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Archived threads in /tg/ - Traditional Games - 4488. page

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Hey guys how's it going?
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>>44086903
Bretty gud Big V. How 'bout you?
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>>44086903
Fucking terrible. Abaddon is close to breaking the Cadian Gate and Cadia is infested with heretic scum and Daemons, Armageddon is consumed by Orkish hordes, Tyranids are fuckin everywhere, and the Necrons are waking up.

Where the fuck are you and why aren't you doing anything?
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>>44086931
I've been fighting Daemons. Have you heard of Horxakz the Cleaver or The Master of Hosts? Well you can thank me if you haven't.

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Hellbent Edition

>RESOURCES

http://www.mtgcommander.net
>Official Site: Contains deck building rules and the current ban list.

http://www.tappedout.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.

http://www.mtgsalvation.com/forums/the-game/commander-edh
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.

http://www.edhrec.com/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

http://manabasecrafter.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.

CARD SEARCHING

http://gatherer.com
>Official search site. Current for all sets but has a terrible UI.

http://www.magiccards.info
>Unofficial, but has GOAT search interface.
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>>44086749
first for, "Man, fuck sire of insanity"
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First for entomb
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>>44086749
Second for tips on making group hug Phelddagrif.

Dont want to win per say but I do want a win condition atleast. Main point is I want everyone to have fun. Sometimes I feel I play unfun decks. Maybe its because my opponents suck but I really dont know.

Also I want a flying hippo planeswalker.

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>The Bakers apprentice and the halfling shepherd's daughter fall in love
>due to most of the towns male halflings forming a bloodbowl team, her father gives his blessing
>the town is happy for them but scratching their heads on what their kids will be like
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>halfling wedding
How much food man, how much food?
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>>44086405
>bloodbowl
I'm not sure how many shortstacks are in the moot, I'm sure some are but those can't be too common

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I've been playing 3.5 / Pathfinder for a while, and I'm starting to see some of the flaws of the combat system. I'm wondering what systems out there that you all know, and where I might start thinking about making my own system. (I have lots of time on my hands.)

I want the D&D vibe. I want a combat system amenable to figurine combat. I do not want D&D 4e. The hard part of doing this seems to be balancing around the following soft requirements:

- casters should be able to cast spells in most combats

- casters should not automatically be better than fighters

- I would like part of the balancing so that casters find it difficult to very difficult to cast when there is an adjacent fighter with a pointy stick

- casters should eventually gain "save or die" spells; for the sake of argument with a 50% success rate, and which means that a fighter should be in the neighborhood of having expected average damage of 50% of the target's hit points at the same level

- choosing a system where casters choose to start casting a particular spell, then other characters get turn(s) with possible movement, then the caster finishes casting, means that spells like a close range cone of fire, or a fireball spell, become much harder to use, because the people on the battlefield might be in an entirely different configuration from when the caster starts casting fireball to when the caster finishes casting fireball, and thus I'm leaning towards instant-cast for most combat spells

Pic marginally related.
12 posts and 1 images submitted.
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>>44086363
I think I would prefer a largely sequential combat order, simulation-like, instead of a system like AD&D 2 ed where everyone declares actions at the top of the round and the DM sorts out wtf happens.

I'm open to count-up initiative systems, but that sometimes raises their own problems.

In order to make casters have difficulty casting with adjacent fighters with pointy sticks, my options seem to be limited to the following:

- attacks of opportunity, and damage forces a concentration check, or auto-interrupts a casting,

- non-instantaneous casting, aka casting over several turns, in order to allow the fighter a chance to make an attack on their normal turn in order to interrupt the casting (but undesirable for reasons stated above),

- disallow casting when there's a fighter with a pointy stick in your face

- damage take in the last round / in the last X seconds forces a concentration check, or auto-interrupts a casting,

- be vicious and say that casters are not allowed to cast when they're adjacent to fighters with pointy sticks
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>>44086363
>>44086424
Are "classes" going to be a thing, or are you doing away with that?
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>>44086486
I don't know. I need to solve some of these issues first. I'm torn on classes. Classes make things a lot easier on the designer. I like the GURPS concept of pointbuy for the entirety of the character, but that comes with its own flaws from my limited experience.

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Given the popularity of Steven Universe, has /tg/ made a homebrew for it?
43 posts and 7 images submitted.
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too busy with 100 versions of gravity balls
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>guise it's popular so it must be good :^)
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You know, if there was actually a SU homebrew, I'm guessing most people would either

>Play as a crystal gem, and make their own special-snowflake gemsona

or

>play as a 30+ year old man that clashes horribly with the setting.

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if i were to introduce my roomies to Shadowrun, what could I show them to give them an idea of the overall vibe? Bladerunner is obvious.
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Johnny Mnemonic and maybe Ghost in the Shell (if you're up for anime) would be my choices (besides Blade Runner)...

other than that, just introduce them by telling them about the overall vibe and feel, clearify the basics of the setting (Blade Runner x DnD), read them the timeline and show em some artwork you deem fitting...
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Well, Ghost in the Shell or Jhonny mnemonic
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>>44086269

>Blade Runner
>exploration of what it means to be human, and the boundaries between nature and artifice
>Shadowrun
>Elves, Dragons, Mysticism and Ancient Evils, but everyone is also a Matrix cosplayer

Adventure Time has more things in common with Shadowrun than Blade Runner.

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You know what, if you ever met Orlando Bloom you should buy him a Beer. Because his Portrayal was one of the best fucking things to happen to the fantasy genre in the past few decades. Not necessarily for his acting, but in a meta sense.

In 2001 through 2003 he portrayed Legolas Greenleaf in the Lord of the Rings films. By doing so he attracted numerous fangirls who obsessed over him in the millions. They gushed, they squeed, they wrote horrible homo-erotic fanfiction. But more importantly, many of them got hooked. Afterwards many picked up Tolkien Books and read them or went out in search for more fantasy fiction and become full fledged members of the fandom, getting involved in fantasy roll playing. And to be fair, this is perfectly fine. Many young males who got into fantasy and sci-fi did so not at first because of the rich world building or the speculation of making contact with aliens or how society could evolve due to X-technological development. But rather because we liked to see robots/orcs shot with laser beams and/or stabbed with swords. Or because their first boners involved an image of a fair Elvish Maiden or Blackarachnia.

And you know what, those girls have grown up, completed puberty and are now women. So thank you Orlando Bloom. You are like a magic Baker who crashes his unicorn fart powered delivery truck through walls and unloads vast quantities of much needed buns to correct lame ass sausage parties.
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>>44086234

Actual Orlando Bloom detected.
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>>44086234
Thank you, Mr. Bloom. What's your character in your current campaign? I want to know what kind of characters celebrities play.
>>
Quite so

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2015, you've been a good year for fantasy. This of course being the highlight and the shining city on the hill which other fantasy writers should see and take as their example of how to do things right.
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>2011
>mediocre story
>standart art style

bait
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>>44086105
BAIT

HARDER
>>
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>>44086105
Even by /a/'s low standards, GATE was shit.

I sincerely hope it's bait, because if it's not, you might literally have brain problems.

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A character is cursed/blessed in a way so that any lethal action against her life stops time, and she can perceive two timelines - one leading up to the moment of her death, and directly after. She can only affect the past. Once she causes a series of events to remove her cause of death, time flows again.

What are some interesting puzzles/deaths/etc that can be used with this character trait? System is not irrelevant.

Let's assume it's modern day.
17 posts and 4 images submitted.
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They better drop time/timeline related one liners
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Ever played Ghost Trick, anon?
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>some of you guys are alright. don't go to Prospero tomorrow.
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>>44085380
>some of you guys are alright. don't go to Cadia tomorrow.
>>
I swear to God, these are some of the shittiest threads on /tg/.

I despise Russ but come the fuck on. None of these Primarch threads establish anything besides the fact that the Horus Heresy novels suck ass.
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>>44085883
nah it devolves into "my dad can beat up your dad" shit

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I have ran hours worth of the Star Wars D6 tabletop game with my group, and it's the most fun we've ever had. Everyone is a SW nerd, we always have fun, it just never gets old.

However, I want to do something different. I want to shake things up. Our current campaign is headed to it's inevitable conclusion, and so I will begin work on the next campaign (yet more Star Wars). I want to change things, but still keep a similar feeling.

What are some good alternative universe scenarios I could run? Immediately obvious or otherwise. I don't want them to have so much meta-knowledge.

I've also considered what it would be like to create a sort of hybrid between StarWars and 40k. Force-users are like psykers, the Empire is the Imperium, etcetera. Is there anything remotely valuable in that idea?
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>>44085290

Luke fell to the darkside after killing Vader and soon after killed Palpatine. The campaign takes place aver a dozen years in the future where the galaxy is ruled by emperor Skywalker.

Ahsoka Tano never left the jedi order and with her support Anakin never fully fell to the dark side. Palpatine was never discovered as a Sith Lord and he's planning a second, more subtle war on the Jedi in order to take control of the republic.

Revan never lost his memory.

Leia was the one first discovered as a force sensitive instead of Luke and took his place in the original trilogy. What is the universe like where people believe that only a royal can defeat an emperor?

Kyle Katarn fell to the dark side permanently and now a new generation of sith and jedi battle across the galaxy rediscovering old powers and putting them to use in ways never before imagined.

Boba Fett actually did something in the original trilogy.

Ezra fell to the darkside and his master was forced to kill him, an act which broke Kanan mentally and tore apart the crew of the phantom. Without their support Rebel supplylines failed during the rebellion and while Luke defeated Vader and The Emperor, the Empire was still able to hold control of the galaxy. Run by more mundane generals, the order is out to kill all force sensitives on sight.

Form 7 actually does irrevocably twist you to the darkside and Mace WIndu became Palpatine's apprentice instead of Anakin.

The Nightsisters and Nightbrothers joined the Jedi during the war and their Magick ( I swear that's how it's spelled on the wiki) helped save the Republic from falling. Magick is now wide spread across the galaxy.

People realize the best weapon against a lightsaber is a slugthrower capable of firing hundreds of rounds a second whose projectiles travel faster than the speed of sound.

Darth Talon realizes the first step to mastery of the darkside is to wear actual clothes.
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I've often considered running Star Wars mixed with Zoids. It's perfect -- you've got an Empire and a Republic, it just works.

Imagine Jedi piloing Blade Ligers instead of X-Wings. Badass.
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Vader never took a lava bath and was able to reach his full potential. He successfully heaved the Sheev and declared himself Emperor.

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What are /tg/'s thoughts on this game? It's essentially Magic but more weeby. Do you think the game has potential or will it die out quickly?
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It's always looked interesting, but fuck if it seems difficult to get into.
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>>44085147
She's a typical porn virus then?
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I will enjoy using these cards as tokens in commander when the game goes belly up(cost wise), just like Those vanguard cards.

I have 35 of this guy and he's the only insect token good enough for Kraul and Xira.

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Hey guys making a one shot dungeon run for 3.5. If anybody has any ideas for a level of the dungeon that would be awesome. Each level thus far is themed and with a monster theme and a mini boss like thing at the end. They start at level 3 and level up at the end of each floor. Ending at 16.
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a bunch of fish men, witha water themed trap
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5 swamplight lynxes.

OR

A group of 3d6 shadows

(Hope your party is high dex)
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>>44085143
Two wizards have a bet what is better: constructs, or lesser demons. They duke it out on this level of the dungeon

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>2015
>Not playing with aerodynamic dice
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A problem with all of these aerodynamic diagrams is they fail to include a part labeled "nobody knows exactly what happens in this area, but it makes the thing go up".
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>>44084921
Why would a diagram about aerodynamics need something about lift?
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>>44084921
Because those parts don't exist?

Bernoulli's principle is simple, strait forward, and pretty well known
https://en.wikipedia.org/wiki/Bernoulli's_principle

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>be you
>high school freshman/sophomore, let's say
>on a cruise ship for a class trip
>you're all situated on the cruise
>most of the morning gets monopolized by orientation bullshit and "have a buddy"
>finally afternoon, just finished lunch
>wat do

If you're a bit of a rebel, feel free to have had a chance do ditch just before lunch.

It's a modern day cruise, departing from Port Canaveral in Florida if the location is important to you, in a world where (as far as you know) there's no fantasy but let's be real, you're theoretically playing the first session of a campaign, so the odds are pretty high or magic. Destination for your group is in the Bahamas.

I've never been on a cruise ship before and I want to make sure I don't grossly mess it up - but more importantly, I want an idea of what people are going to want to do, generally. So if this was the first session you were playing (system unimportant, but let's go with FATE for now if you need a framework to operate in), what would you go do?
11 posts and 3 images submitted.
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>>44084811
Wait for the GM to dispense plot hooks. If none are provided, start researching possible heists we can pull during the cruise, because heists are underutilized in traditional games.

Most players aren't interested in roleplaying the mundane; we want something exciting to do. Some players are the type who make their own fun, but you as a GM can't count on that if you don't know the group(like you said, first session) you need to be able to get your players' attention with something fantastic, or at least interesting.

Try finding the basic plot of a Shakespeare play (Maybe "Girl's father wants her to marry one guy but she's in love with another guy) setting it up among NPCs, and seeing what your players do about it.
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>>44084811
>Chat up the bartenders/servers, cruise ship workers have the best stories!
>>
>>44084811
Hijack the cruise ship, and join a group of Somali pirates

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