Since the pc gnoll thread turned out good let's have one for tieflings.
How would you play a tiefling? What appearance, characteristics, personalities, and ambitions would you give your PC?
I have all tiefling players roll on a random mutation table for physical characteristics.
Okay just gonna post a TL;DR of my current tiefling character
My tiefling is extremely ambitious. His horns are quite small and his skin tone is human-like, so he was able to hide his tieflingness quite well when he was younger (Extreme racism against tieflings in specific areas of our country), but he wanted to become a great scientist, specializing in the area of otherworldly magic. After going to the best college in the known world, he easily graduated and started his studies, mainly studying old books in forgotten languages and ancient artifacts. Eventually he found a tablet made from pure amethyst, encrusted with odd letters made from marble. He started studying it, but when he finally started to get somewhere, it was discovered he was a tiefling, and he immediately got banned from the school and the libraries.
One of the librarians however, liked him a lot, and hid him in one of the many secret rooms in the school, Anne Frank style. Brought him food for several years and the likes. Now my character had finally found some sort of key to the inscriptions in the tablet, and started actually deciphering it. When reading the first sentence, he got into some kind of trance, entered the other world, somehow managed to unleash part of an eldritch abomination within his own body. After returning back, this part of the creature had somehow granted him powerful forms of magic. Other cults heard of this, so now he's traveling around to stop the cults from laying hands on the tablet.
Either play the classic "I know my people are known for being huge dicks and evil scumbags, but I'm different yada yada" or a tiefling whose primary obsession is rolling in dough. Preferably through dickish methods
Rolled 1 (1d10)
Almost all previous threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=Minotaur%20Quest
Tech list:
http://pastebin.com/stL668Qw
Hero list:
http://pastebin.com/7kA12sh9
Twitter:
https://twitter.com/GMCivvie
I’m back boys and girls! Sorry for the delay, I had more than a few issues to deal with, but now I’m here, to annoy take up your time for the next couple of hours!
Previously we:
>A) No fucking clue
Imjustsohappytobebackohmygod
DROZEN STATS:
>Population (Minotaurs) 15560
>Population Growth 2066
GROK STATS
>Population (Minotaurs) 10785
>Population Growth 836
GORRIC STATS:
>Population (Minotaurs) 5363
>Population Growth 886
>Population (Human) 4001
>Population Growth 680
ALAGAR STATS:
>Population (Minotaurs) 5477
>Population Growth 486
>Population (Human) 5540
>Population Growth 486
SECRET OUTPOST STATS:
>Population (Minotaurs) 9600
>Population Growth 450
>Population (Human) 2930
>Population Growth 450
HEVOK STATS:
>Population (Minotaurs) 1390
>Population Growth 300
>Population (Human [Free])1282
>Population Growth 300
CUTH STATS
>Population (Minotaurs) 5035
>Population Growth 820
>Population (Awaken) 490
>Population Growth 40
>Population (Human) 5115
>Population Growth 860
>Population (Dwarf) 5699
>Population Growth 830
WOOOOOOOOOO
IT'S BACK BABY
whoops
nevermind
Should we go with just 2 A's and 1 T, I remember that the turns before took the whole thread
>furry race from forest planet
>robot race from robot planet
>merchant race from industrial planet
>nomad race from desert planet
>faggot race from OP planet
>>43857409
/thread
>>43857420
/reopen thread
Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, finally arrived in a strange new land. After experiencing the swell of power he felt from reaching the island, Alan met his superior, Blackburn, and asked some questions about the state of the settlement there. Afterwards he went to go drink at one of the local bars with his allies. The rest and relaxation Alan was enjoying was suddenly interrupted by Dolah, claiming that the city was under attack. Now, with the entire bar momentarily shocked into stillness, Alan realizes life in Seaside will be more action-packed than he may have guessed.
The silence that permeates The Sword and Shield Tavern persists for another long moment, before it is shattered once more by a loud shout in the distance. That singular noise seems to launch the bar patrons into action.
“Shit.” Gabby mutters as she downs her drink and rushes out the doorway Dolah walked in from, Kyra behind her pulling out a small dagger and moving towards a back exit. Quissonce and Eve exchange a look before they get up from their back table, Quissonce wiping her wet hands with the bar rag and tossing it behind her as they rush out after Gabby. Rowe quickly looks around the bar for a weapon of some sort before hearing a sharp whistle from the bartender. He pulls a crossbow out from beneath the counter and tosses it to her.
“Thanks!” she shouts as she grabs it out of the air and moves towards the back exit. “I'll bring it back.”
You yourself seem to be in a bit of a bind. You aren't wearing your armor and your weapons were moved by sailors to whatever sleeping arrangements Blackburn prepared for you. There are a plethora of swords and shields attached to the walls of The Sword and Shield you could use, but you did recently pick up some martial arts moves from Gabby that you might be able to utilize. You also have picked up the ability to sneak well enough that you could try moving out with Kyra and Rowe to get the drop on whoever invaded the city. As you're pondering your options, Bartom comes up to you and puts about ten of those darts you were playing with in your hands. You give him a questioning look before he shrugs.
“You seemed to use them well enough. And they could put a person's eye out if you're lucky. Better than nothing.” He's right, you guess.
WEAPON PROFICIENCY: Throwing Darts
GEAR: 10 throwing darts
>Grab a long sword and a light wooden shield
>Just your fists
Also,
>Go out the Front door (Dolah, Gabby, Quissonce, Eve)
>Sneak out the back (Rowe, Kyra)
>>43857363
>Grab a long sword and a light wooden shield
>Go out the Front door (Dolah, Gabby, Quissonce, Eve)
>>43857363
>Grab a long sword and a light wooden shield
>Go out the Front door (Dolah, Gabby, Quissonce, Eve)
While we are learning a lot, we should probably get more practice with unarmed/ranged combat. In the meantime we can fallback on what we know from our soldiering days.
Dinotopia thread
Go
Has anyone played a game in this setting? How did it go?
(Bump)
Do any of you guys have a suggestion for a system for a low fantasy setting that isn't completely devoid of any and all supernatural elements.
I wanted to run a game about witch hunts where the players are all normal humans that hunt supernatural entities.
Pic sort of related because of the magic hunting.
bump for any advice.
A picture of Berserk would have gotten more attention and made more since as an example of what kind of setting I was looking for.
>>43857312
I think Beyond the Supernatural is like that assuming that you are willing to face Palladium's game system
Any other suggestions?
Are there any modern settings where I can be a wizard with guns that aren't WoD or Dresden Files?
Shadowrun
>>43857271
Shadowrun is cyberpunk future if anything. Not really "modern".
>>43857241
Mage: The Ascension
PREVIOUSLY: http://suptg.thisisnotatrueending.com/archive.html?searchall=Star+Wars%3A+Fortune+Hunter
You leant back on your R-22 Spearhead, arms folded, scrutinizing the form of Misri as she held her E-11 and aimed at the targets down the cargo bay. Kuvasz stood behind her, as advisement and encouragement. “Alright. Take a shot at that can right there,” he commands. Misri nods, shakily holding the E-11 with both hands on the grip. Kuvasz quickly corrected that by placing her non-dominant hand below the barrel where it should be. “On your own time, fire.”
“Alright.” Misri stiffens up, ineffectually holding the sight upwards to where her eyes should be. With a squeeze of the trigger, the bright red bolt shoots right across the bay. All it does is add to the scorch marks right behind the can. “… I missed, didn’t I?”
“Well, you’re consistent, that’s one thing we can ask of you,” says Kuvasz. Misri pouts deeply, checking over the E-11.
The past week or so has been spent in hyperspace, travelling from the Outer Rim to Kuat in the Mid-Rim. Things might have gone a little faster had you not gotten a bit paranoid about what happened back at Smuggler’s Haven. It wasn’t like when you were twenty back at Flight School. It wasn’t like when the Rebels were little more than scattered cells, and the most you might have had to fear were old Z-95s or V-19s or even stolen TIE Fighters. But now it was bigger than that. They were growing, they were organized, and they were everywhere. From the sympathizers in the Imperial Senate, to no-name criminals out in the Outer Rim, everybody you could see were probably a rebel.
[1/?]
>>43856268
[2/?]
And you didn’t blame them. The Empire does do some monumentally stupid things after all. But this was different. These Rebels were growing bigger and bigger. For every one Rebel you killed or imprisoned, ten more would pop up in his place. Every planet that got the Base Delta Zero, another planet would spring up in unrest. You noticed it in your travels through the past several years. And it was one of the few things that frightened you. The anarchy of it, it was coming.
Still, it was a long ways away, and hopefully you’ll be nice and retired with some nice splendid girls hanging off you on a farm on Dantooine or something before it actually affects you. “Rhys.” Misri looks over at you. “What do you think?”
“Well, you’re somewhat blind and not really blind at the same time, I’m not sure what advice to give.” You shrug. You can hear Sparks chittering behind you, popping his head unit up. Over the past week, Misri had made extensive modifications to his body and his construction. His old fuel slug propulsion was now replaced by good old TIE hardware, the blaster cannons were restored, new blaster cannons were being installed for his now functioning walker mode, and Misri even made plans to have some sort of riding harness be put behind his head. Over your dead body, that thing’s a walking nightmare.
And that walking nightmare apparently insisted on having your R-22’s paintjob. To Misri’s credit, she painted it herself, and left you to her work. Hopefully she’ll pay you back the 12 or so k credits that you spent on those parts. “Look,” says Kuvasz. “Firing a blaster isn’t so much about seeing the target. It’s about feeling.”
Misri looks up at him, quirking her brow. “What, like a Jedi?”
>>43856275
[3/?]
“… a little bit, yes,” he mutters. “But, when I say feeling, I mean more reflex. Just try not to think about it too hard. You think too hard, your aim wavers. You have to let your arms naturally guide the blaster to its target, and you have to just let go. Is that good enough to understand?”
You raise your hand. “Are we going to be quizzed on this, Professor Skirata?” Sparks laughs, nudging his head towards you. You look towards, then sigh and walk over. You slap him on the head, and he cheers in his droidspeak language.
“Yes, there’ll be a pop quiz on it. It’s called people trying to kill you,” he says. Fair enough.
Vikker opens the door, then leans in the doorway. “We’re five minutes from Kuat.” You nod. “What did Lotte want from us anyway?”
“She didn’t say.” You walk over to the door, then wave your hand to get everyone’s attention. “Right, listen up guys. Vikker, Kuvasz. I just want to say, welcome to the crew. I don’t normally work with a team so… large as this. But, I’m glad to have you two. Vikker, you especially.” His tusks click with pride, as he puffs out his chest and folds his arms. “You’re like the father I never wanted.” He stares at you, his chest slowly deflating. “Kuvasz. You’re like the grandpa that always comes uninvited to parties and yet brings some of the best stuff too. I like that too.” Kuvasz shrugs. “And Misri. I like you, Misri.”
Misri tilts her head. “Get on with it. Are you telling us to not embarrass you in front of Lotte? What is she, like your old girlfriend?”
You shake your head. “We were classmates. And it is important that you lot not embarrass me. We are on Imperial turf. This isn’t Coruscant where you’re fresh off the ship and you can just blend into the Undercity. This is Kuat, prime Imperial territory, home of KDY, Sienar Fleet Systems, Cygnus Spaceworks, it’s a really big deal is what I’m saying.” You place your hands on your hips. “So please, just… try to be on your best behavior. Okay?”
>>43856289
[4/?]
Everyone stares at you.
…
Ugh, maybe you should just leave them on the ship. “Sir.” Lev calls you over the intercom. “We are approaching Kuat now. Lotte is requesting your presence over comms.” All of you walk out of the cargo bay, and step right into the cockpit.
“Whoa.” Misri pushes past all of you, and leans right over the dashboard. “What the hell is that!?” You squint, looking upon what she sees. Kuvasz and Vikker appear to be in awe as well, Vikker curiously clicking his tusks.
“It’s bigger than any Star Destroyer I’ve seen,” you say. You pat Misri on the shoulder. “Rebels should start counting their days once that gets finished.” You smile, sitting down on the pilot’s seat.
> THE EXECUTOR <
> Work In Progress <
-
-
“Rhys!” You were allowed to land in one of Kuat’s premier industrial sectors. This was home to many factories and assembly lines that pump out TIE Fighters in the thousands. Despite this, the ground below your little space port was surprisingly lush and green. It was as if this industry was brand new rather than having existed since the Old Republic. Lotte met you, dressed in her finest Imperial Officer’s uniform, with a small shoulder cape to boot as well. That was new. Her normally messy long hair was straightened out a little as well, still curly but much more orderly.
Something was up. You and your crew stepped down the boarding ramp to meet her, her Stormtrooper contingent, and a silver protocol droid. “Lotte.” You walk up to her, and before you can do anything, she immediately hugs you tight. “Oh.” She pulls back, grinning happily, excitedly. Then she punches you on the arm hard. “Ow! What the hell!? I’m still recovering you know!”
“Ah you’re fine!” she boasts. “What are ya, some TIE Bomber puss?” She smirks, then looks past you at your infinitely curious and confused crew. “These your Merry Men?”
>It's very difficult to tell how much of a cyborg is organic or mechanical, even with a dissection.
Do you call a mechanic or a doctor when something fucks up?
Pic mostly related.
Depends on what gets fucked up.
>>43856139
Yes.
>>43856147
But OP said even with a dissection it's hard to tell.
So how do you know what got fucked up?
I always enjoy a good BBEG/Boss music thread
https://www.youtube.com/watch?v=Mrv9n7JQC_M
https://www.youtube.com/watch?v=Chx-i799Efg
https://www.youtube.com/watch?v=uOFrzAnFjxk
>>43855843
https://www.youtube.com/watch?v=Y6GOicJQdg0
https://www.youtube.com/watch?v=mUVBvF2EMzM
https://www.youtube.com/watch?v=88h5H0B7SAs
Previous Thread: http://suptg.thisisnotatrueending.com/archive/43661624
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Steal%20Back%20the%20Stars%20Quest,
Rules: http://pastebin.com/hT4HtaPZ
Devil's Dice Rules: http://pastebin.com/dFEdfWN3
Character Sheet: http://pastebin.com/M15dpAUD
Devil's Dice: 5 (Max)
Twitter: @sith_q
- - - - - - - - - - - - -
The gambling hall in this town in a squat building, from the inside you can hear the typical murmur of chatter with the occasional cheer or roar depending on how the dice rolled for some poor or lucky fool. You pause a moment and find your hand wandering to one of the many pockets this new outfit you purchased has, wondering if it was possible... Your fingers brush against a pair of small cubes that rest innocently in your pocket. The Dice. You feel a wave of pensive relief wash over you as you hand grasps them for a moment before letting them fall back into the pocket. You take a steadying breath before approaching the door to the gambling hall, the metal door slides open soundlessly and you step inside. A thick haze of smoke fills the air as species of all kinds partake of their own favorite toxins.
On one side of the establishment you see what appears to be a Spice Bar attended to by a particularly thick Qun'kai, herbs and ingredients of all kinds line the walls in massive jars allowing customers to pick and choose what they wanted ground together into a thick paper wrap for them to warped in and smoke, reminiscent of cigars in appearance. On the other side you see a more traditional bar manned by a Kungvak, a floating creature that looked like a brain surrounded by a thick green jelly and six stringy appendages. They were potent psychics, some of the most powerful in the galaxy, which was apparent as several bottles filled with stuff even you haven't heard of floated around the creature as it was mixing a drink.
>Con't
>>43855721
Tables with games of all kind lined the building. Some were familiar, like Blackjack, Poker and Liar's Dice; all games of your people, or Ryashak a popular Qun'kai dice game. Others were less familiar, but knowing your luck it wouldn't be hard for you to win. Sitting at the bar you see a massive woman, where her right arm should have been instead a massive cybernetic exists with what appears to be a gatling gun resting where her hand would naturally be. On the opposite side you see a scrawny old man who holds himself like a veteran smokes from a pipe at the spice bar. Lastly there are the tables themselves where there is fortune to be won.
>What do you do?
>Approach the woman at the bar
>Approach the old man at the spice bar
>Approach the tables
>>43855855
>Approach the old man at the spice bar
I have a good feeling about this.
>>43855855
>Approach the tables
gotta get that dosh
What's the creepiest thing a DM's tried to put on you that was apparently legitimate.
>>43855564
I tell ya, the Klik would be a cool idea...if Thunt wasn't behind the design.
I'm tryin to be on your side Sad Goblins the comic but your weird ass fetishes don't cater to mine.
>>43855609
What's the best system to make a campaign set in/based on the Wild West? I'm talking high noon duels, shootouts in canyons, groups of constables going around jailing outlaws that are stealing all the town's women, that kind of stuff.
>>43855526
GURPS and Savage Worlds both handle it well. Just don't use d20.
I'm not familiar with any specialised western games, although there are some, so I can only comment on how generic systems will work.
Savage Worlds is good if you want fairly powerful PCs and enjoy combat with miniatures. If you prefer gritty realism and more abstract combat (and stuff other than combat), BRP or GURPS will be better. If you want abstract but quick and heroic combat, maybe the D6 system would work best.
I'm going to go into a bit more detail about GURPS, because it's the system I know best and the one with the largest list of sourcebooks and optional rules to get the right feel.
GURPS has a lot of support for late nineteenth century stuff, especially gunplay. If you care about the difference between the various types of single-action revolver, this is the system for you. It can be gritty and realistic or over-the-top, but tends to do better at the former.
Recommended GURPS supplements:
The Action series: Action 2 has rules for abstract ranged combat and chases, which fit a western game very well. Action 4 is a modular character creation system which includes some specific 'wild west' choices.
Gun-Fu or Tactical Shooting add more detail for over-the-top or realistic gunplay, respectively. Both of them feature some examples from the era.
High-Tech is the equipment book for the period. Adventure Guns is the appropriate supplement to add even more guns. If you're interested in things like farming and wilderness survival, it might also be worth checking out Low-Tech Companion 3.
Pyramid magazine has a couple of relevant articles: the most obvious is issue 74 which is all about the wild west, but issue 47 is also pretty good for anyone who wants to handle blowing strongboxes open with dynamite.
Aces & Eights: Shattered Frontier
I'm fairly sure this is a near universal problem with fights in RPGs and I'd like /tg/s solutions or workarounds.
Any fight against a single NPC, be they the BBEG or just an important cronie. Most RPGs have an initiative system that, ingame, are meant to occur near simultaneously but can take quite a while up around the table.
How do you make these fights entertaining tg? A party of four (let's say) all take a turn smacking the enemy and he gets to smack one of the party in return, when he's not hitting he's a beatstick for the party. And it's a bit jarring, at least for me. I know DnD5e has this "lair action" thing, where a Dragons cave might quake and rocks fall and geysers erupt etc, these have their own turn but work in the favour of the Dragon. That's a cool mechanic but I'm wondering if there're other equivalents or improvements?
>>43855007
just give the dragon more actions per turn
most systems would limit the dragon to something like 1 action to move, 1 action to do something combat related, and a few minor actions that are free in some way.
just give the dragon 1 or 2 extra combat actions that fall in between the player turns to make it more threatening
>>43855049
I'm not just talking about DnD (I don't actually play it personally) but DnD5e has the only offered solution I'm aware of?
>>43855058
Edge of the empire has major NPCs acting once in their initiative slot and once more at the end of the initiative order.
Writefag request thread! Part 2
So, last time we began an Arbites investigation story, and got some lovely little suggestions.
Now then, any story starters and humorous ideas welcome, doesn't mean I won't write serious of course, fire away anons.
(Pic related, Warhammer and 40K related if possible)
>>43854828
how about this as story starter/humorous idea?
https://1d4chan.org/wiki/Setting:InfiniCon
>>43854828
Requester of the arbites story here. I really liked it, especially how the Judge was portrayed: Experienced, hardened, just like the best of Arbites are supposed to be.
>>43855944
Yup, I wanted to go with something slightly steretypical, though not just straight ripping off judge dredd, I'll try and get a part 2 done tonight or tomorrow (If I'm not busy on the lewd thread)