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Archived threads in /qst/ - Quests - 529. page

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

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The year is 2040
Humanity was crushed by the Fleet of Fog, and can't risk losing the firepower they still have left.
They had to watch as their navies were all destroyed by ships that brought them hope and victories long ago.
But now, they can see these ships in a new light...

>Pastebin:
http://pastebin.com/84Cu2hMq

>Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Kantai%20Collection%20of%20Blue%20Steel%20Quest

>This quest usually runs on Thursdays starting around 6 PM EST

>Twitter, so you can get notified when I run, when I'm unable to run, answers to QA questions that I miss, and when I give hints to future threads or fluff:
https://twitter.com/BoatKunQM

You are the Battleship USS North Carolina, and are ready to take back the seas from the Fleet of Fog!

>LAST TIME on Kantai Collection of Blue Steel, we got cut off short

>We currently have 2 Fate Points in the bank
4 posts and 1 images submitted.
>>
I'm just going to continue from last thread...

You release your nanomaterials and form them into decoys, sending them in a serpentine motion towards the enemy.

At the same time, you move up closer with the other girls to get into a suitable firing range.

>Continue moving up
>Fire (At what Fog ship?)
>Concentrate Fire (On what Fog ship?)
>Try something new
>Other/Write-In
>>
>>241065
>write in
have decoys lead a flanking maneuver, trail after the decoys and fire at the closest enemy ship
>>
>>241065
>Continue moving up

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>New quest
>you are a whirlybird pilot
>you live in a land called Falling Leaf
>Falling Leaf is experiencing a perpetual Autumn
>follow the rules of Joseph Campbell's monomytth to follow the quest
>restrictions: the whirlybird pilot is not the one on the Hero's Journey
>go
12 posts and 2 images submitted.
>>
>>236835
Drink lots of whisky then fly the whirlybird
>>
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>>236858
Anders Hill, a middling whirlybird pilot from Falling Leaf, scribbled across the the slate grey sky. He was shit-faced from the corn whisky he was hired to deliver beyond the realm of the Jack Congress to the West. Although corn was plentiful in Falling Leaf, yeast was in short supply. Anders Hill had already drank his profit merely 300 kilometers into his flight.
>>
>>236893
Look for anything interesting on the ground, like farm animals.

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Character Sheet
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit
Twitter: @QuestingQM

Suptg Archives
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=European
(1-6 Installments)

Previous Thread: >>225019

Last time, on Dragon Quest, we gave a good tumble to our wife, our concubines, and our wife again, we also made our son a good necromancer, made him paranoid and angry, and also got him addicted to D&D. We also fucked around with mutagen and mutated our wife to a Half-Dragon shapeshifter so family gatherings won't be as a terrifying with Britain.

Current Form: Half-Dragon
You awake beside your wife, who's still shifted into her draconic form. You shake her awake, and a servant comes before you, bearing your breakfast and awaits your command.
Your wife walks off, presumbly to the noble's breakfast to small-talk and gain their favor, and as you finish up, the servant asks for your attention.
"Yes, what is it mortal?"
"Sire, some members of the clergy are here to see you in the throne room."
"Very well... Tell them..."
Actions
>You shall talk to them shortly.
>Your afraid you must do something else for a minute.
Additionally...
>You decide to bring your heir, Charlemagne.
>You decide not to bring Charlemagne.
571 posts and 21 images submitted.
>>
>>234871
>You shall talk to them shortly.
>You decide to bring your heir, Charlemagne.
>>
>>234871
>You shall talk to them shortly.
>You decide to bring your heir, Charlemagne.
>>
>>234883
>supporting, ask the little time to try and understand the conversation being had so he can learn from it. Don't force him though, only encourage and reward

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You are a slice of toast

>What do you do?
77 posts and 13 images submitted.
>>
Look around
>>
>>233924
Find Butter.
>>
Get arms.

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if somebody could link the previous threads that would be amazing.

You are Henry, a veteran working as a writer for "Screams in the Night" where you write Lovecraft inspired horror stories for rent and booze money.
Warren is your friend you've been drinking with for a few years now. You had a nightmare last night where he was attacked by ...something... and now, rather impulsively you have climbed up the fire escape of his building and have broken in.
His room isn't tidy but it's not disheveled. The bed is unmade and the bathroom door is open. The door leading to the rest of his building is shut. You've never actually have been to Warren's house before you realize. He had his pictures of him in uniform above his desk and a large amount of paper next to a typewriter. He was apparently writing a book the old dog. You had always told him he should wrote about his experiences in Somme.

>You could leave his room and explore his house
>Or search his room further
>Or search the bathroom
>You could always come to your senses and leave
>Or write in
39 posts and 1 images submitted.
>>
>>232383
>Search the bathroom for any kind of drugs or pills he has been taking.
Also anything you can get high on your self.
>>
>>232403
The bathroom door is open. It might be worth it to check in there first. The idea of raiding his medical cabinet brushes across your mind but you decide against it. Alcohol has always been your medication of choice. The urge to drink bubbles up in you as you nervously walk towards the bathroom. You still have this overwhelming dread, what happened in your dream last night was horrifying. Warren's eyes were a thousand miles away as that shapeless mass of sound and fury dug into his chest. You cringe and push the thought into the back of your mind.
You cross the threshold into the bathroom. The first thing you notice is how nice it is. Victorian styled, marble counters, floral wallpaper. All of Warren's apartment was nice like this. The man had a good run as a doctor before the war and a nice inheritance. Some people had it lucky.
The second thing that you notice is an open shaving kit on the counter next to the sink. The razor is missing. This alone doesn't mean anything concrete but the dread you feel nearly doubles you over.
The shower curtain is drawn shut.
>Open it
>Leave
>Write in
>>
>>232430
>Open the shower curtain.
But do it slowly, but if you can tell that what ever is behind the curtain is something you don't want to see, I would stop.

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Sleeper No More
Waiting for A Distant Star Edition

There is but one goal.. Amass a fortune to build a universe
Welcome to a world of never-ending darkness. Surrounding you is a sea of "Sleepers" - Beings such as yourself who have not yet awoken. You are completely naked. You have no tools. There are no structures. There is only darkness above, darkness below, and darkness as far as the eye can see.
Death has no power here and thus life holds no meaning. If ever you are attacked, you may die, but can return at any time to exact revenge.
-Player Characters-
================
Awoken - The only creatures blessed by A Distant Star with the ability to conjure up two possessions from memory. Able to use any items/equips. Extremely gear dependant. Begins with one <3, two standard equips of choice, and three tealight tokens. Limitless inventory. Killing an awoken awards the killer with a tealight token. Loses all additional <3s upon death. Only the awoken may pray to A Distant Star. If they roll an 8 they may be blessed by a response. Revive with one tealight token if none are present upon death and if killed by another player. Max <3 limit (without equips) is eight.
Fire Eye - Eyes of a great dimensional beast trying to tear its way into this realm. They possess natural prowess in offense (IHP 1-4 & can attack two enemies at once). They are unable to use items or gear but can use successful dodge rolls to disengage and close up at any time, rendering themselves untargettable and unable to target until reopening. They begin with four <3s. No inventory.
Fire Imp - Offspring of Fire Eyes. They possess natural prowess in both offense and defense (IHP 1-4, dodge parameter includes 1s). They are unable to use gear, but are able to steal items with a successful roll (Success = 2/4/6/8, Fail = 1/3/5/7/9/0 - Failures count as a fumble). They begin with one <3. Can use items, including stardust. Limitless inventory. Max <3 limit is five.
Shadow Person - Offspring of the Hat Men. IHP 1-3. They possess natural prowess in defense (1's, 5's, & 9's contribute to dodge rolls). They are unable to use items but can use one piece of gear. All other items they acquire must be discarded or left behind, rendering them free for the taking. They begin with two <3s and cannot use stardust to acquire more. Can AHC on 1's and 0's for six <3s
<<< Please report your acquired stats/items/gear from previous threads at the beginning of every new thread for the sake of simplicity. Please put the appropriate <3 total by your trip, like so - "<3x2, <3x4, etc" >>>
10 posts and 1 images submitted.
>>
>>231421
========
-Combat-
========
Roll using dice+1d10 (unless otherwise noted) in options box

*Initial Hit - The first attack in a bout or the attack used to strike an opponent who has fumbled. *If you hit, you deal one stroke of damage, and your opponent must counter roll. If you miss, you have fumbled and can disengage but cannot attack again until your opponent has done so. Hits are only valid if posted with three complete sentences.

Disengage - Disengage posts must be four complete sentences detailing your getaway and must be posted before the defending anon strikes back to be validated. Even numbers are successes. If you fail a disengage you have failed completely and must wait for your opponent to either attack or ignore your antics.

*Counters & Dodging - After being attacked you have the opportunity to make a dodge & counter roll. Even numbers equate a successful roll. Odd numbers mean you failed the roll and are struck. Successfully rolling leads into an immediate counter, and your opponent must now make a dodge roll. *Once a contender fails a dodge roll, that same combatant must then make an initial hit roll. Successful dodge rolls must be two complete sentences long to be valid.

*Autohit Counter (AHC) - Counters and critical strikes rolled into one. If you roll a 0 during a dodge you've managed to pull off an Autohit Counter. Your opponent cannot dodge this attack and their life is reduced by *three <3s.
Strikes always reduce an enemies <3 total by only 1 unless autohit applies.
>>
>>231441
Rules of Engagement -

1) If attacked by multiple opponents, you don't take initial hit damage . Instead, you make an immediate dodge roll. One successful dodge roll against any of your attackers hits nullifies the other remaining hits, but you can only counter against a single enemy. The remaining enemies can either disengage or attack again, but the same rules apply. FSs and AHCs are only applied when/if you fail a dodge roll against the enemy making a counter roll against you. FSs and AHCs from your opponents allies do not apply.

<< Ex - Distant Star dodges one of two hits from two opponents and chooses opponent A to counter. Opponent B attacks again with opponent A (who successfully dodged into a counter). If Distant Star fails her roll she will take two hits. Distant Star successfully dodges A's attack but changes her counter target to opponent B. Opponent B fails his check and dies, but A attacks again. A Distant Star must now make a dodge roll against A >>

2) If you fail a dodge roll, ALL HITS AGAINST YOU STRIKE.

<< Ex - Fire Eye fails a dodge against one of three attacking opponents. Two of the three attacks are hits. Fire Eye takes two hits >>

3) All hearts are restored to the victor after combat. Canteen is refilled to max after combat.

4) Upon dying, you must give up a single equip to leave behind for the victor to acquire. All other goods in your inventory are returned to darkness (gone completely). Only two equips returned to darkness can be reconjured. Any gear left behind cannot be conjured again until you reacquire said equip. You can not give up items; you must leave an equip behind.

5) Before engagements, post an "approaching" post to your enemy along with the equipment template detailing the gear you intend to do battle in.

==================
-Weapon Bonuses -
==================
These are the guidelines to follow for all conjured weapons. Idc if you conjure a megaton hammer, gatling crossbow, great lord tower shield, or hellfire/divine tome - these are the standard bonuses and IHP for each category.

(IHP = initial Hit Parameter)
(FS = Free Strike)

// Melee // Bonus: +1 <3 (*IHP 1-4)

// Ranged // Bonus: *Deadly Accurate (IHP 1-3, *FS on Dodge roll 0&1 <still take dmg on a 1 roll>)

// Tomes // Bonus: Attack two enemies at once, or One Enemy Twice (*IHP 1-2 / dice+2d10)

// Shields // Bonus: enemy AHCs do -2 damage if equipped, blocks initial hits, your AHCs deal -1 damage

// Gauntlets // Bonus: your AHCs do +1 damage if equipped

// Backpack // Bonus: +1 Canteen Capacity

Adjust (x) in "dice+(x)d10" to accomodate equipped items for IHP

First roll(s) = Main Hand // Second roll(s) = Off Hand
>>
>>231443

==================
==================
- The following template must be posted proceeding an engagement, so all parties involved are aware of eachothers combat kit -
MH: <Weapon>
SA: <Weapon>
OH:
Back:
Head:
Chest:
Hands:
Legs:
Feet:
Acc1:
Acc2:

===================
-Summons & Drops-
===================
The following creatures can be summoned via Tealight Tokens. Choose the appropriate number of tokens and make a roll/summoning post to figure out which enemy you summon.

<< Ex - Two tokens and a dice roll of 7 summon a Goblin Tinkerer)

Once summoned, the necessary amount of tokens are removed from the inventory and each Summon follows standard combat rules. The summoner always attacks first. The IHP of summons is 1-3. Every Summon comes with a set amount of <3s and the summoner must roll for himself as well as the Summon. If the summoner dies or disengages against a Summon they are unsummoned. The summoned creature always targets the one who summoned it if attacked by multiple enemies.

<< Ex - A Distant Star summons a Skeleton and rolls a 4. This counts as a fumble. A Distant Star then posts the attack roll of the NPC and reacts accordingly (either with a dodge, or if the NPC fumbles, an attack) >>

After defeating an enemy, you make a loot roll with a "looting" post. The loot roll determines what items you obtain. The loot post and loot roll must be made by the summoner, and completely out of combat.

( Every <3 requires an additional Tealight Token to summon, +X next to creatures name indicates additional HP but does not require an additional token to summon)

!! Enemies Cannot Perform AHCs - 0's count as dodge rolls for summons !!

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=Thread 12=

You are Delilah, a young girl in a hapless world. It hasn't always been that way for you, but life has taken a turn for bleak and miserable. Events and circumstances that you can't explain have fallen upon you, and though you want to be a good person, there is plenty of resentment and hatred twisting around inside.

Will you be able to push past all of this, or will you succumb to a heartless and treacherous society?

=Important Information=

Story Thus Far (Raw and a mess, will work on cleaned up versions.):

http://pastebin.com/WnGZwK04 Part 1
http://pastebin.com/eGfGW8jV Part 2

Archives:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue

Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:

https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty

Twitter; @Cowboy_Sue
Discord; https://discord.gg/0107qV9kiFDlUH9nY
Text chat with me and some other players. I post up silly sketches and answer some questions related to the quest. I mostly act cheeky though.

Last Thread: >>215369
190 posts and 23 images submitted.
>>
You decide it would be best it you spent the day with Eric and Sarah. It would be smart for you to not stick around with people you haven't been seen with before, and they seem the most able to protect you if needed.

Lets...hope that its not needed.

John and Lawrence are preparing to head out, Sam going out on his own to stock up on medicine. You rush up to Lawrence as he is zipping up his coat.

"If you get the chance...would you please look for my bunny?" You're hoping that Ms Buttons just fell out or something...but that wouldn't explain your underwear...

Part of you hopes that he finds that too, but on the other hand...it's your underwear.

Lawrence nods at your request, and you feel silly about putting so much emphasis on a toy.

"And....and make sure you stay safe..."

"Don't ya worry missy. If Law here gets scared I'll let him hold my hand." John chimes in, beaming as he looks up from tying up his boots. Lawrence takes the comment with a miffed stare back at John, who only chuckles at his reaction.

"B-But do be careful..." You remind him, hoping that it doesn't feel like you are coddling him. Instead of a nod or a simple 'yes' you earn a head pat and ruffled hair, Lawrence shooting you a quick but reassuring smirk. You give him a slight smile back, waving him and John off as they leave.

...

You let Eric and Sarah know that you wish to go with them today, and they are more then happy to let you tag along. Jessica is waiting to go with Mabel, while Aria and Marilyn have already left with Betty.

Briefly you wonder why Aria and Mabel didn't go out together when Sarah nudges you with her boot.

"You ready?"

"Ah! Yeah, just let me..." You tuck your leans into your own boots and jump up. It's a bit bizarre, seeing the two of them in front of you. Eric looks like he's ready to go into work, even wearing a sweater-vest and khaki pants. Sarah, on the other hand, is dressed in various shades, ranging from gray to black and looks like the type of person they warn you to not talk to at school. It's even stranger to remember that they're married to each other...
[1/2]
>>
>>231371

"Alright, you look set. We should be back before dark, but make sure you have everything you'll need today." Eric warns, and you feel inside your pockets.

Cash, knife, pepper-spray.... tampons...

"I'm ready to go."

"Nice, alright. Jess, we're heading out now. Mabel should be down any minute now." Eric brings up the rear, Jessica and the kids waving goodbye. You see Mabel down the hall...she looks to be in a mood. Sarah greets her and only gets a halfhearted hello back.

Out on the streets, it's cold but better then how it was in the night.

"Where are we going?" You ask, trailing closely behind the couple.

"Pft...the mall." Sarah doesn't sound thrilled by it.

"Honey you like the mall."

"Yeah like, when there aren't people there. It's a Friday! There's going to be all those girls walking about, skirts too short and heels too tall, yammering away at each other. Gross. Besides, it's a crappy little mall."

"I think it's a nice place. You should try to be more positive."

"And you should try to be less annoying." Even though it's banter, Eric holds hands with Sarah as she says this, they're fingers tangled up in each other. You wish you had a hand to hold...

"Um...how far is it?" You ask, feeling like a third-wheel.

"Well...if we go down Jefferson, then we should get there in bout...half an hour?" Eric says, looking down at his wristwatch.

"Anything you need to look for? Like I said, it's crappy...but it should have the usual mall junk."
>>
>>231377
Y.yeah. Some... uhm... stuff...

We need underwear, but God is that embarrassing to even think about admitting, especially with Eric listening. We should probably also pick up box of tampons just in case.

Try to be subtle and change the topic by asking why someone would steal a girl's underwear. Like, all of it.

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You are a young man at the age of 1_ Your name is _______. What would you like to do.

Hint: I need a name and age
34 posts and 16 images submitted.
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>>237884
>11
>James
>>
9

Terry
>>
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>>237891
You kindly thank the stranger for naming you :D.
You here your parents car driving away.

What would you like to do?

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We're going on an adventure!
What kind, you might ask?
Fuck off, I ask the questions here.
You decide.
You also decide the character.
Please do.
Tl;dr: I'm too lazy to make up anything so give me a fucking character
Pic unrelated
13 posts and 2 images submitted.
>>
>>237586
Create some civ evo game bro.
with 2-3 tribes.
>>
>>237600
But I'm too much of a lazy faggot to do that.
>>
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>opening post demonstrates author not caring
>expects people to care enough to participate based off this
Try again, nigger.

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Welcome to the Turbidity Universe, ca. 2050 A.D.

This is a Hypertext Adventure - the author sets the scene and describes the results of all choices made by the characters. There is no dice rolling; this is casual gameplay for the sake of collaboratively building a story within a loose framework. While the author will make an effort to give players some leeway in determining the success of their actions (hint: more descriptive choice attempts, providing character thinking and technical details, tend to give the author a better idea of how exactly you plan on succeeding at whatever it is you're attempting to do), ultimately the result of any choice is determined by the author, who will narrate the result of any character's choice as soon as possible. If many choices are made in quick succession, the author may lump result posts in a single reply, so pay attention. To reiterate - the universe, its rules, the characters in it, and the results of those character's choices in the universe are ultimately determined by the author - character participants have absolute say only over what they want their characters to attempt, say, think, etc. You determine the direction the story takes through your character's actions - the author determines how that direction plays out. If you have questions about what your character might reasonably be expected to know that you don’t, please feel free to ask the author in a post that makes it clear it is a meta-post and not part of the story proper.

You can create your character as you wish - though to avoid editorial override, you should try to conform to the universe's laws in doing so: magic, supernatural abilities, and uninterestingly powerful characters are not part of this universe. This is a cyberpunk set in a midrange future in the throes of an ongoing and somewhat diffuse and unevenly distributed singularity.

[I can probably only accept a maximum of around 5 players; first come, first served - if I really like your character I might include you after, but otherwise subsequent characters will probably be exited immediately or get no narrative engagement at all. Sorry.]
14 posts and 6 images submitted.
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>>236046
To help you understand your place in the Turbidity Universe, a short summary of the starting setting and known factions is in order:

Setting
Your characters enter this storyline in the American Midwest, in the city called St. Louis. In 2050, the world is a somewhat different locale from what we might be familiar with in our present time. While the USA still exists as a federal polity, extreme factional differences in political parties, massive corporate influence, water and energy rights conflicts, and a crumbling world economy that serves only an elite 1% - mostly located in Russia and China - have resulted in vastly increased powers being handed to the states and cities of America. Deregulation and disbandment of many services and standards normally provided by federal organizations have resulted in a patchwork of byzantine laws, economic zones, corporate statehood, and murky interrelationships between local governments, syndicates, and federal authorities. Misunderstanding, criminal behavior, corporate ambition, and interstate disputes occasionally lead to outbreaks of open violence, but more often conflicts are resolved via sabotage, hacking, assassination, and hostile financial takeovers.

Journalisitic coverage is bought and sold on markets openly, and ISP censorship of citizen communications is routine. The internet itself is evolving - quite literally. Backbone operators, anxious to provide sufficent bandwidth for a hypervolatile, almost all-digital economy, have desperately come to rely entirely on genetic network paring algorithms to determine the architecture of their trunks - algorithms which sometimes ruthlessly cut entire cities off from the net in order to preserve bandwidth for more prosperous clientele, forcing users into a zero-sum game to retain access to the digital lifeline that is the net - or else face the devastating economic hardship of "offlining."

There is no organized resistance, there are no countries on Earth better off. There are only factions vying for bandwidth allocation in a system run for profit by individuals unknown to the common man, no longer at the helm of their own machinery. In St. Louis, these local movers and shakers are known to preside:

The Librarians
Former employees of the now defunct public library system in St. Louis, curating and analyzing their remaining databanks and media libraries. While technically no longer associated by common employment, local rumor has it these individuals share a common goal and meet regularly as some kind of secret society. They are very protective of the ruins of the main branch, down by the river's edge, and its now defunct uplink.
>>
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>>236051
Reactors
A nationwide loosely-knit group of 20th and 21st century war reenactors. The local branch of this society used to be sponsored by the library; now it is looking for funding as a mercenary/security outfit. They draw attention for their willingness to employ outdated gear and a decidedly "old-school" approach to their trade.

Tribals
Disenfranchised, stripped of all educational and economic capital, many poorer "citizens" have nothing to lose from cutting ties with the system entirely; and much to gain. Usually making their livings via criminal activity or scavenging, Tribals are so-called for their codified belief systems and fierce sense of loyalty to their in-groups. Infighting, feuds, and raiding - portrayed in the mass media as gang warfare and mob violence - are not uncommon among Tribals, much to the chagrin of local security forces, who have largely stamped out street-level crime elsewhere in society. In St. Louis, Tribals maintain a strong presence in shanties, trailer parks, and boat towns all along the west river bank.

Commodore Networks
The Internet Service Provider that presides over the network trunks in the Midwest. Massively powerful, unimaginably wealthy, it is nonetheless considered a small fish in a big ocean of larger competitor syndicates eager to control as much of the net's "flow" as possible. Local anxiety is running high in light of rumors that Commodore Networks' GA routing algorithm may soon cut several small towns near St. Louis out of its network in order to maximize throughput from St. Louis to Chicago and Kansas City.

St. Louis City Government
Headed up by the City Council of St. Louis, composed of an elected board selected from the boards of the city's most economically important corporations. Tasked with making the city profitable and compliant with corporate, state, and federal regulations. Currently in a state of covert hostilities with Memphis, East St. Louis (and by proxy, the state of Illinois), and thus most tax and fee incomes have been diverted to fund paramilitary and private security firms to bolster the already significant corporate security apparatus and Missouri National Guard units garrisoned here.
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>>236051
ABev Refreshments and Holdings
The single largest corporate employer in St. Louis, ABev operates massive fully automated breweries, ethanol refineries, and marketing office-keeps in the metro area. An industry leader in the growing digital food market space, ABev holds several lucrative patents and licenses related to genetically-modified yeast strains which can be served to subscribers over the net for in-house production in cell fabrication labs worldwide. Although an international conglomerate, ABev has a well-known reputation for treating St. Louis as its own territory and a "capital" of sorts, operating a local darknet that penetrates into most other local networks, policing its own campuses and their peripheries with a security force of its own, and owning the largest (though not a controlling) number of seats on the local city council. Rumors suggest ABev is waiting to see what the paring algorithms of Commodore Networks do to the local backbone before deciding where to locate its next big datacenter, which could make or break any of the local polities.

Are you a member of any of these groups? Are you a freelancer? A citizen of the city? An outsider? The choice is yours, but regardless, you find yourself standing along the river's eastern bank at 9:56 PM on the 1st of June, 2050. The sky is patchy like an eroded film of thermal paste over the silicon lattice of the darkness beyond, and the turbid waters of the Mississippi glisten sullen and opaque beneath the oppressive glow of the city on the far bank, her arch silhouetted in neon and the infinitesimal flicker of small arms fire from side streets nearby: St. Louis, crown of the American Bottom, gateway city.

Why are you here?

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You are humble student of "University Of Magic and Stuff" You were challenged to a magic duel. Your opponent is very powerful wizard. He is hiding his identity under long robe. What are you going to do?

>be sure to reply to the correct post
>first post with last number 3, 6 or 9 get to decide what happen next
810 posts and 73 images submitted.
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>>230731
Yell, "Reveal yourself!"
Then rip off their robe.
>>
>>230731
Bow to your opponent, then set fire to his robe.
>>
>>230731
Stretch your fingers

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I'm going to bring something new to /qst/, just to test the waters and see what people think..

We're all suspects in this case. Our quest is to seek out a murderer. It's plain and simple.

My name is Detective Carlos, and I'm on the case to figure out who the murderer is.. And you are all going to help me. :^)


RULES:
>Pick a character, any character whatsoever, and post in this thread. (For example, I'm Carlos from The Magic School Bus.)
>Every post that's in character in this thread counts as a roll.
>If you roll dubs, you die.
>If you roll trips, you are a suspect.
>If you roll quads, you are the murderer.
>You can start again as another character if you die.
>I will keep track of the deaths, unless someone steps up as the coroner.

DEATHS:
None yet. Rolls dubs to get your name here!
423 posts and 251 images submitted.
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There we go. Now that we got introductions out of the way, I guess it's time to PUNish that murderer, eh?

Anyone have any leads?
>>
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>>232725
GRIIIIIIIFFFFFFIIIIIIIITTTTTTTHHHHHHHH
>>
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>>232723
So what does it mean if I am the suspect?

And is the murderer caught automatically or do they try to hide?

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CONTINUED FROM >>208483
IMGUR ALBUMS OF EVERYTHING:
http://imgur.com/a/6x0dM
http://imgur.com/a/okPPV
http://imgur.com/a/g39lh
http://imgur.com/a/Oexdh
(Thread 6 album coming soon!)

You are Cytosol, a worthless blob in a world of eternal night.

Right now, you and Maxwell are in Enigma Forest with a mysterious boy named Henry, who is looking for his lost friends
>>214206
You ask Henry how long he has been searching for his friends, and where he last saw them. He says that he can't remember when they got lost, but he does remember that he saw them go deeper into the woods.
You also ask him if Sheila's dad can help, but he says that doesn't want to see that "meanie-butt" ever again.

What now?

Inventory: STAR AMULET, FISHING POLE, MEAT, BOTTLES x2, VENUS SEED, SLIMEFISH x3, REVIVAL ELIXIR, URANIUM ORE x6, CRIT POTION, ROPE, APPLES x5

Abilities: STEAL, SPLIT, SPEAR SWIPE, FIRE RUSH, FLEE

Highest dice roll of 2d20 in 30 minutes gets chosen
156 posts and 46 images submitted.
>>
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Current Map
>>
>>230599
Head deeper into the forest.
>>
Rolled 8, 17 = 25 (2d20)

>>230604

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A young man has decided he will take part in a quest on the new /qst/ board on 4chan.

This young man’s name is Charlie, and he is twenty-two years of age.

Charlie doesn’t find a Quest to his liking, until he finds one titled “The Many Voices of Magic Quest”:

He clicks for the Quest thread to open, and in that instant his life is forever changed, though he doesn’t know this yet.

“What the fuck?” says Charlie.

For some reason the Quest he is reading right now seems to be about him. But it couldn’t be, could it? How could someone know what Charlie is doing as he does it?

“How exactly is my life going to change?” said Charlie.

His exact words appeared as text on the screen.
Charlie feels a chill run down his spine.

“This is impossible.” he says.

Now, this Quest isn’t just about Charlie, and the new adventure he’s going to find himself on, but it’s about YOU as well. You, as a player for the Quest, will have a big role in shaping Charlie’s future.

“What the hell does that mean?” says Charlie, “How would they change my future?”

There is much to discover. For now, let’s start with the basics. YOU, as the player, can shape the fabric of Charlie’s reality, along with your fellow players. But before we do that, why not say hello to Charlie. Whatever words you reply with to this message, Charlie will hear. Go on, try it.

“Seriously what the fuck is going on?” says Charlie. “This can’t possibly be real.”

Charlie looks around his bedroom, certain that he is alone and there aren’t any voices to be heard.
23 posts and 4 images submitted.
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>>238620
Ay yo waddup confused nigga
>>
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"Ay yo waddup confused nigga" says a voice inside Charlie's head. It's as clear as day and unmistakable.

Charlie looks around the room desperate for a source like an anon of /gif/ but finds nothing. He returns to his laptop to find the anon's post beneath the opening post for the Quest.

"Shit" says Charlie, "This can't be happening, I must be losing my mind. You know what, I am pretty confused right now. Pretty fucking confused, indeed."

Charlie attempts to post into the Quest thread himself, typing out a lengthy message asking what's going on. However all his attempts to send the message fail for one reason or another.

"Fuck" says Charlie. "So I can't even send a message to whoever's doing this?"

Now comes the fun part of the Quest.

"The fun part?" says Charlie. "I don't like the sound of that."

The fun part is this: as Anons of the Many Voices of Magic, you can alter and change the fabric of reality in Charlie's world. Although you'll be limited in the beginning, seeing as you're all new to the game.

"But what if I don't want my reality altered?" says Charlie.

As players, you currently have ONE INTERFERENCE POINT. Interference points are used to alter Charlie's reality.

The more points you have, the more you can change his reality, and for how long.

As anons, your current power level is minimal. Right now you can make one superficial change to Charlie, or nearby reality which will change anything superficially in his bedroom.

An example of a superficial change would be changing the colour of something, or the size to a very limited degree, or the shape, etc.

"No fucking way. Don't do any of that" says Charlie, "I don't want any part of this Quest, do you hear me? It's morally wrong to fuck with someone's life like this."

First response succeeds as long as it meets the requirements.
>>
>>238688
Shrink Charlie down as much as is possible with your power.

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Twitter: https://twitter.com/bookerman32
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=1Nnl0ycLvgU
Trying out a Discord Channel as well. Invite here: https://discord.gg/013qKvWOjCLLP8mpP

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkword creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

You are Ryoji Shida. A transfer student and delinquent who ended up in the school by mistake, with no fighting ability, but you may have a stronger connection to the Darkworld than thought possible.

>Previously on Dark Gate Academy...
The Development of your relationship with Saki was interrupted by the Darkworld returning.
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“Okay everyone, it's time to assign roles!”

The Endless Night, as Settan dubbed it, has begun. You've built up a small camp in what appears to be a relatively safe area within the Darkworld, but people are still jittery and demotivated. Saki's working hard as head of class to keep the ball rolling and act as a leader, which is why she's currently divvying up responsibilities. So far, your girlfriend is doing a good job of staying confident and perky and... firm... okay, you need to get your mind out of there. This is a time for important business.

“Akemi!” she exclaims, pointing toward the small airhead. “This camp should be our safe point, so we're going to need as many defences built as possible. I know it will be tough seeing as we're sparse on materials...”

Akemi nods her head and gives an eager thumbs up. “Don't worry! I had enough wires and spare parts on me while I was adding the finishing touches to Ryoji's gauntlet that I can at least make something out of them. Just leave it to me!”

Good to see someone who's attitude isn't affected. Everyone else seems to be on edge. Even Saki's struggling a little to keep it together, and you don't like the vacant stare on Sayeka's face...

“Akio!” Saki exclaims, pointing towards the cocky popular kid. “Can I trust you to lead the main scouting party?”

“Of course!” Akio replies. “It's about time someone gave me a leadership position!”

“Akio, it's not enough that you're a good fighter,” Saki explains. “I need you to carry yourself with a cool-head and some maturity. Understood?”

“No problemo!” Akio smirks, though Saki isn't quite convinced. She points towards Ken.

“On second thought Ken, you'll be co-leader,” Saki adds. “Akio's confidence is a big boost, but we needs someone who can act more rationally to step in if he goes too far.”

“Such little trust!” Akio pouts.

“Ryoji!” Saki points towards you.

“What? I've got a big position?” you laugh. “This isn't just nepotism because you're my girlfriend, is it?”

Saki shakes her head. “We all need to pull our weight here. I'm placing you in charge of morale.”

“Morale? Me?” you ask.

“Of course. Let's not play dumb, Ryoji. Most of the others look to you for advice, and for whatever reason... you're a calming presence. They could use you to keep their spirits afloat.”

She's got you there. You do spend most of your time solving people's problems, and this new development has opened a whole ton of them.
>>
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“Sure, you can count on me then.”

Saki smiles. “Great! Our two biggest priorities at the moment are finding Rei and Akira, as well as retrieving food!”

“Food?”

Saki nods. “Yeah. Like that Settan guy said, we'll be here for a while, so we need to find some food to keep everyone going. Some slight problems with that, though...”

Saki stretches out her arms as you look out at the red wasteland ahead. “There's nothing in our immediate area. There's small creatures scattered around the place, but I doubt anyone wants to chow down on roast Darkworlder... that's even without considering whether or not anything here is edible to us. Who knows? We're all awakened, maybe we'll be able to digest food here. Hopefully.”

You look out into the distance and point out a greener area out on the horizon. “That looks like some kind of forest,” you reply. “If we want to find food, maybe some Darkworld apples or something, that's probably our best bet... though knowing this place the apples probably have faces and scream at you, and then the trees root themselves out of the ground and try to gobble you up...”

Saki laughs. “Wow, I'm glad I placed you in charge of morale.”

“You're doing a good job in charge so far,” you smile.

“Am I?” Saki crosses her arms. “Or are you just saying that to make me feel better?”

“Well, I am in charge of morale,” you joke. “Speaking of, I should probably work on that. Who do I need to talk to first?”

Saki shrugs. “Can't say for certain. Everyone's at least a little shaken up. The ones who seem the most dire right now are Hoshi, Nanami, Sayeka and Reiji. Alice also seems a little on edge, but she's usually like that anyway, so I don't know. I'll leave it up to you.”

Well, this is going to be a hassle. You might as well get this over with, before people start losing their minds.

>Talk to Hoshi
>Talk to Nanami
>Talk to Sayeka
>Talk to Reiji
>Talk to Alice
>>
>>236646
>>Talk to Sayeka

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Read more on this topic here - https://archived.moe/talk/thread/1694/


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