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Archived threads in /tg/ - Traditional Games - 4482. page

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What are the real most interesting ways to tempt good guys towards naughty deeds? Not necessarily paladins (too easy and too overdone ie having sex with the devil) or even pertaining to alignments in general so much as your average decent person adventurer.
27 posts and 4 images submitted.
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Infidelity comes to mind.
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>>44100692
>too easy and too overdone ie having sex with the devil

It's the best one though. Betraying everything for sex is great, whether it's good turning evil for sex or evil turning good for sex.

Of course it doesn't have to be sex, but that's just the most obvious.
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>>44100692
Making them think there will be no consequences.
Making them too angry to think.

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Pathfinder General /pfg/

Protect That Smile Edition

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask (probably about DSP).

Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz

In order to better gauge interest what game elements /pfg/ would like, please vote on the following polls:
Thematic concepts: http://strawpoll.me/622308
Categories of class options: http://strawpoll.me/6230818

Previous Thread: >>4409535
360 posts and 28 images submitted.
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Delete this and post the right strawpoll links.
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>>44100345
After the strawpoll is over can you do a vote pitting the top two results vs eachother?

For example right now Big Guy and Battle Chef are the two top voted choices, so atter a while do a poll where those are the only choices.

The advantage is that it finds a true majority since it allows people who voted for less popular choices to revise their vote.
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Third for fat aeon tats.

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>The BBEG is actually the big good of the story and the PCs have been duped into carrying out war crimes
Have you ever seen this and how did the players react?

Also, villains that did nothing wrong as examples.
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>Villains that did nothing wrong
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>>44100260
the PCs doubled down on their fuck up and killed both the BBEG and the king they were serving, then left
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Wanted to give everyone superpowers
Recognized super humans were treating regular humans like shit
Recognized that super humans were dangerous as fuck and leveled the playing field

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I don't know what I would even google for this question so I'm shitting up this board with my retardation

How do you determine how high a roll has to be in order for it to succeed? It's such a basic thing but I never found anything exact after a quick search. Right now my group just uses anything 10 and above for nearly anything which doesn't separate telling a guard you're here on official business and to let you through or telling that guard to commit suicide
Now this doesn't seem like something one would type out to me so would someone kindly point me towards the page/s in the handbook or some resource
23 posts and 3 images submitted.
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>>44099997
First you need to figure out what roleplaying game you're supposed to be playing and tell us what it is.
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>>44099997
Depends on the system.
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>>44099997
It's based on the system, good systems have an underlying math that governs how easy achieving various numbers is.

Please, tell use which system.

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So the other /tg/ brought up an interesting concept called Memepunk, and I was hoping you guys could expand on it, since they're pretty slow compared to you guys. Besides, /tg/ gets shit done.

Here are the fleshed out concepts so far:
>Memepunk (or Hipsterpunk). The post-cyberpunks won, but at the cost of banality. The highest of tech is now available to the common man, but instead of making the world whole it made it a whole bunch of selfish dicks. Everyone claims to think they know what is best for the world and give it their all to mould the world into their point of view, trampling over anyone thinking differently with all methods available. The Internet is even faster than before, demanding everyone to keep up or get outdated at a horrifying speed. Microblogging and social media is where it's at, and these websites alongside online media conglomerates control the status quo and the thought of the public.
>Indie companies appear, rise in fame and riches, then just as suddenly collapse as people move on to the next new thing
>Shadowrunners now undermined by meme-loving fucks who think Shadowrunning is fun and cool and awesome and not something most people do just to survive in the world
>This results in whatever megacorps can still catch up with the latest internet references to pander to the new wave of "Shadejoggers"
>Memes are quite literally the way of life now, and what were once subtle, comedic in-jokes are now overused and stale "jokes" that once again, undermine the seriousness of those who once used them
>Saying "geeked" is the equivalent of saying "pwn'd", "drek" is as overused as "kek", etc.
[spoier]pic unrelated[/spoiler]
11 posts and 1 images submitted.
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That's stupid.

You're stupid.
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I'm not seeing the hook.

What does this setting offer to give the players something fun and interesting to do?

It seems like a poorly thought-out joke that someone dragged on for way too long.
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>>44099972
>and what were once subtle, comedic in-jokes
top drek

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i need some help coming up with some mutations/deviations for the magical disciplines that a magic is divided into. the mage will get a mutation from the discipline that the spell he miscast falls under.

the 5 disciplines
>fleshshaping
healing, metamorphosis, necromancy, augmentation, weakening etc.

>elemental
any magic based on the 4 classical elements; earth, air, fire, and water.
>protean sorcery
magic that can shape and transmute non-living things (includes thins that are now dead).
>evocations
anti-magic/meta-magic, non-elemental effects, and summoning/control of supernatural beings.
>mesmerism
mind control, illusions,psychosomatic effects, brain enhancing magic and telepathy.
10 posts and 2 images submitted.
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>>44099884
some of the mutations i have so far are
>fleshshaping
crippling deformation, deformations, alien fratures, animal features, weakening of the body, premature ageing
>elemental
suseptability to an element, deformation related to an element
>protean sorcery
deformation involving non-living matter integrated into flesh
>evocations
supernatural mutations, spiritual damage
>mesmerism
insanity, retardation
>>
Seems like a fine enough list, but if you use Evocation as non-elemental effects its going to confuse people since Evocation was the original school of magic where fireballs and lightning bolts come from.

I like it at least because it doesn't force players into using elemental magic, since I'm not a big fan of that.
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>>44099884
If my understanding of your concept is correct, then you need some sort of passive variable that can be manipulated by what level the spell is cast at.

For example:
Mutation index:
>1-5
Healing spell Levels:
>1-10

Cleric John Smith casts Light Healing at Level 2, of which the spell has a Mutation Index of 1. He fucks up. The Mutation Index is multiplied by the Spell Level and gets a mutation of Grade 1

Mutation Grades:
>Grade 1 = 1-10
>Grade 2 = 11-20
>Grade 3 = 21-30
>Grade 4 = 31-40
>Grade 5 = 41+

Then its just up to the DM to describe what sort of mutation happens. This could be from a generic list or heavily specialize based on the situation. Keep it flexible. In this case Cleric John Smith might get a small patch of skin blight on his arm.

More extreme examples
>Necromancer Jane Doe casts Wither. She fucks up. Wither has a MI of 4 but she cast it at Level 6. That gives us 24 and thus, a Grade 3 Mutation. At this point Jane doubles over screaming as her entire arm, bone and all, instantly liquefacts and sloughs off into a puddle of putrescence.

>Bard Tommy Lee attempts to cast Mass Telepathy to scour the city for any signs of the cult. He fucks up. Mass Telepathy has a MI of 3 but he had to beef up and cast it at Level 12 in order to get the whole city. That gives us 36 and a Grade 4 mutation. His mind forms a sort of psychic stoma and now their is a constant stream of bits of thoughts leaking from him all the time.

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Clocking in at 600-700 models from the decade of collecting I've been going for. Most are still unbuilt, some unpainted, but a good 250 are painted and played with fairly regularly.
I'm starting to think I might just buy them with the intention of hoarding them rather than painting and playing with them. At least I only go for cheap 2nd hand deals now...

How about you fellas? Just got a couple of squads or are you neck deep in models like me?
43 posts and 13 images submitted.
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>>44099853

>I'm starting to think I might just buy them with the intention of hoarding them rather than painting and playing with them

Do people not?
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>>44099853
I haven't done an inventory in a very long time, but I have the equivalent of your whole collection visible from where I'm sitting, and many more in storage.

So yes, hoarding is a thing.
>>
Wait, people don't hoard minis?1

I've got bins full of Confrontation still in shrink-wrap in my attic, but only because they won't fit in the storage space I'm renting.

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Dnd is built with the 1 to 20 number range in mind, but ons is it guaranteed miss and 20 is a guaranteed to hit.

Will you make more sense to roll a D22? With a face reading zero for the guaranteed hit and a face reading 21 as the guaranteed hit?
17 posts and 4 images submitted.
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No. Because some things, like skills, just count the natural 20 as 20+modifiers.
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Why would that make more sense?
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Rolled 4 - 1 (1d23 - 1)

I feel as though OP is having difficulty with something.

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>the npc the gm saddled you with at the beginning turns out to be the bad guy
47 posts and 23 images submitted.
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>one of your players asks if he can be the bad guy
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>the players were the bad guys the whole time
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My GM was very mad at me when I discovered a plot similar to this because my character entered other character's dreams fairly regularly fishing around for info.

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>Describing a room
>Player interrupts you to correct your pronunciation

This is not ok
26 posts and 8 images submitted.
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>>44099387
Maybe you should have learned how to properly speak before taking an oratory position.
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>Inform the players that any further corrections will result in me removing one article of clothing per interruption.
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>>44099387
Learn to pronounce words.

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>my character has a dark past and is a lone wolf
225 posts and 44 images submitted.
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>>44099262
I made several character that were "heroes fun fun". Now that one punch man is getting popular people will eventually think I'm copying that.
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>my character has a bright future and is a social butterfly
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>>44099525
Nobody has fun in OPM.

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What's your excuse for all of your human characters being white? You've played dozens of characters yet none are black, Asian, or Hispanic.
45 posts and 15 images submitted.
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Becuase then I as a white person would be appropriating their culture and thus would be racist you shitlord. Black skin is not something you get to roleplay for a few hours on your saturdays for fun and take it off when you're done like some shitty costume that allows you to say shit in ebonics cause it's "in character" you piss baby.
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Excuse me? I've played drow on multiple ocassions.
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>>44099090
Actually, I don't think I've played a single white human character at all. Huh. I wonder if I have some weird white guilt thing going on, or if I'm just exoticizing the other?

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Take any two characters you've played. Both must be at the height of their power.

Got them?

Now they must fight to the death.
They cannot refuse. To do so means they both die.
Who wins?

https://www.youtube.com/watch?v=Ml4wAnvfM4M
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>>44098619
>Slippery Changeling Rogue1/Sorcerer4 in Eberron
>Prefers to sneak around and divert trouble away from him with illusions to direct conflict.

>Magitek Gadgeteer from Urban Fantasy Boston setting.
>Due to the politically unstable nature of the setting, is always wary of open conflict and it's repercussions
>Packs Gloves of force punching, gravity reversal grenades, and a minor deflector shield

Man, if they have to fight, the second is going to win I suppose. Neither got into many direct conflicts but the second carried a lot harder when they did. Though I suppose it would depend a lot on who gets the drop on who. Neither were particularly durable characters, one by nature of his classes, the other by nature of the system.
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>>44098619
>They cannot refuse. To do so means they both die.
>Suicidally depressed pacifist and a philanthropist monk
>Both just die
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>>44098619

Military campaign Traveller character - Assault Marine, full Battle Dress with assorted interesting and fun weaponry

WFRP v2 Targeteer/Acolyte of Morr, working for the Black Knights

Yeah, the creepy archer in the black armour dies stupidly quickly.

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/a/ told me you guys liked Detective Conan, is that true?
24 posts and 6 images submitted.
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Not sure.

I like regular Conan.
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No... Can be better...
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it's the perfect example of a GM streching a campaign beyond its limits because he can't be arsed to make a new one.

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My group has expressed an interest in playing a comic book superhero type game, but the last try we had (Mutants and Masterminds 2e) left us underwhelmed. Any recommendations or stories of success?
13 posts and 3 images submitted.
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>>44098447
Spirit of the Century.
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>>44098447
Maid RPG
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>>44098462
I only played this once, but I had a lot of fun with it.

I've also heard really good things about the Marvel Heroic (forget the exact name) system.

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