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Adventure Game

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Thread replies: 138
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Welcome to Adventure Game!

you are the Flying Lizard Sorceress, also called a Dragon Witch. Dragon witches are powerful fire and wind mages who desire to harness the power of the ancient dragons.

You heard of a dragon sighting in this remote desert, and prepared yourself for the long journey. But it seems you weren't cautious enough; you are out of food, water, and strength; this greatly hinders your spellcasting.
At least, you still are following the nomad tracks through the wasteland. You think.

It's going to be night soon. What do you do?
highest 1d100 roll <2 min after the first reply decides
>>
>>6256
get water from the cactus
>>
>>6256
Cast a wind spell on that cactus to blow away all the thorns, then shear it into eatable pieces! Lots of water!
>>
Use my latent "dragons know where nice things are" power to find settlement.
>>
Rolled 46 (1d100)

>>6256
Unzip pants and drink your own piss
>>
Rolled 91 (1d100)

>>6274
Shit son where's my dice?
>>
Rolled 46 (1d100)

>>6269
whoops, didn't roll
>>
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>>6269
>>6271
read the rules guys, we're rolling now
the board is too slow for the last digit thing
>>
Rolled 31 (1d100)

>>6256
Fight cactus
>>
Rolled 51 (1d100)

>>6284
Well it will be hard to beat that

Cook Cactus with fire, to remove poison and so we can eat it
>>
Rolled 25 (1d100)

>>6286
Consult rules then, ignoring your incoming death
>>
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>>6284
>>6274
you use your wind powers to scout the surroundings for settlements.
There's a small group of people about half a day from here, probably a tribe of locals. But there's a huge, non-dragon beast on the way there.
If you keep going with the tracks, though, you'll find a civilized town - but you won't be there before tomorrow evening by walking.
>>
Rolled 55 (1d100)

>>6343
Can we fly using dragon powers are we too weak to do that right now
>>
Rolled 63 (1d100)

>>6343
Unzip pants and drink your own piss
>>
Rolled 89 (1d100)

No time to waste, get walking towards the town!
Hopefully you can find a cave or sorts on the way there!
>>
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>>6357
>>6354

but you don't have anything to pee in, you went with your wand and that's it, confident your magic would carry you all the way. Also, that's pretty shameful! no self-respecting dragon witch would do something that unclassy!


(I'm extending the answer time to 4 minutes, this is a slower board)
>>
Rolled 51 (1d100)

>>6421
Wave wand around, surely some random helpful spell would come out.

Results may vary
>>
Rolled 90 (1d100)

>>6421
Eat some cactus already!
>>
Rolled 16 (1d100)

>>6421
conjure up some food and water
>>
Rolled 16 (1d100)

Eat part of your flesh.
You'll get the nutritional value you need to use magic to get to more food quicker, then you can use THAT magic to heal your wounds.
What could possibly go wrong?
>>
Rolled 33 (1d100)

HUG THE CACTUS
>>
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>>6443
You slice up the nearest cactus with a simple wind spell and eat some of it.

It's bland and tasteless. Ugh! You wish you were back at the manor right now. But your journey is too important to go back now.

You're partially sated, but your fingers hurt. You shouldn't hold a cactus like that.
>>
Rolled 21 (1d100)

Testing dice
>>
Rolled 90 (1d100)

>>6492
Trip the fuck out.
>>
Rolled 99 (1d100)

>>6492
Go to the nearby settlement
>>
Rolled 98 (1d100)

>>6492
Will fingers to not hurt
>>
Rolled 4 (1d10)

>>6497
Adding a d10 to your score
>>
Rolled 60 (1d100)

>>6492
As it turns out, that cactus was home to a hallucinogenic butterfly. You are now tripping balls.
>>
Rolled 90 (1d100)

>>6492

Stop, Drop, and Roll.
>>
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>>6500
you go to the nearest settlement you spotted.
You encounter the gigantic shadow of a beast laying between dunes. It seems something is built on its back. Do people live there?

It seems to be asleep. You should be able to go around.
>>
Rolled 62 (1d100)

>>6580
talk to the beast in beast talk
>>
Rolled 59 (1d100)

>>6580
Use dragon eye powers to look at it more clearly from afar
>>
Rolled 29 (1d100)

>>6580
Fate says the way is clear, we ascend up the beast's tail, outstretched like a stairway up into the city.
>>
Rolled 71 (1d100)

>>6580
Tickle the belly of this beast
>>
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>>6596
You never cared much about nature magic. Surely, mooing at it should be enough?

"Hey down there, shut up! they're trying to sleep!"
>>
Rolled 65 (1d100)

>>6635
Who is? Let us share greetings!
>>
Rolled 33 (1d100)

>>6635
Greet person who is most likely a skeleton
>>
Rolled 80 (1d100)

>>6635
Join them in sleep. Use the beast as a pillow and sand as your blankets.
>>
Rolled 47 (1d100)

>>6635
Ask where north is.
>>
Rolled 79 (1d100)

Flirt HARD
>>
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>>6649
you decide it's as good a place as any to take a rest, and go lay on the beast's... shell? looks like it's a giant tortoise.

...

"hey, you wakin' up already?"
You're awoken by two skeletons, right in front of you.
"who the hell goes sleeping on people's pets like that? What's your deal, girl?"
>>
Rolled 2 (1d100)

>>6749
"There was nowhere else to sleep, nor was I aware this was anyone's pet."
>>
Rolled 65 (1d100)

>>6749
Well I had already been yelled at by someone trying to sleep so I didn't want to ask if I could stay on someone's couch or something.
>>
Rolled 43 (1d100)

>>6749
Use dragon seduction powers
>>
Rolled 15 (1d100)

>>6749
tell them a really shit bone pun to see how they react to comedy
>>
Rolled 93 (1d100)

>>6749
FIREBALL
>>
Rolled 17 (1d100)

>>6749
Explain the turtle (be very sure to call it a turtle) looked cuddly.
>>
>>6776
out of surprise of course
>>
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>>6776
skeletons! you don't think twice. Fireball it is!

one skeleton explodes while the other dodges. "IT'S HOSTILE, GUYS! FIRE!"
>>
Rolled 100 (1d100)

>>6827
Explain that this is how you say hello in your culture
>>
Rolled 84 (1d100)

>>6827
Dodgeroll out of the way of whatever they're firing, MORE FIREBALLS.
>>
>>6830
Well...I guess
>>
Rolled 8 (1d100)

>>6830
Damn son.
You know they're going to be polite and fucking fireball you back right?
>>
>>6830
hahahhaaa
>>
>>6848
Aren't dragons resistant or immune to fire? This should be fine.
>>
>>6867
What about our stuff, is that also fire-resistant?
>>
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>>6830
"why hello" answer the cannoneers
>>
>>6877
Shit, I didn't think about that. We're gonna be naked and supplies-less.
I don't think the skeletons will care much about the former, though; it seems they don't wear clothes.
>>
Rolled 74 (1d100)

>>6886
you cast a spell that makes them realize that skeletons are fucking spoopy and flee while they freak out
>>
Rolled 27 (1d100)

>>6886
"How you doin"
>>
Rolled 17 (1d100)

>>6886
Cast a water spell to make the fuses wet.
>>
Rolled 48 (1d100)

>>6886
Cast a protection spell on yourself. It's important to know how to properly receive a greeting.
>>
Rolled 22 (1d100)

>>6886
Greet them properly!
>>
Rolled 100 (1d100)

>>6886
Tell them you got a bone to pick with them.

And smile very awkwardly hoping you were funny and not offending.
>>
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>>6914
"Dang Frank, you look extra spoopy today"
"Thanks Han. You too. Nice shot by the way"
"thanks I'm trying"
>>
Rolled 89 (1d100)

>>6977
Try to awake the tortoise.
>>
Rolled 40 (1d100)

>>6977
Spew a torrent of water on them!
>>
>>6977
Conjure up a dragon skeleton
>>
Rolled 15 (1d100)

>>6977
pull a skull out of your hat
>>
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alright stopping here for tonight

I said I'd stop doing adventures some time ago, and this was mainly for trying /qst/ out. I'm too tired to draw any conclusions right now though so I might go back to this if the thread isn't dead by tomorrow.
>>
>>7024
You only got 48 hours
>>
>>7024
good job so far
>>
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>>7024
k opee, bye
>>
>>7024
Thanks for the sesion. And don't worry, with the speed of this board this thread won't be dead until sunday.
>>
>>7024
noight
>>
>>7024
Cool, thanks for running this. It's been pretty fun so far.

>>7036
Archives after 48 hours IIRC, so if someone bumps tomorrow for some strange reason it'll survive.
>>
>>7032
nap, is that you?
>>
>>7073
>Archives after 48 hours
What? It archives when the thread falls off the board. /po/ has some threads that haven't gotten replies in more than a month, for example.
>>
>>7392
ye
>>
should we continue? it would overlap with yozh's thread, I usually try to avoid that
>>
>>11831
I don't see why not. Might have to change how suggestions are received again, because once more /qst/ is still a bit slow.
>>
>>11831
Yes
>>
>>11864
Seconded
>>
>>11831
Yes.
>>
alright, I'll be there soon
>>
>>11992
k
>>
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>>6993
the tortoise is very awake, and starting to move!

"come on lads! pop her down before the captain wakes up!"
>>
Rolled 19 (1d100)

>>12145
Aim for the skull
>>
>>12145
Try turtle speak again
>>
Rolled 74 (1d100)

>>12145
Take cover behind the tortoise.
Also, that tortoise looks suspiciously dragon-like...
>>
Rolled 32 (1d100)

>>12145
Cast a spell to flip he turtle!
>>
Rolled 43 (1d100)

>>12158
whoops, forgot muh roll
>>
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>>12162
yes, being gargantuan reptilians, giant tortoises have features similiar to wyrms and wyverns. But comparing this pack beast to a noble dragon, hah!

You stick to it's shell to keep out of sight of the shooters up there.

"Damn, where is she?"
"Let's have Stompy stomp around, she'll have to get out!"

woops! "Stompy" is getting up!
>>
Rolled 15 (1d100)

>>12207
Use your dragon claws to grab onto Stompy's shell
>>
Rolled 34 (1d100)

>>12207
Open shell, get in.
>>
Rolled 24 (1d100)

>>12207
The shell has a door! Get in!
>>
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>>12219
you can't quite open the scales of the tortoise open, but you manage to hide in a space in the shell, next to the beast's legs!

It then stomps around with tremendous force and thunderous noise!

"What the hell is going on there!" screams someone above.
"Aw cap, nothing, really. Just uh, the ol' girl feeling its legs"
>>
wow another board exclusively for autists
>>
Rolled 88 (1d100)

>>12263
Haha, nice.
Uh, might want to cast a spell to keep us from getting nauseous. Can we tell what direction it's heading?
>>
>>12263
Well, time to wait out the storm- er, stomps.
On the off-chance that there is, check to see if there's anything that might be useful in the shell with you.
>>
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>>12269
you seem lost, laddie
>>
Rolled 3 (1d100)

>>12269
You'll fit right in.

>>12271
Forgot to roll.
>>
Rolled 15 (1d100)

>>12263
Think of less stompy things
>>
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>>12270
you don't know many practical spells, you're more of a big time fight girl. Well, you get some fresh air to avoid puking, but you realize it already stopped.

"I want a proper explanation!"
"Well to be honest there was a magic girl down there and-"
"a girl?"
"NOT A MONSTER GIRL, JUST A GIRL"
"hmmmm where is she?"
"damnit"
>>
Rolled 84 (1d100)

>>12303
Probably best to lay low for now. Maybe you'll hitch a ride to civilization!
>>
Rolled 8 (1d100)

>>12303
Use dragon sneaking powers to sneak away from this band of crazies
>>
Rolled 80 (1d100)

>>12303
Time to make an introduction to whoever their boss is!
>>
Rolled 69 (1d100)

>>12303
For being in a tight space in a desert its suprisingly cool in here
>>
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>>12310
they look for you for a moment, but quickly give up, assuming you teleported away.

"Bah, keep an eye out just in case. But we have more urgent matters to take care of, lads! Let's move to our target!"

The tortoise then starts moving, and it takes the beast a good hour before it finally halts.

It's the hovership of the Dragon Witch Council! They're probably here for the same reason as you are. These pirates don't stand a chance!
>>
Rolled 95 (1d100)

>>12337
Are we on good terms with the council?
>>
Rolled 64 (1d100)

>>12337
Time to get off this slippery tortoise and hook up with that ship!
>>
Rolled 75 (1d100)

>>12337
Time to stealthily descend, avoiding those big stompers. Don't want to be in a tortoise that's taking heavy fire.
>>
Rolled 100 (1d100)

>>12337
Forget about them, now's our chance to make a run for the settlement.
>>
>>12360
Huh. Well I guess that's what we're doing.
>>
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>>12351
Well, the council is fine for regulating duels and making the world of witchcraft overall a little less self-destructing, but when it comes to the actual dragon power harnessing, you never felt like being their slave for eons for a vague promise of getting your turn.

>>12360
you jump down the tortoise and start towards the village. (cont)
>>
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>>12390
it seems this rocky place is inhabited by draconian people! but they look poor and famished.
>>
Rolled 87 (1d100)

>>12409
Use your clearly superior powers to become their new ruler then
>>
>>12409
Visit local tavern
>>
>>12409
Bah gawd!
>>
Rolled 63 (1d100)

>>12409
Let's introduce ourselves.
In the normal, non-Fireball manner.
>>
Rolled 34 (1d100)

>>12409
>>12413
Oops.
>>
Rolled 75 (1d100)

>>12409
Introduce yourself in a normal, fireball-y manner.
>>
>>12409
start conjuring food
>>
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>>12412
you try to impress the locals, but they ignore you to watch the fight, which hurts your overgrown ego.

"oh man, what are they doing?"
"they won't like it when He'll come"
>>
Rolled 94 (1d100)

>>12469
Simmer down and watch the fight from somewhere a bit away from the settlement. Y'know, in case of collateral damage or something.
It's a free ass-kicking show, and for some reason, you're not watching it? C'mon.
>>
Rolled 56 (1d100)

>>12469
Fuck them. Go get some food, you're starving.
>>
Rolled 72 (1d100)

>>12469
As they're distracted, steal all their stuff. That'll teach them to not give you attention
>>
Rolled 6 (1d100)

>>12469
Conjure a great fiery wyvern to command their attention!
>>
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>>12475
you ruminate your wounded ego as you find a quiet spot to watch the fight.

It seems the pirates managed to break through the ship's protections. Did they have a wizard on board? Still, they're in a pretty bad shape, their beast sounds hurt from here. Whoever wins, it'll be at a high price.

Wait... is that? Yes! the dragon!!
>>
Rolled 98 (1d100)

>>12542
Oh shit, ignore everything else and take a good look at it
>>
Rolled 10 (1d100)

>>12542
Call out to the mighty dragon!
>>
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okay guys, stopping here tonight
also I'll get back to amnesic knight after this
http://anonkun.com/stories/amnesic-knight/BELMZa5PpEGvYYFsW/home
>>
>>12560
Thanks for running opee
>>
>>12560
aight you cheese eating lesbian frog
>>
didnt expect it to sink so low. Lot of new quests everywhere

bump
>>
>>17448
Yeah, this seems to be a much healthier board than the "only popular QMs do quests and they're jumping ship because hissy-fits work" people in the discussion thread think.
>>
>>17448
The board turned out to be more entertaining than I thought, honestly.

Waiting warmly for more.
>>
>>20444
Trips don't lie
/qst/ confirmed for best board.
Thread posts: 138
Thread images: 24


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