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Archived threads in /tg/ - Traditional Games - 3825. page

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What alignment best fits this sort of philosophy?
18 posts and 2 images submitted.
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Sword
>>
>>46503507
Superman.
>>
>>46503507
Candy-ass NG.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

That look on an Ork player's face when you tell him Drones are a melee race Edition
397 posts and 67 images submitted.
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first for squats
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Why no copters in 40k? Make a good transport for Sisters.
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>>46503322
Orks have them

I fancy having my players trapped inside an abandoned Cold War bunker. What sort of spooky things can they find in there? What creepy stuff can I inflict on them?
66 posts and 12 images submitted.
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>>46502367
>Cold War bunker.
>What sort of spooky things can they find in there?
Not a whole lot. The thing about the cold war is that it stayed cold. There was never any reason for anybody to use those bunkers for anything other than practice exercises.
Your adventurers will probably find lots of provisions and possibly arms and ammunition.
The "creepiest" you might drop on them is silly propaganda, telling people not to be afraid of the A bomb or never to trust the commies.
>>
>>46502367
Cold war bunker from which country?

Spooky shit can be old NBC suits in unexpected places, looking like theres somebody in them. Or maybe have somebody dead inside. Strange stuff leaking from strange pipes. Asbestos and mold than can wreck your lungs. Rats scurrying around. Junkies. Hobos. Cultist shrines.
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>>46502367
>I fancy having my players trapped inside an abandoned Cold War bunker.
like what >>46502437 said, these bunkers were never used, so with the exception of some crazy vagrant they aren't likely to find anything particularly dangerous inside. But, with that said, if you do some creative descriptions you may be able to convince the players that this bunker would make the perfect base of operations for their PCs. Which means you can get all kinds of plot-hooks out of them trying to gather the money and resources to first get it into a livable condition as well as additional improvements and additions.

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>Previous Thread: http://suptg.thisisnotatrueending.com/archive/46481009/
>Twitter: https://twitter.com/WeaselThat

>Introduction:

You honestly can't quite believe your ears right now. Three days removed from beating up some wrestler moonlighting in a Real Bout tournament ("Tsunami Tsuyako") and less than 24 hours after some weird biker chick gifted you some cash and a business card ("Fiona Graves), you called the number and have been given an opportunity to book a try-out to become a professional wrestler... OK, it's not exactly The King of Fighters and you've already got a lot on your plate already with work and classes at the dojo, but knowing you've got options is nice. Hell, knowing that somebody liked how silly you were in that costume on Friday night, or thought you had "The Look" is reward enough. (You're quite self-conscious about your looks in spite of your rugged upbringing).

Well, back to reality... You quickly tell Fiona on the other end of the line "Can I call you back?" and hang up just as you hear her say "No" in that odd accent of hers (Definitely Eastern European to your ear). A punch to your arm from Alair shows how mad she is at your tardiness.

"What the hell 'Lair?"

"The juicer's stuck, the Wheatgrass thing is broken and you've been out there for like twenty minutes" she whines as you clock back in, customers starting to fill into the place for a rare "Lunch Rush".

Damn, you didn't even notice the time fly by out there... You start by cleaning out most of the Wheatgrass "Gunk" that can get stuck in there after a while (Again, not a problem if people actually DID THEIR FUCKING JOBS FOR ONCE! God!) and get it going again, but the primary juicer the cafe uses is terminally damaged; You'll have to call up the owner and get him to get some techies out here to fix and replace it A.S.A.P... By the time you're done firing up the back-up mixer you're behind on the orders again and stay nearly half an hour later than usual just to deal with them all.
149 posts and 35 images submitted.
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>>46502219

Oh, if only you were as clever as the gangsters that built this place; Charging a premium price for everyday shit, but just letting the customers assume everything's organic when it's not? What a racket! ... God, you hate people sometimes. Or at least the greedier side of human nature. You finally bust out of there before another wave of the lunch rush crashes into the place and drive a few blocks to a low-key parking lot to call Fiona back.

"You, know you're the first girl we've had call us twice" she says, clearly pissed off at you giving her the cold shoulder an hour or so earlier.

>A. "It was my fault; I should've waited a little later to talk business."

>B. "I was busy managing a restaurant; My time is precious."

>C. "How many people are really interested in working for ya'? You said yourself that women wrestlers are in short supply."

>D. Write-In
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>>46502243

>C. "How many people are really interested in working for ya'? You said yourself that women wrestlers are in short supply."
>>
>>46502243

>C. "How many people are really interested in working for ya'? You said yourself that women wrestlers are in short supply."

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needs tips on what i can add to these boards to make more cover for necromunda,mordheim,frostgrave, etc
19 posts and 5 images submitted.
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>>46501790
like some sort of removable pieces that would fit nicely
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>>46501808
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>>46501823

i already have some modular stuff. each board has 5 places with ladders or ways to hide/remove ladders.

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Busy these days, but I've decided to make a thread to keep it alive.
New players are always welcome and if you have any questions, just ask!
Here's a full archive of every single thread if you want to check them out:
http://archive.4plebs.org/_/search/boards/pol.tg/subject/Civ/username/Civ%20bulgar/page/1/
Here's the pastebin with current information and stats, mostly up to date:
http://pastebin.com/t7gWa2pa
>Population:8 500 000 (76% white, 7 % chink,5% kafi, 8% hibibi, 4 % pajit)
>Colonials: 200 000
>Economy:Thriving;Camark gold & silver coins,good international trade, postal service, National Bank, mercantilism, manufacturies
>Food stockpiles:high
>Food production: high
>Political Stability: High

>A.Exploration
>B.Food production & Population growth
>C.Improve religion/culture
>D.Settle new lands
>E.Improve defences
>F.Architecture
>G.Improve military
>H.Research science
>I.Improve a settlement/region
>J.Navy
>K.Improve economy
>L. Diplomacy
>M.Government & Laws
>N.Military actions

Previously: The western continent has been undergoing intense colonisation from the White Republic, the Sunset Alliance and the Kaichou Empire. Internally, we've worked on improving stability in the provinces, especially among the non-whites. In the east, the Pajit Empire has conquered the Prizzid Principalities, while our attempts at allying with the Ramki Kingdom have been unsuccessful.
95 posts and 17 images submitted.
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>>46501769
The Western continent - we've colonised the northeastern parts of this large landmass, as well as two islands to the northeast(Richfort and Beaver Dam). The local economy is doing well as we've gained access to a good variety of natural resources and have developed our infrastructure. The chinks of the SA have settled the former Sashki lands, while the Kaichou continue their expansion in the southeastern parts of the continent, utilizing darkskin slaves to a large extent.
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This thing is so cool.

Do we have any heroes/important characters of note?
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>>46501905
I should probably make a list for them or something, but here's off the top of my head right now:
Historically, our people have had many heroes, stretching back hundreds of years to the days when we sought refuge in the place we now call Cavehome - warriors, leaders, healers, thinkers, creators - the first rangers, who fought a great white bear; the first blacksmiths; the warriors who first fought against the feen nomads; the first great leaders of the early Council;
Of the ones I've given names - Oofnarr, the prophet who first reformed our religion into what it is today from the island of Volcania and gave us his Prophecy;
Eyerd - the First Admiral, a great explorer and naval pioneer, founder of the Admiralty
Ayms - the second Prophet, the first man to climb to the top of the world's tallest peak, founder of the Grand Temple of Wind, also an explorer and leader
About 90 years ago from the current point we had the First Spiral war - the President, Prime Minister and most of our top leaders were assassinated, just as Pajit, Kafi and Hassein forces were invading from all sides. Three great leaders took charge and led us to victory - the generals Miks and Taras and High Admiral Lars.
As a people who value education, history and practically worship our ancestors, we honor the memory of our great heroes and all the nameless warriors who made their success possible.

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So I m making my setting in which seas are impossible to sail because there are a lot of wildlife in the sea and because of that I m currently looking for the sea monsters. I need every kind you have from small ones to big ones. Also there is some magic in setting so it can have some magical properties.
I think that prehistoric creatures will do nice but post any sea monster you have.
31 posts and 23 images submitted.
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>>46501444
Large Manta Rays
>>
bump

Have you read the Fantasy Fishing thread?
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>>46501444
Where I am from there's a tale about a sea giant called the Baloz I Zi that would come out of the ocean to steal cattle, kill men and steal women and was basically unstoppable, it's about 18ft tall dressed head to toe in black steel armor and rides a huge horse also dressed in armor. It wields a javelin, that it could throw up to 300 yards and and create a dust cloud 20 yards in diameter, and a razor sharp sword in the other hand. He also had a lance that "could transfixed all those in his path" wha never that means. He dies to the hero, Gjergj Eliz Alia due to fairy tale b.s. but he's pretty crazy menace till then

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Finish these sentences, /tg/.

INT is ____.
Whereas WIS is ____.
103 posts and 13 images submitted.
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>>46501003
Int is knowing that a tomato is a fruit
Wis is not putting tomatoes in a fruit salad
>>
INT is knowing how to start a thread.
Whereas WIS is knowing what to make a thread about.
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>>46501003
INT is 14.
Whereas WIS is 12

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I want to update the Laundry rules, They're plain old CoC/BRP with some fluff additions and I want it to do more. I have been using the Madness Meter from Nemesis (no isolation track) and was very satisfied with how it handles vulnerable characters.

But Laundry isn't as deadly and the organization compensates for a lot of the usual CoC party enders. In that spirit I don't need a madness system to render complete decay but to illustrate mission strain.

I like the new DG crunch. The kill damage is great. The skill list is comprehensive. And the sanity is just the right mix of mental HP and flavor aid. Not sure what to do with bonds though. Laundry agents don't have failing families. And to just make everyone pick aspects of the job for bonds seems lame.

I like how maxed out hardened notches affect stats and skills in the new UA. Still considering that. Might be overly complex, but it would provide just the kind of mission influencing san damage...

Anyway, also getting into the magic system. Basically all I want PCs to have is computational magic where POW depends on the device and phones only do lvl 1 spells. Now to keep it interesting and in flavor with Stross I was thinking about apps as spells. I don't want to have it like DnD where there is one spell of each functionality, and if you see it you know what it does. Instead I want to give the players OFCUT with gimped lvl1 spells that can then be improved by them or the department issuing the software.

For instance Entropy Manipulation can do a lot of things from invisibility to burn or freeze attacks. But instead of Entropy Manipulation lvl 1 'see book' I'd give them a small darkness field that gets updated to a shimmering mirror next mission, then someone discovers it could also block sound, but not at the same time... So there would eventually be something like 10 different apps for one 'spell', increasing in power and branching in functionality.
13 posts and 6 images submitted.
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Also I'm not sure mission budget is all that great a handle. It's the only thing really limiting support services. But the only bad stuff that can happen is a limited choice of downtime activities and eventually a pay cut, not really something that comes up.
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bumping this off the bottom of page 10 while I think about it.

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What are some weird adventurer setups?

>Full armored knight that solely uses daggers instead of heavy melee weapons
>The rogue who uses a two handed sword.
40 posts and 10 images submitted.
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>weird
Funny way of spelling "retarded" you have there OP.
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>>46500533
>The rogue who uses a two handed sword.

Fafhrd?
>>
>>46500511
Halfling Lancers

They'are actually awesome, but when I brought one into a game everyone looked at me funny.

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Does anyone have some good pics of Techno-knights?

I'm doing a homebrew about a futuristic monarchy vs. a communist dictatorship. So if you have any pictures of Russian commanders and the like I would really appreciate that.
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I'll never get to use this anywhere else even though it doesn't quite fit.

>tfw when you can't use an image on your thread for fear of committing the fatal error
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What the fuck is going on in this picture?

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Pathfinder General - /pfg/

Refluff edition. What's the weirdest refluff you've played or seen played seriously in a game?

Unified /pfg/ link repository:
>http://pastebin.com/YhdxTQS6

Ultimate Intrigue leaks:
>classes: http://imgur.com/a/tlwEX
>feats: http://imgur.com/a/PA4eT
>items: http://imgur.com/a/RzJiF

Previous thread: >>46489824
377 posts and 44 images submitted.
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>>46498776
Using Incarnum/Akasha on a warforged, refluffed it all to magitek. Veils/Melds became modifications to his own body (Manticore Belt, for example, was a brace of cluster rockets), binds were overcharge points, and essentia was power allotment

And now for my own question: /pfg, what do you think a Wisdom based, completely Ex Initiator would look like? Int based initiators work with things like warder, where you have a master strategist or polymath where it's a scientist. Cha based could be a leader of men or the brash daredevil (both warlord, in my mind).
Wisdom only has on truly Ex example with the Myrmidon, the professional soldier drawing on years of experience. But what else do you see from a Wisdom based warrior who DOESN'T channel some kind of supernatural power (Ki, or the inner magic of mystics)?
>>
>>46498776
Why are you posting King Dedede and not Megumin's skirt?
>>
>>46498776
Uh... Once I refluffed a falchion as a walking stick/club. My DM even made a bludgeoning version of Keen for me to use. Unfortunately, the campaign ended before I had a chance to play that character (it was the back-up for my existing PC).

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Would banshees try to encourage guys to join up, so they can have a more balanced gender ratio? Or do they call any dude who show up at the temple door a degenerate and tell him to fuck off?
45 posts and 10 images submitted.
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>>46498716

Male Banshees exist, but are rare.
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>>46498716
The guys join up and roleplay as feminine banshees.
I wish I was making this up, but you have to get your dude autarchs somehow, right?
>>
>>46498716
You know there are male banshees, right? It's just that the call for the Path of the Howling Banshee is most commonly felt among females.

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Hey guys,

my group wants to check out 4e (for mechanical reasons). We don't necessarily want to stick with it, but we're setting up a oneshot or a few sessions to get a good feel for the system.
I always saw stuff about using only monsters from MM3 and up and that some classes also got fixed.
What should we actually use? Is there any premade adventure with good fights? Which uses the fixed math?

Any help would be pretty dope
23 posts and 4 images submitted.
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MM3+ stuff is preferred but not absolutely necessary. The game is tight enough that it works out of the box with minimal adjustements (cue 10 people telling you that it's not true).

Premade adventures for 4e are generally sucky, but there used to be an introductory Red Box with a decent one and pregens too.
>>
Go here and download the character builder

https://rogue-elements.obsidianportal.com/wikis/offline-character-builder

Threaten any player that loses their sheet that you'll just give them a randomly generated sheet if they don't bring theirs.
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>>46499380
What's the MM3 stuff then in particular (well, except for MM3, obviously)?
And there's really no at least servicable adventure? What a shame

>>46499570
Will do, thanks

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So what is the stupidest thing that you or your players ever got into an argument about? I just had a surreal experience with my usual group

So I was running a generic game of D&D, when the party enters a tavern
>Player: So what kind of food do they serve here
>Me: Smoked boar, cheese, bread, cockles or razor clams.
>Other player: Dude, just say clams.
>Me: I'm sorry?
>Player: Just say clams, don't try to make up animals
>Me: I'm not!
>Player: You can't just add the word "razor" to an animals name and call it a fictional creature!
>Me: I didn't!
>Player: Yes you did! its lazy and unimmersive!
>Me: Razor clams are real dude, google it!
>Player: No!
>Me: Fine they're clams, whatever. Are you going to buy some?
>Player: No
He spent the rest of the session sulking.
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>Room is being filled with some invisible gas, we suspect it's flammable
>Player A (skill monkey rogue): I try to open the locked door with my lock pick
>Player B (backstabby rogue): I assist him, I also have my own lock picking kit in case that helps
>Player A: You can't do that! How the fuck can you assist someone else picking lock?
>Player B: I don't know, you can tell me which pick you want and I can pass it to you, so you can concentrate
>Player A: No that's bullshit
Queue huge argument

Later, much later
>Player A, now DM for a new campaign: you see a locked door
>Player C: I pick the lock
>Player D: I assist him
>DM A: Player C, roll at disadvantage because he's distracting you, because you can't fucking assist someone else picking a lock!
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>>46498303
>you can tell me which pick you want and I can pass it to you, so you can concentrate

That is actually pretty sound logic, I would totally allow that as a DM
>>
>>46498303
Yea this one I can understand. You can't help someone pick a lock.

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