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Post ideas for the new lili in EMN? Tell others why you're happy they don't work for wotc.

What do you want? Not want? etc...

I'll start:

Liliana, Innistrad's Last Hope 2BB

+2: Put a 2/2 zombie onto the field

-3: Each player sacs 2 creatures

-8: Search target opponent's library for any number of creature cards and put them into play under your control. They are zombies in addition to other types.
37 posts and 5 images submitted.
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>>47874734
Shit, starts w 3 loyalty.
>>
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>>47874734
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>>47874734
They've been following a pretty consistent pattern for a while now.

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Doe's your bigbad laugh or cackle at everything?

What does this even denote?
13 posts and 1 images submitted.
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>>47874605
Megalomania and arrogance.
>>
>>47874605
That he's a jolly guy and loves what he does.
>>
An impending dickening.

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>That one game you'd love to run, but that you're probably the only one interested in actually playing

What it is, /tg/? Bonus points if it requires a homebrew system.

For me it'd be a game about being a professional racer in a Formula One season (hence pic related) or any other racing discipline. Instead of being on a party, each player is a driver for a separate team/manufacturer, getting into personal drama between each race, and competing against each other on the race weekends. Basically, pic related as a game.
50 posts and 15 images submitted.
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>>47874590
That sounds quite interesting actually. Since I'm not a fan of F1 really, I'd like there to be some sort of table you roll on for each race. By and large, nothing happens and someone wins, but there's a chance for foul play and crashes to occur.

My dream game is about Paladins in a High Fantasy setting, but I just can't bear to play DnD/PF/Fantasycraft. And I dunno what I would play, Dungeon World didn't scratch the itch.
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>>47874590
Talislanta.

Such a cool world, people only remember the "no elves" ads back in Dragon magazine.
>>
>>47874590
I actually have two games I'd love to run, but it would have to be online in a chatroom due to my current location not being good.

Game #1: One Piece, game based on the anime/manga series where you assemble a crew and go on adventures in such for action and treasure. Players would be able to pick a crew class and a battle class that helps the crews out in different ways. I also had races figured out as well as abilities, locations, choice between being a pirate, bounty hunter or marine.

Game #2: Ghostbusters, borrowing elements from all source material and using it to assemble a ghost hunting team that must take on objectives, navigate, investigate, and capture/destroy paranormal entities that threaten this reality. There would also be chances to obtain new items and equipment, test experimental equipment and to upgrade rides and your headquarters.

I also have ideas for Teenage Mutant Ninja Turtles and redoing my old Animorphs campaign I had back in college.

D&D Stories thread? I'll start.
>Be Me, 17 Year old. Unfamiliar with D&D at the time
>play D&D with my dad & the rest of the family
>dad has played the game since it came out
>has a good idea on what items do, and how to make homebrew characters & items.
>first character is Gnome Sorcerer I named Gabe Newell
> lost him
>second character was a snotty elf named Aldrel
>botched with one health fighting a pack of ogres
>-24 HP
>3rd & Current character: Grognak Bearslayer
(Fallout fans will notice who Grognak is)
>I had given up at that point. I was basically making a character I wanted to play once, and die.
> Grognak Bearslayer was A Human Barbarian taking the Bezerker path.
>after a couple weeks, I recognize he isn't dying.
>start feeling cocky
>next days of D&D are just normal fights & shit
> the next day however, things get lovely
>next D&D game, stumble into a hole
> a caved in stronghold
> we found two baby electric dragons there
>dad starts making them go "Play? Play!?"
>fuckinshit
>they shoot their electroshit at us, being the cunts they are.
>get Idea. "these cretins might be great pay if we bring them to the nearest town!"
>nobody else notices, except me
>dad DM makes frightened face.
>"Roll Grapple"
> Draggo: 15
>Groggo: 17
>"roll to pin"
>end up pinning him
>tie him up in a rope burrito
>my brother ends up killing the second one.
>shitdicks.
>we climb out, bring the dragons to a town, with faces of what i assumed to be awe on villager faces.
>approached by the man who runs the majority of the place
>expecting hearty sum of gold
>"wh....What have you done...."
>wot
>Grognak, with the intelligence of brick, apparently forgot that where there are babies, there's a mother.
>que dragon yelling noise.
>grab man, sit him on horse
> ride off into distance
>turn around. Village in flames
Never went back to that story, but planning on reminding dad about it, play game with him again. Moar stories?
11 posts and 6 images submitted.
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>>47874002
> making your characters into shitty memes
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>>47874204
Didn't realize Grognak was a meme. I just chose the name because I figured "oh he'll only survive a day" so I gave him the first Barbarian name that popped into my head.
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>>47874204
> whining about memes on meme central...

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Hey /tg/ stat my mentally retarded dog
47 posts and 16 images submitted.
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INT: 12
>>
OPs INT: 9
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>>47873894
INT 3 is lowest human int.
INT 2 is regular animal int.
INT 1 is your dog.

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https://1d4chan.org/wiki/Grey_Knight_Brotherhood_Creation_Table

Who here is up for making a Grey Knight brotherhood?

First roll:
>Brotherhood Origin (d10)
43 posts and 2 images submitted.
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Rolled 2 (1d10)

>>47873643
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>>47873862
The Brotherhood was created after the 9th Astartes (Knight-Errant) picked by Malcador the Sigillite at the time of the Grey Knight's inception.


>Knight-Errant's Original Chapter (d100)
>>
Rolled 21 (1d100)

>>47874319

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How viable a weapon would a hammer be for a samurai?
11 posts and 3 images submitted.
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>>47873226
Same as the giant, studded club they used.

Can it kill my enemies? Yes? Then we're good.
>>
>>47873226

https://en.wikipedia.org/wiki/ÅŒtsuchi

I suspect it's not a common weapon by any means, and you might get some weird looks by the traditionalists, but they existed.
>>
Big stronk hammer>tiny metal toothpick

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Anybody got any really good ideas for tactics that can be employed by a D&D party to increase survivability as much as possible?

Preferably edition-agnostic and based more in real-world logic than number crunching.

Shit like making use of bottlenecks, taking the high ground, standard operating procedures like having the thief throw the door open and the fighter be the first one to step through with the MU behind that, ready to cast spells if need be.

Here's what I have so far:

>hand mirrors for peering around corners
>always have caltrops on hand
>always bring fishing line and bells for a makeshift alarm if someone enters your camping area
>10 foot poles
>characters have created a small tactical sign language so they can communicate with each other silently if need be
>keep a couple flasks of oil with you even if you use torches rather than lanterns
>drop ball bearings and/or caltrops just inside a room, then have the toughest character stand just behind the doorway with sword-and-board, and another character on each side with a spear
28 posts and 2 images submitted.
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>>47872626
>Everyone has a ranged weapon, even if they have proficiency. Suppressing fire (aid another) is a thing.
>Everyone learns how to best use Cover, team has at least one Tower Shield or two that they can set for mobile cover bonuses (if 3.P).
>Invest in teamwork benefits from PHB 2 and DMG 2 (if 3.5)
>Ranged characters should take advantage of the bonus to defense against ranged attacks when prone and taking advantage of Stand(Move)-Shoot(Standard)-Drop Prone(Free) shenanigans.
>Remember that allies typically grant cover against ranged attacks.
>>
Tactical bump
>>
>Grab a empty bag
>Catch as many rats as you can
>The Inn, kitchens, sewers, etc
>Put rats inside bag
>Party goes into dungeon
>Have someone find traps
>Release rats from the bag
>Scare rats into right direction
>Traps are triggered
>Watch rats die from distance
>Pathway is clear of traps now.

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Sup /tg/

As there's no active Civ thread, and it's been a while since I ran one, here we go! We'll start by voting, and the rules will be explained as we go. the most popular race/location will be selected, just post one or two votes and I'll decide after listening to the majority. When that's decided, I'll explain the rules.
44 posts and 9 images submitted.
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>>47872100
Is specialist better or worse than exceptional?
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>>47872135
Never mind, I'm really god damn blind. My apologies.
>>
>>47872135
Better, it means that their basically the paragon of that specific attribute.

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I'm playing in a new 5e campaign. In the past, I've always avoided Cleric. I've thought about running Clerics before, but I always end up feeling like Clerics in 5e seem to be mediocre hybrids of other classes.

Most of the "Divine Domains" in the PHB seems to be themed around one of the other classes:

Light/Tempest - Wannabe Sorcerer/Wizard
Nature - Wannabe Druid
War - Wannabe Fighter/Barbarian
Trickery - Wannabe Rogue/Bard
Life - Wannabe Paladin
Knowledge - Wannabe Wizards

So what am I really gaining by running a cleric of these domains vs. the other classes they closely resemble? It seems like I'm trading other class advantages for heavy armor and the ability to cast "Bless" and "Cure Wounds"
34 posts and 8 images submitted.
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>>47872029
I dunno, maybe some people like a 'jack of trades' class?
>>
>>47872029
>>full caster fighter
>>sorcerer with full plate
>Druid with heavy armor


Yeah why would you want to play something like that
>>
>>47872029
I'd say an auxiliary front line fighter with full spellcasting for buffs, control, utility, or healing. Our group has a melee cleric that partners up with the Fighter near constantly and they are quite effective at holding the line. Bonus points for him going out of his way to position himself for flanking, which the fighter and I (the Rogue) are always thankful for.

Also Bless is an awesome spell. Shit saves lives

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>Make a level 4 Dragonwrought Kobold Sorcerer. Dragonlored. I cast as a level six spell caster.

>I play a ground zero session before joining the group to get a feel for my character.

>The first monster he sends at me is a basically a sea giant

>It swings. I cast an immediate curse, making its club bounce back and crack itself in the head.

>Negative hit points. I have 4 strength. Coup de grace

>It rolls a one

The tiny weak kobold just smash in a giant's head in with a fire hardened tree root.. My group is going to love me.
14 posts and 3 images submitted.
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epic!!!!!

i roll the gud dice and my gm JUST CAN'T and all the players applauded

and that kobold's name was albert einstein
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>>47871903

Nice shit post. The topic is shinning, not acting like a summerfag fuckboy.
>>
lol, great natty 20 story, epic!

I once made a barbarian who intimidated an avalanche to survive it, I rolled a 20 so the GM had to let it happen

I said he survived by posing at it LOL

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>adding an increasing penalty to rolls at every 10 or 20% step of hp loss
>surpassing a certain amount of damage of a single hit can deal extra damage (f.e. 6 damage is dealt normaly , 10 or more gets additional 10 damage because it deals a severe wound)

any more ideas?
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duh
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>>47871668
single-hit damage thresholds that, when exceeded, force a character to make a check to prevent being
1) knocked down
2) knocked out
3) killed outright

Basically what GURPS does. GURPS is the best system I've seen for showing that you don't fight as well when wounded. (GURPS also gives characters a penalty to a wide variety of things immediately after taking damage, simulating the difficulty of accomplishing things when in sudden, acute pain.)
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>>47871712
this is good , but i would need some ideas that can be used on higher granularity systems and very different powerlevels

Hey teegee

Players want gonzo fantasy set in feudal Japan. I'm trying hard to accommodate but I don't know where to start. Think some of the weirder ADnD modules but in glorious Nippon. If you have any ideas post em here.

Already started coming up with weird fantasy variations on classic Japanese myths and singling out things that would work on their own like a Gashadokuro.
12 posts and 2 images submitted.
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>>47871607
Well, Oriental Adventures is a thing.

>TSR released several products with the Oriental Adventures logo . This includes a series of modules numbered OA1 to OA7, the first five of which (Swords of the Daimyo, Night of the Seven Swords, Ochimo: The Spirit Warrior, Blood of the Yakuza, and Mad Monkey vs. the Dragon Claw) were released for first edition AD&D. The sixth module (Ronin Challenge) was released for the second edition, as was the seventh module (Test of the Samurai) which did not have the Oriental Adventures logo. The last three of these modules also had the Forgotten Realms logo. The Kara-Tur: The Eastern Realms boxed set, also for Forgotten Realms, was billed as an expansion for Oriental Adventures. Also released for second edition was a volume for the Monstrous Compendium series.
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>>47872999
>>47872999

Didn't realize they made OA for ADnD, will check it out
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>>47871607
read spirit hunters by paul kidd,
all the fluff you could need for crazy nip adventure

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Figured they were going to change it at some point.

Also, spoilers soon for the Valkyria Chronicles Vingolf set.
47 posts and 16 images submitted.
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>>47870914

right one is hotter anyway
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>>47871083
this desu
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>>47870914
>Flashing Mage Warrior
>literally a girl in a sun dress

lol wanky ass jap games

Not to mention the old classic
>game uses hundreds as common units

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I want to try out making all of the class features that classes get when they level up and turn them into feats. Then assign XP cost to all of them and enable players to buy them as they gain XP. Hit Dice and other stuff you gain leveling up would be locked to XP, still have to figure out how to manage the HD, thinking of making some kind of mathematical formula using Strength and Constitution. What d you think guys, can this be done?
13 posts and 3 images submitted.
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Don't play D&D if you want this. Seriously.
>>
Maybe it can be done, but why? What are you trying to achieve that D&D is so critical?

Just play something classless and convert the abilities if you really want to.
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>>47870901
M&M 2e or True20.

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