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Archived threads in /tg/ - Traditional Games - 719. page

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I hate to be "that guy" but i need the pdf's for Strange Aeons.
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Check the paizo games general, if it's not there it's not online yet
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I dont get payed till next week and my players are hounding me to play. I just need the first book to start them off is all
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>>54010253
>I hate to be "that guy"...

Too late.

If only there was a thread devoted solely to sharing pdfs. We could call it the "PDF Sharing Thread." If only some kind Anon would save and list the links to all the shared pdfs too. It would be an archive of sorts. We could even call it something mildly silly like "Da Archive".

If only those two things happened, then people could go to the sharing thread and make their request. Who knows, the link they needed might already be in Da Archive?

Such a thread and archive might even already exist, but you wouldn't know that because you're TOO FUCKING RETARDED TO EVEN LOOK.

Whenever we have a "How do I do a game about X" thread it's always some basic bitch ass pussy shit, like POPULAR VIDEOGAME FRANCHISE #23 or GENERIC ANIME WEEBSHIT #42

We need to go weirder. We need to get more existential.

How would you run a game about THIS pic related.
7 posts and 1 images submitted.
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>>54009800
GM is the host. There's a central issue at stake for the players to argue about (whose child it is, etc.) Audience reacts when players score a point.

Winner is the one with the most points at the end. (You are not the father, it's your mother's fault you did crack not yours, etc.) Loser gets escorted out by security.
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>>54009952
I like it. Sort of a competetive game, though players can temporarily team up to negate anothers advantage or boost their own point gain. They can also act out to increase audience hype and boost their own points, but if they hit a certain threshold they pop-off and security restrains them
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>>54009800
A version of Everyone is John where all players control the Host. The GM presents the guests, problem, conflict, etc. The Host has to "solve" the problem or bring the guests to some sort of resolution.

Not only would it be fun for the players, being thrust into strange and bizarre situations, but also fun for the GM as he comes up with more and more ridiculous scenarios.

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The party killed my character while I was on vacation...

My group started up a Dragon Age campaign with a first time GM. First session is cruddy, teleporting combat to combat on a railroad. My dwarf rogue leaves the railroad to steal lyrium and start a drug cartel. The rest of the party thinks this is great and follows. The session ends with my character about to enter negotiations with a drug lord to set up our supply chain.

Then I go on a vaction for nine days. I told the GM that a buddy could roleplay my character during negotiations for less narrative awkwardness. I just found out that in the two sessions I missed, my character became a noble lord and the party "had to kill him to ensure the loyalty of an NPC".

What the fuck do I do /tg/?

Also, any crazy stories of your character getting into dumb situations when you missed a session?
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>>54009796
No, but I actually like my players.

Their PCs are basically in stasis when they miss. I balance this out by only rewarding experience to those that show up.
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>>54009796
>What the fuck do I do /tg/?
Kill them all, OP.
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>>54009796
Roll with it mate it's a first time GM and you did miss two sessions in a row.

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How the fuck hasn't this dude gotten a lasgun to the back of the head? After a while some Guardsman had to decide it'd probably be worth it to just straight kill this dude after sacrificing a million soldiers to build a bridge.
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>>54009302
Are you saying that an element of 40k's lore doesn't make sense under scrutiny?
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>>54010188

Say it ain't so!
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What the other two said. I love the universe but trying to say something doesn't make sense is a maddening task to undertake.

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Stat me
Then stat me with double God Hands
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>>54008242
Bump
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Isn't this like Kaine where it's essentially "YOU LOSE" as soon as he gets double god hands?

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Are there any decent mecha inspired rpgs, /tg/?

How do you get your /m/ on in a roleplaying context?
4 posts and 1 images submitted.
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>>54008033
Yes, there are mecha rpgs

Are there DECENT mecha rpgs? No.
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>>54008033
Enjoyed Chris Perin's Mecha. Its a lot more rules light, focuses on pilot integration with mechs and does a fun bit on being more like an anime with episodes and scenes. Its dice pools, which I tend not to like but its not too obnoxious here. Configurations/customization requires you to fluff out the abstractions and I can see it getting stale after a few campaigns. The combat map abstraction feels a bit small to our group so we made it a bit bigger and made it more terrain specific.

I personally enjoy battletech, but its not a thing I want to make my friends do with me and the community itself is a dumpster fire.
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>>54008033

I'm still looking for my goldilocks mecha RPG. All of them tend to either be super crunchy granular rulesfests, or rules light to the point there might as well not be a system to begin with, and the few mid range systems I have found are just kinda meh.

I just want a moderately crunchy, thematically focused mecha RPG with solid rules for both in universe tech and weapons, and more narrative qualities to reflect and empower genre conventions.

I've heard some decent things about Battle Century G, although the predecessor game was very unimpressive IMO, but I've never found a PDF to have a look over.

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So i've recently been getting back into 40k after a 4 year hiatus. Back when i started, i mainly painted tyranids. I've recently become a huge Nurgle fanboy, and have been wanting to pick backup painting, this time with plaguebearers. A few questions on them though. Firstly, are they relatively easy or difficult to paint? I've seen a few videos about painting them and they look fairly simple, but since i've been out of the game for so long, who knows. Secondly, I went on the GW homepage and saw they were listed in both the sigmar and the 40k sections of the site. Are they just compatible with both games? I'm mainly interested in playing 40k and was wondering if they are playable for that. And lastly, are they any good? Honesly I'm more interested in the painting aspect than the playing, but I'd still like to know.

Thanks, and any help is greatly appreciated!
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>>54007817

They are compatible with both, but a smattering are for one game or the other.

They are as easy or as hard as you want. Basing green, splash of colours and a dip/wash works because they're just so grody it works.
Going above and beyond with differing colour and texture techniques can make them very intricate and complex, however.
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>>54007817
Back to your general shill.

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>Modern period
>Cold war between roman empire, china and india + their colonies.
>Roman colonies. South america and west africa
>China colonies. North america and siberia
>India colonies. East and south africa and australia
>China and india pulled of a Restoration/industrialization, like japan. So are MUCH stronger then in our history

Would that make the big powers roughly equal? Other thoughts?
1 posts and 1 images submitted.
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Stat me /tg/

While he was alive
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-10HP
-9 HP

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/tg/ how does a "consecrated area" work im reading 2e spells and the term came up in regards to a spell called "Forbiddance", it says to reference the DMG but i get nothing when i search for it.

Any help is appreciated
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Alright, /tg/, here's a thread for stories about your experiences playing tabletops of all kinds.
This thread should be devoted to gameplay stories from your own sessions.
Without further ado, /tg/, knock yourselves out.
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>first time playing tabletop
>dm plays it fast and loose, perma death involves sheet destruction
>first character is level 5
>bully decides to challenge me
>DM is bro to both of us so he must play along
>Bully's character is way stronger, player has much more experience
>I roll first
>20, 20, 19, 20
>other character is dead
>bully is crying
>DM runs into the other room to tell his mom what happened
>mfw I have no idea whats going on

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Why do we never see Bull Centaurs & other Chaos Dwarfs?
1 posts and 1 images submitted.
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I've got a story for you from my current campaign, also general story thread.

>Party consists of the following
>Half elf wizard (me) who had to flee his home city after being accused of murder
>Gnome rogue who tries to seem distant and unphased by death but from what I tell is secretly sensitive
>Female elf monk who really hasn't had a whole lot of characterization so far
>A fucking green dragon (just a baby though)
>Human druid of Ehlonna (Greyhawk setting), group leader basically
>A sentient ghoul with a crossbow who was formerly a paladin and views himself as an abomination, hoping for a way to cure himself
>GMPC cleric of Ehlonna, was only around for a session or two so I forgot his race
>Setting is Greyhawk with a new continent just kind of stuck onto it (it fits rather well in practice though)
>On this continent is a massive cavern system that was once the home to a long defeated lich
>When I say massive I mean like your average US state
>Party is travelling through this cavern system in a region called the Stonefalls
>Been harassed by kobolds all throughout the area
>Finally find their hideout after capturing a kobold in a previous skirmish
>As a wizard I speak draconic
>We try to diplomatically resolve our differences with the kobolds
>We don't diplomatically resolve our differences with the kobolds
>The dragon player's former character is killed and he rolls the green dragon
>Our ranger was killed earlier
>This marks the third party member killed by these kobolds, our long time NPC guide had been killed in a previous skirmish
>Was sad as fuck but that's a different story
>Also the ranger and the character killed in the "diplomacy" were played by the same player, and the ranger actually died twice, since he came back as a ghoul
>These caverns have a way of reviving people, it happened to the ranger and former paladin
>Dragon player has had his character killed 3 times and is a little bit pissed

Continuing soon
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>After kobolds kill our ambassador we set up defenses and lay siege to their lair
>While we're sleeping ghoul pali slips away
>The next morning he's missing, and we find a note saying he can't bear this existence anymore
>He went off into the caverns to give into his animalistic tendencies, and await true death as a wandering monster
>The player left the group because of scheduling and that's how he chose to go out
>Short RP scene mourning his loss
>Eventually we storm the kobold lair and slaughter the inhabitants, including the high priestess
>We find a captive, a young woman who claims to have been a forager for another adventuring party, but was seperated from them and captured
>At first she's unresponsive but after we give her some food and drink she eventually becomes more talkative
>Obviously traumatized
>Wizard (me) offers to take her back to her home and comforts her the best he can
>Suddenly the rogue, still searching the place for loot, yells to the rest of the party
>He found two kobold children
>Two now orphaned kobold children
>He prepares to kill them, he calls it putting them out of their misery
>Rest of the group stops him
>We discuss what to do, the rogue advocating their murder the whole time
>Eventually the cleric NPC steps in and declares he will raise the kobold children to be good
>He rejects the rogue's claims that kobolds are inherently evil and vows to keep them safe
>Wizard thanks him and praises his nobility
>Soon we leave to continue out adventure, and find a proper burial site for our 3 fallen companions
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>>54006861
>Along the way we see a ghoul by the side of an underground river
>It looks familiar
>It attacks like any ghoul, and we kill it
>Examining it closer, we realize it is our former companion who left in the night
>Party leader gives a funeral for all 4 dead party members
>At this point all of the companions she started the campain with are gone
>Now she only has the people she's picked up along the way
>One by one the party leader places a leaf on the foreheads of the fallen and places them in the river, where they float off down the caverns
>It's hard to convey in text, but we actually became emotional and cried during the funeral scene
>We play this song at the end: https://www.youtube.com/watch?v=q8ir8rVl2Z4
>It seemed fitting

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>I made a pact with a dragon and all I got was forgotten by everyone edition.

A question for those who frequent the spanish boards: If someone winds up losing their existence, getting forgotten by everyone, is it in the vein of you literally are invisible to everyone but your dragon, or is it more like Oblivion's Grey Fox, where people just see you as "a Stranger" each and every time they meet you?

Also general discussion of Anima: Beyond Fantasy.
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Rolled 9 (1d100)

>>54006826
Alright. let's do this.
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>>54006863
You're on /tg/. I'd say your sense of taste has been gone for a while...
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Hell yeah Anima Beyond Fantasy. I fucking love this game but it's so goddamn difficult to get a game going. My group have an annual tradition where we play the starting level 1 adventure that came with the GM screen every year, but we add five to the level of the PCs and everything in the adventure. This year we were level 11 and fought against, for example, five ancient dragons at the same time, four lords of the dead and a robot from Solomon and the final boss was literally the Lord of Infinity.

My character had Speed 20 and Strength 20 and was therefore both infinitely strong and infinitely fast. After cross referencing on the Size & Weight table I came out to 9 feet tall and 1000 pounds, so naturally I played Platinum Crunk Requiem the ancient aztec god of fitness.

This game is so fucking retarded but so good.

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What do you consider the necessities of a high adventure setting?

Note I said 'high adventure', not 'high fantasy'.
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Weed?
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>>54006790
there's no difference
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Lots of ancient ruins and unexplored lands. Think Grandia.

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