The party killed my character while I was on vacation...
My group started up a Dragon Age campaign with a first time GM. First session is cruddy, teleporting combat to combat on a railroad. My dwarf rogue leaves the railroad to steal lyrium and start a drug cartel. The rest of the party thinks this is great and follows. The session ends with my character about to enter negotiations with a drug lord to set up our supply chain.
Then I go on a vaction for nine days. I told the GM that a buddy could roleplay my character during negotiations for less narrative awkwardness. I just found out that in the two sessions I missed, my character became a noble lord and the party "had to kill him to ensure the loyalty of an NPC".
What the fuck do I do /tg/?
Also, any crazy stories of your character getting into dumb situations when you missed a session?
>>54009796
No, but I actually like my players.
Their PCs are basically in stasis when they miss. I balance this out by only rewarding experience to those that show up.
>>54009796
>What the fuck do I do /tg/?
Kill them all, OP.
>>54009796
Roll with it mate it's a first time GM and you did miss two sessions in a row.
Thats bs. Have the DM undo that. Having someone rp for you if you miss, and have let the group know in advance is good helps w the immersion of the experience. But letting something serious like character death happen is bs.
I like >>54009877 idea. Characters in stasis.
Ps sorry for bad flow of post posting from phone
>>54009796
>miss 2/3 sessions
reroll and thank them for welcoming you back
>>54009877
If you're using D&D or something similar, it's better to change the xp calculation, while still keeping everyone on the same xp count:
>encounter reward/present players
I don't really see how punishing players for circumstances that may be out of their control and unbalancing the group would enhance the campaign?
Just roll up a new character, chuck a hissy fit like an entitled child, or find a group that is explicit about what everyone expects to happen when people have real life interrupt their ability to play.
I would laugh if I rocked up to a session and my character died while I was gone the last few sessions, and have fun making a new one.
>>54009796
missing players have a autopilot default that i go with. The Warlock is too drunk to care, the arcanist is having a psychotic break, cleric is focused on divine messages, ranger is tripping out of his gourd on psychedelic fruits, or the sorcerer is busy getting plowed by anyone she can find.
I play it like darkest dungeon, they are releasing stress. If last session has them somewhere where they cannot totally escape, I have them hang around until they can. If there is combat, I have them fight, but they cannot die unless everyone else goes down. The only time I broke that rule was when I took a break and called the player to fill him in, and informed him that death was a possibility for an action the party was taking. He said go for it, though i never had to actually kill him.