You get ONE word to describe your favorite character.
ONE.
>>43937563
>the chart is JUST BARELY big enough to read
Honestly, this is almost worse than being too small to be readable
>>43937563
Favorite character I've played?
>Pensive.
>>43937563
Favorite.
I've talked to you guys a little bit about this already, and gotten some great ideas & suggestions.
Here's where I'm at right now.
I'm looking for feedback, as well as any cool ideas or suggestions people might have for me.
Lorsfyr, the City Plane
https://docs.google.com/document/d/1-Rupt67gZJnpV6J_1b4NmA7EVDEJYBSMB8Rz_OlCLHk/edit?usp=sharing
Last thread where I discussed it with some of you guys, and got some great ideas for factions.
>>43900908
I'd love a few more non-guild factions, or perhaps two more guilds that would fit in with the ones I have.
Also interested in any plot or story or character ideas people might have to help me out.
Finally, what do you guys think of what I have so far?
>>43937446
As you can imagine, the main sources of inspiration are Sigil and Ravnica, but I'm trying to do my own thing with it as well.
I'm also looking to include some elements of Shadowrun, though those are less obvious.
>>43937446
Here's my (Original) diagram of the plane, for those who didn't open the document or view the last thread.
>>43937446
Here, I'll dump the text so you can see it here without links. The link has formatting and stuff though:
>Lorsfyr, The City-Plane
Lorsfyr is a spherical demiplane, with the city facing inward, and an artificial sun floating in the middle of the city, providing constant bluish white light to its denizens. The people of the city have artificial sleeping scheduled, and homes commonly have windows which can be closed off to completely block out the light so they can sleep.
Lorsfyr is ruled over by a council of ***X*** Guilds, who cast votes to determine the future of city.
Few are really sure of the exact origin of Lorsfyr, the records of it’s creation are a closely guarded secret.
However, some things regarding the plane are common knowledge:
>The “Sun” is in fact comprised of the souls of thousands. When you die, your soul almost always goes to the sun.
>The gods have no hold in Lorsfyr. Creatures who receive power from gods or outsiders do not receive them while on the demiplane.
>Plane-shifting effects, and the usual means of inter-planar communication do not function while on Lorsfyr.
>The common methods of resurrection do not function here, either. Resurrection, when possible, is almost always a difficult affair, often with heavy costs.
>Soul Gems
Soul-Gems are very common, and there are a wide variety of them which are bought and sold within Lorsfyr. Not only are they used in rituals, for magic power, or to prevent resurrection, but many use soul gems to determine their own afterlife or to remain after their death. Soul gems can be designed to allow a soul to communicate with its carrier, as well as many other incredible things.
What is the maximum amount of players a GM should ever try to handle in one session?
>>43937194
4-6 is the sweet spot.
6 at absolute maximum. Anything beyond that, and you'll be wrangling cats.
N-1.
>>43937194
Depends on the DM's competenceand sperglord tolerancehonestly.
If you're new, or someone trying out at being a DM for the first time, I would say start out with 4 PCs max; who are hopefully not strangers.
I think the maximum I have ever seen a DM competently control has been 8 during a single session.
This is Boruto Quest, a quest set in the universe of Naruto. It is during the generation of Naruto's son, shortly after everyone has graduated from their Genin exam. I haven't kept up with the series beyond the end of the original one, so this one is intended to recapture the feel of that time of Naruto. I will not be incorporating the main show or the Boruto movie's plot into the quest, although some recognizable characters will be present. You play as a 12 year old Genin graduate named Takeshi. You have been assigned a Jounin squad leader named Hanto, and your two squadmates are Kichiro, a young delinquent, and Ai, a strange social outcast of a girl. You are of average skill in most aspects, although your sharp intelligence has recently been making itself apparent. The Chunin Exams have begun. The preliminary fights are under way!
You grin widely. "Good luck!"
He looks surprised for a brief moment, before smiling gently and responding. "Oh, uh, you too. Hey, by the way, I wanted to make a deal with you."
What sort of deal could Roku possibly want to make with you? You hardly know him. You shrug. "Well, maybe. What is it?"
He nudges his head towards your side of the stands. "That girl on your team, Ai? She's awesome! Do you think you could get me her number, or her address or something? Or like, introduce us?? How about this! If I beat you, you have to introduce me to her!"
You blink, scratching your face with a single finger. This is unexpected. "Well, maybe, I guess."
Roku quickly bows. "Thank you!"
Shikamaru looks over. "Done?" You get the feeling he's getting progressively lazier as the fights continue, nodding off every now and then before snapping himself awake. Roku gives him a thumbs up. "Done."
Shikamaru throws his hand down, and leaps away. "Begin!"
>A. Wait to see what he'll do first
>B. Throw Senbon with bells at him
>C. Grab a kunai and use Shunshin to dash directly at him
>D. Use the Transformation jutsu to turn into an elephant, and charge him down. Transform back at the last moment to cover the area in smoke, and create clones as a distraction.
>E. Poison one of your weapons. (Specify which poison to use, and what to poison)
>F. Write-in
>>43936569
>B. Throw Senbon with bells at him
>>43936586
>B. Throw Senbon with bells at him
Out of the forest before your party wanders this fellow. In an oddly distorted and accentuated voice this metal guy is saying "ERROR" save for when he looks at you guys directly then says "Good Afternoon fellow employee! Have a nice working day" and waves his stumpy army and keeps wondering by.
SMITE!
AND!
CLEAVE!
Approach him and ask where he got that cool looking armor.
>suddenly crossover campaign with DM's favourite vidya
I gather my things and leave the table forever.
Money, banking, trade, taxation, business generally; this stuff is important, has it ever affected any of your campaigns? Do you have any ideas for how it could?
I'm looking for anything here: get rich quick schemes, government policies, scams, how magic messes with all this stuff.
Opening question: you're about to go on an adventure, if you come back, you'll have more gold than the rest of your Shire combined. What should you do?
Pic related: free market demon.
>>43936269
>Opening question: you're about to go on an adventure, if you come back, you'll have more gold than the rest of your Shire combined. What should you do?
Well, the price of gold is going to crash, so try to buy a range of other valuable things when you get back, before everyone else catches on?
Better: agree to some contracts for when you get back. Forwards if they're dumb, call options if they're not.
I remember in one game that ran for a fairly long time, one of the players basically founded a Corporation in the fantasy setting, and slowly monopolized and corned markets one by one. By the time she founded the first department store, there wasn't a place you could go where people hadn't heard of "Farhadi's". Her backstory was that she made her break selling fineries to noblewomen in her homeland, since as a woman she was allowed into harems to sell. In game it was kind of cool since she used adventuring/travel to gain an understanding of the economics and ecology of different regions, as well as what might be considered "exotic" for other places and what was "exotic" there from other places.
Nearly all of this: http://www.critical-hits.com/blog/author/multiplexer/
(The posts that aren't fantasy economics are still decent world-building)
I'm yearning to run/play a Yu Gi Oh RPG or any other game that can replacate the retarded idea of solving conflicts with children's card games.
Does anyone know about a system that I can use for this?
Does anyone has any experience running such a thing?
pls
There's a Japanese RPG called Card Ranker that's exactly what you're asking for. Unfortunately, it's untranslated.
>>43937065
dammit
>dice
how big is too big?
>>43936117
That is too big, if you actually want to use it for anything but decorationwhich I totally would
It depends on the size of your hands imo. It's also not really a problem I've ever even thought about.
>>43936117
Question. Could we conceivably carve a moon, then crash it into it's planet to "roll" the moon?
Because I think that's too big. But awesome.
>>43936117
It depends. Do you have huge meaty fleshmitts like myself?
Or are you a manlet with babby-hands?
/bgg/- Immortal edition AKA pls don't die
Did anybody get any good deals on cyber Monday? I got 7 Wonders and Takenoko for about $22 each.
I also am still working on a storage solution for Arkham Horror, foamcore is life
What is everyone's least favorite game?
>Forbidden Island game results as of 5 minutes ago
I went with 2 players for my solo run and randomized the characters to play- all on Normal difficulty.
I kept the hands separated by characters as to not give myself a handicap.
I almost got my ass kicked though, I got some of those water rising cards way too early on in the game.
I was ONE turn away from losing.
Had I not been able to go across with Diver and helicopter away on the turn I won, the flooding would have eaten up the heli pad and I would have lost.
>>43936106
Awh, fuck you man. I'm still punching myself for looking at those prices multiple times and still not buying them.
>least favorite game
If we narrow that down to games I have played since I've started playing and collecting board games, then I would have to say Gloom Second Edition.
Not because I dislike it, but because I own tons of games and very few of them make it on the table and this game actively challenges my brain to craft whimsical and morbid stories for the games' progression. Not that I don't love black comedy, it's just hard for me to bullshit a funny story on the fly.
>>43936365
I feel the exact same way about Gloom
>>43936668
There's a conspiracy in my group to always make the twins story as incestuous as possible.
Freaking mormons, man.
How do you like your naga /tg/?
It's going to be a lot of work pushing all the air, water and food that body need through a human sized neck.
>>43936096
Lightly seared, in slices. Something Mediterranean to accompany it I think.
>>43936096
Without human genitalia. When you replace an animals head with a persons torso you get stuff like naga and centaurs, but there are annoying inconsistencies between the two nearly identical concepts.
So /tg/, what are you
>Building
>Playing
And whats the meta at your LGS like?
>Building
My LGS has a Tiny Leaders scene so I'm building Kemba voltron deck. Kemba best 3 mana waifu.
>Playing
BU Aristocrats, pure fun.
We have a pretty small and casual LGS, we have 2 Jeskai players and 2 Abzan players. Everyone else is unique and we get ~12 players at FNM so it's pretty fun. Last FNM was won by Hardened Scales player.
Thinking about building R/B Eldrazi Aggro after Khans rotates. I know that's in the future and we still have to see that Oath gives us, but it looks very solid without using any Khans cards outside of fetches.
>building
Mono Blue mill (?)
tell me what yall think
Creature (21)
4x Benthic Infiltrator
2x Guardian of Tazeem
3x Mist Intruder
2x Murk Strider
1x Ruin Processor
3x Ruination Guide
3x Salvage Drone
2x Silumgar Sorcerer
1x Void Winnower
Instant (12)
2x Calculated Dismissal
2x Disperse
2x Horribly Awry
2x Negate
4x Spell Shrivel
Enchantment (5)
2x Illusory Gains
3x Sphinx's Tutelage
Sorcery (2)
2x Dreadwaters
Land (20)
20x Island
Previous Thread: http://suptg.thisisnotatrueending.com/archive/43897039/
"Rules": http://pastebin.com/JuTyfdDr
Twitter: @Friendo_QM
You are Solomon, a Ceph: a former member of the Alliance, and an independent ship captain. With your crew in tow, you plumb the farthest depths of the galaxy in search of gainful employment…
Last time on Heritage Ship Quest, the crew of the Hot Needle of Inquiry finally arrived at the far-flung Kerls system. There, they made contact with Deg’s contact, a Cetacean mining administrator named Winston, who gave you the coordinates of a rare relic site in exchange for twenty percent of the profit. En route to your destination at the edge of the system, you were beset upon by a Canid light cruiser of House Girardie. In a daring preemptive strike, you completely destroyed the engines, ending the fight before it began. As prize, you took their money and one of their crew members to be pressed into service, an as of yet unnamed Canid. Now, you approach the surface of Kerls 3, a small rocky plane with a big secret…
Kerls 3 grows in the viewport, the Hot Needle’s descent undisturbed by any atmosphere. Deg adjusts his course a little as the ship levels out, flying a few hundred meters above the surface.
“Three minutes out cap, ‘ccording to Winston’s coordinates,” says Deg as he fiddles with a few switches, “”Man alive, he wasn’t lying about those energy readings!”
Feet clang on the ground as you haul yourself up, eyes focusing on the computer. You start at the numbers running across the screen. There’s no way that can be right, you think incredulously, that’s almost higher than a planetary fusion reactor!
“What the hell’s down there?” you mumble to yourself, eyes now peering intently out the viewport; the planetscape flows in grey undulations all the way to the dark horizon.
“Hell if I know cap, but I bet it’s worth a hell of a lot more than some second rate pirate bounty!”
Within a few minutes, the ship shudders beneath your feet as it touches down; you and Mara already sealed up in vacuum suits, standing in the loading bay. You idly look over your shotgun until Degivilas joins the two of you in his own suit.
“What are we going to do with the Canid sir,” Mara asks, “is it safe to leave him here?”
“And what about a lookout?” Deg adds, “are we gonna leave someone behind anyways in case something goes wrong?”
>Take the Canid
>Take Mara
>Take Deg
>Combination
>Take Mara
>>43931463
>>43935736
>>Combination
Everyone
Post those clerics!
>>43935938
/tg/, I'm considering getting into 40k models. I don't care that much for playing the game, and for that matter, no one around here really plays it. But I'm thinking about getting a small number of Tau or IG models, painting them up, and keeping them for display pieces. How much is this probably gonna cost me? Any recommendations for good stuff?
>>43935482
>Getting into 40k
>Only for display
But y tho?
>>43935525
I like the aesthetic of both factions named (most of the factions, really, but Tau and IG in particular), I'm trying to get into miniature painting, and I don't want to touch the packs of Flames of War miniatures that have been sitting in my closetbecause the only other local player around here is a piece of shit and I don't want to put a Nazi army on display
>How much is this probably gonna cost me?
Just go to GW's homepage and look at the prices?
/tg/, are you ready for the inevitable onslaught of people going "hey guys I want to run a game based off of Overwatch/BattleBorn/other sci fi team based moba lite action shooter, what is the best game system?" and then of course the "stat me" or "this is how I" or "these are the alignments of the characters" threadsand then theres gonna be at least 3 quests related to them
>>43935310
I don't have a problem with the new trend of hero-based action/shooter games. Besides, it's not like those are the only ones. There's Paladins, Overwatch, Battleborn, Gigantic, Dirty Bomb, Ghost in the Shell Online and more to come. Of course, since these are unique characters, it's not surpriseding people will be drawn to the ones most interesting to them and ask for the nigh-inevitable "stat me" or whatever.
tl;dr - Chill out, nerd.
So it'll be the same as now. We always have those threads, with the subjects changing of the flavour of the month. Nothing new there.
>>43935310
The system answer is Mutants and Masterminds, by the way.