All right, /tg/, who here plays best card game, pic related?
>tfw you get dealt the fool, the 1 trump, and the 21 trump in a single hand. GOAT.jpg
I've never played Tarot, but have wanted to. How is it? For context, I've played quite a bit of Spades and some Hearts.
Waiting on a JJBA part 3 tarot deck, that shit would be perfect
>>46136191
Shieeeet son, I've spent all my college years and most of my high school playing this during lunch break.
Where're you from, by the way? Didn't know this was popular outside France.
>>46137655
The rules are simple, but the metagame takes a bit of getting used to. It's most fun when there's five players.
On the whole, I'd say it's not much fun if there's a clear skill gap between players, but I suppose that's true of most card games.
>D&D is a WRPG tabletop game with archetypes from western fantasy and legends like warriors, priests, thieves and wizards
>Oriental monks are a core base class
>Not even a popular base class from an oriental themes splatbook, but a base class
Who the hell thought this was a good idea? Especially when they could've introduced occidental monks instead, or maybe just some non-mystical brawler?
>"The original monk character class was created by Brian Blume, inspired by the fictional martial arts of the Destroyer series of novels.[2] The monk was introduced in 1975's Blackmoor supplement."
Shut the fuck up.
Besides - your faggot pugilist bullshit class can easily be a fighter or barbarian.
Eastern monks have always had an element of mysticism, which explains the inhuman feats they're able to accomplish.
A pugilist or brawler type just doesn't cut it.
D&D was never meant as a western medieval fantasy style game. From the very beginning, the creators pumped it full of every single sort of pulpy entertainment they were into, mixing things up as they went along.
I mean, look at the titles on Appendix N.
If Gary Gygax created D&D in more modern times, you could bet your ass that it would have stuff from wuxia movies, popular anime, videogames, all other sorts of shit that's popular now.
Monstrous races from Manga & Anime appropriate for tabletop rpgs?
Except Claymore and Berserk, but similarly fantasy themed.
I don't see why not. Although I personally don't find most of them memorable, interesting or well designed.
Best animu monster coming through.
That creature is epic
The Underdark is really unfun.
>>46134409
You're just not used to it.
>>46134409
You sound like you could use a hug.
Show us on the puppet where the GM touched you, anon.
Noteworthy points:
>Drastically reined-in magic system putting casters on equal footing with non-casters
>Classes and the game as a whole designed to ensure everyone can contribute in a wide range of circumstances, even outside their primary niche
>Separate cash and Reputation economies keep mundane gear relevant and magic items special
>Custom monster and NPC design is a breeze
>Optional Campaign Qualities tweak mechanics to suit your preferred style and tone
>If you have the money and want to support the game
http://rpg.drivethrustuff.com/product/63884/Fantasy-Craft-Second-Printing
>If you want to try before you buy
http://www.mediafire.com/download/rscnai437ptu23k/FantasyCraft.torrent
https://www.mediafire.com/folder/nzs6xsnzbid4t/Fantasy_Craft
https://www.dropbox.com/sh/5dkzgw3cn842eyw/AACivEvWTEODXQgsjBPsHv8wa?dl=0
Other useful links:
>Errata & accessories
http://www.crafty-games.com/node/851
>Web NPC builder
http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html
>Custom PC Species creation guides
http://www.crafty-games.com/index.php?q=content/species-and-talent-creation
http://sletchweb.wikidot.com/fc-origin-creation
>Species feat creation guide & reference spreadsheet
http://www.crafty-games.com/content/blankbeards-unofficial-guide-creating-species-feats
http://dl.dropbox.com/u/1016700/species%20feats.xls
>Class design guidelines
http://www.crafty-games.com/node/691
To start us off, a few topics:
>Any stories of a recent session?
>What is your favorite consumable, including the ones in the splatbooks?
>What's your favorite NPC that you or somebody else has statted up?
>>46134241
As someone who's really familiar with 3rd and 5th edition D&D, what can you tell me about FantasyCraft?
I may consider giving it a purchase.
>>46134287
It's pretty similar to 3.5 on a very basic level, as it's a sort of rebuild from d20 OGL.
It's much more modular, and all classes are essentially Tier 3, using the Tier system that was applied to 3.5.
Classes are more balanced, it's possible to make Social characters that contribute in combat, or combat characters who can still socialize, as one example. An Origin system, which lets you select a species and a Specialty lets you select a package of useful benefits, so you can either hyper-focus or build up your weak points.
If you want to make a super strong fighter, but want them to be useful, you could go as the Soldier class, and take the Lord or Bard specialty, or the like.
Feats are DRAMATICALLY stronger, with few-to-no prerequisites. Here's one feat with pretty average power level:
FLAIL BASICS
Usually there’s a blur, and then a thunk, and then the fight’s over.
Prerequisites: Blunt forte
Benefit: Once per round you may make a free attack with a flail against an adjacent flat-footedcharacter. You suffer a –4 penalty with this attack. Also, you gain a stance.
Whirling Serpent (Stance): You gain a bonus with your melee attack checks and damage rolls equal to the number of successful melee attacks you made last round. Opponents may not Anticipate your actions and you may not take move actions (though you may still take Bonus 5-ft. Steps as normal).
Magic uses spellpoints and a Skill (Spellcasting), using the casting check for any sort of rolls that the spell might use (For instance, a to-hit roll, or the result of a Bull Rush check for things like Gust of Wind, which acts like a Bull Rush on multiple opponents.)
Spells are M.A.D instead of being S.A.D, Wisdom (and ranks in the Spellcasting skill) gives you more spells, Intelligence boosts your Spellcasting check, and Charisma dictates your Spell Save DC.
Did you have any questions in particular?
I'm putting together a setting for my next game as the one I'm running winds down, and I'm looking for good stuff to include in terms of story elements/mechanics/cool shit to make the setting fun and memorable. We use gurps and my players are veterans of the system, so I can make nearly anything work. The general setting is exploration based sci-fi focused on the isolation of space and, in contrast, dealing with the party and unfamiliar situations presented by stopping off in uncharted sytsems and such on the journey. A lot of what I have already is heavily inspired by no man's sky and Roger dean paintings. I want to give my players a feeling of uncertainty you get from exploration, that rides a thin line between wonder and horror, and can easily be steered either way. I'm mainly looking for space horror and cool space shit I can have them encounter in between the chunks of plot for pacing reasons. General space related world building discussion and collaboration is welcomed too. any ideas for me /tg/?
I'll be shamelessly posting images that fit my universe's aesthetic in the meantime.
feel free to conribute cool pics too
I don't really browse this board very often so this thread can be deleted if it's not proper. Anyways I've played dnd for years and I'm going to be starting new characters with some friends in 5e. I'm curious as to what might be perceived as the best class and some tips for basically becoming overpowered
There is no best class, and the closest to overpowered would be sorlock I think. Go to >>46125714
>>46133677
don't be a powergaming faggot you faggot
>>46133677
>I'm curious as to what might be perceived as the best class and some tips for basically becoming overpowered
You're playing traditional games for all the wrong reasons and should go back to video games.
Has anyone else heard of the Paladins of Khorne warband? I've been trying to find information on them but google has not been working.
Also, I need pictures of chaos followers: bonus points to anyone who posts possessed.
Do you remember Marcia? The finest Eldar ever to serve in the Imperial Guard, and proof that human and eldar relations can work.
I remember this.
>>46133023
I do not, although I somehow have a pic or two of her on the job. Does she have a story behind her?
>>46133059
In fact, she does - the long and short of it being that she's a Warlock that got captured and turned into a proper solider of the Imperium - but it'd be better for you to look for yourself.
http://suptg.thisisnotatrueending.com/archive.html?tags=Marcia
Anybody here ever play this? Was it actually one of the best trading card games ever, or just overcomplicated bullshit that only survived till 2010 due to goths?
...and how stupid was it for me to buy a booster box of it on a whim?
>>46132188
Shit was awesome. Used to play it back in high school years ago. I *think* there's still a fair amount of people who still play it, especially if you go to conventions.
It still is one of the better multiplayer games I've ever played. Excellent time. You may want starters though, just to make sure you have a decent selection of vamps in faction concentrations.
>>46132774
Damn, I thought that a box would have more than enough commons to build playable decks, and that the starters were unnecessary.
I am looking all over for spaceship maps in preparation for a sci fi game, so I'll post some and hopefully people will share.
I have especially been looking for big, living ships, like from Farscape and Lexx, and I've had surprisingly little luck finding them.
>>46131715
>>46131725
>>46131749
Who is the best girl of every plane?
Weaboo Chandra exists on every plane.
>>46131519
Emmy for sure
>He honestly believes that takesie-backsies makes playing a game more fun
I am so tired of having to defend myself against this constant gamist harassment on this board.
Then play something else or without them, you petty fuck.
>>46130980
>disagreement is harassment
Jesus christ
Why do you hate this guy so much? In my opinion it was one of WotC's best creations both flavor and gameplay wise, especially considering that it's a common.
>>46129046
Mostly because he's way too good.
>>46129083
>Tarmogoyf is too good.
>Need to ban good cards pls papa Wizard,
>I'm confused, the blue player touched my weewee and assraped me :(
Fuck you
>>46129046
Blue is supposed to suck at creatures, not get a common one-drop you can build a very effective deck around.
How do you create an interesting lawful-good Paladin character?
>>46128827
Make him an outcast.
Did someone say succu-
-oh, wait, I'm assuming you want the "good" kind of interesting.
Go the Vampire Hunter D route and put a weird spell-eating mouth in his hand that always whispers about how much of a failure he is, reminding him of all the people he couldn't save, and how he should just succumb to the darkness already.
Dude, edgy Judge Dredd ripoffs lmao