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Archived threads in /qst/ - Quests - 626. page

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First quest/post on qst, Hope I do this right. Let me know if not.

You awake with a sudden jolt. Another strange dream; not quite a nightmare, but rather a strange, nostalgic memory of a past life(s).

Instantly a smell wafts into your dirt-clogged nose. Guzzoline and sweat. You stir and sniffle. The backseat of an armored truck wasn't the most comfortable place to sleep, but it provided some protection from the ever-increasing (and intense) dust storms.

It had been some time (months, years?) Since the events at the Citadel and time seemed to crawl by, much like your fraying sanity.

As the storm subsides, you sit in the back of the vehicle. Do you:

1. Look at your map of "Australia" and try to find water
2. Drive into the wastes and look for other survivors/colonies
3. Make your way back to the Citadel, a sure spot for survival
19 posts and 3 images submitted.
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>>19293

Try and look for animal tracks (food)
>>
2. Look for other surviors
>>
>>19293
Find water

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High-Commander Nathaniel Graham was sitting in his office, aboard his flagship. The massive machine of destruction was close to it's destination; the world of Amera Prime. The long war that have been lasting for at least seven years between his and the enemy's faction was reaching a critical point.
After a lot of tactical movement, running, besieging, and political backstabbing, the cat-and-cat game of the two armies was reaching it's end. They were both in a position where moving the main forces out of each other's way would be disadvantageous. So they were heading for the enemy stronghold where they would fight with a marginally bigger force. Whoever would win this battle, gains a massive advantage for the remainder of the war.

The cabin door opened, and an officer walked in a red-yellow uniform. The High-Commander looked up to the saluting man, and with a nod signed him that he can be at ease.
-Sir, the package is ready, and the kill-team awaits orders.
-Excellent - he nodded, satisfied. The only reason the enemy was willing to go into this battle because they thought they have the advantage. Fortified position, and slightly more than even forces. For the Commander to prevail in such situation, he had to prepare with something extra.
-Who will deliver the package? -he asked after some thought.
-We have picked two possible candidates

We have Lionel Kwarm, former royal guard of the Voltinez House. Expert in many forms of close combat, asked for a Phalanx power armor, a Promethean medium Siege Shield, a shock-mace, and a standard-issue military dagger, all in his size of course. Which wasn't easy might I add - he is a real giant, sir.

Caspian Lerracius, former captain of the Imperial Army. Real professional sir. For someone who's job used to be just to command men, he sure knows his way around a battle. Asked for a power-cutlass, and very large caliber gun. I think he means to use them at the same time sir. He also recieved a brand new adamant vest, and steel-silk coat.

Which guy will carry the package? Choose your character

>Lionel Kwarm the Ironman
>Caspian Lerracius the Ironhand
>questions (specify)
36 posts and 2 images submitted.
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Clearly Caspain Lerracius the Ironhand is the only one of the two that can be trusted. This is a war after all, so we need someone that can move things through the area and know how to maneuver through the Guard's chain of command to get to where we need to go.
>>
>>18612
I'm prone to thinking we should give it to the fellow who's a walking tank. You can't say no to someone in power armor.
>>
>>18667
The ground forces will take the commander more seriously. Sure, a Royal Guard decked out with power armour and weaponry can be an imposing force, but he doesn't have the sheer experience that Caspain Lerracius does when it comes to this scenario. Plus, the power armour has a 1 to 5 hour time limit (her pack), assuming it isn't Astartes Pattern power armour (which should be impossible for him to have), so if Lionel is stuck in an extended deployment he'll have to ditch the armour eventually.

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Test
6 posts and 4 images submitted.
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Bump lol
>>
Rolled 1, 6 = 7 (2d6)

Test
>>
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Klonodamned heavy worlders.

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You groggily awake in a forest, sitting upon a throne of stone; laying your weight upon the blade in front of you.

You remember nothing, your past a complete void; inexistent. You do not remember black, nor white, simply nothing.

A name comes to you, what is it? (DC: 5)

>Welcome to Skeletal Outcast Quest. This is a trial run to see if /qst/ is viable at all, with a full drawquest that I intend to finish
>We will only be using a single, d10 (dice+1d10 in the Option field)
>DC is the difficulty check, so using above as an example, to suggest a name, roll a d10 along with your post, and if you achieve a value of 5 or higher, your post "wins"
>When suggesting actions yourself (where DC depends on what you suggest), the DC is decided on my end, so just suggest actions as you'd normally do
>"Winning" posts are not a guaranteed choice, typical quest logic applies, the character will not burn a village of babies. Not without good reason anyways.
>Faster posts are prioritised, as are higher rolls. In the end however, it's up to me to decide, so don't get butthurt if I didn't choose yours, you fucking baby.
>I'm giving it a 20 minute stall time, minimum 2 players, any longer while waiting for a post or a second player, and the thread will be abandoned
>Also there will be no special formatting in this thread, since appchanx can't even display them anyways
322 posts and 60 images submitted.
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Rolled 10 (1d10)

>>4821
Skeletor
>>
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Rolled 9 (1d10)

>>4821
Don Quixote of La Mancha
>>
Rolled 6 (1d10)

>>4821
Sir lyre'tu debon

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>Welcome to Escape, this is a text based quest that is based off of old time text RPG's.
>The objective of the game is to escape a perilous situation that you have been placed into.
>The game is pretty simple, you will be given options in what you should do regarding situations.
>There are times where you will have to "Attempt" certain things, in this you can choose to roll, or you can use post numbers.
>Dubs, trips, quads etc will instantly result in success plus the ability to directly overwrite the flow of the game by inserting your own options.
>Evens are considered successes
>Odds are considered failures.
>If you choose to roll dice, similar is applied, except in the instance of a 1 or 20, which results in some special.
>You have 5 do overs, in case you run into a situation where you die. Once those 5 do overs are gone, the game is over and I win.
>Your basic skills are [Look] [Listen] [Touch] [Use] and [Move], you can use these in succession, and works in this manner.
>Player [Name] moves [hand] into [pocket] and finds [matches x3]. The room is dark, use match x1? Y/N
>This is shortened to "Check pockets, use item, etc."
>There will be instances where you'll have to think outside the box, remember. The point of the game is to escape, not to win.

>Thus ends the tutorial for Escape.

>Press any button to start playing
141 posts and 5 images submitted.
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>>3375
We need to escape a government building full of aliens.
>>
hit space-bar
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>>3393
Very well.

>You wake up in a grey room, sitting on a cold metal chair. A slight hum comes from the flourescent lamp above you, you ponder to yourself how you wound up here in the first place.
>You try to think, and are suddenly met with an extremely painful headache. Looks like you can't remember anything.
>You look down at the table, there's a [NOTE] here and a [GLASS] of what seems to be [WATER]

>What should you do?
>Look at [NOTE]
>Drink from [GLASS]
>Something else (please specify via your basic commands)

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You are an asian man with a sword. What do you do after killing something with your sword?
3 posts and 1 images submitted.
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Find a new Nd interesting thing to kill
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>>27121
Combine some aspect of said killed thing into your sword

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It's July 28th, 2016, and at last, you've won your party's primary. It's been a hellish struggle to win the trust of your peers and the respect of your party, but at last you've united them under the banner of your campaign. America faces new challenges, and President Barack Obama leaves behind a country on the verge of civil unrest as social stratification and racial tension reach a boiling point. Only you can lead the country into a new era of prosperity, but first you need to make them believe in your vision before November 8th.

Can you win the heart of the American populace? Or will November 8th be the end of your crusade?

RULES: You have 14 turns to win over the American public. Each turn, you will be presented with the following:

>A list of current events. You may respond to 1, and respond as you see fit.

>The option to focus your campaign's efforts in 3 states, and what issues to press in that state.

>The result's of the previous turn's action.

Occasionally, you may also see a major national event occur. Response will also be free form, but in some cases it may be better to be reserved on the issue than vocal.

These are not random values; the results are entirely at the OP's discretion, you've been warned.

6 candidates are running this year. On November 8th, elections will be held.

STAGE ONE: REGISTRATION

To be eligible, provide the following:

>Trip
>Candidate Name
>Vice Presidential Candidate Name
>3 Key Stances
>Party
>Party Color
84 posts and 14 images submitted.
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Could you give us an example of a candidate registration?
>>
>>26150
>Steven Armstrong
>Sunny Emmerich
>Increased Military Spending
>Prison Privatization
>Deregulation of the Markets
>Marshal Party
>Red and Grey
>>
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>trip
Charlie Kelly
>candidate
Charlie Kelly
>stances
Beer! You like? Ill make beer legal!
A kitten mitten on every cat
Not Philadelphia? Scary. Immigrants are scary too!
>party
Chardee Macdennisons.
>color
Yellow

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>You find yourself in the forest in this picand can't remember anything about yourself or how you got there. You feel like you have something that you should be doing but you also feel very refreshed, what is your first action?
20 posts and 1 images submitted.
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stroke it, brah
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>>25993
check what I am wearing and remember how I was planning on becoming a mage gardener.
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>>25993
Check what we have on us.

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June, 1941. The Russo-Polish border. For the last year and a half now, you have fought with the 1st SS Panzer division Leibstandarte AH in an infantry company supporting the armor . You were part of the force that overran Poland, and then crushed the French. The German colossus has steamrolled the western European nations and you prepare for your biggest challenge yet.You are in an infantry company supporting the armor

>Decide your rank, from SS-Mann to SS-Hautpsturmfuehrer
>Choose your name

First dubs decides name, second decides rank.
46 posts and 2 images submitted.
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>>24936
Name is fitz
Rank is SS-Mann
>>
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>>24936
The Fuhrer
Adolf "Lay off the Jerkoffs" Hitler.
>>
SS-Untersturmfuhrer
Name is Fritz Haber

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You wake up.

You're in someone's bathroom?

Your head is fucking about to explode, Jesus Christ!

You have nothing on you, in fact, you're naked!
98 posts and 5 images submitted.
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First, vomit to help your stomach in the toilet and then check the bathroom for a towel to wrap around your waist
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>>22782
If you can't make it to the toilet, sink or bath will do just fine.
>>
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>>22782
You vomit, that makes you feel.. just a tad bit better actually

No towels though, shit!

There's a knock at the door.

"Everything okay in there?" you don't recognize the voice

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/qst/ RISK: Opus Pompous is dead, Long Live Overseer OP! edition

Last time:
>OP attempted to insert his own country into the game
>OP only seemed to be active in the thread over the course of 90~ minutes
>Players attempted to expand their territories before OP announced he was going to start the game
>Shitposts/Baitposts
>Bronie decided to make a country based on his shitty childrens cartoon
>OP let him

This time:
>OP is a loser/loner/never needs to sleep, can stay active for 8+ hours
>OP has experiance running Risk threads and doing minor RP'ing, bound to be a more interesting game
>OP is a fa/tg/uy, so he knows when to ask his players to roll, and when to let majority vote determine where the game is going
>Your *special snowflake* 10-post backstory clusterfuck/Groß Germanums/"Original Content" (Do Not Steal)/Magical Realm/ Gross-Mix-And-Match-Of-Hyphenated-Prefixes state will be promply ignored and most likely laughed at.
>OP Will be flexable with the rules and is willing/able to change them if an issue arises with the ones already in place.
>YOU PLAY IN MOTHER FUCKING BURGERLAND!
>Burgerland #1
468 posts and 42 images submitted.
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>>22341
>Tennessee
>Orange
>East Tennessee

Lets see if a volunteer can win glory for his home state.
>>
Name: 4chan
Color: Lime Green
Location: Where ever you want.
>>
>>22341
>the lightning oligarchy
cyan
the tampa bay region

HOME TOWN REP

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You are now the prime minister/president/whoever the fuck of your country, what is the first totalitarian thing that you do first, /qst/?
13 posts and 4 images submitted.
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Rolled 47 (1d100)

>>19500
I declare anarcho-communism as the official government then I resign.
>>
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I declare a law into effect that lets me execute people at will.
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>>19500
Declare anarco capitalism as the official government and leave my position

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Since we’re trying out this whole /qst/ thing, I thought it best to reiterate some important information. Old players can skip this post.

Navigators are absolutely vital to the continued operation and survival of the Imperium of Man. Their ability to guide ships through the Immaterium is irreplaceable. Without them, even the smallest of interstellar gulfs would be impossible to cross without the most detailed and ancient charts. Any vessel missing one is limited to warp jumps of only a few light years in length, at great peril to both ship and crew. As such, these three-eyed mutants are in high demand and wield great power.

You, Senka, are one such gifted individual.

There are countless Navigator Houses within the Imperium, each backed by their own colorful history. Yours, the Shrouded House of Girad, is no exception. Once a grand and influential House, the current Girad is but a shadow of its former self. What exactly caused the fall from grace generations ago has been muddied with time. But while other Houses refer to yours as a “beggar house,” the overall effect on your upbringing was hardly noticeable. Possibly due to the fact that your homeworld of Kessae was where Girad was founded.

Currently, you’re the Navigator Primaris of The Brazen Of Pearl, a Conquest-class Star Galleon owned by the Rogue Trader Ferus Hillbrant. Your first few Warp jumps were largely successful, as were your first few away missions. Normally a Navigator wouldn’t dare leave their Sanctum, but where would the fun in that be? So far you’ve faced threats xenos and daemonic, emerging relatively unscathed in each instance. You’ve earned the respect of several of the Pearl’s officers, including Mistress of Whispers Nelia and Explorator Forgal. The former of which has sought out your aid in tracking down a rogue psyker aboard the Pearl.

In tracking down said rogue psyker, you helped expose the existence of a minor pleasure cult. For the most part, Nelia handled the process of tracking down and eliminating the cult’s members. During that time you carefully watched a tear in the fabric of reality that was present in the local star system. On the sixth day of such observation, the hole in reality folded back into itself. But not before emitting a stream of malevolent energies towards the Pearl. You called for the gellar fields to be raised just in time for the jet to wash over you harmlessly. Or so you thought, anyways.

Not soon after, Nelia vox’d you for aid. It seemed that she’d managed to finally corner the rogue psyker. The only problem was he was gibbering in tongues, made worse by whatever that burst of energy was. You quickly hurried down to the shuttlebay in question, arriving just in time to see the psyker explode outward in a flash of pink fire.
290 posts and 7 images submitted.
>>
Twitter: @ELHMk1
”Normal” Run Time(s): Thurs/Fri @ 7pm EST (GMT-5)
Archive Link:
http://suptg.thisisnotatrueending.com/archive.html?tags=Navigator%20Quest

Previous Thread:
http://suptg.thisisnotatrueending.com/archive/45449355

Senka’s Character Sheet: (Includes handy NPC reference)
https://docs.google.com/spreadsheets/d/1h53V9xovaCGkwB1kkB26l6OBwahOGs22rsQe4sCA_M4/edit?usp=sharing

For those not entirely familiar with the 40kverse, I encourage you going back and reading the past threads as well as http://1d4chan.org/wiki/Imperium Hopefully between the two you’ll get the gist of what’s going on, but don’t hesistate to ask if you’re completely lost.

All rolls will go against a specified characteristic in the style of Rogue Trader. You’ll want to roll under the characteristic value in order to pass the check. The more degrees of success (every multiple of 10 counts as 1), the more awesome of a result. A 1 is a guaranteed success, and a 100 is a guaranteed failure. Best of three rolls when it’s called for, with a 1 or a 100 instantly taking precedence. If you see multiple characteristics being called for, each 1d100 counts for its respective test.

I figure I’ll give /qst/ here at least a shot or two before deciding whether to keep this on /tg/ or not. There’s plenty of good arguments both ways, so we’ll just play it by ear and see what happens.

If you have any questions/etc, just shout.
>>
>>13631
As the stack of storage containers the psyker was hiding behind go flying, you keep your Warp Eye locked onto his form. It twists and mutates before your very eyes, turning into something utterly profane. Where once stood a man now stands a mutated abomination. One arm has turned into a claw, and one leg warped to be digitigrade ending in a cloven hoof. Half of the man’s face has been replaced by unnaturally smooth, purple skin and a horn that juts straight upwards. Needless to say, you’re no longer dealing with a mere rogue psyker. You’re dealing with a daemonhost.

“Everyone back!” shouts Nelia as she and her two blanks struggle to compose themselves. They were the closest to the psychic blast, and thus were the ones hit hardest. Were it not for the fact that blanks disrupt psychic phenomena in their vicinity they’d likely be far worse for the wear. As it is, one of the men has a nasty gash along their arm where a container clipped him. The other seems rooted in place with fear. Nelia herself seems just as unnerved, though she’s already reaching for the bolt pistol at her side.

Meanwhile, the daemonhost has begun floating just off of the shuttlebay deck. All around it crackles a pink halo of pure Warp energy. It cackles in a damned tongue, the actual words of which your brain refuses to process. Probably for the best. Still, you do have a very real threat in front of you. How do you approach tackling it?

Your go-to thus far has been your Warp Eye. The third eye in the middle of your forehead is capable of unleashing untold horrors on those who dare gaze into it. You’re just not sure how effective it will be against a daemonhost. It might be better to call upon the aid of all the voidsmen and Arbites waiting just outside of the shuttlebay. But even their combined firepower might not be enough. The only thing you know for sure is that taking the daemonhost’s head off with your sword will kill it dead.

Decisions decisions...

> [1] Use your Warp Eye’s Lidless Stare power
> [2] Order anyone who will listen to fire at the daemonhost
> [3] Advance with your Archeotech Force Sword drawn
> [4] Write in
>>
>>13646
> [3] Advance with your Archeotech Force Sword drawn

Last time: >>>/tg/46946840

One hundred years after Oj one-arm led your people to victory against The Empire, there has been peace between the three nations; Empire, Alliance, and Folkdom. Now, explorers have reported a whole new, larger continent to the south. Unexplored dangers may exist, yet great fortunes as well.
First, you must pick one of the four heirs to rule(One has run away, and was never seen again)
>Squil, Knight's Honor(Slime Knights pull less aggro in battle)
>Gell, Breeding Specialist(Faster empire growth)
>Zac, the Slake Knight caves(Better Slake knights)
>Quiggy II(Happiness boost)

(Not too sure how many more threads I can squeeze from this. I'm starting to run out of ideas. Hopefully a new continent will keep things going)
79 posts and 19 images submitted.
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Gell.
>>
>>9177
Seconding Gell
>>
>>9161
>Quiggy II(Happiness boost)

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Welcome to Adventure Game!

you are the Flying Lizard Sorceress, also called a Dragon Witch. Dragon witches are powerful fire and wind mages who desire to harness the power of the ancient dragons.

You heard of a dragon sighting in this remote desert, and prepared yourself for the long journey. But it seems you weren't cautious enough; you are out of food, water, and strength; this greatly hinders your spellcasting.
At least, you still are following the nomad tracks through the wasteland. You think.

It's going to be night soon. What do you do?
highest 1d100 roll <2 min after the first reply decides
138 posts and 24 images submitted.
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>>6256
get water from the cactus
>>
>>6256
Cast a wind spell on that cactus to blow away all the thorns, then shear it into eatable pieces! Lots of water!
>>
Use my latent "dragons know where nice things are" power to find settlement.

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