know what it was. No one on the SPRUE did. All they had were the old tales of the Astra-Nauvta, passed from one generation to the next. Those ancient stories always seemed to sit well with his Phrana, Adan.
“It’s almost time to eat, Adan.” He said, but the boy was too busy gazing into the nebula, visions of a battle beyond his grasp letting themselves into his head. Lucas decided to let him watch a little longer. It would only be a matter of hours before the SPRUE moved away from the space-creation and continued it’s journey.
>CHAPTER 3 (1/2)
28 years did General Lane serve the Polatan Planetary Forces. He stood before a makeshift grave, weak and aware of his imperfections. The orange gleam of the Polatan evening sky shined on his cybernetic arm, causing a glare to appear in Lane’s cybernetic eye. This served as a cruel reminder of what he lost, what he could never regain. Lane didn’t lament over the limbs and bits of flesh now made up of countless types of metal, no. Lane lamented over the life he led. Lane grew up in a small town on Polatan. It was in those formative years that Lane discovered many things about himself. Particularly that he was skilled at nothing, which included social conduct. Friendless and directionless, Lane enlisted. He feared mediocrity, and the Forces promised to give him a life experience he would never forget and most of all, a purpose. But was it worth abandoning a normal life? Were the sleepless nights on important missions and inability to return to society worth it? Thinking all this, he felt shame, and wondered if other soldiers ever feel this way when their life is at it’s twilight. Suddenly, the imprinted code of the Nau Honor lashed out at him, screaming it’s obedient, unquestionable truths. But Lane felt no need to comply. The captain was dead. The sergeant was dead. Initiation wasn’t that long ago, right? No. Initiation was decades’ past. It was as if time caught up with Lane at that very moment, hitting him with the sad realization that it was all behind him now. This was the life he chose as a soldier.
If you play or create a game with many different character classes, how do you stop the players from being overwhelmed?
>>51086537
You ask them what kind of character they want to play and help them find a class that fits. It's not hard.
>>51089087
Now imagine the answer is "the best one"
>>51089299
Then direct the player towards a halfling bard.
I'm going to be doing a sci fi game in a homebrewed setting soon, and one of the main points in the setting is that there aren't any aliens despite being set in space (more of a Cowboy Bebop/Firefly style space western sort of deal). However, I've been reconsidering that recently, and the idea I had was to have aliens show up maybe once as a random deep space encounter, then never show up again or really have a bearing on the plot. Would it be a good idea to tell my players that I'm going to have them eventually? Or would it be better to keep it a secret? Thoughts?
>>51086315
>random deep space encounter, then never show up again or really have a bearing on the plot
But.. why?
Remember, you're doing collaborative storyelling. If aliens showed up midway though "The Pirates of Penzance" and then fucked off, it'd be a weird musical.
Chekhov's gun, friend.
Bad idea. You will derail your whole campaign to be about crazy PCs who try to convince others to believe in aliens and prepare for an intergalactic war or some shit.
>>51086315
Please don't do this. If you MUST have aliens in the story, just have someone find remnants of their technology or something, and make it a major plot point. Else you're going to derail the campaign.