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Archived threads in /tg/ - Traditional Games - 717. page

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/tg/, I'm bored. Is there a way to play a game with my Magic cards by myself other than putting 2 decks against eachother? Any 1 deck games perferably?

>pic unrelated, just first result in "magic the gathering meme"
1 posts and 1 images submitted.
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What are the best rules-light RPGs, /tg/?
What makes them the best?
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Depends on how light you wanna go. I honestly enjoy one page shit like Lasers and Feelings or World of Dungeons, for example, but they are kinda gags.

RISUS, the anything RPG is pretty cool, for what it is as well, but it's got a bit more pages. Fate Accelerated got even more pages, but is still pretty light. I've heard people recommend minisix, but I personally don't like it that much.
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Maze rats!
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>>54017384
Risus is besus becausus it's short, still has plenty of dice-rolling (which is fun) and captures the essence of class-based gaming without too much GM handwaving. It's still structured without too many mechanics.

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I need some advice regarding my campaign's history.

In the setting's bronze age (so, 3000ish years before the game takes place) there was a civilization that that gained a mastery of magic surpassing all the others. Using their mastery, they created what they intended to be permanent teleportation circles between their major settlements. They began colonizing other lands, taking ships across the oceans to other continents, and established teleportation circles in those places, too. They kept the method for making these circles secret, ensuring they had a monopoly on them.

Unfortunately, all teleportation no matter how minor briefly touches the Void, a transitory but terrifying chaos plane where the rules of reality break down the deeper you go, and which is inhabited by horrifying entities that defy the laws of nature by their mere existence.

The repeated use of these circles over the centuries caused them all to go haywire at once and plunge the cities they were located in into the Void, never to be found again. This left behind vast canyons where their cities were located, and also very little evidence that they even existed, thanks to the nascent state of written language (think proto-writing, pic related) in the civilizations that existed at the same time and the fact that their major population centers up and vanished.

My question is, given the state of language, what information about this civilization would logically have survived over the millennia? Would there be legends about this lost civilization?
4 posts and 2 images submitted.
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>>54017192
This is definitely Loss.
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>>54017192
Possibly. We have legends of Atlantis still from Plato in 380bc, a time when writing was in it's infancy. Stories can be passed down orally for a very long time as well, especially if a group of people has a reason to.

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Hello /tg/,

I am playing Waterloo solitaire for the first time to learn the rules before introducing it to my friends. At the risk of this thread receiving 0 replies, I wanted /tg/ to take command of one of the sides. It's a wargame, so I don't expect precise movements or combats for every unit. Just general "move up here", "defend this hilltop", "attack the garrison at Ligny", et cetra.

I have the 1962 edition, with the description:

>Refight the last great campaign of Napoleon, in this fast-moving game of military strategy. Over 160 die-cut counters representing the massed armies of France, Prussia, and the Dutch Anglo-Allies maneuver and engage in combat on a full-color, 22" x 28" mapboard.

https://boardgamegeek.com/boardgame/5296/waterloo
4 posts and 3 images submitted.
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>>54017006
For the full waterloo experience make sure you have no foreknowledge of the battlefield and take a ton of laxative so you can have explosive, life threatening diaherria. For the full experience dose yourself with dysentery instead
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Two two sides are the French and the PAA (Prussians and Anglo-Allied). At the beginning, all of the French troops are on the board. The PAA troops are introduced over the course of two days. One complete turn is two hours, so the first PAA reinforcements will enter at the beginning of the second turn.

Win conditions, French: Eliminate all PAA troops by combat or enemy defections. Defections occur when the French player moves a combat unit towards Brussels.

PAA: Avoid French victory by time limit or eliminate all French troops. Suspiciously I can not find a time limit in the rules, so it might be player derived.
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Here's the initial setup. French are blue, Prussians are green, and Anglos are red. In the far back is Wellington at Waterloo. Napoleon is near Charleroi. HQs in this game are purely for historical purposes and will instantly die in combat. There are infantry, cavalry, foot artillery, and horse artillery.


The French move first. First poster will decide what side /tg/ plays.

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Anyone have a PDF for the Black Crusade core rule book?
I tried the Russian directory, but the PDF never manages to download.
1 posts and 1 images submitted.
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I'm going to start a Rise of the runelord Adventure soon, any tips? I will be the GM
2 posts and 1 images submitted.
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Just bee yourself

Although Khornism is a religion and not a race, if you don't agree that Khornism is a religion of peace and that the violent actions of devout Khornists around the galaxy are pure coincidence, you are being racist.
10 posts and 1 images submitted.
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>KILL, MAIM, BURN
Are words of peace, if you dont agree we will do it to you and your loved ones.
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Khorne mumbled "something something honor" once, so everyone who kills in his name is clearly not a true Khornate believer.
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>>54016287
Khone cultist attacks are just part and parcel of living in a Hive world.

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>Pull out of Bajor
>Forced by treaty to give up weird helmets
Why are Bajorans so cruel?
1 posts and 1 images submitted.
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If one of your players passes away, is it okay to continue the campaign? Should you make a new party? Just start a completely new campaign in a new setting altogether?
10 posts and 2 images submitted.
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>>54016053
that's a toughie
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Depends on the......

(Anyone?)
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>>54016053
I suggest a short break(more than 2 weeks but less than a month), if anybody asks say that their former character left to continue their lives in whatever way you think the character would have, and try to continue.

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Do you give PCs a bonus depending on their mental state?
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>>54015931
Yes.

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>he plays Tau
unironically
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>>54015853
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>>54015878
>>54015853
no
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>>54015853
>tfw no greater good

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Do any of you have experience playing with a digital gaming table? Was it nice, or more of a pain in the ass then it's worth? What qualities are important for the display screen are important? Would a touch screen be a good idea or do you think accidental clicks would be too common?

I've got some unexpected spending money and I'm looking to invest in my RPing, and this was one of the ideas.
4 posts and 1 images submitted.
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>>54015706
All the commercial solutions are basically still early prototypes and priced accordingly if available to general consumers at all. I remember seeing a demo with a first gen Microsoft Surface table (back before they renamed it because of the tablet line, I forgot what it's called now) and it had some neat tricks like being able to read QR codes on the bottom of objects to recognize them - there's some obvious applications there like using it to track the positions of miniatures.

Touch screen seems like a bad call if you want to use miniatures, terrain, etc. on top of your screen but maybe it's fine if you're careful. Most screens large enough to use for a gaming table setup should have wide viewing angles but pay attention to that if you're grabbing a budget screen.

There's not much in the way of software meant for a gaming table setup, so I assume you'll need a dedicated DM machine to run it using KB/M and all. It's just a fancy map projection system at that point, but maybe you can think about really integrating players into the tech - give each player station a tablet to do map stuff, hidden messaging, ambient sound, 'ping' people when it's their turn, etc.
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>>54015976
>There's not much in the way of software meant for a gaming table setup, so I assume you'll need a dedicated DM machine to run it using KB/M and all. It's just a fancy map projection system at that point, but maybe you can think about really integrating players into the tech - give each player station a tablet to do map stuff, hidden messaging, ambient sound, 'ping' people when it's their turn, etc.

Now there's an idea. Though it feels like adding N tablets to the equation is giving people a lot more things to break.
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Bump.

And while we're here, what other features would you want to see in a snazzy RPG table? Drawers? Dice rolling trays? Integrated coasters? Spring loaded that guy ejector seats?

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Brothers and Sisters of the Imperium, I come today to propose and discuss the formation of a new Chapter. One of which has set it's prime directive to bring forth a new Golden Age of Man.

Chapter: Chrono Liberandum


Formation: Adeptus Mechanicus priests escorted by Space Marines


Background: After the events of the Horus heresy and the continual, accelerateddecline of the Imperium, this task force would be formed to attempt to seek out and recover relics of the golden age, to study them, and resurrect Mankind's might in the sector.

First Directive: Reconnaissance, Review and Recovery

The main objective. This fleet is not to liberate Craft Worlds already tainted by xeno, but to extract what’s left of the Imperium’s technology. The squadrons are not given orders to fight and eradicate the invaders, but simply buy enough time for the Adeptus Mechanicus in the platoon to locate, appraise and extract the valuable works of the Imperium. These would be brought back to Forge Worlds to replicate for the arsenal, and at the same time studied to improve upon and reverse engineer to manufacture new technology.

Second Directive: Scavenge and Assimilate

Squads are sent from the main fleet to support other chapters in their crusade. Once having driven out the Xeno infestation on the battlefield, they are sent to scour and collect any Alien technology found useful, to bring back to better understand the strategies and arms that the enemies of the imperium carry, and to attempt to learn from their technology to better our own arsenal.

What do you guys think? I'm still rather inexperienced in 40k (having read a LOT of fluff, but I think it's still not enough due to not having played any tabletop games cause I've no friends) honestly and this is almost unfiltered rambling so a lot of fine tuning, expanding and consistency checking still needed to do. But is this interesting? I kinda want to write a novel in the 40k universe with this Chapter. Has this been done before?
3 posts and 1 images submitted.
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>>54015511
and I do know that any attempts at trying to study and understand any holy schematic is heretical, but I was thinking that after the events of the Dark Imperium the Inquisition and the Mechanicus would see this as a last resort, although not fully supporting the directive, they kinda turn a blind eye to their actions, as long as they don't directly interfere with the general eradication of xenos.
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>>54015511
An organization already exists to recover DAoT/STC materials and/or examples of xenotech for study.
It's the Explorator fleets of the Adeptus Mechanicus.
Adeptus Astartes from existing chapters may provide support for such endeavors, particularly from those chapters that have close links to the Mechanicus such as the Iron Hands or Reclaimers.
Founding a chapter purely for this is wasteful as Marines are too valuable to tie down to a single task.
Mechanicus would also not be willing to risk information leaking through the marine component to outside organisations, since Astartes have to have wider ties to other Adepta.

>tl;dr Nope. Conflict of purpose, duplication of effort, lack of secrecy

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How competent was Sauron?

From a villanous perspective, was he a calculating genius who thought of almost everything, or an impulsive idiot blinded by obsession? With the knowledge he possessed at the time, what could he have done better?
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He lost because he was fated to lose. Literally everything was in his favour, down to ring being impossible to be willingly destroyed even by a hobbit. But then Gollum happened.
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>>54015523
While true, he was also equally fated to win.

At least in the main trilogy, we never see any evidence that his ability to corrupt or control are based on much of anything except accident of "birth".

So that's my question. Did he do everything right, and lost to plotarmor? Was he just born powerful and then traipsed through everything by virtue of his nature? Was he cunning and clever, or just too powerful to be meaningfully opposed by mortals?
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>>54015440
He would have won if the universe was impartial, and only lost due to providential reasons. Sauron maybe could have been a bit more reflective on his own assumptions about power, which would have let him see his areas of vulnerability particularly to soft power, but his inability to do that was explicitly the personality flaw the council of the Wise were exploiting.

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Why does nobody remember company's for space marines?
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I remember the Death Company.
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>>54015286
Cause its too much thought for the average sm player

It takes a real /tg/ level autist to go into company level detail with their army

Also many chapters color scheme doesnt change with the company they are in

my red scorpions have their company number on their knee just like in the forge world books
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>>54015947
More people need to do things like that.

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