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Archived threads in /qst/ - Quests - 524. page

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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beleaguered%20Prince%20Quest

===============

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

Today, you're swamped with work and reports. Your spies and informants are reporting on everything that's happening in Aurwain, and quite a few things that are happening outside, including some news from your uncle.

It seems that Prince Siarl's death has been officially announced. Of course, seeing as how you're the one who killed Prince Siarl, you know exactly what happened. Your uncle must have delayed the announcement for as long as he could in order to redistribute his assets among his surviving children. Now that the Crown Prince's wedding is so close, he has to come to the capital, so he can't hide Prince Siarl's death any longer.

Overall, this is good news for you. It'll take some time for your uncle to arrive, so you're free to act for a few days, and whichever of his children he brings won't be as competent or dangerous as Siarl.

It's not an immediate concern though. Right now, you have more pressing issues to deal with.

"The Svekkan delegation's herald has just arrive," Myrddin says. "Princess Agda Almstedt will be here this afternoon. Her half-sister Laila is traveling with her."

"Half-sister? A consort's child?"

"Concubine's," Myrddin says. "Apparently, they're quite close."

The Almstedt family is having some problems with its merchants. You don't know the specifics, but if anyone in Aurwain does, it would be Esyllt Coleran. In fact, you wouldn't be surprised if her merchant consortium was directly involved with Svekka's problems.

"There is something else." Myrddin gives you another sheet of paper. "It seems Andras auk Cadryff is still feeling jilted."

"I was hoping he would learn his lesson."

You take the paper and read it. Eleri Lloyd and her father have lost several of their patrons and no longer receive as many invitation as they used to. They were ostracized by Cadryff's circle, but things have since gone beyond that. Myrddin has already ordered some preventative measures to make sure things don't get worse, but since this might be an act against you, he doesn't want to act overtly without your permission.

This is a cause for concern. Notwithstanding the fact that you're considering taking Eleri as one of your concubines, you did duel for her. For the nobility to insult her is a challenge to your authority.

You have reasons to meet both Esyllt and Eleri, but you only have time for one of them at the moment. You'll have to prioritize.

>"I need to meet Esyllt. I have some business with her."
>"I'll go see Eleri. I won't tolerate such insults."
117 posts and 18 images submitted.
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>>252317
>>"I'll go see Eleri. I won't tolerate such insults."
>>
>>252317
>>"I need to meet Esyllt. I have some business with her."
>>
>>252317
>>"I need to meet Esyllt. I have some business with her."
Don't fuck this up anons.

>Be you
>Fucking hedge-knight scrub
>Crappy Bastard sword
>Tiny ass parry knife
>25 silver coins in your pocket
>Some strange green bottle on your hip

You're hungry as balls since you woke up from your nap under a hedge. What do you do?
6 posts and 2 images submitted.
>>
Proceed to cut left arm with the parry knife amd eat it to saciate hunger and restore hp
>>
>>251955
Go to a tavern
>>
look around and try to remember

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> http://suptg.thisisnotatrueending.com/qstarchive/188533/

You are Lilian, Enchantress in training. Two balls of dense Holy Energy are flying straight at you in a frightening speed.

What do you do?
193 posts and 34 images submitted.
>>
Suck em suckem dry
>>
>>242418
Dodge!
>>
>>242418
Duck, or try to bat them out of the way with the lightsaber/parrying dagger we ended up making last time, nice to see you again QM

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Twitter: https://twitter.com/bookerman32
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=1Nnl0ycLvgU
Discord Channel Invite Link: https://discord.gg/013qKvWOjCLMAps8G

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkword creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

You are Ryoji Shida. A transfer student and delinquent who ended up in the school by mistake, with no fighting ability, but you may have a stronger connection to the Darkworld than thought possible.

>Previously on Dark Gate Academy...
You were re-united with Taka and Akira, as well as a now revived Rei.
207 posts and 27 images submitted.
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Well, this is an interesting development.

The last time you saw Rei, she was comatose, with no signs of waking up anytime soon. And then... out of nowhere, she appears. Like a bolt of lightning, sword in hand, smirk on face, healthy and ready to take on any challenge. What changed?

Rei's been standing before you, resting her hand atop the hilt of her sword for a while now, expecting some kind of answer from the group. Instead, you're all busy staring at her, slack-jawed and in shock to even see her standing on her own two feet.

“Rei... you're awake...” Akira mutters, her eyes wide, her face twisted into an expression that's a mix of shock and pure joy.

“Of course I am!” Rei laughs. “You really think Class 3 could keep me down for long. I-WHOA!”

She cries out in shock as she notices Taka standing at the back of the group. She cautiously raises her sword, pointing it at him, before charging at him with intense speed.

“Rei, wait! He's with-” you begin, but you're unable to finish as she's already engaged him in combat. Taka raises his great-sword in order to defend himself, parrying a few of her blows, but Rei's too fast for him. It's amazing, it's like she's stored up so much energy in the time she was out of action, and now she's even stronger and faster than she was before coming out of her comatose state. Not even Taka can keep up with her swift movements.

“Rei! Stop!” Akira exclaims. As Rei and Taka cross blades, Akira sprints towards her friend and tackles her to the ground. Though due to the circumstances, the tackle seems to be more of a very aggressive hug.

“Akira, what are you doing?!” Rei exclaims, struggling under her best friend's weight. “Taka's right there!”

“I know... he's on our side,” Akira explains.

“He's... what?” Rei's eyes widen in confusion, as Akira raises her back onto her feet. “What are you talking about? We were just fighting him! And where's Yamato?”

You shake your head solemnly. She has no idea, does she? “Rei, Yamato's dead,” you explain, approaching her. “You... you've been in a coma for three weeks. A lot has changed.”

Rei stares blankly, glancing between you, Akira, Taka and the Darkworld around her. “Okay... you might want to fill me in, Ryoji.”
>>
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Back at camp, you sit Rei down and explain the current situation to her, as she munches down on some candy Akira had to spare. “So, let me get this straight...” Rei remarks, trying hard to grasp what she's missed. “There's this cult... and they worship this place, so their leader made a deal with a Super Darkworlder so that we would be stuck here for as long as he lived?”

“That's the long and short of it,” you nod.

Rei sits crossed legged on the ground, scratching the back of her head. “Man, this never would have happened if I was awake! Those Order freaks would never have gotten the drop on you with me around!”

Seeing how Rei moved earlier, you think that might actually be the case.

“So, what else did I miss?” Rei asks, curious.

“Well... there was a festival in town, a nice fireworks display... the school held a dance... that's pretty much it,” you reply.

Soon, Saki approaches after receiving the run-down on what happened from Akio. She hugs Akira, before smiling as she addresses Rei. “Good to see you back! We were all so worried about you!”

Rei picks herself of the ground and offers a handshake to Saki. “You didn't need to be! It would take a lot more than that to keep me down forever! Pretty sure I'm even tougher than you these days, Miss Kobashi!” she says with a smirk.

Saki laughs as she accepts the handshake. “It looks like all your training really did pay off!” she replies. “Looks like I have a lot of catching up to do!”

“That reminds me,” Rei says, turning her head towards you. “This means it's been at least three weeks since our last training session, Ryoji!” She pokes you in the chest. “That just won't do at all! As soon as we're out of here, we're going for a run!”

“Sounds great! I can't wait!” Saki says, inviting herself with nervous laughter. “I... have to check on the camps defences. Welcome back, Rei!”

Saki gives and awkward waves as she rushes towards Akemi. Oh boy... you just realised there's something else Rei missed. She has no idea you and Saki are together... in fact, she fell into her coma before knowing that you were even interested in Saki. This could be a pain to explain...

>Tell Rei about you and Saki.
>It's not that important for her to know that right now. It can wait until later.
>>
>>246107
>Tell Rei about you and Saki.
Better now than later

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>Lets do it again

One day you were a degenerate and came back to your house with your gf and found your pot was reeking of death. And then it ate you.

Now you are in a strangeland full of colours which would kill if you were to have a seizure. Only with your girlfriend's unabated nagging in the are you able to fall asleep. With that, you awake in an awkward spot.

>Rules; Respond to the right posts

>Gets with dicks can suck it. Oh yeah and gets are 0,5 and 8.

>Firsties get to decide but gets beat firsts.
36 posts and 12 images submitted.
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You are strapped with rope on a table while a big plate of jello is on you.
>>
Rolled 42 (1d100)

I have no idea what you just said, but- boobs?
>>
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>>243705
>>243697
Well you are out of that problem now. Perhaps these could come into use.

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IRC: https://client00.chat.mibbit.com/?server=173.255.253.218%3A%2B6697&channel=%23PrimalNations
it is highly preferred if you join us in the IRC, as too much OOC chatter clutters up the thread and makes IC RP hard to follow.

Turn crunch incoming!
320 posts and 70 images submitted.
>>
[Devils' Coalition]
1/2) More farms are created! [+1 Food/2 turns]
3) No progress on the enchanting, however.

[Scorpiongirl Empire]
1) Expansion starts, but slowly. [1/2]
2) Recruitment and training turns out to be a massive success. With the Empire's new arms technology, a full contingent of Imperialists are trained. [Imperialist Contingent][4x]
3) Metallurgy research completes! [Metallurgy III]

[Sultanate of Jaffar]
1) The mages of the Sultanate finish their fire magic training. [MAGIC: Fire I]
2) And the new infantry techniques are ready as well. [Infantry II]
3) The Fishery is done. [Fishery I [+1 food/2 turns; TECH: Fishing I]
4) The search turns up nothing.
5) Jaffar's palace is spruced up a bit. [Opulence I]
6) Expansion is had! [+4 hex]

[Mauga Sinasina]
>With 20+ pop, you should be consuming 2 food a turn, and b/c you only have farms I, you get 1 food every 2 turns
1) Expansion begins. [1/2]
2) Sinasina farmers begin expanding their lands. [3/4]
3) Songs in Maori are written.

[Slime Magocracy]
1) Northwest expansion is had! [+4 hex]
2) Pyromancy research plods along. [4/6]
3) Experiments finish, and are a big success. [Digestion II]

[Pendrith]
>As your population grows, it consumes 1 more unit of food per turn.
1/2) Farmers in Pendrith finish developing the hand plow, and start using it to great success. [Agriculture II {Causes farms to give +1 food/2 turns}]
3) A torrential downpour delays the tournament.

[Advent]
>You have both infantry I and II on your sheet. You only need II
1) Another Peacekeeper unit is trained. [4x]
2) A fish hatchery is built. [Hatchery I {+1 food/2 turns}]
3) The first attempts to absorb matter don't go so well. The morphs that experimented with it blew up. [-2 pop]
4) Expansion is had! [+6 hex]

[Sardax]
1/3) The study of Nature magic is a huge success, the mages of Sardax taking to in naturally. [Nature II]

[Russia]
1) Stable improvements are underway. [-1 Wood; 2/4]
2) A bigger farm starts. [1/6]
3) Expansion starts as well. [1/2]

[Ice Nine]
1) A small 'ice farm' is carved from the frozen ground. [ice farm I; +1 ice/2turns
2) And a crude writing system is also established! [Writing I]
3) The Ice Nine are now pretty well versed at sculpting things out of ice. [Ice Sculpting I]

>Map in opening post. The rest may make up turns.
>>
Rolled 37, 78, 60 = 175 (3d100)

>>242158
Pop: 42 (+4/turn)
Food: 5 ( -3/turn)
Vodka: 12 (+1/turn)
Defenses (Capital): 4
Military:[2 common red core [1x] [1 elite red guard [2x][1 Megaloceros Cavalry [2x]
Tech: [Metallurgy I] [Infantry I] [Brewing II][Agriculture I][Fishing I][Domestication I]
Resources: [Wood: 8] [Potatoes: 7][Megaloceros herd [Small][Copper 3 Tin 3]
Structures:[Farm+2/2turns]
Bonuses: [A Good Burn]: If your military is given vodka, they gain +1 to fighting rolls. (This decreases your supply)
Flaws: [Dependency]: If Russia’s vodka supply runs out, they suffer a penalty (-5), to all rolls until it is replenished.

Just repeat my last turn.
1.Expand farms.
2.Expand stables.
Could we kill some Megaloceros for food?
3.Keep expanding west.
>>
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Rolled 67, 2, 84 = 153 (3d100)

http://picosong.com/BjSR/

[Ice Nine]
Pop: 11 (+2/turn)
Food: 7 (-1/turn)
Structures: Small Ice Maker (+1 Ice/2 turns)
Defenses (Capital, Mount Misty): 1
Military: 2 Sentairies [1x]
Tech: [Bronzeworking I] [Infantry I] [Dressmaking I] [Writing I] [Ice Sculpting I]
Magic: [Ice I]
Resources: [Wood: 4] [Stone: 3] [Ice: 1][+1 Ice/2 turns]
Bonuses:
[Attention to Detail]: The Ice Nine easily make everything the same, or near it. The threshold of creating an underpowered military unit is much lower.
Flaws:
[ADHD]: Repeating actions (on a per-turn basis), bores the fairies, and they suffer cumulative penalties.
1. "Begin scouting the surrounding area and beyond for new things! Like more ice? I don't know." (Scout!)
2. "Wouldn't it be nice with we dyed the whole region blue to make it so everyone knew it was ours? Not really, as that would be a waste of dye, but that doesn't mean we can't claim it anyway!" (Expand Northward!)
3. "Whew, that was much easier than I thought it would be! Now lets figure out the "giving stuff" part!" (Research Trade I!)

File: Beleaguered Prince Quest.jpg (77KB, 750x600px) Image search: [Google]
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Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beleaguered%20Prince%20Quest

===============

You are Prince Meirion auk Gwyrren, the only sane man in a royal family with dubious concepts of strategy, justice, taxation, and governance in general. You have made it your goal in life to keep your family on the throne and your head firmly attached to your body.

Your mother is currently very disappointed in your ability to woo women. You're not quite sure if this counts as the most embarrassing moment of your life, but it's up there. Oh, it's up there.

"Honestly, Meirion," your mother opines, "it's obvious that girl was flirting with you. You could have encouraged her a little bit more."

"It's my fault, your majesty." Myrddin passes a hand over his forehead and sighs. "I should have let him play with the maids more when he was younger."

"Olwen would have killed you," you say.

"They would never have found the body," Olwen agrees.

"You need to be considerate about these things, Meirion," your mother says. "Courtship is a necessary skill to royalty. If you're too obvious, you'll look boorish, but if you're too subtle, you'll miss your chance. You have to carefully balance things and emphasize your charm."

"Don't pursue women, convince women to pursue you," Myrddin says. "It's much easier that way."

"Is that from your personal experience?" You ask.

Myrddin adjusts his collar and looks away. "Possibly," he says.

>[Sovereign/1d10] "People are naturally drawn to power. This shouldn't be difficult."
>[Intrigue/1d12] "I can be subtle when it's necessary."
>[Dilettante/1d8] "I'll be sure to be as charming as possible."

>As a reminder, you have an active critical failure on your Dilettante skill, so you're at a -1 penalty.
102 posts and 12 images submitted.
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>>244126
>>[Dilettante/1d8] "I'll be sure to be as charming as possible."
>>
>>244126
>>[Dilettante/1d8] "I'll be sure to be as charming as possible."

Can we practice flirting with mom?
>>
>>244155
No, especially not in front of Olwen.

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Last thread: http://suptg.thisisnotatrueending.com/qstarchive/222123/
Twitter - @Artic_Kobold

Last thread, the Counsel State of Valornia had absorbed the Spheal, the Kingdom of Becari formed out of the former Mankey tribe, the Duchy of Karovia came to be from the Zubat, you made a map of the coast of the continent to the south, made contact with the Kingdom of Kells, got official permanent contact with the Duchy of Belvin, learn of the Kingdom of Zureis' past and are now trying to contact the Galliem order and the Duchy of Juln.


---

Current actions:

Colonizing the Turtwig Island - 6

Building roads - 4

Refining guns - 12

Surveying the land for Salt - 2

Contacting the Galliem Order - 2

---
!NEW! - BUDGET

Due to the Krystal becoming the majority currency of the island, you now have to use it to pay for certain things: your military, your navy and your buildings.

You must balance your expenses with income from trade goods and trade ships, markets and ports and other things in the future eras.

For the budget formula (not up to date) - http://pastebin.com/Lvc82Unw
92 posts and 5 images submitted.
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>>241003

Your diplomats have made it to the Duchy of Juln.

They meet you with warm arms, already hearing of Valornia from Belvin and Lautsburg in the east and are willing to answer your questions.


What are your orders? What are your questions?
>>
>>241003
Forgot some of the other actions in progress:

Building a Basilica in Jakoelfton - 6

Researching Police - 9

Colonizing Dye Island - 4

Special Weapon for Dark types - 6

Researching Magnetism - 14
>>
>>241003
neat. I guess let's build some trade ships?

Remind me who the Juln are?

Since I took the last week off, I will start this session with a brief review of the story so far to help newcomers catch up and also remind veterans where we were last time:

https://www.youtube.com/watch?v=fd9E9u2lLW4

A nameless man awoke in pitch darkness, seemingly buried alive in a stone sarcophagus. With nothing but a burial shroud and the faint illumination of a candlerod, he escapes from the stone prison and finds his name etched into the coffin’s base: KEJERAL ROERICAR / CATAPHRACTI. Another words comes to mind, that of your tribe: KORATHI.

His memories are a thick morass of images, voices, and emotions, but nothing real or tangible enough to anchor you to his past. Indeed, it is hard to separate what dreams he may have had from what reality he might have lived in. He is not alone...

In the corner of the room sits another sarcophagus, this one crushed by the weight of the chamber’s collapsed roof. To Kejeral’s horror, the corpse buried in the bricks and sand begins to stir, and reaches out to him with gnashing teeth.

Kejeral crushes the creature’s skull with a piece of rubble before it can do him harm. In so doing, he notices the jagged tribal motifs written in the monster’s pallid flesh, similar to those on his own skin. A woman’s scream makes him put the thought aside. He rushes to a neighboring room and finds a woman, naked as he his, trying to close the lid of her own sarcophagus as two more of the hollow people reach in to claw at her. You kill both, and the woman – Kirari – hastily crafts a sling from a discarded sheet to help him.

As Kejeral makes his way through the tight, dark corridors, now full of the sounds of waking dead, he notices a pair of eyes at the edge of his candle’s light, reflecting the amber glow back at him. The silhouette of a four-legged creature, which looks him dead in the eyes before disappearing down a side passage.

There was not time to investigate the apparition. Another man – Dorje – is fighting for his life inside another sealed chamber. At great risk to himself, Kejeral summons an ungodly amount of strength to life the boulder sealing the door, and crushes the undead swarming him with it. Inside the room he finds his tribesman, and saves the man before he can be overcome. The warrior is wounded, however, and unable to fight.

The three survivors escape back into the halls, now all but boxed in by ranks of the hollow men spilling in around them. Kejeral takes a gambit and leads the group into the same side passage he say the creature disappear into, finding a false wall and a stone chimney that leads to distant safety. He holds the waves of undead off while his two kindred make the ascent, then joins them with minor wounds.

1/4
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>>246046

Above the crypt lies an old, forgotten monastery. The Korathi make camp there, Kirari doing her best to heal Dorje’s and your wounds, but with no water in sight you know Kejeral knows they cannot stay for long. All around in every direction is a vista of expansive desert, a sea of dry rocks and sand. As the sun sets, the three Korathi head southwest, following once again the specter of the four-legged creature which leaves no tracks in the sand. It is discovered that Kirari can summon flames with a form of magic, though she still has no recollection of any other such spells.

The desert almost kills them that night. The winds suddenly whip up, and a great sandstorm brews on the horizon, threatening to overtake the party. The sand, covered in tiny, bone-white shards of razor-sharp stone, is like a sea of knives as the wind carries them, stripping the flesh from your skin. Just in time, the group finds cover, piling in on top of each other behind a rocky outcropping to protect them from the bulk of the flaying winds.

The storm lasts for a couple of hours, then dies as quickly as it arrived. Dorje, already wounded, looks worse as his mound festers and now is reopened. All three Korathi are all dehydrating and starving. Kejeral helps the others to their feet, and once again sets out southwest, towards the distant mountains.

As fortune (or some other guiding force) would have it, an oasis is tucked up in the shadow of the cliffs, surrounded by green shrubs, stubby trees, and even some sparse game. The Korathi recover themselves, slaying meat and resting through the day. A group of sandcats tries to bring down a stallion on the other side of the pond, but Kejeral and Kirari intervene, slaying one of the predators and saving the horse.

The stallion is saddled, and marked with paints that indicate it has an owner who is nowhere to be found. After much coaxing and Kirari’s surprisingly soothing touch, the animal is convinced to trust you. Before leaving the oasis, the Korathi stumble upon a statue of a woman hidden away in an alcove most obviously crafted as a shrine. She has strikingly beautiful features, and as they see her, the Korathi recall a name: ARUSET, and a legend: THE THEFT OF LAUGHTER. Their memories, then, are not gone forever – as they explore the world, perhaps their past will return to them.

2/4
>>
>>246061

The moment of revelation is cut short as a small group of creatures – Gnolls – walks into the oasis with hunting dogs and spears. They make for the Korathi camp and the stallion they have saved, but Kejeral and Kirari intervene, challenging them openly and boldly. To everyone’s relief, the Gnolls back down and respect the Korathi claim, apparently not willing to fight over it. Through gesturing, Kejeral manages a trade – the corpse of the sandcat in exchange for their guidance to civilization.

The Gnolls take the three Korathi that night up into the cliffs to a small keep garrisoned by perhaps twenty of their number. There are also 2 prisoners – slaves, by every indication. One of them, Royt, is a young man and merchant from a city he calls “NAJJAT”, and the other a young woman wearing native clothing and the same style of warpaint as the stallion the group found by the oasis. The mount turns out to be hers, and loyally gallops to her side to be reunited with her.

Kirari notices that the girl – Kiyya – speaks a language similar in some respects to your own native tongue. Her warpaint, as well, shares some resemblance to your tattoos. The girl is the best connection you have to this world, and the three agree to try to buy her freedom from the Gnollish captors and meet her people, the IMASHET.

The party has little to trade, though, and Kirari and Kejeral set out to hunt the other two oasis sandcats for bounty to use as currency in the exchange. The hunt is brutal, and the creatures nearly fell both tribal warriors and destroy several of your weapons. With the narrow victory, however, the pair return to the Gnollish keep and ransom the hostages.

They are grateful for the party’s intervention, and Kiyya agrees to lead her saviors deeper into the desert. Royt is less enthused, but has no choice but to follow. Along the way, Kejeral is struck by a hideous nightmare of the sky shattering, stars falling to the earth, the sands turning to a sea of coiling serpents, and the inky-black image of the Laughing Dog watching him silently. It turns out that all three Korathi have had this same dream. What meaning it has, though, is still unknown to any of them.

3/4
>>
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>>246064

Kiyya leads the Korathi and Royt from one hidden cache of water to the next, small wells dug by her people to aid crossing the vast dry distance. As all of them progress further, the sands pile higher and higher and the rocks are worn smoother and smoother, until the entire landscape is just an ocean of sand piled high into great mountain ranges. To her horror, Kiyya leads the group to one of the Imashet havens to discover that in the years she has been gone, the sands have consumed and buried it deep below her. There is no water, and no shelter. The group has no choice, and has to continue the trek to the next haven during the day under the oppressive heat of the sun. They don’t make it.

Another storm, far more furious than the last, kicks up on the horizon and washes over the sandy mountains with a hurricane’s intensity, turning the very ground into a swirling tempest of razors. They run, and once again, as the darkness encircles, the four-legged silhouette appears and guides Kejeral to a nearby cove, concealed in an embankment of sand. They all squeeze into the shelter to find a narrow flight of stone steps leading down into the bowels of the earth. One by one, the Korathi, Royt, and Kiyya, escape the storm’s fury...but not the girl’s horse. The animal is too wide to fit through the narrow door, and collapses as the flesh is stripped from its body outside. Kiyya, overcome with grief, takes a stone in hand and puts the poor creature out of its misery.

After long, delirious hours, the storm abates. The party finds itself buried in the shelter, the entrance now washed over by the churned sands. With Kirari’s summoned flame as the only light, Kejeral leads the Korathi down the steps into the caverns beneath.

He and Kirari descend into a chasm to find water at the bottom, saving the group from dehydration. They are not alone, however. Serpentine creatures stir in the darkness, babbling nonsense in human words. As one slithers close enough to see, Kejeral is horrified to recognize an almost humanlike face on one of the larger serpents. He and Kirari escape, but only just.

4/4

That brings us to the current chapter:

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Previous Thread: >>226169

Tick. Tock. Tick. Tock.

At first, you lay there, unresisting to the weight of your body. Prying your eyes open, you grunt as you slowly pick yourself up from the floor. Your hands drag across the ground, fingers running through the soft carpet. Slowly, your eyes begin to focus. With the help of a chair, you manage to get on one knee, and soon you muster the strength to lift yourself up higher, your legs shaking as you stand up.

The only other thing you hear now is the sound your own heavy breathing, exhaling and inhaling in sync with the clock on the wall. It reads: 7:00 AM. You look around. You’re in someone’s living room, and Kon is nowhere to be found. Step by step, you trudge toward the door of what you remember to be Aoi’s room. The sound of a door quietly closing comes from behind. You take no heed.

Putting your hand on the doorknob, you turn and open the door, and you see them. Saki is sleeping on Aoi’s lap. They’re in front of the bed, facing away from you and toward the wall where there is mounted a small TV, on and muted.

>Pinch Saki’s nose to stop airflow.
>Set the TV volume to deafening.
>Do nothing. It’ll be too suspicious with Aoi right there.
>Write-in.
43 posts and 3 images submitted.
>>
>Do nothing. It’ll be too suspicious with Aoi right there.
>>
You decide not to do anything too rash right now and close the door behind you quietly. After a short moment, you hear Aoi whisper to herself,

“I should start making breakfast...”

Gently, she lifts the other girl’s head from her lap and slips out from under. Grabbing a pillow, she slides it under where her lap used to be and gently lowers her back down. She leaves the room, shutting the door behind her without any noise.

>Nudge her awake and tell her we have to talk.
>Find the diary too leave it in front of her, and then wake her up.
>Now’s not the time to ruin our chances, do nothing.
>Write-in.
>>
>Now’s not the time to ruin our chances, do nothing.

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A few minutes earlier, but not too many:
A young girl stands in her darkened bedroom. The only sources of light are her LAPTOP SCREEN and the FLASHES of METEOR IMPACTS through her BLINDS.
Your name is CORN LACTOSE, though you go by Cora Lascina since you are not usually the kind of FUCKING IDIOT who would continue to go by the name CORN LACTOSE given any other opportunity. Your server player, NN, is not responding to you, and your client player, AD, is busy FUCKING AROUND. You have no tolerance for such FOOLISH ASSHATTERY so you instead decide, as per the whims of democracy, to fuck around with some LEGO instead.
You are nursing a pounding hangover, and your DRIVEWAY has been covered in MACHINES.
A METEOR impact knocks your #4795-1 Ogel Underwater Base and AT Sub off its shelf; you cringe at the SOUND. Now you are going to have to find the little rocket piece again. This shit gets old REALLY FUCKING FAST.
You turn away to reassemble the set and there is another SOUND, louder this time. If you were AD you would probably suspect some kind of META reason for this, and the author’s preoccupation thereof, particularly give the way a PREVIOUS PAIR OF OMINOUS SOUNDS was described, but you are not AD and you thank god for that and also for the fact that this sentence is finally fucking over. Anyway the second SOUND is the sound of BREAKING GLASS.
13 posts and 1 images submitted.
>>
>>243813
[Catch up on the first thread here: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Housetrapped]

[upvotes are appreciated]
>>
>>243813
===>
You are pretty unfazed honestly. Meteors are coming down so a broken window is the least of your problems.
-anonymousAlias (that’s you) is pestering anaphoricDilettante (We’ve already seen this conversation)-
AD: What do these machines do?
AA: I DON'T FUCKING KNOW
AA: THEY'RE JUST SITTING IN MY HOUSE TAKING UP SPACE
You remember that the machines are actually sitting in your driveway and move to correct your error.
AA: A;SDKJF;KJGGOIPEIVNAPNIWOPIDVNID
You can feel something very sharp at your back, and a gloved hand claps itself over your mouth.

[Pick Corn's strife specibus allocation]

[oh yeah and also how will you respond?]
>>
>>243929
>[Pick Corn's strife specibus allocation]
>Fruitkind
>Busterkind
>Plushkind
>Toykind

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Zheng Li and the Dawn Tigers are forced to move north, the officials of the village he saved tired from their presence and recruiting of the local youths. He marches north where he hears of a certain Zang Ba taking food from the people. After informing Tao Qian, he duels an infuriated Zang Ba and collapses after a long fight.
-----------------------------

Character info: http://pastebin.com/yDvYKdAk
twitter: https://twitter.com/RainsArpeggio
188 posts and 32 images submitted.
>>
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You awake to the sound of drills and men marching about. Immediately as you open your eyes your body winces in pain and you can feel the wounds in your stomach and the other areas you were cut. Your armor and dress shirt has been taken off and a quick glance around indicates you are in a tent. Your body is bandaged and you can see spots of red where your wounds lie. Your gaze goes to a person sitting a few feet away from your bed. A woman with her back turned to you and working something with her hands on a table. It seems to me midway when you take a glance outside of your tent. Your head feels woozy.

>make a small cough to grab the woman’s attention
>ask what happened to the duel
>try to rise from your bed and go out
>>
>>244604
>Ask what happened after the duel
>>
>>244604
>ask what happened to the duel

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Welcome to an adventure consisting of bad art, bad story and bad english!

You are a Pilot of the Borgul Directorate. While on a mission your ship suddenly dropped out of hyperspace, all systems went haywire and you crash-landed on an unknown planet.

Due to sheer luck and your amazing piloting skills you survived the crash. What now?

You must escape from planet ZORG!!!

> Reply to my posts and write what the hero should do next
> 7,8,9,0 are gets
> If I don’t ask for a get, first answer counts
> dice rolls will decide outcome of important actions
39 posts and 11 images submitted.
>>
>>248116
Punch myself in the face/helmet.
>>
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Your jump out of your ship. It's wrecked beyond repair. You are in some sort of jungle. You can:
> Check the survival kit of your ship
> Walk west
> Walk east
> Whatever you want
>>
>>248122
A little bit patience for the first scene. Get decides what happens next.

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You are a simple white supremacist who's main goal for the day is to post something controversial and edgy unto the popular, anonymous imageboard known only as "4chan".

Where do you start?
30 posts and 10 images submitted.
>>
>>242784
/tg/
>>
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Suddenly, something catches your eye...

"/qst/, huh? Sounds like this particular board could use some of my opinions!", you say to yourself.
>>
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>>242786
Ah, yes! /tg/! You decide that the world of fantasy roleplaying is in desperate need of a wake-up call. Which thread catches your attention?

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Story so far:
You are Kurridge, an average yordle from Bandle City. Through a series of unfortunate events you have ended up fighting a Krug, getting knocked out, saved my Braum and Tristana, then meeting a spooky masked entity whose chime you've accidentally picked up, then touching a bright orb that sent you to the SUMMONER'S RIFT - while all you wanted to do was earn some coins to live off of.

After recovering from the initial shock and horror of realizing where you are, you decided to go and talk to some of the denizens to figure out what to do - or where to go.
50 posts and 9 images submitted.
>>
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>>249388
>Archive
https://yordlequest.tumblr.com/

>Explain what’s happened and that you’re worried and don’t know what’s going on, or where you are. Could they maybe tell us please?

You know where you are, you recognize the place from all the stories and the fact that when you got teleported here, some woman shouted “Welcome to Summoner’s Rift” into your head. But you have no idea what’s going on. You ask.

“Uhhh I don’t know why I’m here or why this is happening but could either of you help me or explain what the hell is going on here? I got teleported to this place after touching some weird magic orb thing.”

They simply stare at you.

Do you...
> Go closer to them
> Ignore them and move on, there's bound to be people here that're easier to talk to
> Wait.
>>
>>249400
Play the waiting game
>>
>>249400
Steal their gold before they march to their deaths.

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