@haremhorn
...did I miss anything?
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Old+Leader+Quest
Influence points, a voting system we'l be testing out!
http://pastebin.com/E6anfvag
Write-ins are permanent now!
For lore details:
http://manga.clone-army.org/wiki.php?entry=index
And for all your very specific himehorn related questions:
http://ask.fm/himehorn
We are going slow today!
The powerful cold breeze shakes from you all the pain and the fatigue like the fire on a candle struggling against the wind; briefly. Right outside the theater’s big gate, you look down to a wide white stairway almost under your feet. Then you raise your horns to nohorns looking at you and the haremhorn from across the street that spawns after the small, fancy plaza that gives to the stairway; they seem startled. You look at your right, the plaza dies at a big wall that starts on the theater and ends on the street, not far from you, and you turn your horns in a wide spin to look at another street going across the first one, some nohorns and wronghorns looking at you near and far, some just keep on walking, the street almost as far as the wall.
It’s cold. Not so cold.
Horns weight down on your neck as you look towards the roof of this big, big cave, and your eyes are met with gray dark clouds that just seem too close; you wonder if this is day or night, as slight shades of white like veins struggle against the gray mass. You ask the haremhorn if she’s cold and she shakes her head, the very big gate still lying behind you. With one deep breath from your nose you slightly raise your head and close your eyes, focusing only on the fresh feeling of the air going inside of you.
Then you exhale. Basket, smallhorns, vampire. If they could kill you, they would already had; you chose not to bring a musclehorn along. You pat the wheelchair and point towards the flat stairway to your left. At the end of it, your tiny trip towards the railing is cut short as your eyes are met with a trashcan, almost hidden at the corner right behind a house. It has eyes. They lean barely from under the reclined lid.
…Nohorns are very interesting creatures.
Trash’s wide smile and shining eyes remain still as you are gently pushed towards the trashcan. Your golden pupils stuck at the upper corner of your eyes, you scratch the back of your mind towards one tiny detail. Then you call her Suhuru. One of her eyes twitches.
“We had a deal.”
Before you say another word the trashcan lid closes with a dry “thump”. You just stare dumb folded at the trashcan, then at the haremhorn; she shrugs so slowly. From the corner of you eye you spot Trash coming from an alley, her smile back as she walks towards you leaning forward like she has a hump, both hands in the pockets of her pants. Once near you, she lets her eyes wander on you and the haremhorn longingly.
“You don’t look ok.” she states, with conviction.
You raise your cheeks at the clever comment.
“I’ll introduce you to some of my friends.” A “hmm” leaves you as you wonder if they are waiting in a dark alley. “Some, but usually everywhere. You’ll see!”
Hmm... well, if she wanted you dead you would be still be in that alley, at least until you rot. You shrug. Last time you asked Trash not to help, you wanted her cover up, you need a spy among the enemy. And here you are, both of you amidst a crowd.
“My cover stands. They think I’m earning your trust to backstab the whole lot of you at the same time.” You frown at her as you feel your grip on the handle; what makes her think they couldn’t be hearing right now? “They are.”
Staring at her, you freeze; and yet she looks calmly at your eyes. You close your recently open mouth. Trash turns around and walks, as the wheels under you make their calming sound behind her, some humans looking at your off party as you pass by.
You live in a shitty apartment and your life sucks. You're up to do anything.
Like, literally anything else other than sitting on your couch and reevaluating life decisions. You can rob a Mcdonald's, throw your neighbor's dog, make a mixtape, anything.
>>234727
Mitosis myself into two people.
>>234733
You try your best, but if you could do that, you wouldn't be living in a shit hole apartment.
You grow a tumour you instead.
>>234745
Unzip your pants and suck your dick.
The world is steeped in eternal warfare. Nations wage war over food, water, energy deposits and over old grudges. The battlefields are dominated by giant mechs, their footfalls heavy enough to make one lose balance, and run of the mill infantry in their exo-suits and smaller mechs.
Battles are fought with melee weapons and shields, traditional ballistic weaponry useless against the armour of the mechs and exo-suits. Foot soldiers use their cybernetics to gain any advantage they can, eyes with binocular vision or limb with servos installed for extra strength or speed.
You are named Veoddyn, third son of Moddyn, head of the Elessar family. You enlisted in the Ordanian army at the age of 20, your father using his connections to secure you a spot in an armour unit as a mecher, a soldier who pilots one of the smaller mechs. You rise through the ranks quickly, no doubt through your father's influence, attaining the rank of lieutenant before your unit is sent overseas.new twatter account twitter.com/TheMercQM
>>242372
I'm listening
>>242372
H Y P E
Y
P
E
>>242372
Let's do this
Welcome to Ecliptica Quest Part 2: The Curse of Ages.
New? Ecliptica Quest is the story of mage Amber Suarz and her quickly derailed search for magical discovery in the corpse of a fallen kingdom.
Sup/tg/ archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Ecliptica%20Quest
Readability-oriented archive: http://docdro.id/NJDnkaC
Character Recap: http://pastebin.com/JNJ86d4T
World Knowledge Recap: http://pastebin.com/21CcWpEq
Amber’s Spell List: http://pastebin.com/H9AYKna2
Amber’s Inventory: http://pastebin.com/wzm83pUe
Find me on Twitter at @QM_Eclipse for warnings on when I’ll be updating.
Where we left off…
You and Vakith investigate the rest of the chamber where Ku-Lung had been held. Many parts of the chamber feature burnt out stone, coated with a thin layer of iron. How… odd. You come to the conclusion that there’s little else to be gleaned from this area though, and head back up the stairs.
Across the way from the staircase, the iron door that was on the lefthand path is broken, its doorway shattered by the movement of the large reptile through it. You see a flash of burning light from inside that path. Sounds like Ku-Lung was not lying about ‘burning.’
You decide that it probably will not be too useful to head that direction; you couldn’t help him with burning and it’s probably best to stay far out of his way. You, Vakith and Sally take the upward stairs, which open out into… an entire town in this cavern. It’s all Ancient Vyrian architecture, but this is a full town. And it’s lit up by torches.
Vakith also can tell that there’s something wrong about this scene, and steps back into a battle-ready stance. After a few seconds, it begins: several humanoid figures made of the same silver-violet flesh begin shambling from various buildings in this ‘town.’ More begin streaming out until nearly two dozen are slowly limping towards you.
Vakith looks to you, for a plan. Sally is crouching defensively.
>Retreat. There’s too many, and we don’t know what they’re capable of.
>Fight them. We saw yesterday that the Contagion is killable.
>Lead them towards Ku-Lung. He’ll handle it.
(Bump, I guess. Slow morning.)
Rolled 2 (1d3)
>>239680
Let the dice decide
Alright, so you've got the power to change organisms, like in the other threads. Let me set some rules for you guys:
>READ THE FREAKING RULES!!! Nobody reads the rules in the other threads and everyone ends up breaking them one way or another.
>DRAW YOUR OWN STUFF! No requesting others to do it, just make your own, dummy.
>You can have up to 2 mutations in a row on a single creature. I know how it feels to want to add a little more.
>Always read event posts by me. I'll be changing the world here and there to push everyone to mutate the organisms more.
>Be creative! I'm sick of people only adding eyes, or more limbs, or a bigger mouth. Add a specialized organ, or something earth creatures don't even have. Think outside the box.
>If you don't reach a mutation deadline or your organism doesn't get better at handling the new conditions, it goes extinct.
>Try to make your organism easy to add to by making your art somewhat simple. It's a good idea to use MS paint.
>Have a good time!
This guy hunts the red ones and crawls at the bottom of the tidepools.
The more reddish purple fuzzball coming out the middle is covered in spores, which float around in the ocean when it shakes the tentacle it's attached to. It stays on rocks via suction.
These float and mindlessly crawl at the bottom of the ocean, sucking in waste from the other organisms.
It is a time of turmoil.
The peoples of the world, once united now turn against one another.
To the West, our splendid home country of Lapisea, where we reside as the ruling council. And to the East the villainous Indigoan nation.
Recently, tensions have risen to the point of armed conflict and already several territories are contested along the Pairtrus River which divides the nations. To the North 3 islands have declared neutrality but none can say for certain if either side will acknowledge the islands independence.
A parlay invitation has been sent by the Indioan council government, to be held in West Zanyrius a month from now. In the meantime it's unclear what course of action the council should take. The BNN (Blu News Network) is reporting frequently as the situation takes shape
Wat do?
>Start Gathering resources for War
>Start Gathering Diplomatic Material
>Start Gathering Intelligence
>Start Something Else
>Bide Your Time
(Inspired by big tactical maps with troop movements and missile trajectories, and films like Dr. Strangelove and War Games. This quest is for fun and has a number of different solutions depending on the suggestions of the players.)
Feel free to give yourself an official sounding title and make suggestions in-character
Some suggested titles are:
>Minister of the Interior
>Chief Director of Intelligence
>Chief Secretary of Agriculture
>Executive Director of Manufacturing
>Prime Councilor of Diplomacy
>President of Health Commision
>Executive General of the Northeastern Region
>Chancellor of the Indistrial Council
>>234775
Im gonna say Intelligence, because its best to know what your fighting before you get to the battlefield
>Start something else
Farm, FARM
(Note from Advisor for the Secretary:
What my boss is trying to say is that we should devote more resources to farming so our civilians don't starve in case of full frontal war)
Book 2: A Nightmare Comes
You are Belal: Chaos lord turned Emperor of the New Imperium
In these times you have managed to do more in a few years than the Imperium has in ten thousand. You with the help of the Old Ones created your very own primarchs.
After giving them the basics you sent them to hostile worlds so they may hone their skills to become the warriors and generals you will need in order to make the New Imperium great.
However, nothing is ever simple as when meeting with your son Sovjedos. He tells you that there are 'Angyls' on his planet, the Emperor himself tells you that these Angyls come from a being that he says was born when his body died.
The being's name? The Star Father.
Now with this revelation wracking your head around, what will you do?
>>236322
Find The Star Father and ask for his help in war
Rolled 56 (1d100)
>>236322
Ask the Emperor for more information. What the hell is The Star Father?
>>236322
Book 1 summary screencap attached for those interested.
Archive http://suptg.thisisnotatrueending.com/qstarchive.html?tags=souls+quest
Twitter:
https://twitter.com/FalloutQM
You are a Vessel of ash who abandoned the path of rekindlement. In turn, you would aid Pokent, the lord of the high wind, to transcend everything into a dream.
_____
Souls= 2000
STATS:
STR : 30
DEX : 25
FTH: 13
INT : 12
souls required to level up= 24000
Inventory:
Equipped:
>A Spear
>Targeting Shield
>Torturer Set
>Dreamer's Flame/Staff/Tailsman
Known spells:
>Innocence [20 FTH]
>Dead man's Ire
>Morvanne's Sorrow
In bottomless box:
>x2 Firebombs
>x2 Lifeyearn Dew
>Yhar's Whistle
>Red eye orb
>x2 homeward bone
>An honourable scroll
>Fourth ring of Lord Vire
>An Ivory fang
>Time-worn Key
>Torturer key ring
>Dreamer's armour
>Coris knight set
>Red Scale Katana
>Feathered dagger
>Feathered rapier
>Feathered short sword
>Crossbow
>x20 wooden bolts
>Old bone greatbow
>Old bone Spear
>Siren's Whip
>Corris Catalyst
>Twisted soul of a maiden
>Soul of the Jailors
>Soul of a Watchdog
>Soul of Uzn, the sodden mother.
>Soul of Ioa, The fallen prince
>Soul of the infant, the last seed of Coris
Areas:
>Ashen end (Fully explored)
>Black Marshes (Barely explored)
>Pilgrim's wood (Almost fully explored)
>Ioa's sea (somewhat explored)
>Chasm of Vorrem (Barely explored)
>Fallen Coris (inaccessible, Unexplored)
>Mad's Decent (Accessible, unexplored)
>Eater of Names (Barely explored)
You have a red eye orb , you can invade anytime should you want
Yurex lies somewhere in the Eater of names.
In addition to the Soul of Livendagen, you will also need the Soul of Kanii and a timeless seed..
We are back.
After slipping the construct and the shard,You made your way back to the eater of names. The black scorching star welcomed your arrival.
>Leave
>consume a lifeyearn dew
>Head E/W/N/S
>Something else?
>>238294
Alright we're back
>>238294
> head east
Welcome to the world of Ikaria, in this quest you control one of 3 tribes in their quest to be the most advanced civilization.
Rules:
1) 5 people max per tribe
2) Each turn you have the right to 3 actions in any combination (Cultural, Tribal action, Technological, Magical)
3) Scouting requires a d100 roll (1-25 failure, 26-60 1 resource, 61-80 two resources, 81-90 three resources, 91-100 ???)
4)To be able to cast magic you need to create spells and those require attributes (Ex: For Example a fireball spell, Requires -Can create fire (1200 c) - Can launch Fire ( Palm size)
You can improve attributes that you already have, or research new ones (Creativity will be rewarded)
5)You need buildings to mass produce and transform resources.
6)You can add and modify cultural traits but not remove them. Every 5 cultural traits you gain a new magical attribute
7)Not being able to reach consensus when choosing actions will have consequences
8)Resource intensives projects will require search for higher quantities of the resource you need.
Tribes
-The Mountain tribe are xenophobic blacksmiths with the power to control blood
-The Valley tribe are fishers with the power to control light and shadows
-The Forest tribe are hunter gatherers with the power of contract magic
in depth description of the tribes coming up next
>>236585
>>236585
mountain
>>236587
"Listen up," a soft voice tries to bellow through the din of the bar, "I'm looking for mercs to get me through the country to the border of Albosaia. Anyone interested?" You hear derisive snorts as you try to reposition yourself to get a glimpse at the speaker.
You see a woman standing near the entrance to the bar. She is short with a small build, similar to a middle schooler. She has brown hair which is tied back in a ponytail. She is wearing a long coat with no vest or gear. The rest of her clothing is typical for this area You raise your eyebrow at the method of dress, as most mercenaries or people trying to get through the country would know to wear some sort of protective gear. Her face is red with embarrassment as several mercenaries sitting at the table towards the front are chuckling amongst themselves. She stomps her foot with anger.
"Hey!" she yells, "listen to me!" She runs up to one of the tables, slamming her hands down and speaking to the people sitting and drinking. After speaking for a bit, one of them shoos her away and she stomps away, going to another table. She repeats this process for most of the tables. She eventually moves towards your table, looking more and more upset.
She walks up and down at you. "Are you a merc?" she asks.
>"Yeah, I'm a merc."
>Nod.
>Write in.
(This is the revival of a Quest I tried to start that I didn't do well)
>>235461
>"Yeah, I'm a merc."
>>235468
Thanks for the first post! I'm gonna try to update every 30 mins to 1 hr.
>>235468
Thanks for posting! I will try to update every 30 mins to 1 hr.
You are Subject 108, a.k.a. Whirlpool. You are equipped with state-of-the-art technologies from a reclusive civilization that has mastered spatial distortion. You tend to suffer occasional lapses in memory, emotion and judgement from shifting hormonal imbalances due to a congenital anomaly. You have been sent to the feral planet known as Cymbio IV for a simple task: fetching water, but you are sidetracked by an adventure of your own making.
>Twitter: @guardtemp
>Notice: You can roll 1d6 to influence your current situation akin to Roll to Dodge. Use when necessary.
>Recap: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Whirlpool%20Quest
You go on a simple date with Errai by simply taking a tour of the place. On your way to the first destination, the two of you reveal each other's pasts to each other before arriving at an observatory. You take a moment to view your home planet (which is Earth, unsurprisingly) then make some small talk with her.
>Last Thread: >>213487
(1/2)
>>236098
The babes all in one pic
Forgive me for being inconsistent, but some of Whirlpool's hair peeks out from her helmet
>>236108MILF Option (Betelgeuse) not included
>>220858
>Our max mobility will be worthless if we can't even use it to catch someone's heartDeep
--
You have virtually no experience in lovey-dovey romance, all you've done at this point are lewd jokes and casual flirting. You've never been this intimate before and this personal commitment stuff feels intimidating. You might as well be up and honest about your feelings towards Errai. If all else fails, there's always Nicotine.
You blatantly admit that you want to engage in explicit sexual relations with her vaginal cavity. Ever since you rescued her from lethal peril the first time around, you have fallen madly in love with her and the subsequent time only reinforced that. Lastly, you apologize for being so abrupt with the announcement but you find it incredibly poignant to enjoy each other's intimate company before we end up losing each other tomorrow. Also, because your hormones are at a flux again but this time it's because both Estrogen and Testosterone have reached a consensus.
A moment passes and you realize what a foolish decision you've just made. You feel an intense mix of emotions, mostly worry and awkward regret but you try not to show it. However deep inside you're pleading that she will be cool with it.
>"Perfectly understandable. I love you too."
What?
>"Your experience with social interactions is underdeveloped from frequent bouts of lonliness throughout your life, as implied by your history. Although I am not a psyschiatrist..."
The rest of her psychoanalytic babble flies over your head in relieved surprise. Your eyes the notice that she is faintly blushing, which snaps you back to reality.
>"Also, you have my resplendent gratitude for delivering me from certain death twice over. This is the least I can do to reciprocate your affection. Perhaps this embrace will end your longing for companionship."
She opens her arms to offer you a hug which you happily accept.
>"However I will appreciate it if you save the coitus for later. Engaging it here is very irresponsible. And I prefer to keep my intimacies intimate."
>>236120
We're gonna have to place her under arrest for stealingour heart.
Out of curiosity, has she ever been romantically involved before? If that was already explained at some point and I forgot it between threads, then nevermind the question.
Also, regarding tomorrow, does she have a specific job to do that she knows of?
The Dwarven Blacksmith Dvorak Thunderbutt just got back to her smithy after a busy day.
RECAP:
Dvorak went to the Castle to talk to the Royal Vizier Schneebly about the Abandoned Mine in Flurgen Forest. She discovered that Potato Sack Jerry, the smelliest old drug addict in town, was squatting there, so she went on an quasi-epic quest to figure out how to cleanse him or get rid of him.
Along the way, she met Deek the Sneak, the thievish young lass selling illegitimate goods down in the Undermarket and who ended up being a guinea pig for Dvorak's human upgrading experiments, and also Dido, sole worker at Dido's Crap, a probably mostly legal store which sells probably mostly legal things, where she bought some definitely legal soap.
Finally, after picking up her best friend and coworker, the Elven Enchantress Adlap Dr'rzplz, they went back to the Abandoned Cave and had a quasi-epic cleaning battle with PSJ. After cleaning him, they left him behind and ventured into the cave. They found some ore and a magic ring with a confusing name, Dvorak got her hair eaten off by a slime, and at the end they found a prayer room and altar with a statuette of Chunt, the Toe Devil. They knocked off the statue into the dirt, tracked mud all over the now unaligned altar, stole some candlesticks, and left.
(1/2)
Now back at home, Dvorak has decided to do some customer requests that accumulated while she was out. She found a piece of cloth that is now working as a headscarf to hide her jacked up hair. She also decides that she's tired of carrying all this crap around, and puts the Fertility Statue, the +6 Glock, the vial of Ass Poison, and the Junk Ball off to the side. Adlap is working on an Amulet of Minty Breath, while Dvorak is working on an Iron Shortsword. She just finished working up a sweat by refining some Iron Ore into Iron Ingots, and is preparing to craft the sword.
I need 2 people to roll 1d8.
First roll (Dvorak):
1: Dvorak messes up the crafting, and ends up with junk metal. She'll have to remake them into iron ingots and try again.
2: The crafting barely succeeds. Dvorak cranks out a shoddy Iron Greatsword. Dvorak might have to give the customer a discount or risk having them not pay for it.
3-4: Turned out good. Dvorak cranks out a regular Iron Greatsword.
5-6: Dvorak cranks out a quality Iron Greatsword. Dvorak's REPUTATION might go up!
7-8: Smithing so good, the heat of the Forge God shines upon it. Dvorak cranks out a +1 Iron Greatsword! Not only does her REPUTATION go up, the customer might pay more for this!
First roll (Adlap):
1: Adlap messes up the crafting, and ends up with with an inert enchantment. She'll have to reenchantify them and try again.
2: The crafting barely succeeds. Adlap cranks out a wonky Amulet of Minty Breath. She might have to give the customer a discount or risk having them not pay for it.
3-4: Turned out good. Adlap cranks out a regular Amulet of Minty Breath.
5-6: Adlap cranks out a quality Amulet of Minty Breath. Adlap's REPUTATION might go up!
7-8: Enchanting so fine, the sparkles of the Enchantment Goddess glitters down upon it. Adlap cranks out a +1 Amulet of Minty Breath! Not only does her REPUTATION go up, the customer might pay more for this!
>>235835
(Oops, Adlap will be the second roll)
Rolled 8 (1d8)
Let's continue
Story so far:
http://lom678.deviantart.com/gallery/50973296/NotQuesty-s-Quest?offset=264
Alternatequest:
http://lom678.deviantart.com/gallery/56318769/AlternateQuest
ZeldaQuest:
http://lom678.deviantart.com/gallery/56511548/ZeldaQuest
SuperMetroidQuest
http://lom678.deviantart.com/gallery/58540525/SuperMetroidQuest
Yume Nikki Quest
http://lom678.deviantart.com/gallery/58994337/YumeNikkiQuest?offset=24
Too much hype on /vp/, huh?
>>234009
Seems like it.
>>234062
It's time for PLOT
you live in a fantasy world, got stuck as a farmer.
Done well enough but your family was killed in an orc raid 5 years ago.
You are a loser so you just kept doing your job. You just hauled in the biggest harvest in decades, but you are wondering whats the point of farming like this till you die.
What do you do, keep farming? Avenge the death of your family? learn some spells? join a guild? fuck a dire goat?
>>240189
get /fit/
>>240189
Fuck the sturdiest animal to clear your head in order to formulate a plan
>>240199
you lift some potato sacks, +1 STR
This is Lamb-tan, a shepherdess working in the creative abyss. Her family has been herding sheep for generations.
>>242036
She's just woken up from a nap to find her herd is missing. She's not sure how they managed to wander out of sight in that time. She was only asleep for... ten... fifteen hours tops."
What to do...
>>242039
give us more to work with jesus
look around?
>>242039
Shouldn't you have a dog? Or like, a goat or something? Sheep are stupid. Were they in a fenced pasture?