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Archived threads in /tg/ - Traditional Games - 4594. page

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Would a sword ever do as much damage as a bullet? I mean, bullets do a lot of damage.
194 posts and 18 images submitted.
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I've heard you can die from swords.
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There's a whole lot of shit that's bulletproof. Never heard of anything being swordproof, though.
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>>43835332

Breastplate.

Hell, most hard, rounded armors are far more swordproof than modern body armor is against bullets.

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>Party finally faces off against the anti-christ.
>He's a typical weaboo/fedora tipper that can't fight worth shit.
How do you play this for laughs?
57 posts and 7 images submitted.
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>>43835105
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I don't, I play for keeps. Bitch.
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>>43835105
Is there a way to play this not for laughs?

>make game with comprehensive and crunchy rules for social skills
"This game sucks and replaces roleplaying with dice rolls."

>make game with minimal rules for social skills
"This game sucks and places no importance at all on using social skills."

>make game in between
>apathy towards social skills

Why can an RPG writer never win when it comes to social skills?

What does /tg/ prefer?
47 posts and 2 images submitted.
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>>43835094
In my opinion, if a game has dice rolling mechanics for overcoming combat scenarios and exploration challenges, it should have dice rolling factor into social conflict as well. Furthermore, if any social challenges involve dice rolls, ALL social challenges should involve them. I'm defining challenge as a situation where failure is a distinct possibility and would have consequences for the character.

I don't think it would be fair for one player to have to roll for attack and/or damage in battle, while another simply describes their character's awesome attack expecting it to succeed without rolling any dice. In the same vein, if one player has to roll a Bluff check to talk their way past some guards, another player should not expect that a sufficiently good lie at the table should let them succeed automatically.

Part of my reason for supporting this style of gaming and GMing is the fact that players can't and shouldn't be expected to have the same capabilities as their characters. When you swing a huge axe in combat you don't have to demonstrate real-life strength in order to succeed. When you play a scholar of monsters you don't need to have memorized the monster manual in order to make a Knowledge check about them. In that same line of thinking, you don't need to actually be charismatic in real life in order for your character to be persuasive.

The reverse, naturally, is also true. If your character is a Charisma 6 Orc Barbarian with no social skills, being a charming person in real life won't (and shouldn't) make your character more charming or successful in social situations.
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>>43835286
Thank you for putting this into words. I have had pretty much the same thoughts for a long time, but have never really been able to articulate them so effectively, possibly because I have no GM experience.
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>>43835690
It's no trouble. I've recently been working on some social combat rules for my game, mainly because my players think that making a good argument should let them automatically succeed.

I should mention that a GM would do well to require at least SOME effort from their players. Even if a player is introverted or has poor social skills, they really should say more than just "I make a Bluff check." A GM can also give a small bonus or penalty for particularly good or bad arguments, but I stress that they should be -small-.

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if esper had a theme song what would it be?
25 posts and 4 images submitted.
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>>43835026
Music is inefficient and therefore has no place in esper
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>>43835053
I guess that's that
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>>43835026
Esper the color combo? Some cringy nerd poser song about "superior intellect".
Esper the shard? Evil Devolution by Ayreon.

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last night I had the strangest dream...
18 posts and 2 images submitted.
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>>43834886
Did you make this yourself?

Otherwise go on
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hi
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THIS IS NOW AN [ ARBITER * APEX EXCITER * AUSOS * OPALINE EMANATIONS ] THREAD

from this point on i will only get drunker.
i will post my own notes on a variety of settings and systems.
i will post art from whogives a a fucccck
lets do it

its my thread so its not highjacking, right?

food as a worldbuilding topic is big with me, its one of my pillars, a fundamental. food defines a culture, it says what they make, what they survive on, what they labor at and toil, its their back bone, but more than that. food is what they love, talking about food means both the work a person does and the reason they do it. good food means every thing.

lets talk food.

in before totally ignored and talking to myself.

>Party gets to a new city
>They decide that the inn with the ground floor brothel sounds like the comfiest place to stay
>Start talking about how they can make some extra cash in the city
>Decide to ask about prostitution jobs since they're a part of good looking men and women

I kind of just accepted it since I was rolling with everything at the time, but waking up and reviewing what happened last night, I realize I have no fucking clue what I just got myself into.

Anyone have ideas on stuff to use to make prostitution jobs interesting, or stories of player characters become prostitutes?
86 posts and 7 images submitted.
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>>43834451
NPC interactions, make sure to FADE TO FUCKING BLACK DURING THE ACTUAL SEX, then have pillow talk be a fantastic way to get plot hooks in. Also remind your players that prostitution doesn't make much cash.
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>>43834451
You could always say no.
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>>43834501
I did kind of have the thought of introducing some plothooks about troubles in the local temples through pillow talk, but I was kind of afraid that might come off as a bit odd.

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Why are they called "Clerics" and not "priests"?
69 posts and 4 images submitted.
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Because cleric is Greek and priest is Latin.
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>>43834337

But why'd that matter?
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>>43834387
IT'S TRADITION

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I need some tips on how to run this game.
23 posts and 3 images submitted.
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Don't.
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>>43834247

/ thread
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>>43834247
Why's that?

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What would a game about wenches be like?
80 posts and 13 images submitted.
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>>43834159

Magical Girls or FATAL. There is no middle ground.
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I guess it would be a Tit-illating experience. if your image is anything to go by...
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>>43834159
Boring.

What are the most tactically sound ways to slay giants, assuming firearms aren't available and arrows have little to no effect?
80 posts and 8 images submitted.
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How do you slay anything big and stupid?

Scare them with fire so they back up off cliffs.

The actual answer is bigger arrows. Ballista would help. Also traps and men with pikes. Just think of how people hunted elephants
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I would say spears in lots but when arrows are useless what chances do close combat piercing weapons have?
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>>43833912
Punji pits and archers.

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Rpg with interesting/unique social conflict mechanics?
21 posts and 3 images submitted.
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First off... I don't understand your image OP. Is that... Prussian? Crushing a horse under their combined weight? And was she just standing around nude for him to abduct?

Second, GURPS has a book on social conflict, but it isn't that great. I know a really badass homebrew system for White Wolf though.

http://www.darkmontreal.com/forums/viewforum.php?f=13
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Exalted 3e has a neat enough one. Everyone is socially built around Minor, Major, and Definining Intimacy especially to represent their principles and the people, places, and objects they care about, and you can only convince people of things (without using bribery or intimidation) of things by utilizing a powerful enough intimacy of theirs. Thus, social combat becomes a game both of discovering what a man cares about to base your argument on, and instilling him with intimacies that you want him to possess. The stronger the intimacy, the greater the thing you can convince him of, but he can use his other intimacies to defend. And since you can't reuse an intimacy to defend when it's already been defeated by an argument, you can whittle people down by smacking down whatever ideas would oppose what you want them to believe.
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Dungeon World

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I did this to players:

>This is not an encounter than your skills will help with, no amount of diplomacy can reason with him and no amount of intimidation stop him. He does not think in the same way you do, nor does he care about what will happen either way. What is going to happen here is that you all have already screwed up monumentally just to have pushed it to this point. From here on out you are on the knife's edge, one misstep and not just you, but everyone will face oblivion.

I the took out a set of cards and put them on the desk.

>Now we shall play a game, where the currency is life and nothing matters but your skill in mind games. It is called E-card. Now pick up your cars and let us begin, and let us pray the gods will have more mercy on your souls than I will.

They weren't angry. More scared.

Am I a horrible fucking person for making them play E-card?
35 posts and 4 images submitted.
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>>43833837
The fuck is e card?
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>>43833853
It's something from Kaiji.

https://www.youtube.com/watch?v=TH8wio2y2uI

Basically it's a game where each person has 5 cards. Each person has 4 "citizens", and one person has a 5th card of the "emperor" and the other a "slave". Emperor beats citizens, citizens beat slaves, and slaves beat emperor. It was one of the final, and in my opinion, the biggest gamble he went through season one. For reference Kaiji is a gambling anime
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>>43833906
Sounds dumb. Can I shoot the other guy?

>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>Last Thread
>>43820641
385 posts and 47 images submitted.
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Oh, a new thread's been made. How do I delete the one I made?
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>>43833445
So are we running through the wastes or playing a spanish guitar?
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>>43833468
If someone tells me how to delete the wastes one we can play Spanish guitar.

How can I kill an army of venerable dreadnought and terminators with necrons

Also are ctan shards worth it
15 posts and 2 images submitted.
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YOU CAN'T DESTROY THE EMPEROR'S FINEST.

FOR THE EMPEROR AND THE IMPERIUM

BLESSED IS THE MIND TOO SMALL FOR DOUBT
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>>43832889
>How can I kill an army of venerable dreadnought and terminators with necrons
Shoot them with guns
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>>43832889

Literally the worst possible marine list you could make. Even a bunch of vanguard veterans and assault marines would be better.

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Hello sweet child, he who chose the light rather than the darkness. One who thought the world would bend to their will, that the reeds of a thousand nations would sway in the storm of your passing. Thousands of men and as many years have venerated your name as the bringer of the torch of enlightenment. From atop the summit of the world you look down upon your creation, and find that it is good. Before you a single people, a single purpose, a single sharpened blade of society reaching for the throat of that which holds your tomorrow. The final secrets may soon be within your grasp, so close as to brush your outstretched fingers. Dawn may finally come.

Will your purchase your meeting with god?

Rolling over, Eobard tried to ignore the dull pounding pressing against the inside of his skull. His sleep the previous night had been disturbed, half heard voices shouting at him, and more a few times he had woken up in a cold sweat. Yesterday morning had been payday, his small purse filled to the brim with rounds and weighing him down far more than he had been able to endure. Weak willed as he was a more than a few coins went down a short drain in a gin sink.

A shaft of sunlight lay across his face, forcing his eyes open and worsening his headache. Sitting up in bed, he pushed himself onto his knees and stood up. Around him the other men in the dormitory slept, snores and grunts emanating from piles of filthy bed sheets. He stepped lightly among them, laying each foot down carefully so as to ensure he would not wake them up. In the corner the distinct cocoon of Yelvin hung from the ceiling, a pale face peaking out of the bottom as it rotated.

In the corner of the room a cracked clay basin sat, it’s misshapen sides leaning hard to one side, and from a tap set into the wall a drip replenished the pool. A grey tinge permeated the water, brought up from various run offs, and leaving a dried sooty streak on the clay.
17 posts and 1 images submitted.
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>>43832670
Looking up, Eobard stared at his face in the mirror, too blurry to actually see many details. A wadded up sleeve scrubbed it, trying to sharpen the lumpy features into something discernable. Grey.

His eyes were grey.

First Choice [Species and Ethnicity]
Species:
>Humans are biologically similar to those you see around you in our world, but their cultures have been shaped by hardship and dread. Instead of being born free, and living in their world as it’s masters, ever man and woman for a thousand generations were born into servitude. Beneath the heal of the Kreen they existed, as pets and toys, as soldiers and labored, as concubines and entertainers. Though theirs was an easy servitude no less was the yolk against them. Then came the pure, and the world changes, and now humanity live in the bones of what was before.
Ethnicity:
>Orthrian, pale skin and fair hair mark these people as descendants and inheritors of seat of Orthron, the pale spire of salt guarding the end of the world. Nearly albino, they are forced to wear heavy clothing in any conditions that could cause sunburns.
>Forlish, what marks the Forlish are their diversity. Not of hair and skin, but of body. Deformities permeate the people, manifesting as extra fingers and double jointed limbs. Said to have been twisted by the passing of Kreen in the time before the pure.
>Thilidine, an empire spanning since the pure’s founding. Their speed glacial and their vast networks of offices and clerks stretching as a spider web back toward the old world. One of Thilindian descent enjoys the sharp features and olive skin stemming from the capital.
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>>43832689
Species:
>Yelvin
Ethnicity:
>Yelvin do not have creed, nor culture. They merely exist as expressions of the world around them. One may be working one day, and think how their job would be easier with someone to help, and someone will thus appear. Their skin range from slate grey to parchment white, and their eyes black as pitch. Little is understood of their coming and going, and unless killed they will not seem to age, merely exist till their disappear. Though their emotions are similar to humans they are stunted, dulled to the world around them.


Species:
Pek:
>Pek, like man, were creations of the Kreen. However they did not exist as moving servants. Instead the Pek lived as art pieces. In cages they lived their lives, twisted and bent into what ever shape their master chose. Many Kreen existed purely as aesthete, creating ever more decadent expressions of their craft. Now however, the Pek live free, taken from their cages. However that which binds still exists. Physically they come in a variety of shapes and sizes, as during their adolescence they may shape their body to their will, most choose to be roughly human in stature.
Ethnicity:
>Crovian descend from he who first sought freedom, Crovar. In their legends he is said to have taken from his cage a stone, and won his freedom in three trials set before him by his masters. As such the Crovian try and emulate his form, however different sects can not agree on what this form is. The only agreed upon features are bulbous heads, and a disproportionately muscled left arm.
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>>43832712

> Aesthete do not exist as a single culture, instead an ideal. Unlike their fellows they do not seek to emulate humanity, and change themselves into new forms. Some go so far as to render themselves incapable of movement, planting their feet in the ground and swaying in the wind. One can normally find at least one Aesthete in the city, marked by their delicate beauty.
>Greveir pay homage to a Kreen who is said to have taken pity on the Pek and hasten their rise of civilization. This Kreen, in their legends, died long after the pure arrived, hidden away from the world to guide the Greveir people. The Greveir as such take on forms more similar to the Kreen than humans, their features somewhat insectoid.

Quest Theme: https://www.youtube.com/watch?v=cLoytewvn0g

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