What is /vr/'s opinion of the Laura Trilogy?
>>4020398
The whole "digital actress" concept was pretty cringish, but as horror games they were pretty OK at the time.
Kind of laughable now, but not unlike mainstream horror movies from that time are also mostly silly by today's standards
>>4020398
"Enemy Zero" is a stupid title though; it implies the enemy is nonexistent, not invisible. Should have been called Enemy X or something
>>4020398
enemy zero is the only one that's actually scary even though the plot is basically Alien
I don't know what possessed them to make the enemies in D2 go SPLAT when shot, ruins the game tbqh
Let's settle this one and for all, what is the best snes emulator for psp and link it if you can
>psp
>snes emulation
>>4019383
>psp
There's your problem.
>>psp
>>snes emulation
What did they mean by this?
it's pretty self explanatory
It's a cryptic methaphor for how you shouldn't spam forced memes on bhutanese silk tapestry exhibitions.
It's a threat to keep those fucking rebels from messing with Imperial hardware.
What are /vr/'s thoughts on Harry Hedgehog?
>>4019076
GOTTA GROW FAST
Did Sega have any parodies of Mario in their games? I know that along with Harry there was also that spinning blue hedgehog from DKC2 to reference Sonic
>>4019107
Astal had an unused Mario sprite. Alex Kidd on Shinobi World was supposed to have a Mario parody, Mari-o.
What was the most immersive game of your childhood?
Something that you would dream about at night, and it would make you forget about playing other games?
My personal pick would be Mystical Ninja Starring Goemon, I could never get tired of playing it.
Probably Chrono Trigger.
E.V.O. and Harvest Moon 64.
Commandos
what are some good erotic games for DOS?
Knights of Xentar
>>4018573
none
In Japanese? Too many to list.
In English? Not so much.
Mana points or charges? For RPGs in general, not Final Fantasy specifically.
mana provides more flexibility for a magic system. however, cheap ethers/refills can break its economy.
spell charges are great for maintaining economy, but they're rather rigid and uncompromising.
I like charges. I may not need to use an attack all enemy skill during a boss fight but they are useful while I am going to the boss. If they used the same mana pool then by the boss I would have exhausted my MP while with spell charges I would have just exhausted that spell and have others prepared for the boss fight. It encourages me to use my skills rather than trying to conserve them to just be dumped on the boss.
>>4018282
Charges are too restrictive at the beginning and becomes kind of broken in the later part of the game, you has too much of them.
I think that MP, while it's a lot more typical, it's more balanced through the whole thing.
good game
>>4018056
Prove it.
>>4018060
the list http://vsrecommendedgames.wikia.com/wiki/PlayStation
>>4018056
Agreed. 10/10 atmosphere, story and music.
Gameplay was pretty solid too. I liked all the box puzzles and the many options for building and dissembling weapons and armor. Weapon crafting almost became a game in itself...
Thoughts?
http://time.com/4458554/best-video-games-all-time/
So if I make a sequel to a 2D game and I keep the core gameplay of that 2D game, but with 3D graphics, then I'm borrowing from those two games?
>Jumping Flash borrowed from Mario 64
>>4018128
Is English not your first language?
even the level everyone hates isnt that hard. Riding that Ostrich is way easier than battletoads and if you cant figure out the monkey puzzle or the waterfall you are autistic
>if you cant figure out the monkey puzzle or the waterfall you are autistic
That's exactly the opposite of how autism works.
>>4017827
>even the level everyone hates isnt that hard.
Most of the levels are hard.
>Riding that Ostrich is way easier than battletoads
Yeah, because Battletoads is much harder. They're both hard though.
>and if you cant figure out the monkey puzzle or the waterfall you are autistic
Read the post above me
>>4017827
1. The ostrich part isn't the hard part, the hippos are and it's because one of the hitboxes is broken. One of the game's devs even apologized for this on reddit.
2. The genesis version (your screenshot) is much easier than the snes version because the hippos are positioned closer vertically allowing you to bypass the bugged one.
3. The reason everyone thinks this game is hard is because its considerably more difficult than other 16-bit Disney platformers and most of us played it when we were little kids. This game gave me more trouble as an 8 year old than Contra 3 did. It's not a super hard game but it was definitely more difficult than the average platformer in its day.
I used this grease I found to lubricate some new N64 controllers, but the stick is getting stiff and hard to move. What do I do?
>>4017292
>What do I do?
Taste test.
>>4017292
I feel like this deserves a Giggity
>>4017292
Those control sticks were never designed to be lubricated. Youre doing more harm than good.
Which was the better CD add-on?
I think I might lean over the PC-Engine CD since they mostly used the CD techonolgy to make regular games with instrumental soundtrack and animated cutscenes. The Sega CD had those too, but they mostly tried to push FMV games.
>>4017264
PCE CD by far. It came out first, has better games and also heavily complemented the regular PCE. Not to mention all those Falcom RPGs. Rondo of Blood is also generally seen as the best game on the console.
The SEGA CD just didn't have enough good games on it, especially in comparison with the Genesis. The graphics are definitely better though, and I fucking love Sonic CD
>>4017268
>The graphics are definitely better though, and I fucking love Sonic CD
Is this really true? Sonic CD looks colorful, but wouldn't that have been possible with the base Genesis?
From what I understood, the CD unit added redbook audio and FMV capability, that's mostly what the Sega CD did.
I played both versions of Ecco the Dolphin, and at least from what I could perceive there was no difference between the two, in terms of graphics or gameplay (although I think it has some design differences, like CD version has checkpoints). But I didn't see any visual enhancement.
The Sonic CD bonus levels looked impressive and "3D" back in 1993, but it wasn't necessarily more impressive than the halfpipe stages on Sonic 2, only difference was that you could move anywhere by using a sort of mode7 effect, it was also very choppy on the original Sega CD version.
Blue Spheres is definitely more impressive, and smoother, and it didn't need the Sega CD hardware.
That said, I like the Sega CD, has some good games worth playing. I emulate it nowadays though. As an early CD unit is very clunky and slow. I have a broken one but I don't have time or any willing to fix it, maybe one day.
PCE CD was more successful (in Japan) and has more games.
It got many good deals with publishers like Konami. Not only Rondo of Blood but the original Tokimeki Memorial was on there (huge hit in Japan). I believe the Super Famicom also has a version of tokimemo? Not sure, but the Sega CD didn't. But Sega got the "cult hit" Snatcher (also on PCE) and, I dunno... what are the holy grails of the Sega CD? It has some good ones, Lunar 1 and 2, Popful Mail, Cotton, Shining Force CD, in Japan it got a couple good RPGs like Shin megami tensei (also on PCE).
Not a whole lot of exclusive on Sega CD though, but many interesting versions of games.
If the PCE had been powerful enough to render video in real time it probably would have had a bunch of FMV games too.
But I don't think you should hold the crappy games against a system; nobody's forcing you to play them, after all. Keeping that in mind, it's kind of a tossup for me. There are about an equal number of "games I really like" for each system.
Mega CD has stuff like Lunar 1 and 2, Keio, Yumimimix, Silpheed, Popful Mail. PCE-CD has Sapphire, Yuna, Macross 2036, Princess Minerva, Tekipaki Working Love...
I think overall the PCE benefited more from its CD add-on by greatly extending the life of the console, but I don't want to undersell how good some of the Mega CD's catalogue was.
Retro vidya games that have 90's techno soundtracks. Post that glorious old school rave music.
https://www.youtube.com/watch?v=xnWQZZgfaJg
https://www.youtube.com/watch?v=A___pt0gAPQ&list=PLwhu5mnNVOj7xPBRXKiAAlKEDaSkIWzpZ
https://www.youtube.com/watch?v=dUQxO8ZFU9g&list=PLsPMOz2-mpmPVQVxqhIU31jzmlD5-osq4&index=1
Hard to top this one.
https://www.youtube.com/watch?v=ZWYt-P7yJ1k
https://youtu.be/3XDbHuG25xA?list=PLE1010501A2D16E31
Extreme G
https://www.youtube.com/watch?v=AQ2Vb1t1-Js
The first pumping begins 2:04 into it.
Is it a bad game?
best game ever
Probably the least RNG dependent game in the series. So, no.
It probably has the most unfun AI of any racing game ever.
ITT: Bad games that you loved
I still have no idea what the aim of this game was. But it was surreal as fuck and I enjoyed the varied levels
Zool could have been a great game, but the scrolling sucks.
The character's always too close to the edge of the screen so you keep running into enemies.
Still I used to enjoy that game as a kid and completed it a few times.
>>4016695
Great concept and design. If the movements and hit detection weren't so fucked up, this game would be remembered as a classic
>>4016851
Another example of the "cool mascot game that no one tested/cared to see if it was actually fun before advertising" trend.