Only an honest statblock will set you free.Stat me, /tg/http://bloodborne.wiki.fextralife.com/Lady+Maria+of+the+Astral+Clocktower
>>46511981
+1 watches Kill La Kill
>>46512457
That's fair.
>>46511981
60 vitality
25 endurance
10 strength
45 skill
45 bloodtinge
9 arcane
Hey /tg/ wanna talk about Dark Souls lore? Theories/headcanon? Tabletop implementations?
I'll start off with some of my theories:
>Gwyn's Firstborn/Nameless Kingis Priscilla's dad andStormdrakeis her mom. He was disowned because he was adragonfucker
>Velke raised Gwyndolin, that's why he's so obsessed with retribution
>Velke pardonedGwyn's Firstborn/Nameless Kingfor his sin, which is why he was exiled and not killed. This also why her minions (Crow Demons) in the Painted World
I may be late to the party, but I think what was stolen from the giants had something to do with the dragons. Idly reading the description for the dragon bone fist got me thinking
>The Gods fused the power of the soul with
the great bones of the dragons, forming an
appropriate core for the giant golem.
I actually think that Priscilla was created artificially by Seathe, in Gwyndolin's image. I think Seathe saw a kindred spirit in Gwyndolin and was obsessed with them because they were both outcasts, and that's also why the moonlight butterfly has a similar headpiece and the same boss theme.
Hey there, /teegee/!
I'm a raging faggot who as access to a printer and the ability to make decent proxies!
What are some cool things that I should make?
Surely I can't be the only one on this site who makes proxies at home. Share some of the goofy shit you have made, anons.
>Pic Related is my latest throw-together proxy.
I'm going to give it to one of the Commander Kiddies at my FLGS since he loves Teysa.
>>46525309
As basic as it sounds, I'd really like to see a Teysa1.0 with Teysa2.0's art.
I also made this one. They look pretty solid in sleeves. I played with a fake Overgrown Tomb for about a week using this method until my last Tomb came in the mail.
Only one of my eagle-eyed friends caught me and he didn't care because I had the real one in the mail.
>>46525397
Yes... I love Envoy of Ghosts' art but Orzhov Scion is so much better.
Exactly what it says on the tin. What are your experiences with the game, fa/tg/uys? Favorite moments from a session? Favorite concepts, plot points, enemies, or stories from a session or a session you're preparing? Any ideas on how to improve the system?
I'm running my first round with my regular D&D group and everybody is already really into the ideas and the characters they've made. Planning on having the following plot points come up in game:
>Our Law is being hunted by Gun Witches because his revolvers were stolen from a dead body of a revered sister he killed in a barfight getting the drop on her, leading to a gunfight in town
>A cult of white arts practitioners try and resurrect a particularly swollen prime angel to fight for them, obviously a bad idea
>An old devil of four known as the Yugas attempt to bring the end times to the Throne, begins possessing Guild Leaders and supercharging them with demonic upgrades, our Fated's former Master and mentor turns into the vessel for the newly freed Devil
>A guild's servant trafficking ring turns out to be a guise for moving an army of gangster muscle for a Goblin whoremonger to infiltrate another Guild's Palace for a massive prostitute driven terrorist attack
I still feel like that cover is a mistake. The guy's biggest artistic weakness is his inability to draw a face that doesn't look like a lumpy eyed prune.
One of those sprawling "Where's Waldo?" scenes would be a much more visually appealing choice.
>>46531105
Well, that had jack shit to do with conversation about the game itself.
>>46530949
Never been able to find a game, but right now I feel like the Hunter's Still Hearts ability needs an option for smuggling other people along with him if he does well enough. Or is that one of the possible 'goals' you can choose when you use it?
>nat 20
>Okay, do double damage
>nat 1
>Lol, your sword explodes and you get thrown into the prone position, sundering your armor on a rock on the ground in the process. Take 1d6 damage from the explosion and 1d6 for falling. Take an additional -2 AC in addition to the penalty for being prone because of your broken armor. If you want to try and get up, that will be your whole action next turn and will also provoke an AoO
>>46528794
It is an unwritten law that GMs who insist upon fumbles like this are humongous fags.
>>46528794
Don't play with shit GMs. Also make them confirm the crit fail if they want to do crazy ridiculous fumbles.
>>46528848
>>46528874
If I don't make you roll to confirm crit success, I don't have to roll to confirm crit failures
Having a homebrew roleplay that does not have humans. Elves, gnomes, goblins, and what-have-you exist, but there is not any normal humans. Good idea or bad idea?
>>46526732
So pugmire?
>>46526862
Sure. I don't really care about the specific games that do this, I'm just asking if it's a good idea or not, and how people feel about it.
You can't really judge a setting from whether or not there's humans in it. You could just try to see where everything takes you and THEN decide if it's good or bad.
would like help figuring out what kind of modular terrain i can add.
>>46525335
the red circles are removable parts hiding ladders or big blocks i can replace with ladders
the yellow is block that fell off so you can see it can be removed.
>>46525370
this is without stuff.
>>46525335
Could we get some images of a decent size? That'd help.
wow we are already at episode 65? i guess will have to do something silly to celebrate when we hit 69. Maybe an Aritsu x Lyann special?
Anyway, let me know when you are here, guys
Ah, can someone help me find a working torrent for the comic character Shi? i want the specials named "The Illustrated Warrior".
I have issue #2 but I need a digital HD picture and so the paperback is actually useless for me
>>46523547
Here
>wow we are already at episode 65?
cinda I miss archived Ep58 as 59 so we jumped from 59 to 60, this is the 65th episode but there is already a 65 archived.
>>46523547
Miellewds-guy here.
Feel free to hop in whether you're an old player or new, ask whatever you want to ask.
Yesterday's thread:
>>46501769
Here's a full archive of every single thread if you want to check them out:
http://archive.4plebs.org/_/search/boards/pol.tg/subject/Civ/username/Civ%20bulgar/page/1/
Here's the pastebin with current information and stats, mostly up to date:
http://pastebin.com/t7gWa2pa
>Population:9 700 000 (69% white, 7 % chink,5% kafi, 8% hibibi, 4 % pajit, 7% darkskin)
>Colonials: 350 000
>Economy:Thriving;Camark gold & silver coins,good international trade, postal service, National Bank, mercantilism, manufacturies
>Food stockpiles:high
>Food production: high
>Political Stability: Medium
>A.Exploration
>B.Food production & Population growth
>C.Improve religion/culture
>D.Settle new lands
>E.Improve defences
>F.Architecture
>G.Improve military
>H.Research science
>I.Improve a settlement/region
>J.Navy
>K.Improve economy
>L. Diplomacy
>M.Government & Laws
>N.Military actions
Yesterday we continued our exploration and colonisation of the western continent, establishing a joint colony with the Kaichou.
The expansion of the Pajit Empire prompted us to launch a surprise invasion on the Jamatun Kingdom. Our superior military forces make short work of the darkskin warriors and we have conquered the nation. Many thousands of darkskins perished in the process of the invasion, but we have begun restoring order to the new province and helping the locals recover, making them equal minority subjects of our republic.
Current state of the Western Continent.
>>46523033
>K.Improve economy
Slow start, isn't it?
>>46524445
I'm going with this
Hey /tg/, I'm looking for a good RPG for a military campaign. Preferably stuff besides Only War and GURPS. I know GURPS would handle it well because I've used it before, but I want to explore other options.
>>46523010
How realistic do you want to go?
Strike! does gamist class based squad level tactical combat (think modern XCOM) well, although you'll probably have to refluff/restrict stuff a lot. Would be fine for a GI Joe style campaign of colorful specialists doing specialist things with their specialist weaponry.
Savage Worlds has a hardon for guns and military stuff, but is also not very serious.
>>46523093
Fairly realistic. More than anything though I just want an RPG that has a lot of information and tips on running realistic military campaigns.
>>46523010
Good military campaigns aren't in the game. It's the GM.
If I were to start something I'd use ORE for speed and gamist complexity. I handles damage in an excellent way, has a great mechanic for multiple attacks, and has a mod which includes UA sanity. It balances at first glance in a dice pool making very easy to modify. That's what I look for in a system and ORE delivers.
If you want gun stats look at Wild Talents. But I don't think that's what it should be about. It's more about the strategic and tactical relevance of different weapon systems. And that, of course, is the GM's job.
Why is unarmed combat inherently inferior to weaponized combat? I've never seen a system that had them balanced save for ones where your weapon doesn't matter.
Have you peeked at this pesky system called Real Life? It may have the answers you seek.
>>46522895
Go punch a bullet
Because that's literally why we invented weapons
So a big plot point in oWoD is that humanity almost destroyed vampires during the Medieval Ages and that's why vampires maintain the masquerade. But wouldn't it be super hard to kill a vampire back then? Even with bullets humans have difficulty.
>>46521682
>>46521682
IIRC the vampires killed most of themselves through infighting, leaving the remainder to be ganked by humans (even if a single vampire is vastly superior to a human, a single vampire is going to have trouble against several hundred pissed off people armed with torches and pitchforks.
Bullets aren't very effective against WoD vampires, but swords, axes and the like were. A well trained knight is more of a threat to a vamp than a modern soldier, because the knight's weapon hurts them more, and they're used to fighting with that weapon.
That, and a liberal use of fire which was all the rage in the days of ignoring collateral damage.
Also, numbers were an additional advantage. Even an elder can be killed by a sufficiently large mob hell bent on destroying them.
Confused edition.
Bios: http://pastebin.com/kL8Qt4Q5 I decided to trim it down a bit. Now contains only the vital characters for the upcoming thread(s).
Assets: Due to power outages, not done yet. Next thread, without a doubt.
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=MedievalQuest
Twitter: http://www.twitter.com/MedievalQuest
>What happened last thread?
You were poisoned by someone, and so far you’ve spent nearly two days confined to a bed. Able to move for the first half of the first day, but unable to even talk for the second half, you had some time to think. You wondered who – and why – poisoned you. After Francesca pointed some strange events out, you came to the realization that all the evidence was stacked against none other than Desiderius. William and Michèl are slated to return later today, no doubt with a new shipment of grain and wood, and quite some ducats. William, a knight, will know how to deal with traitors and turncoats.
>Monday, August 12th in the Year of the Lord 1095.
>1 PM
You clear your mind, or try to, at least. Desiderius had poisoned you, but you weren’t sure if he was ordered to. Francesca leaned some more into you, whispering. “Could Orsani have ordered Desiderius to do it?” You shrug your shoulders lightly, looking down at your numb legs. You still couldn’t move them. If this morning was any indication, then you’d be able to move them come sunset. After all, it took you maybe twelve hours to be able to move your torso again.
Glancing at the door, you sigh. It was going to be incredibly hard to find a suitable, loyal replacement for Desiderius. Perhaps you’d need to spend some money, buy a Greek slave, or perhaps one of the enlightened Easterners. That was another problem: Money. While you currently had a good system, there was a chance that Orsani knew of your theft. You remove your arm from Francesca’s waist, starting to move back on the bed. Moments later, you were comfortably lying down again. She still sat on the bed’s edge, looking at you concernedly.
Then it hit you: The dowry for Francesca would be quite impressive. You began to wonder; could it be in the form of ships? Ducats? Whatever it was going to be, you would be grateful. The two of you spent the next few hours just cuddling, not really saying anything.
There was a sudden knock on the door.
>Answer.
>Stay quiet.
>>46521340
>Answer.
>>46521340
>Stay quiet.
How important do you view feats as being in RPGs (such as D&D). Do you think their main purpose is to give you something cool to do in combat, rather than just endlessly hacking? Do you think they're essential, or just nice to have? Or do you not like them?
pic not related
>>46521284
That's a lot of non-sequitur.
Feats, at their core, are just character customization blocks. The question essentially boils down to how customizable you want PCs. Everything else, like "doing interesting things in combat rather than just hacking" should be a given with or without feats.
I like to customize my characters so I like feats, but sometimes going super simple OSR style also works. It's really just up to what you want.
>>46521284
Feats allow your character to be an actual character instead of Paladin nº 5000 or Barbarian McBigStick. They're the actual character creation of any non-caster class. Your class defines your general capabilities, and your feats enable you to do the neat stuff people love about RPGs. It's also what caster classes use to get metamagic and cool supplements to their casting, so everyone wins.
Also, the level of freedom Feats give is what's so great about D&D(fighter excluded). If you like anime-like combat, you can make the most insane combinations of moves with feats, or if you just like hacking endlessy, you can choose feats that simply grant static bonuses because it covers for boring people too.
So, yeah. It's pretty damn important.
>>46521848
I've got issues laying out questions in a normal fashion, I know
>>46522007
But to both of you, thanks for your thoughts on feats. For the system I'm working on, I was wondering if I could just do it with skills, by doing an effectively classless system and having people put points into whatever skills they'd like, but both of you seem to think that feats are fairly important for customisation, and I can definitely see where you're coming from, so I'll give it some thought
SHAKARA!
The galaxy has descended into anarchy. The Great Terror waxes strong as planets, civilisations and even star systems are consumed by war and devastation. But a vengeful figure has emerged from the chaos, striking at targets with a ruthless determination and but a single word on its lips...
Five years ago today I began posting 2000AD stories like Shakara as sources of inspiration and ideas for various /tg/ games, so I thought it would be nice to revisit this tale of vengeance, betrayal and ludicrous violence. The constantly escalating, highly imaginative action story Shakara is not only a thrilling read and an interesting universe to explore in itself, but it is also one of the few stories outside of Games Workshop productions to really show what a creature like an Eversor assassin would be like.
The last human. What adventures will he have, I wonder?
Oh.