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Archived threads in /tg/ - Traditional Games - 3809. page

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>I spit in the faces of human races.

>I would love nothing more than to see Emperor permanently stuck on that fucking throne.

>Shoot civilians first.

>If your armor is damaged use Guardsman as living shield.

wow Vulkan is pretty fucked up
24 posts and 5 images submitted.
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That's like one of the least fucked up things about warhammer.
>>
I thought the Salamanders were the family-friendly marines? What is all this about Vulkan being a douche?
>>
>>46546984
Salamanders are closet Khornates.

Who is the most famous martyr of your setting?
19 posts and 3 images submitted.
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>>46546236
Adam a shit
James a best
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>>46546236
jesus christ
>>
>>46546236
The Crippled God

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Previous thread is auto-saged, lets start a new one.

>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ

>Painting Videos only
https://mega.co.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw [Embed]

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU [Embed]

>Fuckin Magnets how do they work?
https://www.youtube.com/watch?v=w8Tkw7ttTIo [Embed]

>Previous Thread:
>>46509288
19 posts and 5 images submitted.
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>>46543463
HERESY
You didn't even try.
>>
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>>46546030
Also, for basing, how hard is it to base with stuff like Architectural Scale corn husks/what grains, and how hard would it be to paint or dye those?

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Alright /tg/, i have a conundrum. I just got my players into D&D 3/3.5 a few months back. They understand the game VERY well and pick things up quickly. They roleplay their characters well but aren't afraid to take a step back to lighten things up a bit. They even have their own rulebooks and dice and we all contribute to minis and terrain stuff. My problem is that they are fucking luck incarnate. They roll nat 20's left and right, and when they roll a nat 1, it always ends up being a critical success on a crit fail (i came up with about a dozen tables for possible crit failures depending on circumstances and some outcomes are actually good or semi-avoidable because fuck "you failed so badly you stabbed yourself" ).

What does a DM do when they are smart enough to beat your puzzles and lucky/resourseful enough to take down a tarrasque in a half dozen rounds. Just being a dick and saying no is fucking weak.

>pic unrelated but scramasax are awesome
15 posts and 5 images submitted.
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Use 3D6 instead of D20 (3 being critical failure and 18 being critical success). It vastly reduces the number of crits.
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>>46544998
>using meme curves
>>
>>46544998
that sounds less tedious than i came up with. I roll to crit, roll to confirm crit, then roll to comfirm a hit, then roll to confirm beating AC. they dont crit every time, but about once every 5 or 6 rolls they crit. they crit fail about that often too, but most of the time they avoid the consequences through reflex or something awesome happening.

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Hey /tg/, I've been playing with my casual group for a while and was wondering what sort of fun formats would be best played with 4 people? We've tried two-headed giant and EDH but none were really satisfying. Suggestions and ideas would be welcome.
18 posts and 1 images submitted.
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Try two-headed giant with the following caveats:
>Both players on a team share hands, mana pool, decks, graveyards, and exiles.
>You may swap who draws from which deck between partners once a turn (no point).
>both teams take their turn at the same time.
>>
>>46544867
EDH had no effect?
EDH is my shit, I have a group of 4-7 depending on work schedules and whatnot, but EDH is the most fun shit out of all formats, in my opinion.
My main point for EDH is that cards never really get banned, so any card you pick up to play with is pretty much guaranteed to stay in the deck until the owner decides to take it out.

May I ask how you guys tried out EDH? How was it not satisfying?
>>
>>46545148
Too small of a card collection so if we wanted to make a deck we had to throw in every single copy card of a single color in our individual collections to make a deck. They ended up as a no-synergy mess that was annoying to play with. Also didn't help that most of us only had one or two mono colored legendary creatures.

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What purpose does a dungeon have? What's the best excuse for a dungeon's existence? Share your experiences.
17 posts and 2 images submitted.
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First we must define what a dungeon is.
>>
What purpose does a mine have?
>>
It really depends on what type of dungeon you are planning to use. Is it an abandoned ruin of some sort? A natural cavern? An artificially maintained structure?

Is the dungeon above or below ground? (And are you using dungeon to mean any monster infested adventure location, or something more specific?)

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PDF Link:
>https://drive.google.com/open?id=0B2EvLNgly4OtLVhJWWl6NmxRQTA

Character Sheet
>https://drive.google.com/open?id=0B2EvLNgly4Otazc3NTVpQVNYODA

Suggestions Doc
>https://drive.google.com/open?id=1ZO-js9ylLnqSrl4hVz1iJFE-S-imNrCrdnuyMaVrAk0
14 posts and 5 images submitted.
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>>46543509
Important shit from last thread:

>Well a while back we kinda' decided that it was time to abandon a raw Damage to HP form of indicating that damage was done, since that just doesn't suit the narrative of Dragon Ball and was kind of a pain to balance for.

>So somebody suggested that we look at a game like Legends of the Wulin to get an idea for how we could implement a system where damage dealt doesn't necessarily directly correlate to health lost. So now we've got a system where for every 5 Damage done to an opponent, that opponent adds 1 DC to a test to soak the damage. Soak tests are STR + TOU, and can be increased with armor or by blocking. The net failures of the soak test result in "Damage Effects" rather than health lost, which are effectively narrative injuries backed up mechanically by fatigue or other status effects.

>We're planning on having a bunch of sample damage effects (that lack hard math, meaning that they'll be functional this time around), ranging from "You're hit hard enough to be winded, but not so much that you've taken lasting damage. Increase Fatigue by 1," to "The blow finds purchase and you hear a sickening 'crack' as the wind exits your lungs. If you were hit by a Called Shot, that limb is now broken. If the called shot was to the head, you are unconscious for [an indeterminate length of time]. If you weren't hit by a called shot, your now have several broken ribs. Increase Fatigue by 2 and you may not move next turn."

>Ki will get a different set of damage effects just so we can have "You emerge from a cloud of dust completely unscathed," and "You struggle to survive, but you never stood a chance. You feel an overwhelming burning sensation, which gives way to a total numbness as your nerve endings are completely seared beyond repair. Panic sets in as you see your limbs turn to ash and break away from your body. If you wish, you may let out a single, short exclamation before your torso is evaporated."
>>
>>46543548

>Block is being changed from a Full Round Action to a Reaction that players use to add to their soak pool.
>Reactions are being revised to allow for a reaction per attack rather than per round
>Afterimage is being revised to something that occurs after a high enough number of net successes to dodge is met (ie: if you get at least three net successes to dodge you leave an afterimage that confuses the opponent, who may make a relevant test to immediately acquire the target (Sense Ki, Perception, Search, ect) or otherwise reacquire the target at the top of the round.
>Special Combat Maneuvers are being added to allow for more depth in combat. These include acts such as:
>Called Shot (how was this not there?)
>Feint (Revised): On a successful Deception test vs the target's Perception you may remove a number of dice from their reaction by the number of net successes, and add those to your own attack.
>Knockback Attack: A punch or blow of some kind that results in the target being pushed back by a number of meters equal to 10 meters per success. The target may make a Fly test with a DC equal to the successes the attacker made to hit. If they fail the target loses their next move action readjusting.
>>
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dump

What ever happened to anime card game?
12 posts and 2 images submitted.
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>>46543395
It´s dead in my town.
>>
Maro found them, no one will talk about what they saw in the building after that, only that passersby were amazed by the amount of blood.
>>
It's one of those games that can only really thrive in cities.

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So, /tg/, what is the strangest thing to have ever happened during your games?
Pic unrelated.
11 posts and 1 images submitted.
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Is it just me, or does OP pic look like a bald, mustache-less Hitler?
>>
>>46543031
Just you. The nose, eyebrows and ears are all wrong.
>>
>>46542968
lightning struck the fence and melted it, then like two hours later a horse wandered into our back yard and scared the dog, then sneezed and snotted all over a couch we had taken outside to clean.

It took like 6 hours just to get the in character shopping and inventories managed with so much crazy shit happening irl around us

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I do not have friends.

Is there a way I can play tabletop RPGs alone on my desktop?

I've played some modules alone using pen and paper, but there must be a less depressing way.
22 posts and 7 images submitted.
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If you don't have friends don't play with me

I don't think you should play with anyone unless you can make a friend
>>
>>46542110
I don't want to play with you.
>>
Roll20 is pretty good from what I hear. It connects you with other people that need people to play with.

> O'Shova becomes Chaos
> The T'au become Chaos-aligned.
13 posts and 2 images submitted.
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>Getting upset over things that haven't happened or are likely to ever happen.
>>
Reading that every space marine chapter not following the codex astartes is doing it wrong and is doomed to die
>>
>>46541841
>every non-ultramarine chapter falls to Chaos
The Wardian Heresy returns.

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Hello! Tell me your person's past using only the ten hundred most used words.

http://splasho.com/upgoer5/
15 posts and 1 images submitted.
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Mrs Thrace was a child in the dark under city of a city world. Her parents died because some people were bad, so she decided to become a police woman to kill all the bad people. However, she had to hide something big - she had the really bad space crazy in her head! Just a little space crazy, but a little was enough. If she got caught, she would be in big trouble.

The really bad space crazy made her a very good police woman. She killed lots of bad guys, even some with really bad space crazy in their heads! When she was shot at, the really bad space crazy meant that she was never where the shots went. She could also use the really bad space crazy to find the bad guys where ever they were hiding.

One day, a very important person came to her city world. He had the really bad space crazy, but he had gone to really bad space crazy school. This meant that he wouldn't get in trouble for having the really bad space crazy, and he was really good at it! He found out that Mrs Thrace had the really bad space crazy. Before she was killed, the person over her in the police sent a letter to someone important.

Mr Moriah was a very important man. His job was to find all the things that could hurt the people, both inside and outside of the people. He looked a lot at not-people, like the green not-people or the long-ears not-people or the greater good not-people. He was looking for some people who could learn how to do his job for when he died. He was looking for people who had no where else to go. Mrs Thrace was one such person, so he took her from the city world and put her in the stars.
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>>46540861
>pic over OP
Classic mistake
https://www.youtube.com/watch?v=2p_8gx-XHJo
>>
She was a normal girl who did happy stuff in high school and hit bad people and now is in training to hit more bad people.

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How would you stat this awful human being /tg/? Assume a modern/sci fi setting and appropriate system.
11 posts and 4 images submitted.
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>>46539321
Halloweener rigger.
>>
>>46539321
>statting a character who has been statted in at least three separate systems
why are these thread such shit
>>
>>46539321
Flight with (platform); burst area damage with AE afflictions and whatnot.

Nigga you want comicbook characters, you use comicbook system and shit is suddenly way easy.

If I were to play a pre-Age of Sigmar edition of WHFB (and create backwards-compatible rules for later units and armies), which edition should I use?
I assume the answer isn't 8th.
17 posts and 3 images submitted.
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6th
>>
6th Edition.
>Every single army had a book
>Often with variant lists included
>Highest customization of 6th, 7th and 8th
>Campaign Books
>Additional outlier lists like Kislev, Dogs of War or Slayers
>General's Compendium

It was a beautiful game.
>>
Kings of War

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So playing Dungeon World guys and drank a magic potion from a man with a sewn shut mouth. Ended up getting the Move:
"Transform Stone to Lead: Transform up to 8 Load of stone into lead."

So yeah. I remind, this is dungeon world, not able to roll up a 'lead shop' as a downtime action.

What the heck can I do with being able to transform only as much stone as I can carry into lead?
16 posts and 4 images submitted.
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>>46538668
I'm sure there are some clever things you could do with the ability to suddenly make stone much heavier.
>>
>>46538668

Have any fire users in the party?
Lead has a low melting point.
>>
>>46538734
Transform a chunk of a wall into lead.
Melt it away.
Repeat until wall bypassed.

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