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Archived threads in /vr/ - Retro Games - 1269. page

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>ITT: Non-video game (per se) retro gaming
46 posts and 14 images submitted.
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>>2924786
>that one hotshot friend who would just run up the ramp to put the balls in the high points holes
>>
>>2924792
My buddy played baseball and he just railed them into the holes.
>>
https://www.youtube.com/watch?v=XqmysDEbTiM

ICE

BALL

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Hey /vr/,

I bought a gen 2 Genesis at a pawn shop today and they gave me this RF adapter, but it's not working. I just went back down to get the power adapter switched out because they gave me a gen 1, is this RF switch also gen 1 or could there be something else wrong?
43 posts and 6 images submitted.
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>>2921319
google search says that model is for the Genny 2.

How do you know it's not working? Are you sure it's not a problem with the genesis itself, or the connection between the game and the console?

What TV are you using. AFAIK new TVs don't accept old analogue RF. Cable is digital now and all that.
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>>2921319
>>
>>2921329
ebin forced meme pls leaf

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https://www.youtube.com/watch?v=VVOFibwVMw0

Never forget the greatest intro to one of the worst RPG's.
27 posts and 3 images submitted.
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>>2920921
But that's not Wild Arms 2, OP...

https://www.youtube.com/watch?v=04cm8X95c5g
>>
>>2920921
Wild Arms is great tho

there is not even a single thing bad about it?
>>
>>2920921
>to one of the worst RPG's.
It was a straightforward game with a metric ton of optional and side content that didn't have shitty gimmicks like sphere grids or junctioning. It's what RPGs should be.

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Can we talk about Tiger LCD games? They honestly weren't THAT bad. Fun for car trips.
38 posts and 9 images submitted.
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>>2917240
I'm personally not fond of most lcd games. They tried too hard to be good, but the technology was limiting in order for it do anything. Game and Watch is simple, but the Tiger and other LCDs are ambitious to say the least, which hurt them in the long run. But they were cheap and they were games so people ate them up.
>>
>>2917240
I always wondered when Nintendo would finally mix things up for LCD games and just make micro gameboy clones, I would love to have a little GB keychain I can play some SML or Kirby's Dreamland on
>>
>>2917240
I got a lot in these since my parent's couldn't afford a Game Boy I spent hours thinking a drawing on how I would adapt other games I liked into lcd games.

>>2917256
Guess nobody would care about it now since you can play almost anything you want on a cellphone now, but I would like to see how LCD games would be if they were made today.

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ITT: we trigger /vr/
87 posts and 28 images submitted.
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>>2924070

Go back to /v/ and repost this thread endlessly there.
>>
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>>2924072
I just wanted to make a thread about parts in retro games that infuriated us when we were younger. :3
>>
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>discusses gamecube once

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DOOM THREAD / RETRO FPS THREAD - Last thread >>2916849

Mostly Doom, but all retro FPS welcome
~~ Let's post like gentlemen ~~

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Doom Thread Archives
https://warosu.org/vr/?task=search2&search_op=op&search_text=%22doom+thread%22

Image Database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v6b)
https://i.warosu.org/data/vr/img/0028/06/1448271860636.png

http://vrdoom.booru.org/index.php?page=post&s=view&id=148
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Make a Boom map for Doom 1.
https://warosu.org/vr/post/2811741 Announcement/Rules
561 posts and 85 images submitted.
>>
===NEWS===

[01-16] Original sketches of Spider Mastermind and Revenant
https://twitter.com/GPunchatz/status/688014360690724868
https://twitter.com/GPunchatz/status/688115779758260224

[01-15] Tech Gone Bad, a new map by John Romero.
https://twitter.com/romero/status/688054778790834176
https://u.pomf.is/ofdrtc.zip
https://www.doomworld.com/vb/doom-general/85493-

[01-13] New versions of Mainframe (/vr/E1)
>>2913298 >>2915828
https://drive.google.com/open?id=0B8xWmOI7IYl3UFdQdlRLT3BQcnc

[01-11] The /newstuff Chronicles #489
https://www.doomworld.com/php/topstory.php?id=4543

[01-10] PrBoom-Plus 2.5.1.4 released
http://prboom-plus.sourceforge.net/history.html
http://sourceforge.net/projects/prboom-plus/files/prboom-plus/2.5.1.4/

[01-09] Doom Retro v2 released
http://www.doomworld.com/vb/doomworld-news/85397-doom-retro-v2-0-released/

[01-08] Gameinformer talks Doom for about 17 minutes
https://youtu.be/L54nkKlVxTI

[01-06] Gameinformer article on Doom4
http://www.gameinformer.com/b/news/archive/2016/01/06/game-informer-february-cover-reveal-doom-2416160408.aspx
http://imgur.com/a/hbZAu

[01-06] Anon map release: A Morte (for Hexen, early WIP)
>>2899061
http://www.mediafire.com/download/a6tq97xjlegcun0/A_Morte.rar

[01-04] Anon mod release: Gun Godz adaptation (alpha)
>>2894957
http://www.mediafire.com/download/u5r34idu4dl3ept/GunGodz.pk3

[01-03] Anon mod release: Custom difficulties
http://www.mediafire.com/download/mp972r695l6ve5h/GZ-customDoomdifficulties.wad

[01-01] Demonsteele v0.9 released: new character, lots of bugfixes
http://forum.zdoom.org/viewtopic.php?t=46787

[12-31] Brutal Doom v20b + starter pack released
http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-hell-on-earth-starter-pack

[12-30] Anon map release: Engineering Deck (for /vr/E1)
>>2884990
https://www.dropbox.com/s/ibc0uk9iqsq37iu/EngineeringDeck.wad

===

To submit news, please reply to this post.
>>
https://www.youtube.com/watch?v=wdaZTv9NCDw

Reckon we'll be seeing BTSX E3 this year?
>>
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If anyone wants to beef up their difficulty like one anon posted about a couple threads ago, don't be afraid to give this a shot. I renamed the difficulties to Doom 64, removed Nightmare because I don't play it admittedly, and added Critical Mode and Contra Hard! difficulties.
http://www.mediafire.com/download/mp972r695l6ve5h/GZ-customDoomdifficulties.wad

I'd release this sky pack too, but I don't have anything for Episode 2 unfortunately and after a GZD update at one point, the ACS that an anon helped me with for an animated sky in Episode 4 completely broke.
https://www.youtube.com/watch?v=ggoTXfeQoi0

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I always considered the 2D Sonic games as style-over-substance spectacles, where the music and visuals were amazing, but the level design itself was clumsy.
It never delivered on the speed that the marketing teams touted as the main feature, it was just a cycle of gaining momentum then stopping at a wall, and the camera was too zoomed-in to ever react to anything quick enough to keep that momentum.

Am I approaching this series in the wrong way? The only way I see the game being fulfilling at all is if I memorize the stages, and I have to be honest it's not something I want to do.
So is there something to these games other than the hot OST and visual design? Or was that the appeal all along.
178 posts and 23 images submitted.
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I'll just say you're not wrong to avoid having a long argument about justifying the series.
>>
>>2921227
>It never delivered on the speed that the marketing teams touted as the main feature
>the camera was too zoomed-in to ever react to anything quick enough to keep that momentum
>The only way I see the game being fulfilling at all is if I memorize the stages

yawn
>>
>>2921230
>>2921232
Sorry anons, I'm not a /vr/ regular.
You have this conversation often or something?

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What did you think of her when you were a kid?
54 posts and 11 images submitted.
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>>2918630

I wanted to fuck her spider pussy. I imagined that those yellow lines were pointing to where the pussy is down below, almost welcoming me to fuck it.

Sometimes when the battle finished, I would jack off whilst visualizing Cecil conquering the stupid arachnid bitch. White Knight on the streets, Dark Knight in the sheets.
>>
8/10 would insert penis into spidersnatch
>>
I miss old /vr/, before /v/ found it.

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Why were so many arcade to c64 ports different between America and Europe? Why taking the time to develop two completely diffefent versions of the same game?
2 posts and 1 images submitted.
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Different television/electrical standards. America was 60Hz/NTSC, Europe was 50Hz/PAL. Games written in Europe on the PAL standard were usually incompatible with NTSC machines, and vice versa. Especially so if the game used advanced programming tricks that relied on exact timing.

Usually the PAL version of a given game is better, the C64 scene was just more developed in Europe. Excellent example being OP pic, Bionic Commando.

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Dark Hidden Gems
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>>2926578
Movie is great, but that game is pretty bad.
>>
>this game requires 15 blocks to save
>delete a memory card?

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When it comes to buying RGB monitors for gaming (such as the Sony PVM series), does it matter if it's a Sony brand or not? I found a JVC one pretty similar to PVM's with an RGB/component input, and I was just wondering if there was any difference.
5 posts and 1 images submitted.
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>>2925609
They're all leaps and bounds better than consumer TV's. JVC won't be aperture grille obviously. The NEC x## series is supposed to be really good and better than the average Sony pvm on some points. ikegamis are also supposed to be really good. Some sonys were rebranded as Olympus I think. Anything above 500 TV lines (the'pixels' horizontally) is going to be good. You should have posted in the CRT thread anon.
>>
We have a containment thread for this
>>
>>2925609

Sony RGBs are better, but others are also acceptable if you can't find one/too expensive.

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What is it about this level that makes it so bad? I've tried to beat this game 3 times and every time I've just given up here.
19 posts and 2 images submitted.
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>>2925509
way too many bananas to collect
>>
>>2925509
Even as a kid I thought DK64 was a slog. I really started to feel the burn by the time I hit Crystal Caves, I entered the level for the first time and the camera started panning around and I thought "here we go again..."
>>
I loved this level and game in general. My least favourite was probably Creepy Castle or Gloomy Galleon, but still good. The only thing that annoyed me was Beaver Bother. I know OP is not alone in his opinion and lots of people share it, but I really liked this game.

I've always thought these games were really underappreciated. Castlevania 64 and Legacy of Darkness (aka Castlevania 64 + DLC) are among my favorites of the early 3D platformers.

There's something about the clunky controls, the drab ugly atmosphere, and the unforgiving but fair difficulty, altogether gives this game a certain classic charm that is fitting of the Castlevania series. I like how the game has a blend of both linear platforming-focused levels and non-linear exploration levels, and it does both types pretty well.

What's you're favorite story/route out of all of them? I'm thinking
Cornell > Carrie > Reinhardt > Henry
29 posts and 6 images submitted.
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They really are great adventure games. The thing that kills them is the camera, but it's far from the worst of that generation. I see way too many comments just bashing everything they did but really they're probably the best translation of the series to 3D.
>>
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Overall I think my favorite level is the Cornell-exclusive Tower of Ruins. It's arranged much like a classic Zelda dungeon with switches that open doors, and even has a map that can be viewed in some rooms.

Then there's a later part where you're platforming over narrow bridges and pillars, and you can fall off onto one of the various lower floors where you'll either die of fall damage, or be able to get back up via elevator and start over. It's frustrating but extremely fair, and it warms you up to the intense platforming levels that come after it.
>>
>>2923431

I think dealing with the camera issues was part of what made this game fun. It's a flaw that you need to work around, and that's all part of the challenge. It wasn't that bad for the most part, you just have to know when to use R to center the view behind you, and when to trust the default auto camera placement and not touch the camera.

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Why were tank controls so common in early 3D games?
29 posts and 7 images submitted.
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it was a logical means of navigating an environment with limitless numbers of possible camera angles, and would stay consistent even if said angles changed constantly. That's how I figure it at least.

I think the work involved in making a 'natural' scheme is also vastly understated. Tank controls were way easier than making movement relative to the current camera position and not have that look/feel like crap.
>>
Because tanks are better than mechs and would kick their asses with the same tech base.
>>
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>>2923382
>tanks are better then mechs

Get a load of this asshole. Have fun hitting me with your slow ass rounds and small cannon elevation arc as I go from walking to flying in 10 seconds, and then come down on your ass and rip your turret off with my actual appendages.

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>Watching Eva
>See Asuka playing game
>Think it was Sega Saturn?
28 posts and 14 images submitted.
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>>2922581
I didn't give you permission to post pictures of my waifu.

Kill yourself, now.
>>
>>2922581
>1995 anime.
I'm pretty sure the controller was a Megadrive one, too.

>>2922608
Moot pls.
>>
Playing the Sega Saturn drives you to depression confirmed.

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