"Does anyone even play this?" edition
>Pastebin:AHAHAHAHAHAHAHAHAHAHAHAHAHAH
>What is Numenera?
A TTRPG set into the Ninth World, built on the bones of the previous eight, which rose and eventually collapsed.
Players are going to play as heroic adventurers, gifted by supernatural strenght and powers, obtained throu radiations, drugs or cybernetic enhancement.
http://www.numenera.com/
It even has it's own Magical Realm rulebook
http://www.montecookgames.com/store/product/love-and-sex-in-the-ninth-world/
>>43845413
>>43845518
Gonna post artworks til anyone comes by
Happy Thanksgiving edition!
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For a moment, you stand frozen. Without your spear, shivering in un-fitted furs, you are as vulnerable as a fawn. A fawn... The sudden realisation that the pack has closed in on where your infant daughter is fills you with a burning energy that shatters your fear like brittle ice before a hatchet! The fiery clarity also lets you see something else... This wolf is not the one you fought before. Its coat is newer, bereft of scars, its body younger, leaner and stronger. But its eyes are the same, caught between a beast's mute instinct and a human's wit.
As you go to shout, to yell for help, the wolf calmly walks towards you. It skirts the edges of glowing circles of firelight, never flinching or hesitating and never breaking eye-contact. Soon it stands before you, its head nearly equal with yours... And it passes you by. It just looks away and walks right past you, close enough for you to feel the heat of its body. "I like this coat," it says, snarling through its teeth, but with much more intelligence than the last time, "You can have that old one. I keep this one though." It sniffs, still standing by your side. "You have pup. Good. Hope your pack is strong." Its tail idly swishes from side to side, sweeping at the peaks of the snow. "I watch your pup. Not hunt, but watch. Human pup will be interesting." You fight the urge to reach for your knife, instinct screaming at you to protect your child, as the wolf lets out a horrid sound, as if it's trying to mimic laughter, walking away and leaving you alone in the snow.
Hurr durr apparently I forgot my own name...
>>43845205
It takes a solid effort to control your legs as you make your way back to your family's bivouac. Once there, your fears are dispelled a little. Beren is safe. Sera is safe. No-one in your family even saw the white wolf, its coat hiding it against the snow, beyond the illumination of the fires. You decide not to mention its appearance to anyone. Winter is a bad time already. The last thing that is needed is you telling stories about wolves that return from the dead...
Beren however, is not fooled by your silence. She passes you Sera, after she's done feeding. The small child sucks her thumb as she falls asleep, swaddled in furs and held against your chest. "Something is worrying your mind, Trym," Beren says, staring intensely at you. "You're going to tell me what it is."
"I will not though," you respond, gently rocking your daughter as she dreams.
"You will," Beren nods, decisively. "Maybe not right now, but you'll tell me. You'll tell me because you know full well that I will not be satisfied until you do. You know that I will pull it out of you sooner or later, like a crow pulls a snail from its shell. And you know that when I know what worries you, my man who gave me this cloak, who gave me that child, I will find some way of knowing what to do. If it is your work, I will press that spear into your hands and tell you to straighten your spine. If it is my work, I will dig in my nails and twist. But you also know the longer you make me wait to know, the more I'll make you pay once what worries you has passed." She kisses your cheek as you sit there, stunned. Somehow your woman worries you more than the wolf does, in her own way...
>>43845215
What will you do?
>Share your worries with your wife. She may have a better insight than you
>Take your spear and hunt down the wolf. If you slew it once, you can do it again
>Go looking for the wolf and try to talk to it. It seems it's not interested in hunting you now, so maybe it'll listen?
>Let it be. If it wanted you dead, it could have killed you where you stood
>Other
>>43845215
>Share your worries with your wife. She may have a better insight than you
Just how important is a storyline to an RPG, versus game mechanics and all other aspects of table top gaming?
In and RPG or a campaign? Please clarify.
>>43844961
Campaign but feel free to comment on both aspects.
>>43844947
The most important thing isfun.
Different groups (and games) put an emphasis on a storytelling experience or a simulation.
I believe story is the most important, but then again, it almost never coincides with the mechanics. A good story should be consistent, and your world should be consistent with the rules of the game, or you should change your game.
I know this answer is as general as a PR stunt, but so was the question.
Previously, Hiss got all she ever wanted while Cennen did not.
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>>43844541
You wake slowly and with a thunderous headache. For a blessed moment you remember absolutely nothing about your recent circumstances but it only takes a moment for it all to come flooding back.
The Serpent King was dead, devoured alive by Hiss. You hadn’t even gotten to talk to him. And then...ugh. You remember Hiss returning from her conference with her newfound subjects and bearing unwelcome news.
Declaring war? What the fuck was that? Maybe it had been a little naive of you but you had always hoped that together you would come this far and no further. But Hiss isn’t the kind of person to ever be satisfied.
You’re inside some sort of wooden hut, lying on a blanket spread over the floor. It’s dark but light is shining through the window and beneath the door. Just looking at it makes your eyes water. Your head hurts in a way entirely unfamiliar to you and you are left to ponder just what else you did last night. You don’t remember it all.
> Screw this, go back to sleep.
> Start brewing.
> Wander outside.
> Pray
> Use Potion (Specify)
> Other
>>43844549
>> Pray
>>43844549
> Wander outside.
Maybe mix up a restoration brew first if necessary
Tell me, /tg/, how much do your dreams influence your games? Do you take inspiration from them?today I had a dream about common household items that are both alive and mischievous. How do you fight against an army that could hide as your own coffee tables?
>>43844473
My players by now are accostumed to the particular atmosphere of my nightmares.
It's pretty recognizable, really: a sense of complete futility, a "something" that's following you but won't catch you Just yet because it enjoys playing with your sanity. Very intricate labyrinths that alternate dungeon rooms full of traps to perfectly fornitured rooms full of wonderfull and disquieting memorabilia (a lab with a talking dissected mouse in a table; books that move from their libraries...) and the omnipresent fucking goat of course.
I've had some very odd dreams lately. They've been both vivid and painful. In all of them an old woman has talked to me, telling me to not wake up before she can explain. Each time I see things, cities in the snow mostly and towers on a cliff. Sometimes it's a bird's eye view and sometimes I walk the streets. I always wake up before the woman can tell me anything important.
Honestly my dreams have always been ridiculously mundane. They've gotten a bit more vivid recently, so I've been having a bit of bother working out stuff that actually happened.
I suppose the concept of not knowing what is a dream and what is not could be applied to a game. Maybe the old "switch between two realities while trying to work out which one is real" trope9 times out of 10 it's neither
https://www.youtube.com/watch?v=-Mp3kBDZp5I
Also would you get this for someone for the holiday or only for yourself?
http://www.amazon.com/King-Games-Yugis-Legendary-Decks/dp/B0129R7XU6
>>43844226
There's like, 10 actually useful cards in there. Only reason to buy it would be to sell it in five years.
>>43844226
If you're a nostalgiafag and have 30 bucks to drop, sure.
If you're a competitive player, no.
Hell I'd even say no for casual players because 30 dollars can get you a lot if you aren't competitive.
>Exodia deck has Black Luster Soldier
What is the most, non controversial, Primarch? The one that is just okish and most of TG can agree isnt the most worst or best, just talk about without the stupid drama?
Is there just an ok primarch TG?
>>43844008
> Immediately eliminated
Lion- Autistic
Perturbo- Autistic, Decimation
Russ- Hypocritical asshat
Dorn- Iron Cage, Unwieldy
Curze- Edgy/Husbando wankfest
Lorgar- Muh feelings
Vulkan- Lives
I'd say Ferrus. Everybody loves Ferrus, he's just competent enough to be a badass without crossing over into Mary-Sue.
And his origin story has him drowning a metal dragon to death in lava.
>>43844008
>Angron confirmed for manlet.
Massive small-man syndrome.
Ferrus
I'd say Guilliman, but he's too successful for anyone to talk about without bias.
I don't even know how to describe the kind of stupid my friends just revealed, but I think I need to cancel the tabletop plans because of it
>Just reread Holyland, trying to convince them to read it
>play up the mid fight explanations to explain why it's good
>For example, what would you do if a wrestler tried to tackle you?
>"I'd grab his shirt and throw him to the side"
>"I'd step back and axe kick him"
>"I'd jump over him"
>...
>The correct answer is knee the face or brace and down strike before he can knock you down
>"Oh, that's so easy, why would you ever tackle?"
This is a red flag, right?
>>43843698
>kick someone in the face
>easy
I was going to ask if your friends were all seasoned martial artists, but then I remembered that if they were they would've had better answers and might not just have agreed with you instantly.
>>43843698
>This is a red flag, right?
Yes.
You're an idiot AND an asshole, spare these people your company.
>>43843698
I sure hope your pic isn't supposed to show the correct counter to a tackle.
>long-lived races such as elves and dwarves make up the ruling class of society
>it's popularly regarded as taking longer than a human lifetime to truly master complex professions such as medicine, law, governance and strategy
>at the same time the upper classes have a strong sense of social obligation towards ruling for the betterment of their coarser, more immature brethren
Yes, and?
Oh, wait, you're not going to say anything else because you're one of the retarded shitheads who thinks this is a good way to start a thread.
>>43843601
So your fantasy races have a case of White Mans Burden so strong it'd make New Englanders question it?
I've been hunting all over for something highly niche, and I feel like I've hit a road block
I'm looking for an RPG that combines the two genres, Western and Fantasy, but the one I've found adds horror and steampunk into the mix, which I don't want.At this rate, I might as well make my own goddamn setting and system
gonna keep this bumped with relevant pics
Corvus Belli said they wouldn't be turning their old WarCrow line of miniatures into a game in the foreseeable future, but given that they have a distinct aesthetic and the characters all have names and such, it's hard not to imagine there might be some kind of implied setting/game idea hiding behind them.
How would you imagine the WarCrow setting/game could work, if it ever got funded?
>>43843004
Are they even... you know... big enough for that?
This is the first time I've seen hide or hair of them in years, I assumed they were long dead.
Glad to see they still turn out relatively cool shit.
>>43843185
Wait, Im thinking of some other company that made weird fucking DA tier furry fetish gremlins and stuff.
Nevermind.
What's the proper system to play as operators?
>>43842901
This is, unironically, one of the things GURPS does well, better than most other systems I'd say.
>>43842914
GURPS has like a million splatbooks, right? Which one should I check?
>>43842931
High Tech for all kind of gear.
Tactical Shooting has stuff about how operators operate, and how to translate it into GURPS. Although it makes things way too tedious for me, but if you want deeply realistic operations, it's always there.
If you want 80s action movies operators, there's the Action booklets line.
Also I believe Gun Fu has a few interesting bits regardless of how cinematic you want your game to be. (It's a rather short book too, glossing over for interesting bits shouldn't take that long.)
Those of you who design your own world/region maps; what software do you like using best?
Paper.
>>43842897
/thread
>>43842897
I usually just use paper, but I'd prefer having a map on my computer, especially if I can add notes to it. All the good software I've found seems to cost a lot of money.
DMs, how often do you fudge dice rolls?
Never.
I'm not a pussy.
Not as often as the players think I do, but more often than the players think I do.
More often than you'd think, but less often than you'd hope.
What kind of servant or warrior race would a wizard or cabal of wizards create?
Would they be reisitant to magic so that they could better defeat rival wizards, or more susceptible to magic so the wizard could better support his henchmen/army?
What other traits would a wizard prioritize?
Lets assume that differing greatly from anything found naturally in a setting would cause the cost per individual to be prohibitive.
>>43842654
That outfit makes zero sense. Why did she bother to cover her neck?
>What kind of servant or warrior race would a wizard or cabal of wizards create?
That is so dependent on so many different factors you may as well as not asked the question at all.
>>43842686
Did you not read past the first sentence? There's at least a few token guidelines to follow.
This, at the very least, isn't an image and a single line of greentext.