Are there any decent mecha inspired rpgs, /tg/?
How do you get your /m/ on in a roleplaying context?
>>54008033
Yes, there are mecha rpgs
Are there DECENT mecha rpgs? No.
>>54008033
Enjoyed Chris Perin's Mecha. Its a lot more rules light, focuses on pilot integration with mechs and does a fun bit on being more like an anime with episodes and scenes. Its dice pools, which I tend not to like but its not too obnoxious here. Configurations/customization requires you to fluff out the abstractions and I can see it getting stale after a few campaigns. The combat map abstraction feels a bit small to our group so we made it a bit bigger and made it more terrain specific.
I personally enjoy battletech, but its not a thing I want to make my friends do with me and the community itself is a dumpster fire.
>>54008033
I'm still looking for my goldilocks mecha RPG. All of them tend to either be super crunchy granular rulesfests, or rules light to the point there might as well not be a system to begin with, and the few mid range systems I have found are just kinda meh.
I just want a moderately crunchy, thematically focused mecha RPG with solid rules for both in universe tech and weapons, and more narrative qualities to reflect and empower genre conventions.
I've heard some decent things about Battle Century G, although the predecessor game was very unimpressive IMO, but I've never found a PDF to have a look over.