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Archived threads in /tg/ - Traditional Games - 4475. page

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Age: 735

Location: Planet Geltrix

Information: Upon resolving the situation with the New Heran Empire, Daikon and his fellow Saiyans received reports of invaders ravaging worlds within their empire. Ordering an ambush to be set up on Planet Geltrix, the Saiyans arrived to find most of their forces slaughtered by members of the Frieza Force. Joining the battle, the Saiyans easily defeated the enemy soldiers, and the battle came to an end when Daikon, Bardock, and Azu defeated one of Frieza's top men. Now, after a long period of near-constant fighting, Daikon and the other Saiyans rest and plan their next move.
219 posts and 11 images submitted.
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Welcome to Saiyan Quest. This takes place in the years Frieza controlled Planet Vegeta, as the Saiyans grow in strength and try to find a way to free themselves.

Voting will operate on a first to five system, at least for the time being.

Dialogue is allowed to be added to votes, as are actions (though I'll ignore what I consider shitposting)

During battles, options will usually have a number assigned to them. After that vote has won, players will roll a d100, and have three chances to match or beat that number.

If a 100 is rolled, it is considered a crit success (unless 100 was the number you had to match).

If a 1 is rolled, it is a crit failure, regardless of whether or not the other two rolls are high enough to succeed.

If, during a battle, players want to attempt a writein action, that is allowed, but I am the one who will assign the number to it, so use caution

You're a young male Saiyan who fought in the war with the Tuffles. You are an average fighter for now, but have the potential of one of the greatest warrior races to roam the universe flowing through your veins. There is no limit to what you can accomplish through blood, sweat, and tears.

Previous threads
>http://suptg.thisisnotatrueending.com/archive.html?searchall=saiyan+quest

Twitter

https://twitter.com/QMVegirot

Power Levels (as of the start of this thread)

http://pastebin.com/JvPqwvaU
>>
"So, that was one of Frieza's elites," Bardock muses, looking at the scorched ground where your enemy once stood. "Not very impressive."

"There were three of you," Rugula reminds him. "If you fought him alone, you'd probably be thinking differently."

Bardock chuckles. "Maybe. But, if three of us can defeat an elite that easily, it won't be long before we can beat Frieza."

"On a full moon, we could probably kill him already," Rugula suggests. "All of us with our powers increased tenfold would be pretty much unstoppable."

"Maybe you're right," Bardock admits. "We could go back to Vegeta right now, lure Frieza there on a full moon."

>A. Ask what would stop him from just destroying the planet

>B. You agree, with all of you and the Saiyans on Planet Vegeta working together, Frieza wouldn't have a chance

>C. You're close, but you want to be a little stronger, first

>D. Something else
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>>44117059
>A. Ask what would stop him from just destroying the planet
First for Oozaru Rush
First for HAIL VEGETA

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>I have to roll again to confirm a critical
26 posts and 8 images submitted.
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>>44116743
>giving the lowliest of low creatures in the universe a 1/20 chance of critting a literal god on every attempt

no thanks
>>
>>44116784

But you're fine with him having a 1/20 chance of hitting in the first place?
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>>44116743
Confirming criticals are designed to protect players from creatures generally, not the other way around as most people think.

At high levels most characters have means to force criticals to not confirm, at least in 3.5, 3.PF, and 3e.

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I'm trying to get my normie pathfinder friends to play legends of the five rings.

Would describe it as 'think game of thrones in far east' be a good way to entice them or just doing the game a massive disservice?
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Just run it like Samurai Champloo.
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>>44117101
That's completely at odds with the tone of the games assumptions but I like it!

How hard would it be to do both? court intriguing than just threw ninjas at the party when they get bored?
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>>44117217
I don't know. I never played L5R, but Samurai Champloo was one of the only anime series I could get into.

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Quick TG! I'm retarded and I don't know how the rolling system in shadowrun works! The books don't explain it well enough for my dipshit mind to comprehend it!
11 posts and 1 images submitted.
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Dice pools.

Roll as many d6es as your dice pool says to. If it's a 5 or a 6, it's a hit.

Someone else can remind me of the glitch rules, but that's the basics.
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Basically just throw like 20+ dice on the table, pretend to look at them, and then say "I did it!"

That got me through four editions of the game.
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>>44116641
Well yeah but aren't the dice pools a combo of an attribute, a skill, and then a limit set my either physical mental or social?

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What you playing tonight?

I'm heading to Modern on a whim for the first time in like 8 months. Threw together this monowhite hatebears thing because I figured it would be reliable and easy to play for my rusty self.

How screwed am I? Medium-tier FNM with about 40 playing Modern.
13 posts and 4 images submitted.
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Draftin as usual. I'll post pool if i remember
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>>44116398
you know if you played thalia & friends you'd be D&T

just throwing that out there.

I played 4c Landfall. only 16 people showed tonight, so we did 3 rounds. i went 1-2.

1-2 BW Control. Comboed out game 1 and lost to Archangel of Tithes, Gideon, Sorin, Secure the Wates in 2 and 3.
2-0 Megamorph-Cards-I-Own. turn4 combo kills.
1-2 Atarka Red. this is the most interactive match in the current format. i rarely have this much fun playing non-legacy formats and is one of the very few matches i actually enjoy playing on the backfoot.
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Op is 0-1 on the night. My offbrand version of D&T lost to the real Aether Vial version.

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>You are a young man named Lloyd from the frozen Northern mountains of Tordo, on the continent of Teege. After a youth spent learning magic, you and your girlfriend spent some time as bandits after your home was destroyed, but have recently taken a chance to escape that life into a legit one... As sellswords, admittedly, but it's better than nothing.

>Your exact goal will change from thread to thread, most likely involving some job or another you've been sent on.

>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>The previous threads are archived on suptg. A link to the most recent (coupled with summary and a handy list of names) is pasted http://pastebin.com/ZJDH1yBH

>Our update twitter is https://twitter.com/qmgrandflocto and you can shoot us questions at http://ask.fm/qmgrandflocto

>An up-to-date link to all threads currently archived, both for this quest and its precursor: http://pastebin.com/Q77ts75m
99 posts and 8 images submitted.
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This idiot has wasted enough of your time, caused enough grief.

Charging into the Ice Authority's capital building, you don't expect to leave without Lupus defeated, however that might need to be.

Leigh is equally pumped and prepared for this to end. Ideally, you'll make Ymira answer to some things as well by the end of this.

In order to prevent Lupus' escape, you're splitting into a few groups, at princess Shea's behest: Shea, Yvette, and Jolie is one. Then there's Une, Ansi, and that Kay girl Une's roped into helping out, and finally, yourself, Asra, and Leigh.

Ansi also summons up some additional help for the various groups. Naturally, Shea's group gets the most monsters, but you manage to get a powerful-looking cyclops out of the ordeal.

Tackling the basement level of the capital building, you, Leigh, Asra, and the lumbering summoned creature travel with the grace and subtlety of a bag of rocks.

"This is... Inhibiting my style," Asra says after you've cleared out a roomful of bonewalkers, "perhaps I should head further in on my own, provide eyes and aid in my... Stealthier fashion."

>A. Stealth's out the window already
>B. Too dangerous
>C. Let her try anyway
>D. Encourage her
>E. Write-in
>F. No input
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>>44116127
>C. Let her try anyway
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>>44116169
"Go for it," you say, "we'll be sure to keep lumbering like idiots."

Asra nods. "We will. Not be far."

After that, she shows herself away. You give Leigh a look, noticing her trying to one-up the Cyclops. "Yeah, I could take you, buddy."

The cyclops, being a construct of Ansi's summoning, says nothing, instead opting to saunter into a hallway (Asra headed down a different, less crowded-looking hall that connects about midway through with that one), axe gripped tightly.

"Oh, just ignore me." Noticing your look, Leigh simply and defensively asks, "what?"

"Nothing, nothing. Come on, let's follow him."

The hall is swarmed with skeletal warriors, at least a dozen, maybe more, and more are DEFINITELY pouring in through a single room a bit down the hall. You're certain that's where the Necromancer creating these things is.

There are other doorways along the hall ominously ajar, but you cannot see inside their rooms from here.

Unless you ask it to do otherwise, the cyclops will probably just continue its advance.

>A. Stay behind it and watch for potential flanking.
>B. All three of you charge!
>C. All three of you stay, let them come to you
>D. Write-in response
>E. Try to follow the other hallway, leaving Leigh and the cyclops to handle this one.

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Guys This is for planning future games/ Out of game planning and trades deals and also for what you guys think and advice

Next game is Monday the 14th at 11 am EST

Really guys thank you this has been my first thread ever and it turned into this. What do you guys think? WHere would you like to see this go?

I also have different maps some I've found and some i've made.

DO you prefer blank white maps or did you like I added in the forest and mt. icons?
91 posts and 3 images submitted.
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>>44115630
Liking the icons bro, its pretty sweet.

Also useful for tracking shit.
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Should we post our info and stuff here so we can have an updated account of it when we resume?
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>>44115707
Yes that sounds like a good Idea, and I'll post regularly in this on my phone at my overnight job

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>Anything you can do, I can do better.

I've run into a bit of a dead-end problem regarding a player who is a sapient, free-willed construct. They're all but indestructible.

Most forms of elemental magic do jack shit, and physical attacks are just liable to chip at them at worst. They -can- be damaged, but it takes some serious firepower to do it- either huge fall damage, a very powerful caster, or some monstrously huge beasty that chews boulders for breakfast.

The other characters involved are regular Joe Schmoes, so if I conjured up the kind of world-splitting mega-wizards needed to crack that egg, the others would be incinerated in an instant if they paid attention to the squishies in the group.

What sorts of threats can I conjure up that are actually threatening to said construct, short of tossing them in the large body of water or pulling out the magic "Would You Kindly" remote control? Them having their free will and not being chained to some megalomaniac caster is kinda important to how their story has developed thus far.
42 posts and 9 images submitted.
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>>44115618
Why did you let them play something so OP to begin with without giving the other players some things to compensate?
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>>44115618
Oh, forgot to note that I'm also reluctant to blast them to smithereens at any given moment because the possibility for proper repair is rare at best- they're from a lost age and there's only really one place they can get a tune-up.

I want the danger to be there without just going "yeah you've been chipped to death over the course of several adventures".
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>>44115618
anti-cyborg martial arts using oscillatory waves to destroy hardened objects
Stone Dragon manuevers (Mountain hammer and the like)

Basically, I just got done reading battle angel alita last order, and you should read that.

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Tell us the best ways you derailed an adventure /tg/
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Depends on the adventure. Each situation presents unique opportunities for derails.
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>>44115599
OP is asking how you have derailed one, not how you can derail one.
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As a DM, I made the mistake of giving my players a sneak peak of their reward at the end of the current campaign.

So then they naturally spent the next few sessions doing their absolute best to get it without going through the current campaign.

They succeeded.

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what is a realistic number of marines/squads that can go traitor reasonably in the famous and more known founding chapters (i want to paint a newly traitorous squad or two using loyalist bits)
11 posts and 2 images submitted.
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plz respond
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A squad going rogue is a huge stain on a chapter's reputation. If more than a few marines fall, usually its because someone high up in the chapter forced the rest into it (soul drinkers).

but well-known traitors? I don't see more than a handful at a time going traitor, if at all. I've always thought a chaos army of traitors from 20+ chapters would look cool
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>>44115922
so i have to play it as old chaos marines pillaging dead loyalist armour? baka

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Previously, you spent a lot of time brewing before creating an abomination.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing where you ask questions: http://ask.fm/OuroQM
213 posts and 4 images submitted.
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>>44115078
You sit in your hut surveying your creation. Hiss had left to get some sleep, leaving only a kiss and a sharp reminder to make more Serpentbanes and you had quickly hustled Eva II inside before anyone could see. She’d (It?) followed you wordlessly and without trouble.

Outside your window, the night is dark and the moon is waning.

Eva II sits on the floor, having stolen a living corpse for its host. But already the young woman seems to be changing, her skin a far paler shade than it has any right to be. You can see through it, spying individual veins and sheaths of muscle. She stares at you, her eyes perfect circles with black sclera and nothing else.
Who are you?

Zigzag snores in the corner, drugged and oblivious to what is going on. You’ve claimed her as your assistant but so far she’s only been good for reagents and eating your creations while you slept. She’s absolutely filthy.


>Attempt to communicate with Eva II

>Show them your lab.

>Wake Zigzag up.

>Brew.

>Get somebody else’s help (Specify)

>Make a wish (Specify)

>Use Potion (Specify)

>Other
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>>44115086
>Attempt to communicate with Eva II
We could probably use a bloodkin to communicate directly. Or use wordtheft on her to learn her strange language temporarily.
>>
>>44115086
>>Attempt to communicate with Eva II

>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>Last Thread
>>44097257
389 posts and 39 images submitted.
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>>44113604
I rather use it sometimes in different manner.

MAKE MY WAIFU GROOOOOOOOW!
>>
>>44115072
Just get a Zentradi anon.
>>
Giving up the Fate Kaleid Liner Prisma Illya jump for adoption or something. Only picked it up out of a sense of obligation and I've realised there's plenty of ways to do it without using the supplement. It's not fun working on it so I thought I'd let someone else have a crack at it if they want.

I'd appreciate if anyone who does pick it up doesn't refer to the Servant Supplement, but if you have to at least talk with me first.

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What does /tg/ think of homunculi and there artificial lives that they have?
17 posts and 7 images submitted.
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They're really interesting and under used.

The concept of artificial beings that are living but soulless is theologically great.
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Bad idea, the whole concept is nothing but trouble.
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>>44114966
I was pretty fascinated by them. In early drafts of a fantasy series I was working on in my head, a Homunculus girl was the main character.

She was a prototype to the main antagonist who was made by the same creator. They were both meant to replace the gods of old who had died. The girl didn't really have any cool powers from it though.

I also statted up a "Homunculus race" for 3.5 with someone else. Gist of the stats were:
>+2 to any one ability of your choice
>-2 to any one ability of your choice
They also got a choice of one of two bonus feats (I think it was Diehard or Endurance), they lived about 30 years (and were Adventure at 1 year old), and were supposed to look a bit like dolljointed, clay statues.

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Post pieces of /tg/ gold.
26 posts and 18 images submitted.
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>>44114665
>>
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>>44114706
Muslims?

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So guys, would you like to share a backstories of your warband? Any sworn enemies hunting them down? Or maybe they've been preparing a grand campaign in the name of the dark gods? And most importantly, who keeps all of your traitors together, so they may face their bloody/exquisite/excessive/pick whatever you want future.
49 posts and 18 images submitted.
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>>44114595
I've been working on the fluff of one that I plan on making in the near future. Not sure if I'm sold on it yet, but what I have so far:

The Fell Horde had their start as a Loyalist Space Marine chapter around the 37th Millennium, where they discovered a lost human colony beyond human space. This colony, however, had an unusual number of human psykers than the average, but maintained a relatively stable society through their own means of sanctioning. Deeming the inhabitants of this world as worth protecting due to their compliance and diplomatic approach towards the chapter, as well as them being the only human settlement anywhere nearby, the Space Marines posted their Fortress-Monastery on this world and began further recruitment, as well as to carve a place for the Imperium.

As time passed, an Inquisitor happened upon their world, and she became fascinated by the anomaly of the planet. Making a pact of cooperation between her powerbase and the Space Marine chapter, she began an investigation to discover the heart of the high psychic activity among the locals, as well as the Space Marines themselves.

Through extensive archaeological projects, she came to the conclusion that an ancient xenos race (either Old Ones or Eldar) once inhabited the world and created a font of psychic energy that was destroyed during the Age of Strife, its power spread across the atmosphere and integrating itself into air and fauna. Aware that this discovery would not go well with the rest of the Imperium, but wishing to use the power of the locals and the Space Marines for herself, she offered the then-Chapter Master a deal: aid her on her missions, and she'll conceal the existence of their homeworld to the best of her ability.

With an agreement made, the Inquisitor effectively gained her own army, in her mind, of demi-Grey Knights, and a source of psychic recruits in her network. This secret of hers did not last forever... con't
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>>44116730
...as it was eventually discovered through a rival Inquisitor of hers, who had suspected her as potentially dangerous, due to her frequent disappearances beyond known space. He revealed the existence of the world to many of their colleagues, and a harsh debate broke-out among them, a minority in favor of maintaining the secrecy of the world due to its potential uses, and a majority stating that a planet with an unusual number of witches being far too dangerous to continue existing, especially one with a full chapter of Space Marines under similar effects.

Unsurprisingly, a cleansing was approved by the local Lord Inquisitors, leaving those in favor of maintaining the world to attempt to defend it alongside their Space Marine allies, in the hopes of being able to hold out long enough for the possibility of their colleagues understanding their perspective.

This never happened, however, and an invasion occurred that stretched across the relatively-newly-established sub-sector. If this wasn't enough, both the locals as well as the Space Marines themselves began a craving for psychic energy. This addiction of theirs grew to the point of the Space Marines and even the rogue Inquisitor powerbases raiding Inquisitorial strongholds for artifacts to satiate their desire.

As time passed, the war became progressively more one-sided. The Chapter Master and original Inquisitor were approached by an unidentified entity* who gave them an offer: swear themselves to her, and she will end the conflict for them. In better times, the two would never agree to such a deal, but they saw no other alternative to sheer survival and gave the entity their oaths.

A legion of strange Space Marines blew into the sub-sector, carrying with them an unstable Warp Storm that surrounded the sub-sector. Their newfound allies devastated the Imperial forces present as the storm prevented reinforcements from arriving, and lasting for centuries. Con't
>>
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>>44116948
When the Warp Storm subsided, the Fell Horde was found to be ruling the sub-sector. Consisting of a legion that forms the combined might of thousands of Space Marines and the powerbases of the rogue Inquisitors, the servants of the Warp gained a new force to fight with.

*The unknown entity is one that is linked to an ally/antagonist I created for a Rogue Trader campaign. Essentially, its the "shadow" of a lesser Eldar goddess that managed to escape the Fall, but being corrupted by it. The font was something that belonged to her initially, and its destruction is linked to her change in mannerism. I don't really have a set goal for her right now, though.

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